I just want to say thank you. I've spent untold hours trying to make cyberpunk playable in VR, and watched too many vids of "The Very Best Settings ...". This is the first time I can feel like it's playable because you explained everything so well. I am totally new to VR and only bought the kit to play Cyberpunk in VR!
Brand new to VR here. Spent a good chunk of change on a better than average system to play flight sims. Bought the Quest 3 as well... Watched another settings vid that said to set the Encode Bitrate to 900... THEY SAID NOTHING ABOUT HAVING TO CUT AND PASTE THAT INTO THE FIELD!!!!! I can't thank you enough for adding that instruction.
Hi! A bit surprised to see it says "Normal" next to "Link Sharpening". Usually people have this set to "Quality". Any particular reason behind your choice?
couldnt find a good video that had explanations. I searched forever.... your video popped up in recommended after being confused for days. Best tutorial by far. Do these settings overlap with virtual desktop? Does virtual desktop even have a wired option? I dint have my quest 3 yet but im a settings freak and want to know how to get everything dialed in before it arrives
@@alphapoutine6336 Nope I just set it in the Meta app and steamvr already sees it as the default resolution. Most games have super sampling settings that I use to up the resolution a little bit.
@@FilledWithChi11 I tried your settings and it looked amazing. I was at 8.4 ms max but sometimes (once every hour or so) my quest would freeze so i would have to quit link and come back and the game was still running... I know this could be alot of things but did you experience something like this in the past?
no word on the fact that even with official cable the headset battery cant charge fast enough, meaning you only can play wired for a few hours before needing to turn off the headset to charge it.... you know any cable allowing charging while playing, like being able to play endlessly wired ? like a valve index for example ?
Thanks for the video, I also have a 4090 so ill try your setting. First time user here. Couldnt wait to end your video:D That virtual desktop app is any better than this meta link app?
Only if you play wireless, but you have to have a very good router with wifi6 dedicated for the quest. Otherwise link app works totally fine if you are wired
Great vid. I have already done all you said a while ago, and came to same conclusions. But it took me weeks of adjusting setting. There is a lot of videos like this that give incorrect settings. Wish I new all this a year ago when I got Quest 3. Thank you
With the compromises between frame rate, encoding quality, resolution, current limits in WiFi bandwidth to make artefactless wireless viable, feels like we’re almost there. The resolution and clarity of optics is there (fov improvements would be cool, though), and it’s like the onboard processing isn’t quuuuuite there but close, so in the next gen of onboard processing, which may come around the same time as proper adoption of WiFi 7 and Bluetooth 6, we could have pretty much the wireless PCVR experiences that we hope for. When micro oled be comes cheap enough that’ll be amazing too.
I think the main purpose of oversampling is to counter for how the image is actually rendered. If you looked at the screens with out lenses in front of them, you’d see that the middle of the image is stretched and the outsides are squished. The lenses then correct for that and angle the image into your eye in more of a hemisphere. So if you run the resolution setting higher, the clarity of the centre of the image will be nicer.
Great video, nice to see an updated version out here in the VR wild. In your video, you referenced the use of the tray tool several times. Do you have any experience with that app? I see that it saves the ASW setting and a few additional benefits. Any guidance would be great.
thank you for this video. what is this hind about the tray tool? I mean I checked it out but it looked as if it was not further developped. last Update was in 2022...so I don't know....
Personally I can only say disabling the dynamic bitrate can cause HUGE problems. I had similiar settings like this with dynamic bitrate disabled and I had huge problems with stutters for long time until I realized that it's not my hardware but it's the setting. When I finally activated dynamic bitrate suddenly my games were MUCH more fluent. And I have a good cable and bitrate was only set to 700. So be very careful with this setting.
@@norfolknwhey4787 Yes, you're right. I found out that I obviously had a problem with the cable connection, although it was a USB 3.2 port. It only showed 1.8-2.2 Gbps (which looks sufficient at first glance). But after switching to a different USB 3.2 port, it measures 2.8 - 3.6 Gbps and the stutters are gone, even when dynamic bitrate is disabled. Although I don't really see any difference between dynamic/ non dynamic bitrate when both are set to 900 mbit/s.
I didn't know that you always need to open up the debugging tool. That explains why last time I played the compression was reeeally noticeable. Thanks for the informations in this video
Virtual Desktop is not the sharpest way of playing as you are not able to play at such high bitrate. Even AV1 at 200mbps is not comparable to h264 at 900+ mbps.
@@FilledWithChi11 Ah, I have a dedicated wifi 6E router and a 4080 super, so it works flawlessly for me. Just the artifacts with more detailed/grainy textures which can look bad in games like half life alyx or Skyrim
h264@900 has way more latency than H265@250. The bigger the bitrate, the bigger the latency. Bitrate above 500 makes no difference on visuals. just adds latency.
@@kkmspm I have no latency issues at 900mbs at all. H265 at 250 is equivalent to 450 H264 so you’re still getting worse visuals. Above 500 makes a very noticeable difference I literally tested it back to back.
@@FilledWithChi11 latency isnt a feeling. iy must be mesured. all metrics shows that adding Bitrate, you add latencey. maybe not noticable, but its there. its easy to see yourself on the overlay metrics. The display resolution on Q3 is 4128*2208. At 120FPS you just need ~165Mbps@H264 These are the calculations. Everything above this bitrate is just useless bandwidth. There are plenty bitrate calculators online to see yourself. Im on H265@200Mbps and there aren't any compression artifacts or latency.
I use a wifi 6 system mesh 1000 megabits speed. The PC is connected to one of the mesh. I can play anywhere within range of the mesh connected wifi6 to my meta quest 3. It's wireless gaming. the app I use is virtual desktop and I adjusted the codec to use the quest 3, set the snapdragon to sharpening technique, godlike settings for 3080 or 4090 rtx, 200mb bandwith. Sharpness enhance 100%. 72hz just because i dont need the extra 90hz. I have not found anything that can beat the quest 3 in sharpness. steamVR settings is at 150% but if you drop it to 70%, you still get massive clarity and you can play high demanding PC games at a reduced GPU cost but a large margin. I can play the oculus store games and pc games just fine. The visual experience is like 8k gaming. Super sharp. I can now play in my back yard.
This is another video filled with misinformation. Cable has nothing to do with power delivery, USB C has seperate dedicated pins for data and power delivery. It all depends on how much power your motherboards USB C port can output.
I just want to say thank you. I've spent untold hours trying to make cyberpunk playable in VR, and watched too many vids of "The Very Best Settings ...". This is the first time I can feel like it's playable because you explained everything so well. I am totally new to VR and only bought the kit to play Cyberpunk in VR!
Brand new to VR here. Spent a good chunk of change on a better than average system to play flight sims. Bought the Quest 3 as well... Watched another settings vid that said to set the Encode Bitrate to 900... THEY SAID NOTHING ABOUT HAVING TO CUT AND PASTE THAT INTO THE FIELD!!!!! I can't thank you enough for adding that instruction.
Perfect! Going to create a shortcut to the debug file and start testing out different settings, thank you ! 😁👍🏻
Should i follow your settings if i have a 3090?
is there the best settings for wireless vr?
Great setting man but what should my settings on steam vr be?
You the man !! Food for my brain thanks
Video start 5:05
thank you so much! enjoy
What happens if i play vr game on steam do i need to change anything on the steam vr settings option
Hi! A bit surprised to see it says "Normal" next to "Link Sharpening". Usually people have this set to "Quality". Any particular reason behind your choice?
couldnt find a good video that had explanations. I searched forever.... your video popped up in recommended after being confused for days. Best tutorial by far. Do these settings overlap with virtual desktop? Does virtual desktop even have a wired option? I dint have my quest 3 yet but im a settings freak and want to know how to get everything dialed in before it arrives
So my motherboard doesn't have a usb c would it be better to use a usb c PCIE card or get an a to c adapter
@@zechariahhall2620 just get a usb a to c
Nice video man! Will try these settings for shure. Would be curious to know what are your settings in steam vr
@@alphapoutine6336 steamvr settings are stock just make sure motion smoothing is off, thanks for watching man!
@@FilledWithChi11 oh you dont play with the résolution at all? Thats interesting
@@alphapoutine6336 Nope I just set it in the Meta app and steamvr already sees it as the default resolution. Most games have super sampling settings that I use to up the resolution a little bit.
Awsome! Good to know thank you
@@FilledWithChi11 I tried your settings and it looked amazing. I was at 8.4 ms max but sometimes (once every hour or so) my quest would freeze so i would have to quit link and come back and the game was still running... I know this could be alot of things but did you experience something like this in the past?
no word on the fact that even with official cable the headset battery cant charge fast enough, meaning you only can play wired for a few hours before needing to turn off the headset to charge it.... you know any cable allowing charging while playing, like being able to play endlessly wired ? like a valve index for example ?
inui cable
I use a Syntech Link Cable with charging. It was $20 and it works great, keeps the headset charged while in use.
I cant see Graphic Preferences if Q3 is not connected.... Is there anything that needs to be turne on for this to work?
Thanks for the video, I also have a 4090 so ill try your setting. First time user here. Couldnt wait to end your video:D
That virtual desktop app is any better than this meta link app?
Only if you play wireless, but you have to have a very good router with wifi6 dedicated for the quest. Otherwise link app works totally fine if you are wired
Great vid. I have already done all you said a while ago, and came to same conclusions. But it took me weeks of adjusting setting. There is a lot of videos like this that give incorrect settings. Wish I new all this a year ago when I got Quest 3. Thank you
@@linzkirk Thank you for watching! Yes I spent hours trying different settings as well hopefully this video helps people from some wasted time.
With the compromises between frame rate, encoding quality, resolution, current limits in WiFi bandwidth to make artefactless wireless viable, feels like we’re almost there. The resolution and clarity of optics is there (fov improvements would be cool, though), and it’s like the onboard processing isn’t quuuuuite there but close, so in the next gen of onboard processing, which may come around the same time as proper adoption of WiFi 7 and Bluetooth 6, we could have pretty much the wireless PCVR experiences that we hope for. When micro oled be comes cheap enough that’ll be amazing too.
I think the main purpose of oversampling is to counter for how the image is actually rendered. If you looked at the screens with out lenses in front of them, you’d see that the middle of the image is stretched and the outsides are squished. The lenses then correct for that and angle the image into your eye in more of a hemisphere. So if you run the resolution setting higher, the clarity of the centre of the image will be nicer.
i'm using 3080 so how much render resolution can i set? thanks
Thanks for the video. Have been trying to find the best setup for my Quest 3 and 4090 with 7950x.
@@Demisable_Warth Your very welcome
What would be my setting in stramvr cuz i dont see you can set this up 2240 on stramvr unkess steamvr use oculus setting somehow
you can use h264 for higher bitrates with the same method you are using
I’m gonna try these now
Great video, nice to see an updated version out here in the VR wild. In your video, you referenced the use of the tray tool several times. Do you have any experience with that app? I see that it saves the ASW setting and a few additional benefits. Any guidance would be great.
Thanks for watching! I mainly use the tray tool for saving the setting which turns off spacewarp. You can change all settings within the tray tool.
thank you for this video. what is this hind about the tray tool? I mean I checked it out but it looked as if it was not further developped. last Update was in 2022...so I don't know....
Personally I can only say disabling the dynamic bitrate can cause HUGE problems. I had similiar settings like this with dynamic bitrate disabled and I had huge problems with stutters for long time until I realized that it's not my hardware but it's the setting. When I finally activated dynamic bitrate suddenly my games were MUCH more fluent. And I have a good cable and bitrate was only set to 700. So be very careful with this setting.
It’s your PC hardware, not the settings. I run a 5950x/3090 and disabling dynamic bitrate works well.
@@norfolknwhey4787 Yes, you're right. I found out that I obviously had a problem with the cable connection, although it was a USB 3.2 port. It only showed 1.8-2.2 Gbps (which looks sufficient at first glance). But after switching to a different USB 3.2 port, it measures 2.8 - 3.6 Gbps and the stutters are gone, even when dynamic bitrate is disabled. Although I don't really see any difference between dynamic/ non dynamic bitrate when both are set to 900 mbit/s.
I didn't know that you always need to open up the debugging tool. That explains why last time I played the compression was reeeally noticeable.
Thanks for the informations in this video
what can i do against Dropped Frames?
upgrade pc
It doesn't allow me to go above 500 per bitrate. Does anyone know why?
copy it from a text docoument then paste it in with control + c
he even showed it in the video
Will your setup be too high for running UEVR games?
Most likely you will have to turn down to 72hz.
thanks you so much! I'm planning to buy the quest 3 after I get rtx 5070
Virtual Desktop tho?
Virtual Desktop is not the sharpest way of playing as you are not able to play at such high bitrate. Even AV1 at 200mbps is not comparable to h264 at 900+ mbps.
Some games it actually almost looks better weirdly like Moss. I was very confused when I tested the difference
@@Calebanton The colors do look better because of 10 bit but for me it’s always stuttering
@@FilledWithChi11 Ah, I have a dedicated wifi 6E router and a 4080 super, so it works flawlessly for me. Just the artifacts with more detailed/grainy textures which can look bad in games like half life alyx or Skyrim
@@Calebanton I tried that as well bought a whole router with 6E and it still had stuttering and wasn’t smooth like wired.
Where do I download the debug tool? When I try to open it it asks me if I want media player or word to open . Than says can't be opened
The Debug Tool is part of the Meta Link software you install on your pc. Example file path:
D:\Oculus\Support\oculus-diagnostics.
Hope this helps !
@MarcelW72 thank you
h264@900 has way more latency than H265@250. The bigger the bitrate, the bigger the latency. Bitrate above 500 makes no difference on visuals. just adds latency.
@@kkmspm I have no latency issues at 900mbs at all. H265 at 250 is equivalent to 450 H264 so you’re still getting worse visuals. Above 500 makes a very noticeable difference I literally tested it back to back.
@@FilledWithChi11 latency isnt a feeling. iy must be mesured. all metrics shows that adding Bitrate, you add latencey. maybe not noticable, but its there. its easy to see yourself on the overlay metrics.
The display resolution on Q3 is 4128*2208.
At 120FPS you just need ~165Mbps@H264
These are the calculations. Everything above this bitrate is just useless bandwidth. There are plenty bitrate calculators online to see yourself.
Im on H265@200Mbps and there aren't any compression artifacts or latency.
@ alright man you do you if your happy with that bitrate that’s all you
@@FilledWithChi11...not me. It's on
Streaming technology and maths.
I use a wifi 6 system mesh 1000 megabits speed. The PC is connected to one of the mesh. I can play anywhere within range of the mesh connected wifi6 to my meta quest 3. It's wireless gaming. the app I use is virtual desktop and I adjusted the codec to use the quest 3, set the snapdragon to sharpening technique, godlike settings for 3080 or 4090 rtx, 200mb bandwith. Sharpness enhance 100%. 72hz just because i dont need the extra 90hz. I have not found anything that can beat the quest 3 in sharpness. steamVR settings is at 150% but if you drop it to 70%, you still get massive clarity and you can play high demanding PC games at a reduced GPU cost but a large margin. I can play the oculus store games and pc games just fine. The visual experience is like 8k gaming. Super sharp. I can now play in my back yard.
This is so dumb. H.264+ only supports up to 500Mbps on the Q3. And 400Mbps on the Quest2. So setting anything higher is just nonsense
@@shingetsu10 It’s not nonsense there is a very apparent difference between 500 and 900mbs.
This is another video filled with misinformation. Cable has nothing to do with power delivery, USB C has seperate dedicated pins for data and power delivery. It all depends on how much power your motherboards USB C port can output.