Procedural 3d pixel art dungeon (More colors and textures)

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  • Опубліковано 18 гру 2024

КОМЕНТАРІ • 28

  • @ZekianeJarencio
    @ZekianeJarencio 14 днів тому +9

    this is amazing! 👏🏻 good job!

  • @bingbongshamalama
    @bingbongshamalama 9 днів тому +2

    wtf??? this is so cool man. The dithering on the shadows, the pixels around the edges, the shading *chef's kiss*

  • @matthewsteinhauer2749
    @matthewsteinhauer2749 День тому

    Incredible! Could you do a tutorial on doing it in Unity? I would love to see something like this in real-time with lighting changes.

  • @usernameusernameusername12
    @usernameusernameusername12 7 днів тому +3

    i need a game with this graphic style so bad, awesome

    • @JokeDindonChannel
      @JokeDindonChannel 3 дні тому +2

      I agree! The dithering reminds me of the Original Diablo game for some reasons!

  • @dranon0o
    @dranon0o 9 днів тому +3

    Oh thats really nice! i would love to learn the tricks/techniques you did used

  • @Arctan95
    @Arctan95 9 днів тому +1

    Love the feathered edge fade at the top!

  • @YiYang-tt7ri
    @YiYang-tt7ri 5 днів тому +1

    Amazing effect, if you have a detailed instructional video, I will definitely buy it

  • @scleralp
    @scleralp 7 днів тому +1

    that's fucking sick

  • @anthillplan2170
    @anthillplan2170 11 днів тому +1

    Cool. I do 3D proc gen but I had not considered doing a pixel art version.

  • @hunted4blood
    @hunted4blood 13 днів тому +4

    This is so cool. Legendary recommendation pull.

  • @sunner222
    @sunner222 7 днів тому +1

    that is a really good result.
    did you code it yourself or is it a unity pack?

  • @ardaozler631
    @ardaozler631 14 днів тому +7

    Damn looks great, please talk about the how also!

    • @muhammadsaied2686
      @muhammadsaied2686  14 днів тому +3

      Thank you!! It's a low resolution rendering with edge highlight and quantizied/color graded textures

    • @ardaozler631
      @ardaozler631 14 днів тому +3

      @ ohh much simpler than what I thought. Smart solutions are always are.

  • @tfairfield42
    @tfairfield42 14 днів тому +4

    Wow, what a great looking setup. Is this more of a shader or is there some amount of proc gen for the column design?

    • @muhammadsaied2686
      @muhammadsaied2686  14 днів тому +3

      @@tfairfield42 thank you!! Everything about the textures is proc that includes the columns the cracks the coloring
      Shader is just there for highlights and lightning

  • @SameytheHedgie
    @SameytheHedgie 13 днів тому +1

    reminds me of rpg games on the gba

  • @ahmede92
    @ahmede92 13 днів тому +8

    That one artist who spent 100 hours drawing the same exact scene pixel by pixel:

  • @Gamervidsman2000
    @Gamervidsman2000 День тому

    How do you do this? A tut would be awesome

  • @DommoDommo
    @DommoDommo 6 днів тому +1

    Can you turn the camera in real time?

  • @ximer612
    @ximer612 8 днів тому +1

    how to do that???

  • @tenyar2528
    @tenyar2528 14 днів тому +1

    niiiiiice

  • @Chronomatrix
    @Chronomatrix 13 днів тому +1

    Brooo I need to know HOW.

  • @argusbargus4301
    @argusbargus4301 14 днів тому +1

    Noice!

  • @YaBoiAzazel01
    @YaBoiAzazel01 14 днів тому +2

    How can i make one?

    • @muhammadsaied2686
      @muhammadsaied2686  14 днів тому

      It's a low resolution rendering with edge highlight and quantizied/color graded textures

  • @evanstential
    @evanstential 8 днів тому +1

    looks extra smelly