One thing to look out for though, is that any visual effect on your operator skin will show on the Sleeper Agent disguise. So if you use Sleeper Agent while playing as Brutus, you'll look like a normal operator, but will have electrical effects around you. Or if you're Klaus, his glowing eyes and smile will still show on the disguise. So if you spot someone that looks like a normal operator from your team, but they have weird effects on them, SHOOT.
@@galaxysshadow Then you're definitely using it wrong somehow lol. The enemy team just entirely stops shooting at me when I use it. It's pretty much a guaranteed easy 5 to 10 kills. It's honestly stronger than a lot of scorestreaks are. Something to keep in mind is that firing unsuppressed guns makes it so that your name turns red again for a bit. So if you're using unsuppressed guns, that's likely why you're finding it underwhelming. Use suppressors, knives, combat axes, etc. while running Sleeper Agent for the best results.
You can also look out for their name. If you see someone who you know is on the other team, on your team, you can deduce that they are a sleeper agent.
I like the amount they put into making it match the theme of the game. The name, activating with classified documents, redacted names in the killfeed, announcer voicelines and if the enemy watches the killcam, it has background music with a spy/espionage movie vibe. 10/10 for effort.
someone else mentioned it, but yeah using an unsuppressed weapon reveals you, while using suppressed weapons or a knife keeps you hidden. also being shot while in sleeper causes you to become “tracked” but i’m unsure how that functions without access to private matches lol
i was going to comment this but you beat me to it lmao. i first noticed it in the killcam. hopefully it’s fixed by full release because i really enjoy using brutus and hearing his silly comms
If you are on controller the aim assist pulls into them. With how sht the spawns are you spawn everywhere anyway so i had a guy running towards me with a blue dot but my aim assist was kicking in on him whereas it doesn't on normal teammates. Just popped him in the head😂😂 after that i just hovered over my team to see which one pulls the aim assist and shoot him.
Very fair feedback in terms of trying to balance it, but in my experience using it (so far) it's easily the most fun field upgrade in the game. When activated, you can also hear the enemy team's comms (think of the eavesdrop perk from COD4) and it's amazing for pulling off body shields too! It charges faster with the new Gearhead perk as well, but I feel like the really slow charge rate is what balances it out. Overall, super fun and unique, but it could easily be a nightmare to deal with in HC modes lol
Feel like this should be a scorestreak instead of a field upgrade. EDIT: Sorry I posted this comment before watching the whole video. Seems like Ace agrees with me haha
@@andrewroff5387 I get that but most, if not all field upgrades are designed to give you and/or your teammates a small assist, whereas the Sleeper Agent feels like a free cheap way to get a few easy kills (which is why I feel like it would work a lot better as a scorestreak, that way you'd have to earn it).
I’m pretty sure that sleeper agent changes your operator skin for enemies to match their team. Whenever I watch my killcams when I die with sleeper agent it shows an operator I’m not using for the faction I’m not on.
@@KrazeemSB2 that's so dumb and OP lmao like as least if you're gonna put a blue name tag and make it appear like they're on your team let the opponent have some way of telling that isn't taking their eyes off the game to check the mini map
@@KrazeemSB2 yeah or at least if you ADS at them it changes back to red so I can at least see from afar if someone is using it after already being killed by them
I'm 90% sure I've heard the announcer say "There is a mole among our squad. Seek them out!" When someone used sleeper agent on the other team. That makes a big difference with it being announced to everyone. I can't say I want fresh ideas cut from the game after 2 days in beta.
Sleeper Agent really is so fun and fresh. Hands down my favorite field upgrade and fresh and fun is definitely what cod needs especially since we've got the same game every year since MW2019 in my opinion. Black Ops 6 beta was the most fun I've had in COD in years ❤
@@animalkings7489 Are you effing serious? Vanguard, Cold War, MWII and MWIII are totally different games in maps, guns, gameplay. You need to have never played more than one of those to say something like that. God, the ignorance in this community.
This also instantly made me think of TF2, although sweaty spy mains with 3K+ hours in the game are the main reason I dropped the game instantly back when I tried to get into it.
@@yveshku5583It plagued SnD. I mean if one person pulled it out, half the lobby did. Most people had a kinda’ etiquette though to not use it. Was less prominent later into the game lifecycle.
The only thing with the pistol and knife feedback is that if they just give you a specific weapon whenever you use it, most players are immediately going to know that you're a sleeper agent.
It's funny but OP, and would be a nightmare in HC. Imo, it should work like it is in TF2 where the moment you fire your disguise breaks, instead of being able to replenish it with kills as it is currently
I have to be honest, I haven’t found it too disruptive, or that hard to tell as long as you’re paying attention to the announcers callouts, as well as map positioning. And I find it quite a fun addition to the game. I have to disagree with the score streak idea. I think if it was a low costing score streak we could see too much of it in a match potentially, and if it was high costing, it would be way underpowered
Problem is that killing someone is way faster than seeing someone, looking at your map to check and then killing them. The person with sleeper agent will always have seconds on you
I don’t find it overpowered. When the announcer tells you somebody is using it I usually pay attention to my map & somebody who looks like they running with the enemy team. I’ve died from it but also killed them. If too many people using it just run vigilance but it’s balanced. The most I got it was twice a game so I don’t think much people are going to use it. I believe I dropped 50 plus kills that match just to get it twice
Sleeper agents are pretty easy to play against. The behavioral aspect of the player makes it a dead giveaway without using any hard counters. A teammate running towards you instead of the enemy spawns? Teammate icon suddenly showing up across the map when spawns haven’t flipped? Teammate icon shows up when they turn a corner? Teammate not killing enemy combatants when all COD players ooga booga/ape when they see someone? Also, their names show up if you ADS towards them so, if you already know the name of the enemy sleeper agent(s) (from the previous uses) then the rest of the match is just shutdowns.
It’s not OP at all. Has a direct counter which makes it a gamble if you’re running around trying to blend in and someone has the perk on. And you get tracked by UAVs and everything. Half the time I get killed by aim assist tracking me when I’m in it. It’s funny to use though and talking to the enemy team is great fun
BO6 right now has a handful of features that shouldn't be in the base game. Revenge spawns paired with recon and omni movement will make long killstreaks an absolute migraine, especially on Nuketown when it inevitably gets re-re-re-re-re-remastered. Even if you get a 10% chance of duping the enemy team when their radar is down and their backs are turned, its still a toxic perk. Being a sleeper agent should maybe be a feature in the campaign for 1-2 missions, and that's it.
Love your channel Ghillie, and I totally agree. It has plenty of hard and soft counters and honestly all you need is a little situational awareness and just pay attention. Like people say its OP when the game literally announces to the entire enemy team that there is a sleeper agent amongst them. I've died numerous times to the enemy team because they shot me immediately when they saw me even though I showed up as a friendly. Also, I never even thought of that but now that you mention it the body shield lets you talk to the enemy player and that's awesome that while using sleeper agent you can talk to the full enemy team. These little details and added features just add to how much I am enjoying the BO6 beta.
Same, CoD needs some fun stuff that is not just extra movement or OP guns, this ability is fun other than on theme with the game and if people can’t realize who’s which with all the hints I think that’s skill issue.
1. The footsteps of a sleeper agent is louder than your team mates. 2. Getting hit you are tracked 3. Showed as a red dot on the minimap 4. Callout Sleeper Agent active Counter Perk to see the Agent You can equip the perk to speed up the field upgrade. Sleeper Agent is funny or short wall hack. If you take everything out, than we can play COD3
I have had fun with this. Walking right up to someone and taking them as a hostage has been hilarious. I normally play HC only…so I agree, I wonder how this will translate.
It's good that there is a hard counter but then that makes it a crutch perk so you either run it or you die a few times per match to the enemies who use Sleeper Agent.
Something I saw in the comments. Ideas to add to that. Shooting breaks the disguise (red nameplate above character model) and there is a cool down before switching back to blue nameplate. Maybe 2-3 seconds so you gotta move to a different location and can’t linger. This can make more of a flanking stealth tool rather than a free kills. Make it a scorestreak. High risk. High reward basically because the first kill is basically always going to be free.
It already has the mechanic that if you shoot it breaks the disguise for a little bit, plus if you make it a scorestreak, it can't be worth that much because all it does is make you look like a teammate to enemies, and then instead of only getting one or two every game, you have the potential to get it every life.
My compromise is that Sleeper should deactivate once you shoot your weapon (unsuppressed) or once pinged on a minimap (unless using Ghost). Make it more of a stealth mechanic than a blatant ‘switching sides’
Then if it gets removed once you shoot your weapon, then it'll have to have a lot shorter time to unlock it considering you could accidently shoot and then you just wasted something that you only get once or twice a match.
The field upgrade system has been boring and bland lately, this really freshens things up and makes the game a lot more fun. It’s balanced since it has a direct counter
It’s still underpowered bcuz if u do well they know who you are lol, anyone who remotely manages to trick multiple people is playing bot lobbies or is not top fragging the other team. If they gave you an enemies nameplate I would actually see it being somewhat useful
Youd need to compromise your whole perk build just to counter this, and in hard core this WILL be a nightmare. Its not balanced, if you think it is you're just delulu
Sleeper agent is my favorite field upgrade I end up taking out pleanty of sleepers and it feels good when I do. I think it personally increases the fun I have substantially!
3:12 I don’t think this is true? Enemy sleeper agents I’ve spotted have been my team’s Operators, even when I have Vigilance equipped. Also, whenever I use Sleeper Agent, my own characters voice lines switch to a random Operator of the enemy team.
Ngl, you suggesting Sleeper Agent is a potentially bad thing for the game, cause people might not bother learning the basic mechanics of the video game they play is the most COD thing I've heard in years. And no, if they don't wanna learn the literal basics of the game they're playing they can gtfo, it's not a design problem.
@@richardmcfadden1959 The oxymoronic. If the games are sweaty due to SBMM (they're not) then the sweats are the ones who would care to learn the game....
I wouldn't say it's OP. Someone with the counter perk or good intuition can usually avoid it. The field upgrade is only good for getting past enemies (if they're fooled) and to kill a single person. Then you're open. So uh, basically try to target sweats with it. Chances are though they might run the counter perk out of sheer paranoia. Or it will breed a culture of shooting at our teammates
I've had an idea for a game mode like this in the past, though I called it Turncoat. The game starts as a normal TDM, and 30 seconds in, one player from each team is randomly selected to switch places and join the opposite team. However, until this player dies, they are still seen as a teammate to their original team, and it's up to you and your team to discover who they are and kill them so they no longer appear as a teammate. Once both teams found their Turncoat, the 30-second timer starts again, at which point, one player from each team once again switches sides. I think it works better as a gimmick mode like that than a normal game ability that can be activated in every game mode.
This is the kind of weird, creative thing that you rarely see in today's very formulaic gaming landacape that I think is very fun and funny and I'm actually glad they added it. That said, it definitely can be pretty annoying. Speaking of skins, what if it reset you to a particular unique skin? Like maybe a specific default skin for the team the sleeper agent was part of, but with a coloured armband or something. So it would definitely have the potential to fool you for a moment, but it would at least feel more possible to sniff out one of the sleeper agents if you were looking. Other than that, I like your pistol idea a lot as well.
At lest it changes up the normal gameplay of gunfights plus you usually get it 1 time per match for at max 1 minute 15 seconds most of the time that is if you get a ton of kills
its fun to use, leave it as is, not everyone is going to use it, and like you said if you get frustated about someone else using it on you, then use perks against it
It changes your character model, every time i was on the "bad guys" team and used it or saw a teammate use it, it turned us into the guy with the hat and olive green shirt.
Counter point, according to Activision’s “white paper” that will be released for this new field upgrade will say that casual players love this field upgrade whenever they are successful using it against the sweats. Another point, this would be awesome to see in hardcore because I can see some noob just hosing his teammates and killing them off streaks until he has no more team kills available.
Seeing others gameplay it seems that if every time you fire unsuppressed it stops it working for a few seconds. It’s shows this by saying “revealed” as soon as they shoot, then goes back to “hidden” after they’ve stopped shooting for a few seconds. Crikey even I’ve noticed that and haven’t played the game lol
I think if you played TF2, this is welcome addition. It's really not that hard to spot someone suspicious and if they want to put the time into acting and manipulating their movements to mimic a teammate, then they deserve to pull off some sneaky shit. I play almost exclusively hc and can't wait for this to be part of the gameplay.
Yeah honestly it's really not hard to know who's who. If you're really paranoid you can just do the shoot everyone you see tactic, works well in TF2, works well here
I feel the same way about that MW3 player skin that has Blue or Red Flaming Skulls for heads! I got killed so many times because I thought they were either friendly or enemy. When I thought they were friendly, I hesitated to shoot. When I thought they were enemy, I fired and gave up my position or lost a precious second to see an ACTUAL enemy!
Honestly, I love it, idc if its "to good" it's fun to use and Honestly not that frustrating to fight against, once you learn to expect it, it's not that bad
I personally love sleeper agent. It's long charge up limits usage, and if someone gets you while you're activating it you lose it. I think it's good where it is currently
5:10 yea no i disagree. I personally believe that at some point new player’s are responsible for learning new stuff on their own. How you gonna play a game then complain about something like sleeper agent yet didn’t bother reading or viewing the descriptions for all the items.
you nailed it 100% with that whole "casuals will think the game is busted" that exact thing happened with my nephew. i asked him if he had played the beta at all this weekend and he started ranting about how busted it is and i realized this was the issue. showed him what was going on and after that we had a great time playing. im really enjoying this game.
Sleep Agent can work, but some of its features should be tuned: 1. Each enemy kill actually REDUCES the remaining time by 3 seconds, not extra time 2. An enemy can only be killed once by the sleeper agent. Once an enemy is killed by the Agent, they are no longer affected by it
I think to balance it out it should be so that when you die to a sleeper agent, you are immune to it for the rest of the duration As in you get info... It'll be wayyyy more interesting to play it, cuz then you'll need to keep track of enmey names or skins to make the best out of it and use for crazy flanks and combine with counter UAVs etc to make it work out for MASSIVE outplays. In this scenario it's really cool perk instead of just getting a huge op bugf
Also I believe this messes up spawns even more. I had a game of babylon where my entire team was getting spawn camped by someone using sleeper agent, where we were just spawning in front of him inside the small building.
I absolutely love sleeper agent I just unlocked it last night I can’t wait to try it out today. As for seeking out and killing other sleeper agents I really haven’t had a problem with it I listen actively for the announcement of an enemy sleeper agent and then I’m often the person on my team to kill them and it’s usually very fast that I find them because I’m paying attention to me “teammates” and where everyone’s coming from
Paying attention to the character model isn't a counter. Once you use the field upgrade your character changes into the enemy faction clothing. I think its balanced just the way it is... its all about how much attention os actually been made in the game, especially if you done killed that player a few times. So how is it that person is on your team all of a sudden?
You literally said in your comment that the character changes clothing so how would know that that’s the person you killed before? The name tags are way too small to be able to read in time before that agent can kill you before you get the chance to do so. It’s so frustrating
Definitely think it needs to be a streak. I feel like there is a bit too much gimmick style stuff in bo6. Like the added perk for having three style perks the same (forgot the names). Like the one seeing players through walls is pretty rough. Fun to use, but sucks to play against… especially with tiny maps. Would be a great death streak tho if any one remembers those.
One idea I had was actually to reverse the effects of getting kills while this is active, such that it works kind of like the specialist abilities that would turn you invisible in previous games - make it so that getting kills actually lowers the remaining time you have left to use this field upgrade.
What would be the point in using it if you get any kills with it you're just going to lose it, so you'll just get people using it and just being completely usless because they don't want to lose something that you only get once or twice if you're really good.
I think it's great, it is asking more from the player than just seeing the dot and shooting, and another counter I found is the Recon specialty, when you respawn the Sleeper will be highlighted like every enemy but with a blue dot above their head, allowing you to hunt them down specifically. Honestly the fact it is soooo slow to get that you'll only at absolute most see 6 Sleepers in a match (assuming every enemy is running it, which would be odd), it's not that big of a deal. The moment one kills me I read their name, and if I don't have recon I'm now aware of wherabout and who is an enemy.
I actually have zero problem with sleeper agent! So many counters to it. I think it should deactivate your primary weapon that way you are forced to play a smarter game and be sneaky.
When you are on a high killstreak running around is the last thing you wanna do lol. I run around like a monkey but if I'm on a streak i start playin like it's battlefield and focus on baiting people.
Yes it's legitimately insane lmao I'm not going to check my map every time I see a teammate to check if they're an enemy and even if I did it takes longer than them killing me. One of the dumbest things ever added to COD and it looks like it'll be here the whole year because they aren't gonna remove it
The most terrifying aspect of this ability is the fact that it can provide something so many CoD players claim they have: photography starring your mother
Greatest thing for content creators should NEVER get a nerf (maybe should be a killstreak) but if you want to counter this than just remember the names of your enemies
The biggest problem with this field upgrade is that "casual" or entry-level players will not notice that they are being killed over and over again by the same person (often in the same way/place) and will just feed a good player kills. Then come the cheaply earned killstreaks. Then the nukes. Kills made with Sleeper Agent should not count toward kill streaks or nukes. There are too many perpetually unaware players for this field grade.
I don’t think I’ve ever fallen for it tbh. In what world would your teammate with a blue dot above them start shooting at you and you take damage? Dead giveaway right there imo.
idk when i use it, people sniff me out instantly. ill be camping and trying to get behind them and they shoot me just as fast as they would if i was a regular enemy. idk my lobby is smart about it and also ive killed sleeper agent and snuffed them out quickly aswell
There is another perk I forget what it's called but you get a glimpse of enemy players through walls when you spawn and if he's in your spawn you can see them
In FFA is gonna be useless but I like to be a sleeper agent in team based modes and I play FFA all the time and this time I want to have fun playin core team based modes again in this year’s CoD👍🏻
You got a lot of my thoughts about this. Another nerf option: it only works once on each enemy player. On the off chance you do run across someone who just spawned back, they’ll notice you.
I personally love using this field upgrade it's pretty fun as mentioned there's a lot of ways to counter the field upgrade also taking into account that you really have to use certain perks and a silencer if you really want to blend in and go un seen (Ghost,Cold blooded,ect) and it just another one of those things that the player base has to get use to. The only major concern as Ace mentioned would be in the hardcore mode but if anything they can just prohibit the use of the field upgrade in that mode possibly...
I actually kinda love this, it's like active camo from Halo but done in a CoD way. Definitely needs some balancing but I think the concept is a cool addition.
funny thing about this is. in tf2 players felt the same way at the beginning. but difference is you had to keep a keen eye out for this type of thing since all you have to do is shoot everyone once for a tic, as soon as that happens when you spy check game on its a really effective tactic to use.
Correction: Apparently the character model does change to match the enemy team when you activate sleeper agent so that won’t be a counter
One thing to look out for though, is that any visual effect on your operator skin will show on the Sleeper Agent disguise. So if you use Sleeper Agent while playing as Brutus, you'll look like a normal operator, but will have electrical effects around you. Or if you're Klaus, his glowing eyes and smile will still show on the disguise. So if you spot someone that looks like a normal operator from your team, but they have weird effects on them, SHOOT.
Honestly, I feel like sleeper agent is super weak rn. I feel like if it got nerfed it would be actually useless, it should get a few buffs imo
@@bioforce5that’s a bug
@@galaxysshadow Then you're definitely using it wrong somehow lol. The enemy team just entirely stops shooting at me when I use it. It's pretty much a guaranteed easy 5 to 10 kills. It's honestly stronger than a lot of scorestreaks are. Something to keep in mind is that firing unsuppressed guns makes it so that your name turns red again for a bit. So if you're using unsuppressed guns, that's likely why you're finding it underwhelming. Use suppressors, knives, combat axes, etc. while running Sleeper Agent for the best results.
You can also look out for their name. If you see someone who you know is on the other team, on your team, you can deduce that they are a sleeper agent.
People in my lobbies shoot at everything that moves anyway so it doesn't really matter
😂
exactly ttk is so high theyll be dead b4 they can fully enjoy the perk lol
Fr ace must of have gotten into bot lobbies bc soon as you use this field upgrade there just gonna shoot there teammates to check
@@fckyeaaaah well instead assuming I’m in bot lobbies you could of said it’s probably bc of the mini map
@@fckyeaaaah can visually see the lobbies I get in ? No right
I like the amount they put into making it match the theme of the game. The name, activating with classified documents, redacted names in the killfeed, announcer voicelines and if the enemy watches the killcam, it has background music with a spy/espionage movie vibe. 10/10 for effort.
in my knowledge, when you kill an enemy with sleeper agent it reveals you for a couple of seconds before getting your cover back
Yes it does so your teammates can pick up on it right away.
@@jeremybrown9611 Clearly not because there was one guy who kept killing people away from everyone and no one saw it happening
@@theweekndxo7438 its because he's using a suppressor, should defo change it so it negates surpressors
Yes but by that point you already got at least one kill, so sucks to be that guy
someone else mentioned it, but yeah using an unsuppressed weapon reveals you, while using suppressed weapons or a knife keeps you hidden. also being shot while in sleeper causes you to become “tracked” but i’m unsure how that functions without access to private matches lol
If you use the Brutus pre-order skin with sleeper agent, the lighting effects give you away instantly to the enemy team
pay to lose lmao
Same thing for Klaus as well. The glowing effects around his face bleed through the Sleeper Agent disguise.
i was going to comment this but you beat me to it lmao. i first noticed it in the killcam. hopefully it’s fixed by full release because i really enjoy using brutus and hearing his silly comms
@@UsagiFennec Same. Really don’t want to not-use the best skin in the game or alter my class every round depending on which team I’m on
@@ampersandyyytheyll fix it obviously😂
Just waiting on some sort of flamethrower so you can Pyro check for Sleepers' as your team walks by.
If you are on controller the aim assist pulls into them.
With how sht the spawns are you spawn everywhere anyway so i had a guy running towards me with a blue dot but my aim assist was kicking in on him whereas it doesn't on normal teammates.
Just popped him in the head😂😂 after that i just hovered over my team to see which one pulls the aim assist and shoot him.
bro thinks its tf2
@@cl_0wnery235 That's the Joke! Ba-dum tss.
Team fortress 2 ahh perks lol
LOL the thing reference
Very fair feedback in terms of trying to balance it, but in my experience using it (so far) it's easily the most fun field upgrade in the game. When activated, you can also hear the enemy team's comms (think of the eavesdrop perk from COD4) and it's amazing for pulling off body shields too! It charges faster with the new Gearhead perk as well, but I feel like the really slow charge rate is what balances it out. Overall, super fun and unique, but it could easily be a nightmare to deal with in HC modes lol
I mean tbf it's fun because it gets you cheap and easy kills. It's certainly fun to play with but annoying to play against.
very fun cuz it gets you free kills right?
Hi MERK I miss you
I love it so much. Talking to the enemy team is top tier
It changes your game chat channel?
@zjsz4954 Yes when you activate it you can talk to the enemy team lol
Haha That's Awesome
@@jacobmiller6916 wow now THIS is hilarious
Feel like this should be a scorestreak instead of a field upgrade.
EDIT: Sorry I posted this comment before watching the whole video. Seems like Ace agrees with me haha
True.
You do only get it 1-2 times a game depending on the mode.
Makes sense
@@andrewroff5387but imagine every one using it
@@andrewroff5387 I get that but most, if not all field upgrades are designed to give you and/or your teammates a small assist, whereas the Sleeper Agent feels like a free cheap way to get a few easy kills (which is why I feel like it would work a lot better as a scorestreak, that way you'd have to earn it).
I’m pretty sure that sleeper agent changes your operator skin for enemies to match their team. Whenever I watch my killcams when I die with sleeper agent it shows an operator I’m not using for the faction I’m not on.
yeah it's turns you into a skin the enemies are using
@@KrazeemSB2 that's so dumb and OP lmao like as least if you're gonna put a blue name tag and make it appear like they're on your team let the opponent have some way of telling that isn't taking their eyes off the game to check the mini map
@@theweekndxo7438 they should probably not let it stay active when shooting a gun
@@KrazeemSB2 yeah or at least if you ADS at them it changes back to red so I can at least see from afar if someone is using it after already being killed by them
Yeah I’m surprised he missed this.
I'm 90% sure I've heard the announcer say "There is a mole among our squad. Seek them out!" When someone used sleeper agent on the other team. That makes a big difference with it being announced to everyone. I can't say I want fresh ideas cut from the game after 2 days in beta.
Sleeper Agent really is so fun and fresh. Hands down my favorite field upgrade and fresh and fun is definitely what cod needs especially since we've got the same game every year since MW2019 in my opinion. Black Ops 6 beta was the most fun I've had in COD in years ❤
Ace mentioned this
@@animalkings7489 Are you effing serious? Vanguard, Cold War, MWII and MWIII are totally different games in maps, guns, gameplay. You need to have never played more than one of those to say something like that. God, the ignorance in this community.
As a former tf2 player it doesn't bother me.. yet. I need more time with this to make up my mind.
I was wondering where I heard this mechanic before
The medic is a spy
This also instantly made me think of TF2, although sweaty spy mains with 3K+ hours in the game are the main reason I dropped the game instantly back when I tried to get into it.
@@leirex_1first time hearing that a spy ruined someones tf2 experience
@@mist12345678910 something tells me you don't hear about any ruined experiences ever...
"If we had a field upgrade that completely disabled aim assist for consoles..."
*flashbacks to the strobelight shotgun in BLOPS8 intensify*
The strobe light back on the SG12 was, not common I found when I play bo4, but definitely an annoyance to anyone relying on that aim assist.
@@yveshku5583i ran into it constantly
That shit was such a troll LMAOOO
@@yveshku5583It plagued SnD. I mean if one person pulled it out, half the lobby did.
Most people had a kinda’ etiquette though to not use it.
Was less prominent later into the game lifecycle.
@@jamiewilliams5309like when you shit on someone with a shotgun and they decide to match with their own
The only thing with the pistol and knife feedback is that if they just give you a specific weapon whenever you use it, most players are immediately going to know that you're a sleeper agent.
It's funny but OP, and would be a nightmare in HC. Imo, it should work like it is in TF2 where the moment you fire your disguise breaks, instead of being able to replenish it with kills as it is currently
on hardcore it would be useless
@@11393 how do you figure that? Would have all the upsides from core with the added benefit that no one will fire on you preemptively.
@@jongustavsson5874but there’s no blue names that pop up on hardcore, which is the whole thing of sleeper agent rendering it useless.
Now spychecking will be a thing in CoD too.
@@RandomPerson-ff4mp hardcore don't have enemy tags, but it does have friendly, so would give the same level of benefit as core in that regard.
I have to be honest, I haven’t found it too disruptive, or that hard to tell as long as you’re paying attention to the announcers callouts, as well as map positioning. And I find it quite a fun addition to the game.
I have to disagree with the score streak idea. I think if it was a low costing score streak we could see too much of it in a match potentially, and if it was high costing, it would be way underpowered
Problem is that killing someone is way faster than seeing someone, looking at your map to check and then killing them. The person with sleeper agent will always have seconds on you
I think making it melee only when you use it would fix everything. It's funnier anyways backstabing them.
I don’t find it overpowered. When the announcer tells you somebody is using it I usually pay attention to my map & somebody who looks like they running with the enemy team. I’ve died from it but also killed them. If too many people using it just run vigilance but it’s balanced. The most I got it was twice a game so I don’t think much people are going to use it. I believe I dropped 50 plus kills that match just to get it twice
@@FirstLast-lx6iw Then it's a dead giveaway to shoot any teammates with melee out after you hear the announcers (very obvious) callout.
Sleeper agents are pretty easy to play against. The behavioral aspect of the player makes it a dead giveaway without using any hard counters. A teammate running towards you instead of the enemy spawns? Teammate icon suddenly showing up across the map when spawns haven’t flipped? Teammate icon shows up when they turn a corner? Teammate not killing enemy combatants when all COD players ooga booga/ape when they see someone? Also, their names show up if you ADS towards them so, if you already know the name of the enemy sleeper agent(s) (from the previous uses) then the rest of the match is just shutdowns.
It’s not OP at all. Has a direct counter which makes it a gamble if you’re running around trying to blend in and someone has the perk on. And you get tracked by UAVs and everything. Half the time I get killed by aim assist tracking me when I’m in it. It’s funny to use though and talking to the enemy team is great fun
BO6 right now has a handful of features that shouldn't be in the base game. Revenge spawns paired with recon and omni movement will make long killstreaks an absolute migraine, especially on Nuketown when it inevitably gets re-re-re-re-re-remastered. Even if you get a 10% chance of duping the enemy team when their radar is down and their backs are turned, its still a toxic perk. Being a sleeper agent should maybe be a feature in the campaign for 1-2 missions, and that's it.
@@dillonc7955hell no, yall ruin any fun features because it messes with your killstreaks
Love your channel Ghillie, and I totally agree. It has plenty of hard and soft counters and honestly all you need is a little situational awareness and just pay attention. Like people say its OP when the game literally announces to the entire enemy team that there is a sleeper agent amongst them. I've died numerous times to the enemy team because they shot me immediately when they saw me even though I showed up as a friendly.
Also, I never even thought of that but now that you mention it the body shield lets you talk to the enemy player and that's awesome that while using sleeper agent you can talk to the full enemy team. These little details and added features just add to how much I am enjoying the BO6 beta.
Simple fix. Take this stupid idea out of the game. It’s dumb and totally unnecessary.
Same, CoD needs some fun stuff that is not just extra movement or OP guns, this ability is fun other than on theme with the game and if people can’t realize who’s which with all the hints I think that’s skill issue.
1. The footsteps of a sleeper agent is louder than your team mates.
2. Getting hit you are tracked
3. Showed as a red dot on the minimap
4. Callout Sleeper Agent active
Counter Perk to see the Agent
You can equip the perk to speed up the field upgrade.
Sleeper Agent is funny or short wall hack. If you take everything out, than we can play COD3
ye i also heard the callout, they said something like find the "mole"
I have had fun with this. Walking right up to someone and taking them as a hostage has been hilarious. I normally play HC only…so I agree, I wonder how this will translate.
One of the perks literally makes your character yell out "Enemy spy spotted!" as soon as they walk into your screen.
It's good that there is a hard counter but then that makes it a crutch perk so you either run it or you die a few times per match to the enemies who use Sleeper Agent.
I was able to get a few spy kills tonight. Saw a red dot turn green on one dude lol.
@@ffaorlanduits not really a crutch because the announcer also says there is a spy and for that duration anyone suspicious will get shot lol
Something I saw in the comments. Ideas to add to that.
Shooting breaks the disguise (red nameplate above character model) and there is a cool down before switching back to blue nameplate. Maybe 2-3 seconds so you gotta move to a different location and can’t linger.
This can make more of a flanking stealth tool rather than a free kills.
Make it a scorestreak. High risk. High reward basically because the first kill is basically always going to be free.
It already has the mechanic that if you shoot it breaks the disguise for a little bit, plus if you make it a scorestreak, it can't be worth that much because all it does is make you look like a teammate to enemies, and then instead of only getting one or two every game, you have the potential to get it every life.
>Shooting breaks the disguise
Not if you have a suppressor equipped.
@@TheEquestrianGallade You shouldn't have to have a specific attachment equipped to be able to use a field upgrade as it's intended to be used.
@@beastdude27 You can still use it without a suppressor, it’s just a little worse.
Nobody would take this if it were a scorestreak, it can't make sense anywhere else other than as a field upgrade.
Too good? Give it time people will realise. Fun? Hell yes.
Nah. Win every time perk. Hope they take it out.
My compromise is that Sleeper should deactivate once you shoot your weapon (unsuppressed) or once pinged on a minimap (unless using Ghost). Make it more of a stealth mechanic than a blatant ‘switching sides’
Also, once damaged by an enemy or pinged it’s removed.
Then if it gets removed once you shoot your weapon, then it'll have to have a lot shorter time to unlock it considering you could accidently shoot and then you just wasted something that you only get once or twice a match.
@@beastdude27it deactivates and turns back on after like three seconds. It’s not lost entirely
@@LLIMITyou lose it when damaged and when you fire your gun. It turns back on a few seconds later if it’s still active.
The field upgrade system has been boring and bland lately, this really freshens things up and makes the game a lot more fun. It’s balanced since it has a direct counter
Hard disagree
It’s still underpowered bcuz if u do well they know who you are lol, anyone who remotely manages to trick multiple people is playing bot lobbies or is not top fragging the other team. If they gave you an enemies nameplate I would actually see it being somewhat useful
Youd need to compromise your whole perk build just to counter this, and in hard core this WILL be a nightmare. Its not balanced, if you think it is you're just delulu
I could freshen up the Big Mac by making it with vegetables instead of meat…but do we really want that? No.
Glad you mentioned scorestreak, that was my first thought for this ability
Sleeper agent is my favorite field upgrade I end up taking out pleanty of sleepers and it feels good when I do. I think it personally increases the fun I have substantially!
I too was surprised at how well Sleeper Agent works and how long it lasts. I hope they keep it as is.
3:12 I don’t think this is true? Enemy sleeper agents I’ve spotted have been my team’s Operators, even when I have Vigilance equipped. Also, whenever I use Sleeper Agent, my own characters voice lines switch to a random Operator of the enemy team.
Yeah it definitely changes you even gives you their voice
Perks like Sleeper Agent are the result of each studio wanting to reinvent the wheel.
We need more inovation at acti/blizz, MOAR!
Doesn't it change your character to a model on the other faction i know it changes your skin but i didn't think it just changed it to one on your team
I love it. I run it with the perk gear head. To speed up the charge time
Ngl, you suggesting Sleeper Agent is a potentially bad thing for the game, cause people might not bother learning the basic mechanics of the video game they play is the most COD thing I've heard in years. And no, if they don't wanna learn the literal basics of the game they're playing they can gtfo, it's not a design problem.
Problem is SBMM doesn’t help people learn and get the basics, also this CoD every game feels so sweaty.
@@richardmcfadden1959 The oxymoronic. If the games are sweaty due to SBMM (they're not) then the sweats are the ones who would care to learn the game....
Dude not everything in CoD needs to be balanced or whatever. It's fun. It's a good addition to the game.
I wouldn't say it's OP. Someone with the counter perk or good intuition can usually avoid it.
The field upgrade is only good for getting past enemies (if they're fooled) and to kill a single person. Then you're open.
So uh, basically try to target sweats with it. Chances are though they might run the counter perk out of sheer paranoia. Or it will breed a culture of shooting at our teammates
I've had an idea for a game mode like this in the past, though I called it Turncoat. The game starts as a normal TDM, and 30 seconds in, one player from each team is randomly selected to switch places and join the opposite team. However, until this player dies, they are still seen as a teammate to their original team, and it's up to you and your team to discover who they are and kill them so they no longer appear as a teammate. Once both teams found their Turncoat, the 30-second timer starts again, at which point, one player from each team once again switches sides. I think it works better as a gimmick mode like that than a normal game ability that can be activated in every game mode.
This is the kind of weird, creative thing that you rarely see in today's very formulaic gaming landacape that I think is very fun and funny and I'm actually glad they added it. That said, it definitely can be pretty annoying. Speaking of skins, what if it reset you to a particular unique skin? Like maybe a specific default skin for the team the sleeper agent was part of, but with a coloured armband or something. So it would definitely have the potential to fool you for a moment, but it would at least feel more possible to sniff out one of the sleeper agents if you were looking. Other than that, I like your pistol idea a lot as well.
Sleeper Agent + Ghost + knife is so OP and fun.
You never stop being hidden if you melee.
High capacity magazine + Sleeper agent + human shield is god🥲
7:41 THATS THE WHOLE POINT OF SLEEPER AGENT, ITS SUPPOSED TO THROW YOU OFF 😂
Doesn't make it fine
I mean facts. But it is aids. Need to cut off after couple kill or somthin
At lest it changes up the normal gameplay of gunfights plus you usually get it 1 time per match for at max 1 minute 15 seconds most of the time that is if you get a ton of kills
its fun to use, leave it as is, not everyone is going to use it, and like you said if you get frustated about someone else using it on you, then use perks against it
It changes your character model, every time i was on the "bad guys" team and used it or saw a teammate use it, it turned us into the guy with the hat and olive green shirt.
Counter point, according to Activision’s “white paper” that will be released for this new field upgrade will say that casual players love this field upgrade whenever they are successful using it against the sweats. Another point, this would be awesome to see in hardcore because I can see some noob just hosing his teammates and killing them off streaks until he has no more team kills available.
I personally enjoy it. Reminds me of the old cold-blooded back in the old mw 2 and 3
Seeing others gameplay it seems that if every time you fire unsuppressed it stops it working for a few seconds. It’s shows this by saying “revealed” as soon as they shoot, then goes back to “hidden” after they’ve stopped shooting for a few seconds. Crikey even I’ve noticed that and haven’t played the game lol
I think if you played TF2, this is welcome addition. It's really not that hard to spot someone suspicious and if they want to put the time into acting and manipulating their movements to mimic a teammate, then they deserve to pull off some sneaky shit. I play almost exclusively hc and can't wait for this to be part of the gameplay.
Yeah honestly it's really not hard to know who's who. If you're really paranoid you can just do the shoot everyone you see tactic, works well in TF2, works well here
Recon specialist also shows you through walls with or without vigilant.
I got kills on people and got killed with using sleeper agent due to that.
I think sleeper agent would be rly cool with its own game mode
I feel the same way about that MW3 player skin that has Blue or Red Flaming Skulls for heads! I got killed so many times because I thought they were either friendly or enemy. When I thought they were friendly, I hesitated to shoot. When I thought they were enemy, I fired and gave up my position or lost a precious second to see an ACTUAL enemy!
With how trigger happy activation has become with banning people,I wonder how many people will receive temporary bans over false reports .
There's been some already cuz of this perk😂😂😂
I loved using this in the BETA it was genuinely hilarious going on massive killstreaks, especially useful in those crazy sweaty lobbies..
Honestly, I love it, idc if its "to good" it's fun to use and Honestly not that frustrating to fight against, once you learn to expect it, it's not that bad
You’re bad you need gimmicks to get kills so sad
@@CalebMay-bf1ci I was able to get kills no problem in MW3, I don't "need" gimmicks, gimmicks just make the game more fun
@@CalebMay-bf1cithe game is supposed to be fun not a competitive sweat fest. Go play MW3 if you want that.
@@CalebMay-bf1ciwho said anything about kills, just say you hate fun
I personally love sleeper agent. It's long charge up limits usage, and if someone gets you while you're activating it you lose it. I think it's good where it is currently
5:10 yea no i disagree. I personally believe that at some point new player’s are responsible for learning new stuff on their own. How you gonna play a game then complain about something like sleeper agent yet didn’t bother reading or viewing the descriptions for all the items.
Unfortunately people don’t read
@@shadowz819 We shouldn't be balancing the game around neanderthals
you nailed it 100% with that whole "casuals will think the game is busted" that exact thing happened with my nephew. i asked him if he had played the beta at all this weekend and he started ranting about how busted it is and i realized this was the issue. showed him what was going on and after that we had a great time playing. im really enjoying this game.
Sleep Agent can work, but some of its features should be tuned:
1. Each enemy kill actually REDUCES the remaining time by 3 seconds, not extra time
2. An enemy can only be killed once by the sleeper agent. Once an enemy is killed by the Agent, they are no longer affected by it
Movement is so nice at 4:24
My thoughts exactly! 🥵
I think to balance it out it should be so that when you die to a sleeper agent, you are immune to it for the rest of the duration
As in you get info... It'll be wayyyy more interesting to play it, cuz then you'll need to keep track of enmey names or skins to make the best out of it and use for crazy flanks and combine with counter UAVs etc to make it work out for MASSIVE outplays. In this scenario it's really cool perk instead of just getting a huge op bugf
Also I believe this messes up spawns even more. I had a game of babylon where my entire team was getting spawn camped by someone using sleeper agent, where we were just spawning in front of him inside the small building.
There should be a HUD element to show how many players are Sleeper Agents when the field upgrade us active
I absolutely love sleeper agent I just unlocked it last night I can’t wait to try it out today. As for seeking out and killing other sleeper agents I really haven’t had a problem with it I listen actively for the announcement of an enemy sleeper agent and then I’m often the person on my team to kill them and it’s usually very fast that I find them because I’m paying attention to me “teammates” and where everyone’s coming from
Paying attention to the character model isn't a counter. Once you use the field upgrade your character changes into the enemy faction clothing.
I think its balanced just the way it is... its all about how much attention os actually been made in the game, especially if you done killed that player a few times. So how is it that person is on your team all of a sudden?
You literally said in your comment that the character changes clothing so how would know that that’s the person you killed before? The name tags are way too small to be able to read in time before that agent can kill you before you get the chance to do so. It’s so frustrating
Definitely think it needs to be a streak. I feel like there is a bit too much gimmick style stuff in bo6. Like the added perk for having three style perks the same (forgot the names). Like the one seeing players through walls is pretty rough. Fun to use, but sucks to play against… especially with tiny maps. Would be a great death streak tho if any one remembers those.
Sleeper agent makes sense as a field upgrade to me. Saying it should be a scorestreak is honestly a pretty wild statement to make
Your new intro is so clean!
One idea I had was actually to reverse the effects of getting kills while this is active, such that it works kind of like the specialist abilities that would turn you invisible in previous games - make it so that getting kills actually lowers the remaining time you have left to use this field upgrade.
Oh that's a good idea
Why would anyone use it then? U get less than 30 seconds that seams like it would be useless
What would be the point in using it if you get any kills with it you're just going to lose it, so you'll just get people using it and just being completely usless because they don't want to lose something that you only get once or twice if you're really good.
@@lenelewiley1933 So you can get 1 or 2 kills when ur in the enemy spawn and then ur done with it. Thats more than enough
@@beastdude27 Well so kills wouldn't make it go away instantly; plus you could use it to infiltrate undetected and then just pop off.
I think the pistol and tac knife idea is an excellent solution and fits with the theme of the sleeper agent field upgrade
I think it's great, it is asking more from the player than just seeing the dot and shooting, and another counter I found is the Recon specialty, when you respawn the Sleeper will be highlighted like every enemy but with a blue dot above their head, allowing you to hunt them down specifically. Honestly the fact it is soooo slow to get that you'll only at absolute most see 6 Sleepers in a match (assuming every enemy is running it, which would be odd), it's not that big of a deal. The moment one kills me I read their name, and if I don't have recon I'm now aware of wherabout and who is an enemy.
I actually have zero problem with sleeper agent! So many counters to it.
I think it should deactivate your primary weapon that way you are forced to play a smarter game and be sneaky.
Should be a killstreak tbh.. it would be a pretty cool high tier one as well
When you are on a high killstreak running around is the last thing you wanna do lol.
I run around like a monkey but if I'm on a streak i start playin like it's battlefield and focus on baiting people.
The pistol idea is actually great! It'd be like a spy agent field upgrade with a dope silenced pistol with throwing axes maybe
Just gonna spy check every pistol wielding teammate.
I love sleeper agent. Pisses sweats off who is going for a nuke.
I think it’s a cool mechanic and find it refreshing to see these new innovations to CoD, even though I can appreciate the other side
Yes it's legitimately insane lmao I'm not going to check my map every time I see a teammate to check if they're an enemy and even if I did it takes longer than them killing me. One of the dumbest things ever added to COD and it looks like it'll be here the whole year because they aren't gonna remove it
I love it. it may not be super fair, but it adds a fun little mechanic that happens once in a while
I feel like this is the most fun part of bo6 especially the proximity chat with the enemy
The most terrifying aspect of this ability is the fact that it can provide something so many CoD players claim they have: photography starring your mother
Greatest thing for content creators should NEVER get a nerf (maybe should be a killstreak) but if you want to counter this than just remember the names of your enemies
I mean that's great in theory until we get good OHK weapons and you'll be dead before you can read it
Theres a perk to counter it
The pistol tradeoff you mentioned would be SUPER cool & balanced
As a PC player now I want a field upgrade that just disables aim assist for 30 seconds. It would be a godsend.
9:15 what about an OG pistol with combat knife combo. So that you can stab and shoot efficiently at the least.
The biggest problem with this field upgrade is that "casual" or entry-level players will not notice that they are being killed over and over again by the same person (often in the same way/place) and will just feed a good player kills. Then come the cheaply earned killstreaks. Then the nukes.
Kills made with Sleeper Agent should not count toward kill streaks or nukes. There are too many perpetually unaware players for this field grade.
The Pistol idea is actually really good!
I don’t think I’ve ever fallen for it tbh. In what world would your teammate with a blue dot above them start shooting at you and you take damage? Dead giveaway right there imo.
Okay, but by then you're dead.
By the time they start shooting at you, you are already dead
@@Tatman2TheResQnot really. With the way desync is going, you’d probably get a drop
We know what lobbies this guys in LOL
So you're basically allowing them to get the first shot on you, that's an immediate advantage.
I like the pistol - knife idea or the change to scorestreak.
Its terrible
It’s very op
Just use blue perks…
It's neither
@@andrewroff5387 red perks are too op as well can’t sacrifice quick fix
idk when i use it, people sniff me out instantly. ill be camping and trying to get behind them and they shoot me just as fast as they would if i was a regular enemy. idk my lobby is smart about it and also ive killed sleeper agent and snuffed them out quickly aswell
There is another perk I forget what it's called but you get a glimpse of enemy players through walls when you spawn and if he's in your spawn you can see them
Honestly, I’ve been having a blast using this
Your reviews are good cause you don’t spend your time bashing everything in cod unlike a lot of channels great videos
They turn into an operator on the other team it’s not just a blue name tag.
Really liked the feedback in this video
In FFA is gonna be useless but I like to be a sleeper agent in team based modes and I play FFA all the time and this time I want to have fun playin core team based modes again in this year’s CoD👍🏻
You got a lot of my thoughts about this. Another nerf option:
it only works once on each enemy player. On the off chance you do run across someone who just spawned back, they’ll notice you.
I like this. I agree with comments saying it should be a score streak but not too high! I feel like above a UAV for sure but not too much further.
I haven't used it but you made a great point for me hating this when you mentioned getting kills you didn't earn, I hope they remove this.
Great vid.
I totally agree with the scoresteak idea. That would be much easier for me to accept.
I personally love using this field upgrade it's pretty fun as mentioned there's a lot of ways to counter the field upgrade also taking into account that you really have to use certain perks and a silencer if you really want to blend in and go un seen (Ghost,Cold blooded,ect) and it just another one of those things that the player base has to get use to. The only major concern as Ace mentioned would be in the hardcore mode but if anything they can just prohibit the use of the field upgrade in that mode possibly...
I actually kinda love this, it's like active camo from Halo but done in a CoD way. Definitely needs some balancing but I think the concept is a cool addition.
funny thing about this is. in tf2 players felt the same way at the beginning. but difference is you had to keep a keen eye out for this type of thing since all you have to do is shoot everyone once for a tic, as soon as that happens when you spy check game on its a really effective tactic to use.
This will be fun in hardcore!
Activating sleeper agent, then seeing the other team starting team killing each other.