5th edition is OK, if you want to play that style of game. Superheroic is a good description for it. Otherwise, for that more grounded feel I play / DM OSR type games. I agree with a lot of your ideas on fixing 5E, but it's easier to start out with an OSR framework. Less to change / fix. There is always something to tiker with :D I need to look at Shadowdark. it sounds closer to the style I prefer. I'm waiting for them to re-print it (February I gather). You can get the PDF right now but while I find PDFs useful, I need a physical book to get into a system.
I always think this is a strange take. I can't tell you how many times I almost killed my players trying to give them challenging encounters at the edge of the suggested xp level. I killed someone in the first session of a game because he failed a perception and a regular orc hit a crit. Level 1-6 my players were in battles that almost killed them just about every session. Are you sure you actually followed the DM guide on encounters?
@@TiberiusTheDM 5e works reasonably low levels 1-9. That's by design. When they made 5e, they determined that the overwhelming majority of campaigns last 5-10 sessions are average level 6. The game is most balanced there. But that said, just because 5e can be made to work does not mean the system itself isn't flawed and exploitable in many ways. Other systems are flawed too and in general you want the system for your table that takes the least adjustment for your group's playstyle and the theme you want to run as a GM. One place I'm relatively unique, or at least in a small minority, in the D&D world is in how I rank the editions: 3.5, 1/5, B/X, 2, 4. I rank 5e and 1e together as the second best systems and 3.5e as best because it is modular and virtually any playstyle can be served plug-n-play with existing materials. 5e and 1e both require modification just to excel at the styles they were explicitly designed for.
So, I completely understand that many things in 5e and even 6e need to be fixed or changed. However, there's one big issue I have with all thw suggested changes. None of them make your game sound like it would be any fun. Ttrpgs are all about, first and foremost, having fun at a table with your friends/players. If you want to make the game more difficult just for the sake of making it difficult, then you're playing for the wrong reasons.
@@UltraTtrpger none of this makes the game "more difficult". Its not a game you win or lose and difficulty is a result of encounter design, not mechanics. These changes would make the game more exciting by making the players consider their decisions and by increasing uncertainty. Going with your premise that mechanics are related to "difficulty" in ttrpgs, give me an example of one of my changes that increases "difficulty"
@TheOGGMsAdventures I didn't say a word about you buddy...thus the song, So Vain. Do you think you hold a monopoly on that garbage non-argument dismissal of rational debate?
No, you have copyright over a game supplement you created, not the argument referenced. You weren't the first nor the last to use that non-argument to dismiss discussion. But you are not anywhere in my mind when I shoot these videos. Tell you what though, since you seem desperate for attention, I'll sign that yearbook for you.
Lol. You're Doing It Wrong is quite literally a tongue in cheek jab at the "there's only one correct way to play" crowd. Simulationism is great. So is Narrativism. So is Tactical Play. All things in balance and moderation.
I just don't get this take. Are you playing level 1 players with enough xp encounters in between rests? It's so easy to accidentally kill players if you use the suggested encounters xp challenges and don't give them rests more often than called for. Also, are you giving them potions and magic items? Cause I make my players work to get that stuff. Man, my first game I had a player who demanded a level every session. Using the encoubter challenges to obtain the proper xp in order to level up, trust me, that's a challenge to players. I need an in depth explanantion what you're doing to screw it up, because I followed the DMG and I kill a player almost every game. Gosh players are so squishy before level 4. It honestly sounds like you're critiquing modern players and weak DMs.
@@TiberiusTheDM I'm not talking at all about GM style or what levels a game is at or how the CR system reflects against party dynamics. I'm literally answering the question "How would you fix 5e as a game system". It's an exercise in game design. How do you remove exploits and adjust mechanics to make it better at what it was meant to be, which is super heroic fantasy. I don't run 5e. It is a terribly flawed system fit the style of play I most enjoy running. In general, I'm not a DM, I'm a GM running other non-d20 games.
@@rainvedu neither are my cup.of tea, though both are decent games. I honestly have at best a middling opinion of d20 games. But this is more about treating 5e as a design puzzle than literally prescribing a solution. 5e needs too much to do what I'd like it to.
I play it wrong. I don't care. How? Easy. I play Wasted Lands: The Dreaming Age, OSE, Basic Fantasy, Castles & Crusades, Swords & Wizardry, Lamentations of The Flame Princess, Cairn, basically anything BUT 5E. Any 5E Supplements I have get converted to Castles & Crusades and it's little if any homework.
@@ravenwulfgar yep. But this video is an exercise in making 5e better at its primary play style for those who want it or prefer it. D&D and it's derivatives aren't my perfered system at all
5th edition is OK, if you want to play that style of game. Superheroic is a good description for it. Otherwise, for that more grounded feel I play / DM OSR type games. I agree with a lot of your ideas on fixing 5E, but it's easier to start out with an OSR framework. Less to change / fix. There is always something to tiker with :D I need to look at Shadowdark. it sounds closer to the style I prefer. I'm waiting for them to re-print it (February I gather). You can get the PDF right now but while I find PDFs useful, I need a physical book to get into a system.
@@brucehubbell9116 that's why I don't play 5e lol.
I'm with you on physical books
@@drivinganddragons1818 I tried 5E, but by the time I started to get it "fixed" I realized I needed to play what I know, and like, best.
@@brucehubbell9116 I gave it a shot but realized it in no way fit my tables style.
I always think this is a strange take. I can't tell you how many times I almost killed my players trying to give them challenging encounters at the edge of the suggested xp level. I killed someone in the first session of a game because he failed a perception and a regular orc hit a crit. Level 1-6 my players were in battles that almost killed them just about every session. Are you sure you actually followed the DM guide on encounters?
@@TiberiusTheDM 5e works reasonably low levels 1-9. That's by design. When they made 5e, they determined that the overwhelming majority of campaigns last 5-10 sessions are average level 6. The game is most balanced there.
But that said, just because 5e can be made to work does not mean the system itself isn't flawed and exploitable in many ways. Other systems are flawed too and in general you want the system for your table that takes the least adjustment for your group's playstyle and the theme you want to run as a GM.
One place I'm relatively unique, or at least in a small minority, in the D&D world is in how I rank the editions: 3.5, 1/5, B/X, 2, 4. I rank 5e and 1e together as the second best systems and 3.5e as best because it is modular and virtually any playstyle can be served plug-n-play with existing materials. 5e and 1e both require modification just to excel at the styles they were explicitly designed for.
So, I completely understand that many things in 5e and even 6e need to be fixed or changed. However, there's one big issue I have with all thw suggested changes.
None of them make your game sound like it would be any fun.
Ttrpgs are all about, first and foremost, having fun at a table with your friends/players. If you want to make the game more difficult just for the sake of making it difficult, then you're playing for the wrong reasons.
@@UltraTtrpger none of this makes the game "more difficult". Its not a game you win or lose and difficulty is a result of encounter design, not mechanics.
These changes would make the game more exciting by making the players consider their decisions and by increasing uncertainty.
Going with your premise that mechanics are related to "difficulty" in ttrpgs, give me an example of one of my changes that increases "difficulty"
Goblins and sticks thats a shout out to me
Thanks for the free press
@@TheOGGMsAdventures 🎵🎶you probably think this song is about you...🎵🎶
@@drivinganddragons1818and yet your still talking about me thank you
@TheOGGMsAdventures I didn't say a word about you buddy...thus the song, So Vain.
Do you think you hold a monopoly on that garbage non-argument dismissal of rational debate?
@@drivinganddragons1818yes, yes i do and i have the copyright to prove it
No, you have copyright over a game supplement you created, not the argument referenced. You weren't the first nor the last to use that non-argument to dismiss discussion.
But you are not anywhere in my mind when I shoot these videos.
Tell you what though, since you seem desperate for attention, I'll sign that yearbook for you.
😊
I'm already loving it by the 3:20 to 3:36 mark.
@@tabletopgamingwithwolfphototec glad you're liking it
@@drivinganddragons1818
This video is definitely going into my project playlist
I'm likely your cooking (fixes and assignments).
Good ideas. Subbed.
Thanks, welcome aboard
Hmmm...this guy sounds familiar. :)
Interesting thoughts, sir. Looking forward to hearing more. Gotta get that Z running, though.
@@ALConfederate imagine that lol
Yeah, the ignition gremlin is killing me
lol, 30 seconds in and I'm thinking "of course people are playing it wrong, they aren't playing it like a simulationist."
Lol.
You're Doing It Wrong is quite literally a tongue in cheek jab at the "there's only one correct way to play" crowd.
Simulationism is great. So is Narrativism. So is Tactical Play. All things in balance and moderation.
I just don't get this take. Are you playing level 1 players with enough xp encounters in between rests? It's so easy to accidentally kill players if you use the suggested encounters xp challenges and don't give them rests more often than called for. Also, are you giving them potions and magic items? Cause I make my players work to get that stuff. Man, my first game I had a player who demanded a level every session. Using the encoubter challenges to obtain the proper xp in order to level up, trust me, that's a challenge to players. I need an in depth explanantion what you're doing to screw it up, because I followed the DMG and I kill a player almost every game. Gosh players are so squishy before level 4.
It honestly sounds like you're critiquing modern players and weak DMs.
@@TiberiusTheDM I'm not talking at all about GM style or what levels a game is at or how the CR system reflects against party dynamics.
I'm literally answering the question "How would you fix 5e as a game system". It's an exercise in game design. How do you remove exploits and adjust mechanics to make it better at what it was meant to be, which is super heroic fantasy.
I don't run 5e. It is a terribly flawed system fit the style of play I most enjoy running. In general, I'm not a DM, I'm a GM running other non-d20 games.
Or.. just play ShadowDark :) Or Castles & Crusades!
@@rainvedu neither are my cup.of tea, though both are decent games.
I honestly have at best a middling opinion of d20 games.
But this is more about treating 5e as a design puzzle than literally prescribing a solution. 5e needs too much to do what I'd like it to.
I play it wrong. I don't care. How? Easy. I play Wasted Lands: The Dreaming Age, OSE, Basic Fantasy, Castles & Crusades, Swords & Wizardry, Lamentations of The Flame Princess, Cairn, basically anything BUT 5E. Any 5E Supplements I have get converted to Castles & Crusades and it's little if any homework.
@@ravenwulfgar yep. But this video is an exercise in making 5e better at its primary play style for those who want it or prefer it.
D&D and it's derivatives aren't my perfered system at all