@@d40warrior Druckmann can f off after what he did with tlou2. I got no faith in naughty dog, hopefully they get their head out of their ass and make a good game after what, 8 years now? Uncharted 4 was alright.
There is no free lunch. If you are trying to add information that isn't there (go from lo res to high res) things will go wrong. There is no true substitute for rendering at a native resolution, everything will be a compromise.
Yeah good hardware but I've been super disappointed in the software this gen. It has me regretting selling my One X. What a disappointing generation of gaming IMO. I should've just skipped this gen.
They are chasing those profits FAR harder this gen more then ever before, and games are definitely suffering as a result and it shows. They don't want to put the time and effort in to cut costs.
Being at the mercy of devs is never a good thing, specially nowadays. Sony should be able to force newer or dedicated versions of PSSR onto this troubled games just like on PC, as soon as devs enable support for DLSS pc gamers are free to choose the best DLSS settings. (Hell they don't even have to wait they can just mod the darn upscaller like they been doing on the RE remakes). We've already seen what's "good enough" for devs, and it sucks. Studios like CD Project Red won't even go thru the trouble of enabling Sony's new tech in Cyberpunk. Future for first party titles looks bright on the pro, for thrid party titles not so much...
Games barely work on launch day and people have to wait weeks-months for a game to become playable depending on your system and they think games are gonna be optimized on the pro day 1 now too? Wishful thinking is an understatement
Not to mention if DirectSR starts being used, games will be forced to use the latest DLSS versions because they will use the one set by the driver and not the game itself.
@@UFCWWE69 Hopefully they do get optimized. I don't care about waiting a couple of months if that means we get a good product in the end. But devs thinking "well, that's it, we've done the bare minimun and that's that, now we'll forget about the game forever" is what I'm afraid of, it's happened before.
@@LianCasablacks not to mention it's not like it's a "pssr gets better period" situation, it's really up to each dev how the outcome is, and that will always be mixed, so it's very naive to think that the Pro will necessarily get better overall. If the outcome varies now, they will vary in the future too, and you're gonna pray on a per game basis that the dev delivers to make your pro worthwhile
People are saying it will learn and get better over time, but for that price, it should have already been better. Then again I didn't buy into it already so I don't have to make excuses for it I guess. If I'm going to a restaurant I'm expecting the dish to be done when arriving at the table, not for the chef to come out and adding a little bit of this and a little bit of that while I'm already halfway through my dinner. "Yeah sorry about that mate I'm still learning how to cook".
Because graphics rendering technologies are, as we know, analogous to food you get in a restaurant. I for one have complained about my food before and sent it back to be patched and updated.
@@wolfstorm5394 They did, doesn't change the fact that a PS5 PRO is performing worse on a bunch of games than a base PS5. That's a problem. Especially with consoles that compared to PC's, are traditionally plug and play, that's the appeal.
PSSR makes properly implemented games look better than any console game has ever looked. It’s a promising start. Come back in 6 months and see where we’re at. It’s a technology that improves over time, this isn’t fixed hardware we’re talking about. Go and return yours, I’m keeping mine. Best fidelity in console games I’ve ever seen, easily. This is coming from a PC gamer of over 20 years.
@@sauravistheascended7161 it's not fixed hardware at all, it's not like PSSR is a physical FPGA board bolted on the Pro, it runs on the APU and can be updated just like DLSS can.
I wouldn't recommend buying another console until path tracing becomes the standard for almost every game. Without it I can't tell the difference between a game that came out this year and a game that came out 10 years ago in fact in most cases the games that came out 10 years ago actually somehow look better.
I'm pretty sure over time, PSRR and games will get patched & updated. This is unfortunately the norm with gaming these days where things are released when not fully ready.
A game that sold as well and made as much money as cyberpunk did aren’t willing to spend the time and resources to do a pro patch. Good luck trying to get the skeleton crew that’s still working on games like Jedi survivor to fix their pro patch. Where’s the incentive?
It is starting to worry me that the only big improvement is to old games. All the new ones have trouble. Did sony miss the mark for the future games. Surely they just didn't use their older 1st part to set the performance level.
I spent $780 on this console and still have to rely on digital foundry to tell me if I should play a game on my ps5 pro or my series x, crazy disappointing
I think you should spend more time on Star Wars Outlaws, because these gameplay fragments don't show how bad this implementation is. Especially since the tutorial location at the beginning of the game and Toshara aren't as bad as what happens on Akiva with flashing textures, grass, fog... basically everything. It's eye-straining and unplayable for me. I had a great time playing Outlaws on the regular PS5 in 40fps mode. On the Pro they took that mode away from me and gave me something awful I can't play for more than 10 minutes. This is unacceptable.
This is because the PlayStation 3 was the last true generational leap. There's a bigger difference in graphics between the beginning of the PS3 generation and the end of the PS3 generation than there is from launch title PS4 games being compared to the latest PS5 Pro releases. You can go on all day till you're blue in the face about how great nanite or Lumen is but at the end of the day none of that stuff actually amounts to a noticeable generational leap in graphics. We are still in the PS3 generation which is to say we are still in the generation of programmable pixel shaders. The only real Improvement we've had since the PS3 is support for full path tracing and current-gen consoles can't even do that.
We shall not! We can also look forward to The Last of Us Part 1 & 2 Re-remastered on PS6 and then patches for PS6 Pro. There will also be a The Last of Us Collection Remake on PS7 and then a patch for PS7 Pro. ...and so on
I bought a pro and im ok on the purchase, but i had a little fun money to spend. (I got the stand and optical disc drive as well) so basically a 900$ purchase after taxes. Some games look way better than my base ps5. Alien isolation for example runs waaay better and looks better. All 1st party games look amazing and better. Menus, UI, and text in all games look crisper. But then 50% of my games look the same or only slight boosts. (Which is ok because i expected this and bought it for future proofing really, and also for the following- I sold my base ps5 for 300 to a buddy, and got a 2 tb storage upgrade from the base model with the pro, and also a new controller as i needed one anyways as the one i got with the base ps5 dies in like an hour battery wise now. So basically the pro really cost me 900-300-100-80=420$. So if it takes 4 years for ps6 to drop, 100$ a year to have the most capable console, im ok with the purchase. I also think within 6 months to a year we will see much more substantial benefits from the pro.
@@Crashed131963 cdpr announced that they won't be releasing a patch for cyberpunk for the pro. But Sony fanboys are toxic and they will personally attack you even if you have a valid point. Let them spend on a console that's going to be obsolete in 3 years because it's not 6 ( mid gen refresh ).
I don't have any problems with the hardware choices that SONY made. I have a problem with the lack of PATCHES that are being rolled out efficiently. Customers are getting their consoles, and they are looking for decent improvements in the latest titles (Silent Hill 2, Alan Wake 2, Star Wars: Jedi Survivor, etc)...where are they, publishers?! 🥴
Sounds like the multi-platform devs are just dumping PSSR config files into game directories and just expecting it to work. Like when we dump DLSS files into unsupported titles, sometimes it works sometimes it doesnt. Sony is better off using PSSR on their studio titles, and use FSR on AAA titles as thats what the devs are most likely going to polish.
The fact you have to zoom in to show the visual difference, is proof this is a waste of money. Perhaps future games will validate a pro purchase, but semi doubtful because they’ll still have to run on a base ps5
You don't have to zoom in. DF does this so it will be more clear for you to see it on UA-cam. You can definitely see the difference from a normal viewing distance.
You don't have to zoom in if you have the screen for it. If you have a 4k screen the difference is pretty apparent. Especially on 55inch and above. I know people like to circle jerk, but it won't come across on videos that much, but there is a difference. But of course this is not for everyone cause requires a good display to see the difference.
Just upscale from higher res with fsr or unlock frame rate. Don't force pisser if it is not improving experience. There should be toggle to enable it if players choose it. It should be enabled by default only when it is well done. Too much to ask? They should make PSSR upgradeable and allow it to be overriden and ship newer versions with system updates
Pssr is like dlss2/3, a general upscaler which began training in 2020 to reach the point it's at now, so realistically like 2 years to reach the same approx quality.
Ps5 pro costs more than 900 usd in global markets except USA & still its image quality is worst than Ps5 in games like Star wars Jedi survivor & silent hill 2 etc... This is definitely not a great news for Ps5 pro Owners... What a sheer disappointment this console turns out...
There's some dude in the comments saying that another dude doesn't own a PS5 pro simply on the fact that he thinks everyone that owns one has nothing negative to say. Wow the bias! I knew reddit r/PS5PRO is bias asf, but now UA-cam. I regret mine!
Bought a PRO, but with all these quote on quote "improvements", I'll just stick to PC and DLSS upscaling. Thanks Sony, beta testing your PRO consumers before PS6
What, you mean in much the same way DLSS would have been “beta tested” when it released its version of 1.0 5-6 years ago, hence the numerous updates and upgrades and having the label DLSS 3.0?
@@james6818 yeah except when dlss was bad i could just turn it off. With the pro im forced to either play a worse looking version or wait over a week for them to "fix it" like silent hill 2
God of War RR looks incredible on the Pro. Games like Elden Ring and Armored Core 6 also are getting much better performance and I couldn't be happier... Well I could actually... If they patch Cyberpunk for the Pro.
Some dudes delusion is so far up his as. They said to another PS5 pro owner that they don't own the console simply because everyone who was 1, is apparently happy. Which sure it mostly is, but there's few that are disappointed, including myself.
I was able to test the PS5 Pro for over two weeks and thank God I was able to return it. Then I got the PS5 Slim on Black Friday and saved over €400. I tested around 15 games that are enhanced and the difference is really very marginal. The test was carried out on an LG OLED C2 with VRR and 120 Hz output. I can tell you folks, it's not worth the money, the console is superfluous and some games like Alan Wake 2 actually look worse than on the base PS5, believe me folks, it's not worth the money. But everyone can decide for themselves, I'm very happy that I was able to return the PS5 Pro. This is actually the first time that I can't justify this upgrade. The price is simply not fair. As I said, it's just my own opinion. The main thing is that you are happy with your own decisions in life.
Lol, I feel you, I was not about to sell my launch ps5 for a pro while playing ff7 rebirth. I wasn't getting any after image on the grass while I moved the camera, it looked great. Content creators are clowns lying about how bad the base ps5 looks, I see no issues and $800 for a pro. Stop it.
@@josephcoffey2175 In addition, I sold my old PS5, which was very quiet and had no coil whine, to get the PS5 Pro. And the PS5 Pro was much louder in terms of fan noise and had noticeable coil whine. Thank God, as I said, I was able to return it and my current PS5 Slim is also much quieter. Thank God. 😌
@Withtheclaw nice, my launch ps5 is silent and plays games great, I agree there is no need for the pro upgrade at that price point with its issues. Thanks for the insight, I'll wait for the next gen console and hold onto my base model ps5
If the difference isn't meaningful for you, going for the slim is obviously the right choice ! That is the main thing in my opinion : not every product is meant for every consumer ! I think knowing what you are getting and knowing how significant it will be for you is the most important in the end.
@@josephcoffey2175 People saying the original 60fps looks "bad" are not lying clowns, they just have different opinions and eyes than you ! If you are satisfied with the base model it's absolutely fine, but people also have the right to think otherwise !
I’m very happy with the image quality improvements on Black Ops 6/Warzone. The 120hz mode now looks as good as the 60hz mode did on the base PS5. Looks great and plays very smooth. I’m loving it.
Ths input latency is terrible when use PSSR as my test. I use pssr to play Virtua Fighter esports. whem I turned on PSSR, the latency makes the game almost unplayable. For example, I can not even do the very basic combo in the fighting game, please have some professional test from DF, thank you very much.
And which Virtua Fighter are you playing that received an update for the PS5 Pro that makes use of PSSR? To my knowledge, Virtua Fighter has not been enhanced for PS5 Pro, and thus, is not making use of PSSR.
@ virtua fighter esports (japanese version) with ps4 graphic enhancement option on. When I turn this option on, the graphic is really better, but not playable for FTG. When I turn it off, the input latency is gone and playable again.
Getting mine for xmas its upstairs ready to go must say if i didnt get it for a great price i would probably have took it bk as this wasnt how i thought it was going to be like
As someone who owns an Asus rog ally X handheld, a PS5 and a Nintendo switch, this console is a scam pushed out by Sony to make back the money it lost on concord 😂
PlayStation should mandate that the original modes should stay and any new modes should be additional. That way if the devs struggle with putting out a patch using the new tech like AW2 and Jedi Survivor we at least still have access to it the way it used to be.
Why not open it if u already purchased it ... your gonna be disappointed when u hype your self up all this time only to find out it's like putting on a pair of new glasses. Like yeah my vision is better but my previous pair still gives me 20/20 vision... my best friend lifted me a pro and dude... just unbox it and play.. it ain't no super nintendo to nintendo 64 jump.. Your literally getting excited about some games getting 60 fps and some games getting slightly barely noticeable lighting difference, JUST OPEN IT AND SEE FOR YOURSELF!!!! STOP ACTING LIKE YOUR 12
@@kelb0y9o20 The guy obviously have a 120hz gaming monitor. Poor people play games in 60fps. Winners like us play at 120 fps. Imagine getting stuck on a PoorStation5 in 2024 instead of the superior PoshStation5.
This has really been a profound disappointment. I expected a $700 machine to be a generational leap instead of everyone having to pause the screen and point out slight differences.
@@djbpresents9584 well, that’s strange because the PS5 Slim is $379 now, this cost literally twice as much. It should be a generational leap but isn’t. Who is being willfully ignorant again, smooth brain?
Let's be clear this isn't just a third party developer PSSR implementation issue. Guerrilla games chose not to use it on HFW and Zero Dawn Remastered plus it looks awful when enabled on Gran Turismo 7
So of all the PS5 PRO enhanced games (60). The only ones that Digital Foundry have found to be better in fidelity/performance when PSSR is implemented....has been, TLOU 1&2, Ratchet & Clank & FF7 Rebirth...Out of (60 PSSR games) only 3 are better performing than base PS5. Feels like a PS5PRO launch disaster so far, right?
I’d say that most games that have implemented PSSR have seen a net improvement. I think an important thing to remember is that the games having issues with PSSR (Jedi Survivor, Silent Hill 2, Star Wars Outlaws, Alan Wake 2) are all games that have image quality issues on the base PS5. Jedi Survivor took 6 months to fix its performance mode and it still doesn’t look good. I personally think this is a problem with the developers and them knowingly putting out bad Pro patches.
@@lilbabypimp3232 Yes your right about the games you mentioned having prior issues before a receiving PRO patches.i think it's more of TAA&TSR vs PSSR issue though. With that being said, I guess we can assume that maybe PSSR was rushed out to quickly as well as rushed PRO Enhanced patch certifications....Also with my original comment I was implying that the majority of PSSR games seem to be broken...based off of Digital Foundrys recent videos specifically looking at those games PSSR implementations. If you watch all their videos on PSSR implementation in those specific games you can clearly conclude that there is only a minority (3or4) that they confidently say have higher performance & fidelity. Also Digital Foundry is not making these determinations by EYE like all of us regular consumers...They are using actual tools to do pixel counts, frame times etc... So for any of us to say they are wrong based off of our own determinations, only using our eyes vs DF actual use of professional tools....is just arrogant and dumb, on our part.
I really think there is more to the story here with PSSR, SDKs, dev. kits, hardware revisions, and Sony support vs. devs just being devs. There are enough games using different RTX solutions having IQ issues with PSSR that it is now a trend vs. the exception. These are not switches that devs flipped. They’ve been working with Sony’s SDKs and dev kits for months in some cases to launch alongside the hardware. Every game that uses GI and AO seems to be experiencing this shimmering effect to different degrees (or at least an specific implementation of them). I just can’t believe that what they saw in a dev environment matches what we are seeing in the retail units. I also don’t know if Sony fully thought this through from a third party perspective, if it’s on them now to keep updating SDKs on their end every time Sony updates PSSR.
Well we know the potential from 1st party, so im not worried. But on the other hand, these 1st party games are older. And the games that are suffering are new games. Did sony miss the mark? Does the pro need more power to run pssr on new games.
Again, why are we rendering games at 1080p or lower in 2024? It's just bad game engine optimization and, on every level, game design if your game has to be rendered in such low resolutions these days.
Oh, you mean Oliver? He seems to be a really nice guy that knows what he's talking about. Not sure why you'd be so negative about an apparently successful professional critic but I assume that it's because your life is miserable and you attack others as a coping mechanism to deal with your personal inferiority complex. Improve yourself, stop using other people as a punching bag. Have a great weekend.
Добрый вечер! Я заметил ещё одну техническую проблему на ps5pro. К примеру на cyber punk 2077 на работает VRR, телевизор LGC3, хотя те же настройки на обычной ps5, работает. Около 45 кадров. На pro, такое ощущение лок на 30 кадрах
I saw some implementation of FSR 3, and has also the frame generation,i think they should be better then that tech at least,otherwise there are no sense of the existence of PSSR.
Just like DLSS, there’ll be growing pains. When done right tho it’s fantastic- also always enjoy Oliver’s analysis he’s very good listen, well everyone does great here!
For our troops overseas we have for you a PS3 with the Last of us. But don’t worry, it runs almost identical to the PS5 Pro version, and has active multiplayer.
I haven't upgraded my PS Pro yet. I still won't because it plays my PS exclusives just fine. For multiplats I've been on PC since 2010. Honestly though if they release at least two more exclusives that cannot be played on PS4 Pro, I'll finally upgrade it.
@@carlosoto1115 I have a 4080 Super/9700x PC build. I'm good for now, haha. It's not worth it to me until GTA6 or a new Sony 1P is released. I'm not paying $800 to play PS4 remasters when I just paid $2500 for a PC three months ago, lol.
I an happy with the ps5 slim disc. I have a 4k tv 100 hz that plays max 60 fps.. And games have never looked better. Uncharted 4 is so freaking awesome. Like a whole new game.
After DF and other tech sites, as well as players, raged at Ubisoft for the absolute fart of a Pro patch for outlaws, they did it again today rendering Avatar unplayable. Reddit has blown up about it. I’ve seen people wanting to play their games, something they desparately need right now, and they clearly aren’t listening or even QA’ing these games. Visual shimmering and fuzz renders the games unplayable. And they are notably worse than the previous Quality Mode (which was removed along with 40 fps mode just to drive the stake home). I don’t know if they’re drunk or something but this shit is wild. Lol. Shame because they actually hit the higher end of drs before the patch on the Pro, making patchless with just raw Boost Mode a signficiantly better option.
This is why i will never buy the pro until there's a systemwide option to turn off PSSR. You may not believe me but the cost of buying a pro with the disc drive in my Country is equivalent to the cost of buying 37 ps5 physical discs (brand new)
Dude i swear. I want to as well, but i don't want to compromise on 4K gaming, and that's just too steep right now. Every day I'm more tempted, getting very sick of Sony. It's funny that most fans can't take any criticism.
@ bro I’ve had the pc for 3 days and I’m already considering selling my pro. I can’t believe I’ve wasted so much of my life being a console child for now I’m a PC MAN!!!
Why would you release more powerful hardware and still be emphasizing upscaling? Isn't 6.7 teraflops increase more than enough to make games look and play much better? A native 1440p even 1080p looks great on a good 4k tv.
14:48 -- I run into this very often in my field. It can be really frustrating. It would be nice if people were generally more objective (or had more regard for scholarship) but it's never going to happen IMO. :)
sometimes i regret buying my Pro and I enjoy my Series X and 4080 super oc more but PS5 got a load shit of exclusives that will take a couple of years to be released on PC
Something to note, the issue with Black Ops 6 Is not specific to consoles. It's happening on PC too, and seems to be related to upscaling and anything related to screen-space as the same artifact appears with those settings enabled. The only way to fix it Is disable them. Not a PSSR issue, it's a black ops 6 issue.
Jokes on you it's a multiplayer game pc players will never use dlss or fsr for that game so it is a pssr issue cuz it needs it to run the game unlike pc we don't use upscalers in multiplayer games it adds latencey
What we are learning and will be validated further with fsr4 is that nvidias dlss really is something special. 4k dlss ultra performance is surprusingly passable 😮. Idk what theyre doing but i would rather use dlss performance vs fsr quality.
XeSS is pretty close to DLSS and intel doesn't even have that many people working on their Graphics division, PSSR just seems to have been a miss and was really undercooked, it probably needed an extra year, to match XeSS.
I think in terms of static image, fsr quality is better than dlss perfomance. but moving the camera, dlss perfomance is really good, and i'm on a rtx 30
There are two versions of XeSS, each with very differing results. First there's XeSS (XMX) that's using AI hardware acceleration on Intel ARC GPU's. It's reasonably close too what you see with DLSS, in both quality and end results. It's far closer to DLSS than PSSR or FSR are. However DLSS, is still a league above it. Second there's XeSS (DP4a) that's used on other non-Intel GPU's. Due to it not using AI hardware acceleration, it's simply not as good as the ARC hardware version. It instead only puts out fairly comparable quality end results to FSR. So much so, that they both pretty much trade blows with each other in games, with each one beating the other under certain circumstances. As for PSSR, it currently looks like that also lands in the very same ballpark as those two. Out of XeSS, DLSS and PSSR that do use AI hardware acceleration, I'd definitely say that PSSR is currently showing the worst end results out of the 3. It's currently underperforming and is looking like it's more along the lines of an upscaler that's not using AI/ML hardware (ie. FSR, XeSS DP4A, TSR), rather than one that is. Like what was already said, it probably really needed another year or more of tweaking and training before it saw daylight.
What are you on about, OP? DLSS ultra performance looks like shit. Needs to be balanced at the very least, and that still varies in quality from game to game.
I’m loving mine! Playing a lot of Black Ops 6 currently, some College Football 25, GT7 and just started the Horizon ZD Remaster. Glad they’re all PS5 Pro Enhanced.
Why would Game developers care about PSSR that only 5% of gamer consumers will use? The 95% of gamers with Base Ps5, XBox-S/X ,Switch, PC and Steam Deck do not use PSSR.
I hope pssr is just poorly implemented in some cases and it's not a inherent limitation of the technology. Even on last of us which is supposedly one of the better implantations I still notice more noise and artifacting in some areas than the other modes. Some really bad noise in close ups with boulders/rocks. And I had the funniest resolve with water ripples yesterday where the ripples exponentially increased to the point it just turned into a graphical mess. I'm guessing pssr made a miscalculation on detail resolve there. It's definitely got big problems right now but I hope they can update it and better implement it in future games/patches
Me over here on console laughing how you can spend thousands of dollars on a PC and then have to wait 14 years or 2 generations to just be able to play Red Dead Redemption. Rockstar Games has pulled down your pants and gone in dry without even so much as a complimentary reach around
Maybe more focus on new exclusivities from Sony?O, that's right, there are none :))! Sony convinced me to build a Pc with the Ps5 Pro price and unfortunately, Ps5 will probably be my last console! PS: Also, I am not one of the players that fanatic who buys a console just for "better graphics" on old Ps4 games(wich I probably played more than 5-10 times each!!
@@swavezmartin - That's not the purpose of the Pro consoles my friend :-) Pro consoles exist to enhance games running on the base consoles, they don't exist to replace the base consoles. So last gen there was no PS4 Pro specific games, neither were there any XBox One X specific games, and so this gen there will not be any PS5 Pro specific games. In other words, every game on the PS5 Pro will also be on the PS5.
Add avatar Frontiers of pandora to list of games that look worse. Getting silly now that I am sat not wanting to play games I own because they look worse than on PS5 and there's no option to go back to original modes even
I dont know why people feel riped off. It was never going to be perfect. If you really look at ad it never promised anything it was suggested improvement and a priemium product. Face it u need a gaming read for future gaming and video games will no longer be for people with a small budget
It's 2024, they got a PS5 pro and we're still looking at The Last of Us...
Naughty Dog’s next game (a new IP) is probably getting a teaser soon at least based on Druckmann and Troy Baker interviews popping up everywhere
@@d40warriorsshhhhhh this idiot is clueless. Microsoft released a whole new generation with no new games this generation and nobody said anything.
They are trying their very best to show us any improvement.
It's ridiculous
@@d40warrior Druckmann can f off after what he did with tlou2. I got no faith in naughty dog, hopefully they get their head out of their ass and make a good game after what, 8 years now? Uncharted 4 was alright.
It's pretty clear that only sony 1st party studios know what they are doing with the pro.
Nope best game on PS5 is FF7R & its not 1st party.
They should just add an option to revert to old ps5 versions.
would make the pro a safer buy
There is no free lunch. If you are trying to add information that isn't there (go from lo res to high res) things will go wrong. There is no true substitute for rendering at a native resolution, everything will be a compromise.
Devs are half assing the updates containing Ps5 pros PSSR
Yeah good hardware but I've been super disappointed in the software this gen. It has me regretting selling my One X. What a disappointing generation of gaming IMO. I should've just skipped this gen.
pretty much. just like games could actually look/run better on base PS5 they could also be much better on the Pro hardwear too.
They are chasing those profits FAR harder this gen more then ever before, and games are definitely suffering as a result and it shows. They don't want to put the time and effort in to cut costs.
Being at the mercy of devs is never a good thing, specially nowadays. Sony should be able to force newer or dedicated versions of PSSR onto this troubled games just like on PC, as soon as devs enable support for DLSS pc gamers are free to choose the best DLSS settings. (Hell they don't even have to wait they can just mod the darn upscaller like they been doing on the RE remakes). We've already seen what's "good enough" for devs, and it sucks. Studios like CD Project Red won't even go thru the trouble of enabling Sony's new tech in Cyberpunk. Future for first party titles looks bright on the pro, for thrid party titles not so much...
Games barely work on launch day and people have to wait weeks-months for a game to become playable depending on your system and they think games are gonna be optimized on the pro day 1 now too? Wishful thinking is an understatement
Not to mention if DirectSR starts being used, games will be forced to use the latest DLSS versions because they will use the one set by the driver and not the game itself.
@@UFCWWE69 Hopefully they do get optimized. I don't care about waiting a couple of months if that means we get a good product in the end. But devs thinking "well, that's it, we've done the bare minimun and that's that, now we'll forget about the game forever" is what I'm afraid of, it's happened before.
@@LianCasablacks not to mention it's not like it's a "pssr gets better period" situation, it's really up to each dev how the outcome is, and that will always be mixed, so it's very naive to think that the Pro will necessarily get better overall. If the outcome varies now, they will vary in the future too, and you're gonna pray on a per game basis that the dev delivers to make your pro worthwhile
People are saying it will learn and get better over time, but for that price, it should have already been better. Then again I didn't buy into it already so I don't have to make excuses for it I guess. If I'm going to a restaurant I'm expecting the dish to be done when arriving at the table, not for the chef to come out and adding a little bit of this and a little bit of that while I'm already halfway through my dinner. "Yeah sorry about that mate I'm still learning how to cook".
Most underrated comment
Because graphics rendering technologies are, as we know, analogous to food you get in a restaurant.
I for one have complained about my food before and sent it back to be patched and updated.
First time buying consumer electronics?
Where were you when DLSS launched? Or even FSR? Did they not get better? Smh...
@@wolfstorm5394 They did, doesn't change the fact that a PS5 PRO is performing worse on a bunch of games than a base PS5. That's a problem. Especially with consoles that compared to PC's, are traditionally plug and play, that's the appeal.
Classic case of consumers buying stuff they don’t need.
PSSR makes properly implemented games look better than any console game has ever looked. It’s a promising start. Come back in 6 months and see where we’re at. It’s a technology that improves over time, this isn’t fixed hardware we’re talking about.
Go and return yours, I’m keeping mine. Best fidelity in console games I’ve ever seen, easily. This is coming from a PC gamer of over 20 years.
Why do you believe PSSR will improve over time and that it isn't "fixed hardware" ?
@@sauravistheascended7161 It's an algorithm, Sony can update it anytime
Preach!
@@sauravistheascended7161 it's not fixed hardware at all, it's not like PSSR is a physical FPGA board bolted on the Pro, it runs on the APU and can be updated just like DLSS can.
Problem is in fidelity mode your still stuck at 30fps on a Ps5 Pro .
Amazing video, i may buy a Playstation 6 or 7. I wonder how well pssr will work then. Thank you Digital Foundry.
I wouldn't recommend buying another console until path tracing becomes the standard for almost every game. Without it I can't tell the difference between a game that came out this year and a game that came out 10 years ago in fact in most cases the games that came out 10 years ago actually somehow look better.
@@samgee500you are out of your mind
ok my dude.@@samgee500
I'm pretty sure over time, PSRR and games will get patched & updated. This is unfortunately the norm with gaming these days where things are released when not fully ready.
But this is the mid gen refresh, it should be a polished product. By the time we say yes PSSR is great, PS6 will be launched with PSSR 2.0
@@warreng5257 but pssr is at the mercy of game company all they will do is change settings and call it a day adding pssr cost hours on the company
A game that sold as well and made as much money as cyberpunk did aren’t willing to spend the time and resources to do a pro patch. Good luck trying to get the skeleton crew that’s still working on games like Jedi survivor to fix their pro patch. Where’s the incentive?
It is starting to worry me that the only big improvement is to old games.
All the new ones have trouble. Did sony miss the mark for the future games. Surely they just didn't use their older 1st part to set the performance level.
I spent $780 on this console and still have to rely on digital foundry to tell me if I should play a game on my ps5 pro or my series x, crazy disappointing
You 100% do not own one.
@@bdgrey why not?
@ lol what? I definitely own both. Sold my launch ps5 and bought the pro and a disc drive buddy
@@bdgrey lol why because he realizes it is a waste? I am about to return mine. Just face it, it sucks
@@ppevader-u2t like why?
it will take 1 month probably to get PSSR to get fixed
I think you should spend more time on Star Wars Outlaws, because these gameplay fragments don't show how bad this implementation is. Especially since the tutorial location at the beginning of the game and Toshara aren't as bad as what happens on Akiva with flashing textures, grass, fog... basically everything. It's eye-straining and unplayable for me.
I had a great time playing Outlaws on the regular PS5 in 40fps mode. On the Pro they took that mode away from me and gave me something awful I can't play for more than 10 minutes. This is unacceptable.
Guys... You know the last of us part 1 is a PS3 game right? And released 11 years ago.... Can we move on?
This is because the PlayStation 3 was the last true generational leap. There's a bigger difference in graphics between the beginning of the PS3 generation and the end of the PS3 generation than there is from launch title PS4 games being compared to the latest PS5 Pro releases. You can go on all day till you're blue in the face about how great nanite or Lumen is but at the end of the day none of that stuff actually amounts to a noticeable generational leap in graphics. We are still in the PS3 generation which is to say we are still in the generation of programmable pixel shaders. The only real Improvement we've had since the PS3 is support for full path tracing and current-gen consoles can't even do that.
@@samgee500This is so wrong I can't even begin
We shall not! We can also look forward to The Last of Us Part 1 & 2 Re-remastered on PS6 and then patches for PS6 Pro. There will also be a The Last of Us Collection Remake on PS7 and then a patch for PS7 Pro.
...and so on
the last of us part 1 - It's a Ps5 REMAKE and looks better than most games released this generation. Are you dumb or just being a disingenuous pussy?
@samgee500 That would make this the OG XBOX Generation, as it was the first programmable pixels shader console.
I bought a pro and im ok on the purchase, but i had a little fun money to spend. (I got the stand and optical disc drive as well) so basically a 900$ purchase after taxes.
Some games look way better than my base ps5. Alien isolation for example runs waaay better and looks better. All 1st party games look amazing and better. Menus, UI, and text in all games look crisper. But then 50% of my games look the same or only slight boosts. (Which is ok because i expected this and bought it for future proofing really, and also for the following-
I sold my base ps5 for 300 to a buddy, and got a 2 tb storage upgrade from the base model with the pro, and also a new controller as i needed one anyways as the one i got with the base ps5 dies in like an hour battery wise now. So basically the pro really cost me 900-300-100-80=420$.
So if it takes 4 years for ps6 to drop, 100$ a year to have the most capable console, im ok with the purchase.
I also think within 6 months to a year we will see much more substantial benefits from the pro.
I do agree tho. PSSR is currently in beta phase. How long for? How long is a piece of string ?
Does not help that Pssr is only for Ps5Pro.
Why would game developers care about 10% of gaming consumers ?
$60 betas weren't enough so companies are selling a $800 beta instead 😭
@@Crashed131963 cdpr announced that they won't be releasing a patch for cyberpunk for the pro. But Sony fanboys are toxic and they will personally attack you even if you have a valid point. Let them spend on a console that's going to be obsolete in 3 years because it's not 6 ( mid gen refresh ).
@@dr.sivavignesh664 There will always be many more base Ps5 out there than Ps5 Pros .
PSSR to most Playstation fanboys mean nothing to them .
@@dr.sivavignesh664I mean that’s all platforms dummy I’ve seen toxicity from PC Xbox fanboys too
I don't have any problems with the hardware choices that SONY made. I have a problem with the lack of PATCHES that are being rolled out efficiently. Customers are getting their consoles, and they are looking for decent improvements in the latest titles (Silent Hill 2, Alan Wake 2, Star Wars: Jedi Survivor, etc)...where are they, publishers?! 🥴
Sounds like the multi-platform devs are just dumping PSSR config files into game directories and just expecting it to work. Like when we dump DLSS files into unsupported titles, sometimes it works sometimes it doesnt. Sony is better off using PSSR on their studio titles, and use FSR on AAA titles as thats what the devs are most likely going to polish.
The fact you have to zoom in to show the visual difference, is proof this is a waste of money.
Perhaps future games will validate a pro purchase, but semi doubtful because they’ll still have to run on a base ps5
You don't have to zoom in. DF does this so it will be more clear for you to see it on UA-cam. You can definitely see the difference from a normal viewing distance.
You don't have to zoom in if you have the screen for it. If you have a 4k screen the difference is pretty apparent. Especially on 55inch and above.
I know people like to circle jerk, but it won't come across on videos that much, but there is a difference. But of course this is not for everyone cause requires a good display to see the difference.
Watch it on full quality on a 4k tv and then say that again.
Crying 😢 is not the solution
It's a gpu upgrade, anything beyond a faster fps is an optional bonus left to each developer.
Oliver's tongue looking at me like a villain from a horror movie whenever he opens his mouth.
😂😂😂
Just upscale from higher res with fsr or unlock frame rate. Don't force pisser if it is not improving experience. There should be toggle to enable it if players choose it. It should be enabled by default only when it is well done. Too much to ask?
They should make PSSR upgradeable and allow it to be overriden and ship newer versions with system updates
Pssr is like dlss2/3, a general upscaler which began training in 2020 to reach the point it's at now, so realistically like 2 years to reach the same approx quality.
Ps5 pro costs more than 900 usd in global markets except USA & still its image quality is worst than Ps5 in games like Star wars Jedi survivor & silent hill 2 etc... This is definitely not a great news for Ps5 pro Owners... What a sheer disappointment this console turns out...
That's 2 games which I've already beat so who cares
It is dependent on developers implementing it properly, like Naughty Dog and Sony Santa Monica have
There's some dude in the comments saying that another dude doesn't own a PS5 pro simply on the fact that he thinks everyone that owns one has nothing negative to say. Wow the bias! I knew reddit r/PS5PRO is bias asf, but now UA-cam. I regret mine!
Bought a PRO, but with all these quote on quote "improvements", I'll just stick to PC and DLSS upscaling. Thanks Sony, beta testing your PRO consumers before PS6
What, you mean in much the same way DLSS would have been “beta tested” when it released its version of 1.0 5-6 years ago, hence the numerous updates and upgrades and having the label DLSS 3.0?
@@james6818 yeah except when dlss was bad i could just turn it off. With the pro im forced to either play a worse looking version or wait over a week for them to "fix it" like silent hill 2
God of War RR looks incredible on the Pro. Games like Elden Ring and Armored Core 6 also are getting much better performance and I couldn't be happier... Well I could actually... If they patch Cyberpunk for the Pro.
How many time this vid will be uploaded. We stuck in some loop ? It’s the at least third time I see this video being recently uploaded 😂
It’s different videos bruh
Comment section is mental health crying for help.
Some dudes delusion is so far up his as. They said to another PS5 pro owner that they don't own the console simply because everyone who was 1, is apparently happy. Which sure it mostly is, but there's few that are disappointed, including myself.
I was able to test the PS5 Pro for over two weeks and thank God I was able to return it. Then I got the PS5 Slim on Black Friday and saved over €400. I tested around 15 games that are enhanced and the difference is really very marginal. The test was carried out on an LG OLED C2 with VRR and 120 Hz output. I can tell you folks, it's not worth the money, the console is superfluous and some games like Alan Wake 2 actually look worse than on the base PS5, believe me folks, it's not worth the money. But everyone can decide for themselves, I'm very happy that I was able to return the PS5 Pro. This is actually the first time that I can't justify this upgrade. The price is simply not fair. As I said, it's just my own opinion. The main thing is that you are happy with your own decisions in life.
Lol, I feel you, I was not about to sell my launch ps5 for a pro while playing ff7 rebirth. I wasn't getting any after image on the grass while I moved the camera, it looked great. Content creators are clowns lying about how bad the base ps5 looks, I see no issues and $800 for a pro. Stop it.
@@josephcoffey2175 In addition, I sold my old PS5, which was very quiet and had no coil whine, to get the PS5 Pro. And the PS5 Pro was much louder in terms of fan noise and had noticeable coil whine. Thank God, as I said, I was able to return it and my current PS5 Slim is also much quieter. Thank God. 😌
@Withtheclaw nice, my launch ps5 is silent and plays games great, I agree there is no need for the pro upgrade at that price point with its issues. Thanks for the insight, I'll wait for the next gen console and hold onto my base model ps5
If the difference isn't meaningful for you, going for the slim is obviously the right choice ! That is the main thing in my opinion : not every product is meant for every consumer ! I think knowing what you are getting and knowing how significant it will be for you is the most important in the end.
@@josephcoffey2175 People saying the original 60fps looks "bad" are not lying clowns, they just have different opinions and eyes than you ! If you are satisfied with the base model it's absolutely fine, but people also have the right to think otherwise !
I’m very happy with the image quality improvements on Black Ops 6/Warzone. The 120hz mode now looks as good as the 60hz mode did on the base PS5.
Looks great and plays very smooth. I’m loving it.
The only channel where “clip” is 28 minutes long😂
It's getting ridiculous. You bought this new Ps5 pro and the overall picture quality gets worse and worse😅
Ths input latency is terrible when use PSSR as my test.
I use pssr to play Virtua Fighter esports. whem I turned on PSSR, the latency makes the game almost unplayable. For example, I can not even do the very basic combo in the fighting game, please have some professional test from DF, thank you very much.
And which Virtua Fighter are you playing that received an update for the PS5 Pro that makes use of PSSR? To my knowledge, Virtua Fighter has not been enhanced for PS5 Pro, and thus, is not making use of PSSR.
@ virtua fighter esports (japanese version) with ps4 graphic enhancement option on.
When I turn this option on, the graphic is really better, but not playable for FTG. When I turn it off, the input latency is gone and playable again.
@@shihfamily4301That's not PSSR, and it does state that it could cause issues. Just turn it off for Virtua Fighter.
I've heard it's only 2ms. It's almost insignificant.
Getting mine for xmas its upstairs ready to go must say if i didnt get it for a great price i would probably have took it bk as this wasnt how i thought it was going to be like
As someone who owns an Asus rog ally X handheld, a PS5 and a Nintendo switch, this console is a scam pushed out by Sony to make back the money it lost on concord 😂
PlayStation should mandate that the original modes should stay and any new modes should be additional. That way if the devs struggle with putting out a patch using the new tech like AW2 and Jedi Survivor we at least still have access to it the way it used to be.
I say good morning to the PS5 Pro sitting in a gift bag in my closet every morning until I get to unbox the big bundle of joy in 27 days 😂
You are the kind of guy that wait until they are 18
@@MarquisDeSang16 in UK
Why not open it if u already purchased it ... your gonna be disappointed when u hype your self up all this time only to find out it's like putting on a pair of new glasses. Like yeah my vision is better but my previous pair still gives me 20/20 vision... my best friend lifted me a pro and dude... just unbox it and play.. it ain't no super nintendo to nintendo 64 jump..
Your literally getting excited about some games getting 60 fps and some games getting slightly barely noticeable lighting difference, JUST OPEN IT AND SEE FOR YOURSELF!!!! STOP ACTING LIKE YOUR 12
@@kelb0y9o20 this is how most console only gamers are though
@@kelb0y9o20 The guy obviously have a 120hz gaming monitor. Poor people play games in 60fps. Winners like us play at 120 fps. Imagine getting stuck on a PoorStation5 in 2024 instead of the superior PoshStation5.
Any infos about the pro patch for Off The Grid? In the ps store its listed in the pro enhanced list but i cant find anything about that
Hogwarts legacy looks freaking great on this machine period....
I agree ☝️
Hogwarts look good on a base Ps5 and they cost $375 now .
I agree ☝️ but I would definitely recommend the PRO
It’s been out for almost 2 years now. The die hard Harry Potter fans have already played it and moved on so idk who this is for.
This has really been a profound disappointment. I expected a $700 machine to be a generational leap instead of everyone having to pause the screen and point out slight differences.
Then that's on you and being willfully ignorant every piece of information out there would of told ya it's not a new generation lmao 🤡 s
@@djbpresents9584 well, that’s strange because the PS5 Slim is $379 now, this cost literally twice as much. It should be a generational leap but isn’t. Who is being willfully ignorant again, smooth brain?
@MegaBlackley it's black Friday stop acting like slim is priced at 379 u bafoon
Pssr is just another way to sell you less for more.
Let's be clear this isn't just a third party developer PSSR implementation issue.
Guerrilla games chose not to use it on HFW and Zero Dawn Remastered plus it looks awful when enabled on Gran Turismo 7
Any AI Upscaling is on the ugly (and lazy) side.
Oliver is shining.
Not much of difference from the base ps5
Sony need to get stricter on game publishers working on ps5 pro games. Make the rules a lot more stringent before releasing
So of all the PS5 PRO enhanced games (60). The only ones that Digital Foundry have found to be better in fidelity/performance when PSSR is implemented....has been, TLOU 1&2, Ratchet & Clank & FF7 Rebirth...Out of (60 PSSR games) only 3 are better performing than base PS5.
Feels like a PS5PRO launch disaster so far, right?
I’d say that most games that have implemented PSSR have seen a net improvement. I think an important thing to remember is that the games having issues with PSSR (Jedi Survivor, Silent Hill 2, Star Wars Outlaws, Alan Wake 2) are all games that have image quality issues on the base PS5. Jedi Survivor took 6 months to fix its performance mode and it still doesn’t look good. I personally think this is a problem with the developers and them knowingly putting out bad Pro patches.
Not all of the PS5 Pro enhanced games are using PSSR.
@@lilbabypimp3232 Yes your right about the games you mentioned having prior issues before a receiving PRO patches.i think it's more of TAA&TSR vs PSSR issue though. With that being said, I guess we can assume that maybe PSSR was rushed out to quickly as well as rushed PRO Enhanced patch certifications....Also with my original comment I was implying that the majority of PSSR games seem to be broken...based off of Digital Foundrys recent videos specifically looking at those games PSSR implementations. If you watch all their videos on PSSR implementation in those specific games you can clearly conclude that there is only a minority (3or4) that they confidently say have higher performance & fidelity. Also Digital Foundry is not making these determinations by EYE like all of us regular consumers...They are using actual tools to do pixel counts, frame times etc...
So for any of us to say they are wrong based off of our own determinations, only using our eyes vs DF actual use of professional tools....is just arrogant and dumb, on our part.
Aren't you forgetting stellar blade, GoWR, demon souls (yeah, not really noteworthy)
RE4&8.
@@bloomerb4162spiderman 2 as well actually correction all the spiderman games
I really think there is more to the story here with PSSR, SDKs, dev. kits, hardware revisions, and Sony support vs. devs just being devs. There are enough games using different RTX solutions having IQ issues with PSSR that it is now a trend vs. the exception. These are not switches that devs flipped. They’ve been working with Sony’s SDKs and dev kits for months in some cases to launch alongside the hardware. Every game that uses GI and AO seems to be experiencing this shimmering effect to different degrees (or at least an specific implementation of them). I just can’t believe that what they saw in a dev environment matches what we are seeing in the retail units. I also don’t know if Sony fully thought this through from a third party perspective, if it’s on them now to keep updating SDKs on their end every time Sony updates PSSR.
Still waiting for the Legend of Dragoon ps5 pro video
I have both, what would you like to know?
I wonder how this would've affected the Matrix demo
If modern video game software isn't guaranteed to work properly, then what makes you think that modern video game hardware should?
Well we know the potential from 1st party, so im not worried.
But on the other hand, these 1st party games are older. And the games that are suffering are new games.
Did sony miss the mark? Does the pro need more power to run pssr on new games.
Is it a platform issue or a developer issue?
Again, why are we rendering games at 1080p or lower in 2024? It's just bad game engine optimization and, on every level, game design if your game has to be rendered in such low resolutions these days.
Not a PS fan, yet glad to see innovation.
Hopefully in time all gamers will benefit.
Do tempest 3d / atmos output feels a little bit better for anyone else with the ps5 pro? Maybe something subjective that I perceived but I think so.
No offence but the guy on the thumbnail looks like Uncle Fester's son
Shots fired 😂
Oh, you mean Oliver? He seems to be a really nice guy that knows what he's talking about.
Not sure why you'd be so negative about an apparently successful professional critic but I assume that it's because your life is miserable and you attack others as a coping mechanism to deal with your personal inferiority complex.
Improve yourself, stop using other people as a punching bag. Have a great weekend.
Are we still talking about this??
Добрый вечер! Я заметил ещё одну техническую проблему на ps5pro. К примеру на cyber punk 2077 на работает VRR, телевизор LGC3, хотя те же настройки на обычной ps5, работает. Около 45 кадров. На pro, такое ощущение лок на 30 кадрах
I saw some implementation of FSR 3, and has also the frame generation,i think they should be better then that tech at least,otherwise there are no sense of the existence of PSSR.
Avatar: Frontiers of Pandora just got a patch with PSSR. Unsurprisingly, it doesn't look that great.
So basically you buy a Ps5 Pro to silence fences? Good to know for everyone still on them.
Just like DLSS, there’ll be growing pains. When done right tho it’s fantastic- also always enjoy Oliver’s analysis he’s very good listen, well everyone does great here!
For our troops overseas we have for you a PS3 with the Last of us. But don’t worry, it runs almost identical to the PS5 Pro version, and has active multiplayer.
The good. The bad. And the Overpriced...?
I haven't upgraded my PS Pro yet. I still won't because it plays my PS exclusives just fine. For multiplats I've been on PC since 2010.
Honestly though if they release at least two more exclusives that cannot be played on PS4 Pro, I'll finally upgrade it.
I would recommend you to get the PRO
@@carlosoto1115 I have a 4080 Super/9700x PC build. I'm good for now, haha. It's not worth it to me until GTA6 or a new Sony 1P is released. I'm not paying $800 to play PS4 remasters when I just paid $2500 for a PC three months ago, lol.
I an happy with the ps5 slim disc. I have a 4k tv 100 hz that plays max 60 fps.. And games have never looked better. Uncharted 4 is so freaking awesome. Like a whole new game.
After DF and other tech sites, as well as players, raged at Ubisoft for the absolute fart of a Pro patch for outlaws, they did it again today rendering Avatar unplayable. Reddit has blown up about it. I’ve seen people wanting to play their games, something they desparately need right now, and they clearly aren’t listening or even QA’ing these games. Visual shimmering and fuzz renders the games unplayable. And they are notably worse than the previous Quality Mode (which was removed along with 40 fps mode just to drive the stake home). I don’t know if they’re drunk or something but this shit is wild. Lol. Shame because they actually hit the higher end of drs before the patch on the Pro, making patchless with just raw Boost Mode a signficiantly better option.
This is why i will never buy the pro until there's a systemwide option to turn off PSSR.
You may not believe me but the cost of buying a pro with the disc drive in my Country is equivalent to the cost of buying 37 ps5 physical discs (brand new)
@ yah GoW Ragnarok did it right. They are the only one to allow players to turn off PSSR if they choose.
PS5 Pro enhanced games should offer a quality mode without PSSR….
Could've built more than half you PC with that amount or upgraded your gaming TV/Monitor to OLED and had better looking results.
Congratulations Sony the ps5 pro has pissed me off so much that I’ve bought a computer cheaper than the pro and way more happy with it.
Dude i swear. I want to as well, but i don't want to compromise on 4K gaming, and that's just too steep right now. Every day I'm more tempted, getting very sick of Sony. It's funny that most fans can't take any criticism.
@ bro I’ve had the pc for 3 days and I’m already considering selling my pro. I can’t believe I’ve wasted so much of my life being a console child for now I’m a PC MAN!!!
Why would you release more powerful hardware and still be emphasizing upscaling?
Isn't 6.7 teraflops increase more than enough to make games look and play much better? A native 1440p even 1080p looks great on a good 4k tv.
I atleast bought the disc drive before the ps5 pro
No shortage of disc drives now.
The Ps5 slim with the same add on disc drive is on sale for $424 right now . $375 without the disc drive .
14:48 -- I run into this very often in my field. It can be really frustrating. It would be nice if people were generally more objective (or had more regard for scholarship) but it's never going to happen IMO. :)
A great way to piss away your money.
Everybody’s gonna want the pro when GTA6 releases. I’m sure it will be pro enhanced.
sometimes i regret buying my Pro and I enjoy my Series X and 4080 super oc more but PS5 got a load shit of exclusives that will take a couple of years to be released on PC
Please an ps5 pro soc analysis !
I know this makes me a bad person but Oliver’s lisp is horrible to listen to
Why are game devs pushing out patches that make the game worse? 🤦♂️
Something to note, the issue with Black Ops 6 Is not specific to consoles. It's happening on PC too, and seems to be related to upscaling and anything related to screen-space as the same artifact appears with those settings enabled. The only way to fix it Is disable them. Not a PSSR issue, it's a black ops 6 issue.
Jokes on you it's a multiplayer game pc players will never use dlss or fsr for that game so it is a pssr issue cuz it needs it to run the game unlike pc we don't use upscalers in multiplayer games it adds latencey
What we are learning and will be validated further with fsr4 is that nvidias dlss really is something special. 4k dlss ultra performance is surprusingly passable 😮. Idk what theyre doing but i would rather use dlss performance vs fsr quality.
XeSS is pretty close to DLSS and intel doesn't even have that many people working on their Graphics division, PSSR just seems to have been a miss and was really undercooked, it probably needed an extra year, to match XeSS.
@@MaxIronsThirdxess is nothing close to DLSS. Just stop
I think in terms of static image, fsr quality is better than dlss perfomance. but moving the camera, dlss perfomance is really good, and i'm on a rtx 30
There are two versions of XeSS, each with very differing results. First there's XeSS (XMX) that's using AI hardware acceleration on Intel ARC GPU's. It's reasonably close too what you see with DLSS, in both quality and end results. It's far closer to DLSS than PSSR or FSR are. However DLSS, is still a league above it.
Second there's XeSS (DP4a) that's used on other non-Intel GPU's. Due to it not using AI hardware acceleration, it's simply not as good as the ARC hardware version. It instead only puts out fairly comparable quality end results to FSR. So much so, that they both pretty much trade blows with each other in games, with each one beating the other under certain circumstances.
As for PSSR, it currently looks like that also lands in the very same ballpark as those two.
Out of XeSS, DLSS and PSSR that do use AI hardware acceleration, I'd definitely say that PSSR is currently showing the worst end results out of the 3. It's currently underperforming and is looking like it's more along the lines of an upscaler that's not using AI/ML hardware (ie. FSR, XeSS DP4A, TSR), rather than one that is.
Like what was already said, it probably really needed another year or more of tweaking and training before it saw daylight.
What are you on about, OP? DLSS ultra performance looks like shit. Needs to be balanced at the very least, and that still varies in quality from game to game.
Thumbs up if you bought a ps5 pro. I certainely did.
I want one regardless
The gaybox series x fanqueers are just mad that the ps5 pro is 80% stronger!!!
@@Kingofconsoles54 WindowsBox is not even powerful enough for VR
I’m loving mine! Playing a lot of Black Ops 6 currently, some College Football 25, GT7 and just started the Horizon ZD Remaster. Glad they’re all PS5 Pro Enhanced.
I would love to get one . But i cant afford it right now . And for sure that PSSR will get some updates that will improve it
Not $700+Disc Drive worth. Period. The rest of the payers can cope.
I miss the times when we didnt have TAA and this kind of upscaling. Will we ever get back to the image clarity we already had 20 years ago on pc?
Ps5 pro 799€ vs Slim 459€ with Disk Drive. What is the best
I’m on that question, tomorrow I’m going to buy the slim I guess
Why would Game developers care about PSSR that only 5% of gamer consumers will use?
The 95% of gamers with Base Ps5, XBox-S/X ,Switch, PC and Steam Deck do not use PSSR.
Same reason they make series x games enhanced Vs series s
It will in next gen consoles, Ps6, and the new Xbox.
*Pisser
It's a ML upscaler, devs don't need to do anything. It trains and reiterates over time as games are being played, just like dLss.
Can't wait to run GTA 6 at 60 fps
On pc.
2-3 years after launch
I hope pssr is just poorly implemented in some cases and it's not a inherent limitation of the technology. Even on last of us which is supposedly one of the better implantations I still notice more noise and artifacting in some areas than the other modes. Some really bad noise in close ups with boulders/rocks. And I had the funniest resolve with water ripples yesterday where the ripples exponentially increased to the point it just turned into a graphical mess. I'm guessing pssr made a miscalculation on detail resolve there. It's definitely got big problems right now but I hope they can update it and better implement it in future games/patches
The Ps5 slim is now $375 so the Ps5 Pro is now a extra $325.
Thats bad when they have the same CPU, Ram and SSD speed .
Uh, the PS5 pro has 30% faster RAM, and a 10% higher clock CPU and a SSD that's more than double the original capacity
@@jovi9918true. But most of their point still stands. Just goes to show the awful job Sony did marketing this, and making it.
@@jovi9918wait that’s it ?
@@jovi9918 it makes games look $325 extra better?
Me over here on my PC laughing how bad y’all are getting ripped off on console🤣
Brah... Don't hurt these peoples' feelings man.
US over here laughing at how PC people care so much about pro to keep watching DFS pro videos.....OBVIOUSLY you care enough to keep watching
Me over here on console laughing how you can spend thousands of dollars on a PC and then have to wait 14 years or 2 generations to just be able to play Red Dead Redemption. Rockstar Games has pulled down your pants and gone in dry without even so much as a complimentary reach around
Really just paying for more storage when u buy the pro
Maybe more focus on new exclusivities from Sony?O, that's right, there are none :))!
Sony convinced me to build a Pc with the Ps5 Pro price and unfortunately, Ps5 will probably be my last console!
PS: Also, I am not one of the players that fanatic who buys a console just for "better graphics" on old Ps4 games(wich I probably played more than 5-10 times each!!
I love my pro I am so happy I sold my og ps5 😊😊 cant wait for the upcoming games 😊😊
There are no pro specific games announced
@mikeuk666 there will be give it time
@@swavezmartin - That's not the purpose of the Pro consoles my friend :-)
Pro consoles exist to enhance games running on the base consoles, they don't exist to replace the base consoles.
So last gen there was no PS4 Pro specific games, neither were there any XBox One X specific games, and so this gen there will not be any PS5 Pro specific games.
In other words, every game on the PS5 Pro will also be on the PS5.
PS5 pro tip: just buy the ps5 pro and try it. If you like it keep it and if you dont like it just send it back.
What game at 3:10?
Add avatar Frontiers of pandora to list of games that look worse.
Getting silly now that I am sat not wanting to play games I own because they look worse than on PS5 and there's no option to go back to original modes even
PS5 Pro is like a joke when focusing on the Quality Mode.
they REALLY underestimated DLSS. just because you have "AI" doesn't mean you can replicate it. AMD is 2 decades behind in this aspect.
No. AMD graphics cards today are much better than Nvidia graphics cards from two decades ago.
@@gureguru4694 I forgot cyberpunk has DLSS I put it on last night now I’m rocking through with zero lag. I barely got to the game title.
Basically, Sony made people pay 700$ to do a test of their new technology PSSR .
I dont know why people feel riped off. It was never going to be perfect. If you really look at ad it never promised anything it was suggested improvement and a priemium product. Face it u need a gaming read for future gaming and video games will no longer be for people with a small budget