You can use the original or the faster version of it also they have different designs and also increases stats when you use the faster example: (Faster version: Increases acceleration and handling including speed Original: Normal stats) The faster one is called (OR)
This is time attacking in Outrun mode (which is an odd concept as outrun mode is more of a score based mode). But as it's outrun mode, slipstreaming plays a big part. You don't have to slip every car - just slipstream a car (Ideally a rival car) to keep your speed above the vehicles top speed as long as you can. Once you must exit the slipstream (to pass the car you were slipstreaming), there's no need to immediately rush behind the very next car as you wont gain any slipstream speed until your speed comes back down to the standard top speed of your car. Traffic patters play a big part in all this of course and over 15 stages, it's still way too variable for now. I'd say practice on the 5 stage courses then try the 15
lol - I added this music myself (Surprised UA-cam did not take a dump on me for its use). 1. Alan Braxe & Fred Falke - Rubicon 2. Masters At Work ft/ India - Backfired
Good stuff, love this game
You can use the original or the faster version of it also they have different designs and also increases stats when you use the faster example: (Faster version: Increases acceleration and handling including speed Original: Normal stats) The faster one is called (OR)
incredible! could you describe some of the most important tactics or methods you used to maintain speed/keep times low?
This is time attacking in Outrun mode (which is an odd concept as outrun mode is more of a score based mode). But as it's outrun mode, slipstreaming plays a big part. You don't have to slip every car - just slipstream a car (Ideally a rival car) to keep your speed above the vehicles top speed as long as you can. Once you must exit the slipstream (to pass the car you were slipstreaming), there's no need to immediately rush behind the very next car as you wont gain any slipstream speed until your speed comes back down to the standard top speed of your car. Traffic patters play a big part in all this of course and over 15 stages, it's still way too variable for now. I'd say practice on the 5 stage courses then try the 15
What is the music? I don't remember this in the game.
lol - I added this music myself (Surprised UA-cam did not take a dump on me for its use).
1. Alan Braxe & Fred Falke - Rubicon
2. Masters At Work ft/ India - Backfired