if data.Target.Humanoid.Health > 10 and data.Character.StatusFolder:FindFirstChild("Block") == nil then data.Target.Humanoid:TakeDamage(10) elseif data.Target.Humanoid.Health
for those whose wondering how to make it a tool you just have to make the local script disabled then make a tool tur off require handle then put this as a local script: local Tool = script.Parent local Character Tool.Equipped:Connect(function() Character = Tool.Parent if Character.StatusFolder:FindFirstChild("Stunned") then return end
local Combat = Character:WaitForChild("name of the local script") Combat.Disabled = false end) Tool.Unequipped:Connect(function() if Character ~= nil then local Combat = Character:WaitForChild("name of the local script") Combat.Disabled = true end
for the 10 > health check i suggest making so if the health is less than 10 the damage be written like this to avoid bugs Target.humanoid:TakeDamage(Target.humanoid.health - 1) this will make sure that target is left on 1 hp
Yo I got a sick idea, i mean idk people probably wanted this and asked or something but anyways, could you add to the system so whenever you hit a combo gui appears, like pretty much any anime combat game? also thanks for the tutorial :p
Epic tutorial, btw, heres a problem. Idk why but when i play this w my friend, when we punch each other we're just stunned FOREVER. I check my code and i thought nothing was wrong, can you help me?
Idea for part 5: whenever your using any tool but its a weapon tool and u attack the combat and the weapon tool activates everytime so for part 5 disable the combat system when your equipping any tool
i think there are multiple ways to do it but you could just put a force field in the character you want to give s to and then destroy the forcefield when you want the s to stop
hey can you make a tutorial on npc giving a skill after u doing a quest? no one has ever done it in youtube so if u do a tutorial on it that would rlly help me a lot :D
Hey o, nice tutorial! just a question: On this script, The confirmation that the HITBOX hit someone coming from the Client isn't a problem if we have a Laggy Player on the server? Like, he will hit someone that is not actually on the HITBOX range
The point of doing it like this is so that what the player sees is what they will hit. You can do some additional sanity checks to make sure the target is truly in range.
Hey man, you teach advanced scripting that no one teach, thank you for the tutorials
if data.Target.Humanoid.Health > 10 and data.Character.StatusFolder:FindFirstChild("Block") == nil then
data.Target.Humanoid:TakeDamage(10)
elseif data.Target.Humanoid.Health
for those whose wondering how to make it a tool you just have to make the local script disabled then make a tool tur off require handle then put this as a local script:
local Tool = script.Parent
local Character
Tool.Equipped:Connect(function()
Character = Tool.Parent
if Character.StatusFolder:FindFirstChild("Stunned") then return end
local Combat = Character:WaitForChild("name of the local script")
Combat.Disabled = false
end)
Tool.Unequipped:Connect(function()
if Character ~= nil then
local Combat = Character:WaitForChild("name of the local script")
Combat.Disabled = true
end
end)
Tysm bro🙏😭
@@lost5522 no problem
Idea for part 5 would it be possible if you do skills/abilities in the inventory?
AYOOOOOO THIS BOUTTA BE FIRE
You are so underrated! your work is so good, could you do a parry tutorial also?
for the 10 > health check i suggest making so if the health is less than 10 the damage be written like this to avoid bugs Target.humanoid:TakeDamage(Target.humanoid.health - 1) this will make sure that target is left on 1 hp
I dont know why but its weird and buggy when i try i with real people
did u make a pb system on ur advanced combat system series??
you think you can make a vid where you show how to make animations for the opponent when he/shes getting hit?
Yo I got a sick idea, i mean idk people probably wanted this and asked or something but anyways, could you add to the system so whenever you hit a combo gui appears, like pretty much any anime combat game? also thanks for the tutorial :p
If you know how to detect hits all you have to do is enabled the gui when a hit is detected
Hey man, this video is sick! Pls make dmg indicator and sounds
My NPC goes straight up when gripped
nvm i fixed it
my animation wont load
any help?
how would I make the animations be different with swords equipped?
can you make a divergent fist animation
idk if anyone can help with this but when I "Knock" someone they can still move and jump?
how do you tell if the player hits the ground after the knockdown?
Is this for combat games i dont want it to be a rog i want to know if you can do this to real players
Can you make a awakening/transformation system like aba
Would you be able to show to put this combat into a Tool?
yo can u change the animation to R6 ??
What’s your favorite month?
Did you build a game in roblox
how would you play a sound on a client script, wouldn't firing a swing sound effect cause some delay issues
Play the sound either when the player attacks, or the target is hit.
do you think you'll ever put your scripts on pastebin?
he wont
What keyboard do you have
Razer black widow elite v3
Epic tutorial, btw, heres a problem. Idk why but when i play this w my friend, when we punch each other we're just stunned FOREVER. I check my code and i thought nothing was wrong, can you help me?
One heavy attack and parrying please!!🙏
Idea for part 5: whenever your using any tool but its a weapon tool and u attack the combat and the weapon tool activates everytime so for part 5 disable the combat system when your equipping any tool
have u figured this out
By anychance can you make a short vid on s? I think its rly easy but i csnt figure out hoe to do it.
i think there are multiple ways to do it but you could just put a force field in the character you want to give s to and then destroy the forcefield when you want the s to stop
instead of having a "Dead" animation I would like to do ragdoll better, how would I do this?
So cool!
can u make a vid of how to create a rope like wildwest to grab player, tree branch (i mean a part) ;)
hey can you make a tutorial on npc giving a skill after u doing a quest? no one has ever done it in youtube so if u do a tutorial on it that would rlly help me a lot :D
Hey you will bring how to make it a tool combat?
Great turorials, weapon combat next?
I mean, this is an advanced level of roblox game development, it helps a lot
Thank
W
Quality content 🔥!
Uh hi ampro this is actually part 4
Oops
Bro thank you so much for showing us your talents! 🔥
@Ampro so uh I did everything correctly for the sword combat tutorial but I don't spawn in with the sword. Is there something that I did wrong?
Hey o, nice tutorial! just a question:
On this script, The confirmation that the HITBOX hit someone coming from the Client isn't a problem if we have a Laggy Player on the server?
Like, he will hit someone that is not actually on the HITBOX range
The point of doing it like this is so that what the player sees is what they will hit. You can do some additional sanity checks to make sure the target is truly in range.
NEW VIDEO EPIC!