GDC 2016: Rapid Idea Visualisation at Criterion Games
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- Опубліковано 3 жов 2024
- Pete Lake speaking at GDC 2016. Below are timestamps to prototype clips and other pre-release information.
3:28 Burnout 3: Fuel Injection: "Slam - Car Reactions - On Player"
4:47 CG1 - Aggressive Driving Visual Effects - Animated Sequence D - 09/10/2003
5:49 Burnout 3: UI talk
8:14 Black: Concept art and prototype footage
13:08 Black: Takedown camera and other ideas
15:02 Burnout 4: Power Boost Shutdown
15:37 Black: Blowing up cars
16:01 Burnout Revenge: Car splitting in half
16:47 Car splitting in half (with sound)
18:20 Hawaii2D: Prototype for Most Wanted weapons testing
27:03 Need for Speed (2015) Unity prototype
This video is ripped directly from GDC's website and has not been re-encoded except by UA-cam itself.
Source video: www.gdcvault.c...
Presentation: www.gdcvault.c... - Ігри
Holy hell thank you for uploading this, I saw it was removed from the official website and I was terrified thinking the only existing footage of Burnout 3 Fuel Injection is now lost
It's intriguing to see part of the development process Burnout 3 and Revenge went through O:
And that cinematic animation of the soft body physics, while awesome, may have interrupted the pace of the game a bit too often if it worked that way all the time. It may have been too much for the system to handle, too, probably?
16:47. That’s how the crash physics were supposed to be like in Burnout Paradise (and in Burnout Revenge too).
Soft body physics? Cars splitting in half? Awesome.
This can only be worked on beamng Drive
KevinGame3 yeah maybe.
Shnub Dawg Because you’re the crashes in Beamng Drive ua-cam.com/video/5LJ2TOYuNAw/v-deo.html The technology for the game for Soft body physics we’re done well in 2015 if Turn on Paradise had this soft body physics it would’ve made a difference but considering they released on seventh GEN consoles because especially with a PS3 dev kits are hard to use in the Xbox 360 dev kits are much easier the technology was too much to handle You’ll see a lot of racing games using soft body physics aside from beamng drive Now 9th gen consoles are coming up PlayStation 5 and Xbox series x We could see a few racing games using soft body physics but with realistic looking graphics
I was searching for this. Thanks. You're doing god's work
15:18 R.I.P Driver who in this red car exploded
15:29 amazing bro
That Hawaii.2D thing look like a near concept for a vehicular combat game.
interesting
Turn off yio fowns