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this is amazing! 👏🏻 good job!
wtf??? this is so cool man. The dithering on the shadows, the pixels around the edges, the shading *chef's kiss*
Incredible! Could you do a tutorial on doing it in Unity? I would love to see something like this in real-time with lighting changes.
i need a game with this graphic style so bad, awesome
I agree! The dithering reminds me of the Original Diablo game for some reasons!
Oh thats really nice! i would love to learn the tricks/techniques you did used
Love the feathered edge fade at the top!
Amazing effect, if you have a detailed instructional video, I will definitely buy it
that's fucking sick
Cool. I do 3D proc gen but I had not considered doing a pixel art version.
This is so cool. Legendary recommendation pull.
that is a really good result.did you code it yourself or is it a unity pack?
Damn looks great, please talk about the how also!
Thank you!! It's a low resolution rendering with edge highlight and quantizied/color graded textures
@ ohh much simpler than what I thought. Smart solutions are always are.
Wow, what a great looking setup. Is this more of a shader or is there some amount of proc gen for the column design?
@@tfairfield42 thank you!! Everything about the textures is proc that includes the columns the cracks the coloringShader is just there for highlights and lightning
reminds me of rpg games on the gba
That one artist who spent 100 hours drawing the same exact scene pixel by pixel:
How do you do this? A tut would be awesome
Can you turn the camera in real time?
how to do that???
niiiiiice
Brooo I need to know HOW.
Noice!
How can i make one?
It's a low resolution rendering with edge highlight and quantizied/color graded textures
looks extra smelly
this is amazing! 👏🏻 good job!
wtf??? this is so cool man. The dithering on the shadows, the pixels around the edges, the shading *chef's kiss*
Incredible! Could you do a tutorial on doing it in Unity? I would love to see something like this in real-time with lighting changes.
i need a game with this graphic style so bad, awesome
I agree! The dithering reminds me of the Original Diablo game for some reasons!
Oh thats really nice! i would love to learn the tricks/techniques you did used
Love the feathered edge fade at the top!
Amazing effect, if you have a detailed instructional video, I will definitely buy it
that's fucking sick
Cool. I do 3D proc gen but I had not considered doing a pixel art version.
This is so cool. Legendary recommendation pull.
that is a really good result.
did you code it yourself or is it a unity pack?
Damn looks great, please talk about the how also!
Thank you!! It's a low resolution rendering with edge highlight and quantizied/color graded textures
@ ohh much simpler than what I thought. Smart solutions are always are.
Wow, what a great looking setup. Is this more of a shader or is there some amount of proc gen for the column design?
@@tfairfield42 thank you!! Everything about the textures is proc that includes the columns the cracks the coloring
Shader is just there for highlights and lightning
reminds me of rpg games on the gba
That one artist who spent 100 hours drawing the same exact scene pixel by pixel:
How do you do this? A tut would be awesome
Can you turn the camera in real time?
how to do that???
niiiiiice
Brooo I need to know HOW.
Noice!
How can i make one?
It's a low resolution rendering with edge highlight and quantizied/color graded textures
looks extra smelly