What If Nintendo Made Other 'Maker' Games?

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  • Опубліковано 10 січ 2025

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  • @Codricmon
    @Codricmon 5 років тому +833

    A bit of an unnecessary discussion, honestly. This whole question of what Maker game we want and how it should be done will be obsolete anyways, as soon as Nintendo finally releases “Maker Maker“, so we can just make our own Maker games.

    • @FlatlandsSurvivor
      @FlatlandsSurvivor 5 років тому +86

      We call that Unity

    • @MaraudingManiac
      @MaraudingManiac 5 років тому +78

      What happens if you use Maker Maker to make Maker Maker?

    • @Mr.HowardEatsPants
      @Mr.HowardEatsPants 5 років тому +41

      @@MaraudingManiac Harvard wants to know your location

    • @programaths
      @programaths 5 років тому +10

      @@FlatlandsSurvivor No, Godot :-)

    • @justas423
      @justas423 5 років тому +14

      @@MaraudingManiac Then it's a Maker Maker Maker

  • @jackprice9072
    @jackprice9072 5 років тому +473

    They should call it Legend of Zelda: Dungeon Designer

  • @doubledoseofexistence4789
    @doubledoseofexistence4789 5 років тому +393

    Definitely a Kirby maker, the interaction between copy abilities and setpieces would lead to great creative moments, such as alternative paths that you need certain abilities to access, and different abilities being effective against certain bosses (like Mega Man) puzzles having different solutions based on your ability, or even levels where you can't have copy abilities. I think it would be really fun and user-friendly.

    • @henryfleischer404
      @henryfleischer404 5 років тому +16

      Awesomeguy 2.0 I agree, but what I would want out of it most is a boss editor, because bosses are my favorite part of the games.

    • @nancykuznetsov5270
      @nancykuznetsov5270 5 років тому +12

      I feel as though this is also the most likely one that will come out, since I feel as though kirby is much more of a combat-ish game than the other big franchises, making it easier to develop.

    • @EqualityEarth
      @EqualityEarth 5 років тому +6

      I’m surprised neither Canvas Curse nor Rainbow Curse had any creative mode.

    • @QuayeEPICGAMER
      @QuayeEPICGAMER 5 років тому

      Nintendo maker

    • @Jtak-qu5hk
      @Jtak-qu5hk 5 років тому +5

      Imagine puzzle levels in a crystal shards theme

  • @nbabackcourtmedia
    @nbabackcourtmedia 5 років тому +510

    They need an official Mario Kart Maker. That would be extremely awesome.

    • @RacingSnails64
      @RacingSnails64 5 років тому +2

      AJ The Wright Gamer
      YESSS

    • @RacingSnails64
      @RacingSnails64 5 років тому +8

      derpy dave
      if it had slightly lesser graphics i think it might work

    •  5 років тому +36

      @@RacingSnails64 The graphics aren't a problem. But the track design itself is.

    • @Ravioliboi
      @Ravioliboi 5 років тому +14

      Like Mod Nation Racers basically

    • @jmcop30
      @jmcop30 5 років тому +9

      @ if it's done like roler coaster tycoon it shouldn be that hard to lay down stages

  • @elf7677
    @elf7677 5 років тому +113

    I get that people with little to no knowledge about level design wont really know how to build enjoyable dungeons and whatnot, but you can make the same argument for super mario maker. That being said, it is harder to make a dungeon than to make a mario level, but my point still stands

    • @mastermeep4294
      @mastermeep4294 5 років тому +4

      Agreed. Same with a Metroid maker, if people don’t know how to do things or if it is to much they can just continue trying out little things until they have a level that would be fun to play.

    • @theflamingchariziken2341
      @theflamingchariziken2341 5 років тому +4

      Why make a Mario level with fun platforming and a unique theme, when you could just spam random enemies all over the screen and give the player a super star?

    • @Flaming_Rok
      @Flaming_Rok 5 років тому +5

      @@mastermeep4294 With Metroid games, the thing that makes those games incredibly enjoyable is the large world to explore and areas to go back to when you have more gear, which there in lies a full game. With Mario, it speaks for itself, and for Zelda, you can focus on a specific dungeon, develop the theme for it, and still have a good time. Even with poorly designed dungeons, if there's a system where the player is forced to complete the level and there were checksums to prevent softlocking, it'd still be at the absolute worst, a mildly annoying time, like the worst levels in Mario Maker.
      Take Super Metroid for example. You defeat Spore Spawn for Supers, kill Kraid with Supers aiding you and obtain Power Bombs, get the Speed Booster to reach Krokomire, get Grapple to go over to the wrecked ship. This is linear, but what I've left out is all the inbetween stuff. In between all of this, you can get additional health, additional ammo, hell even something like the Spring Ball is completely optional. This is what makes a Metroidvania fun: not just the individual areas you're exploring, but also the additional stuff you're allowed to explore. With the Maker series, it aims to expand on individual aspects of a game, not an entire game itself. Metroidvanias and Metroid there in of itself, strive off of an interconnected world. Zelda can become fun with backtracking, but is also just as enjoyable inside the dungeons. Metroid is fun in the areas you explore at the time, but the real fun comes in having to explore other areas.
      Or at least this is how I feel, many others may not and that's acceptable. But I do believe a Zelda maker is much more likely to happen than a Metroid maker just because of all the components behind it. I didn't even touch on some of the more technical aspects such as how Metroid gear makes you move much quick around a map and so that'd be much more data to comprehend, or how just a grid might not work well for a Metroid maker, but harping on those feels like a waste of time. I agree that there'll always be bad designers, but some games just aren't fitted for their own makers either.

    • @Betterthanever-m2i
      @Betterthanever-m2i 5 років тому +1

      @@theflamingchariziken2341 1 million cats paws and screams too, for good effect

    • @theflamingchariziken2341
      @theflamingchariziken2341 5 років тому +1

      @@Betterthanever-m2i accurate

  • @turbo_jake
    @turbo_jake 5 років тому +202

    This isn’t a Nintendo exclusive but I think a Celeste lever maker would be really cool

    • @infinnitor2450
      @infinnitor2450 5 років тому +27

      There already is a community made one, you just have to mod the game to get it. The devs have also said that they would like to add a level editor but I think that there isn't much chance of that now that Farewell is out.

    • @Melecie
      @Melecie 5 років тому +12

      as a newbie celeste modder/map maker working on a first map, it’d be nice to get an official level creator for celeste unlike the confusing and laggy ahorn fan editor aaaaaaaaaa

    • @jaydentt
      @jaydentt 5 років тому +1

      *level

    • @WeaponizedEd
      @WeaponizedEd 5 років тому +1

      @@Melecie Hey! I'm making a top-down runner with built in level editor, if you're interested in trying out :)

    • @Melecie
      @Melecie 5 років тому +2

      Ahmed Azzaher proof or no click

  • @snozm
    @snozm 5 років тому +4

    Baba is you maker sounds hard for both new level creators and devs but it sounds so awesome in theory

  • @Dominodude55
    @Dominodude55 5 років тому +15

    Technically my favourite franchise already has a 'maker'. The Perpetual Testing Initiative for Portal 2 is spectacular, and yeah, some puzzles suck, and the use of voice lines is limited, it's still a good place to develop mind-breaking puzzle chambers.

  • @CAPAE
    @CAPAE 5 років тому +62

    1) Mario Party
    2) Fire Emblem
    3) Pokemon
    We have dedicated modders make stories for 2 and 3 already.

    • @justas423
      @justas423 5 років тому +8

      The first two I could see being made but how would you do the last one?

    • @nidohime6233
      @nidohime6233 5 років тому +7

      @@justas423 Probably in a Game Boy or Game Boy Advance style.

    • @astracrits4633
      @astracrits4633 5 років тому +4

      FEBuilder is a thing if you really wanna make an FE hack.
      Only problem is the somewhat awkward English translation.

    • @CAPAE
      @CAPAE 5 років тому +3

      @@astracrits4633 I was looking at that, but I could not make heads or tails as how to write in it, and I could not find even two decent guides to piece together how to use it properly 😔

    • @astracrits4633
      @astracrits4633 5 років тому +3

      CAPAE Yeah. The thing was retranslated a while back, so now the guides make even LESS sense.
      The creator wasn’t a native English speaker, so it’s kind of understandable, though.
      I’ll still use FEBuilder, though, since it has a ton of other patches built into it (you can apply ASM stuff like Arch’s Skill System to your game with FEBuilder.) Mapmaking is also a lot easier once you know what you’re doing.

  • @8bitmagic
    @8bitmagic 5 років тому +2

    It would be cool if Zelda Maker had both an overworld tool and a dungeon tool. So like people can make individual dungeons, but for those who wanna put in the extra work they can make an overworld. It would be cool if you could get other's dungeons to put into your overworld, if that is what you mainly wanted to design. Makiing it all cohesive would be hard though :p

  • @razbuten
    @razbuten 5 років тому +31

    Zelda 2 Maker when?

  • @kylehart8829
    @kylehart8829 5 років тому +1

    A Mario Kart Maker could be fairly simple but also incredibly fun. Draw a basic layout on two flat planes (a path can slope up to the top layer or down to the bottom layer to allow for paths to cross each other), with parallel tracks on the same layer snapping to each other to allow a double-wide track to split into branching paths, twist and contour it to your heart's content to make it more interesting, then add railings, off-road sections, power-ups, boosts, anti-gravity sections, and decorations.

  • @retrauk
    @retrauk 5 років тому +12

    Thinking a bit outside the box with this but... A Spelunky maker. Something that lets the player design the premade "blocks" from the 4x4 grid of each level.

  • @TheAwesomeGN
    @TheAwesomeGN 5 років тому +40

    A Mario party editor is something that would be really cool, however there are a lot of issues if you think deeply about it. Re-using old minigames games would be good but alot of them would have to be cut out or given new controls. Making your own minigames would be a confusing thing to do, would Nintendo let us piece Paris together, like a maze with boos that chace you or something where you attack foes with a button mash required device. Would you explicitly state what game your map is in, would you be only able to get giant books and pinball pieces if you choose the Mario party ds style, would all the games be included or just some, would costumes be able to be added, who could be playable. If Nintendo could figure all these things out then a Mario part maker would probably be considered.
    Or a Mario and Luigi maker, both are cool

    • @Huedenne
      @Huedenne 5 років тому +1

      Sounds like you would like PartyPlanner64...

    • @tahoesackett578
      @tahoesackett578 5 років тому +2

      I think this would work perfectly as a thing to do in a main series Mario party

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 5 років тому

      Wario Ware D.I.Y. allowed you to create your own micro-games.
      That was already complex for a kids game.
      Creating your own minigames - just cant happen.

    • @SonOfSparda3139
      @SonOfSparda3139 4 роки тому

      how about paper mario maker

  • @MoonSpiritChannel
    @MoonSpiritChannel 5 років тому +123

    Not Nintendo, but Sonic Maker would be something. Imagine making all the loops, slopes, and what not!?

    • @blueberrimuffin6682
      @blueberrimuffin6682 5 років тому +3

      There IS one, unofficially, of course. From my experience it's slow, clunky, and very user-unfriendly. But, you can do these. Personally not my cup-o-tea maker, but let me know if you want a link.

    • @pixelcat_yt
      @pixelcat_yt 5 років тому +6

      Iirc there's a really good fangame coming called Sonic Studio that's doing just that

    • @daegan_ftw
      @daegan_ftw 5 років тому +2

      @@blueberrimuffin6682 Link is for Zelda Maker, we want a Sonic for Sonic maker. ;P

    • @pikmaniac2643
      @pikmaniac2643 5 років тому +2

      I could imagine the troll levels from Mario maker taking on a whole new kinda hell for Sonic. But yeah you could make it in the styles of 1, 2, CD, and 3&K, with 3D Blast acting like 3D world’s unique mode in SMM2.

    • @matti.8465
      @matti.8465 5 років тому +3

      I think level design in Sonic games is a little more complicated.
      I mean, it could be done, but it'd end up with very linear levels as opposed to the classic "top path, middle path and low path" structure.

  • @peterjack1.0
    @peterjack1.0 5 років тому +65

    Zelda Maker and Pikmin Maker would be my preferred ones! Mario Kart Maker would be cool too, though it sounds like it would be hard. Mario Party Maker is my pipe dream.

    • @epicredhot5675
      @epicredhot5675 5 років тому +2

      A fanmade Pikmin level/asset creator already exists, it's called Pikifen!

    • @epicredhot5675
      @epicredhot5675 5 років тому +1

      Here's a link: www.pikminfanon.com/Pikifen

    • @witchfynder_finder
      @witchfynder_finder 5 років тому +3

      Mario Kart Maker wouldn't be that hard, ModNation Racers was basically already that and it came out almost 10 years ago.

    • @tahoesackett578
      @tahoesackett578 5 років тому +2

      Mario party maker sounds like it would be amazing as a meda game

    • @DrDrao
      @DrDrao 5 років тому

      Pretty sure its called partyplanner64.

  • @NicePasta
    @NicePasta 5 років тому +44

    Hey Snoman. I'm making a Zelda - esque dungeon maker called Adventure Maker. It's a bit rough now, but it's getting a big upgrade soon!

    • @Jtak-qu5hk
      @Jtak-qu5hk 5 років тому +2

      Could you show a screenshot or two once you're done?

    • @estivo5180
      @estivo5180 5 років тому +1

      PLEASE DO IT

    • @heintz223
      @heintz223 5 років тому +1

      Yes please keep us informed

    • @Theboy-ow3ip
      @Theboy-ow3ip 5 років тому +1

      Please reply once u have upgraded it and make a video on it

    • @AnomNOus
      @AnomNOus 5 років тому

      I'll guess I'll tag in my interest as well.

  • @animelovegaming1796
    @animelovegaming1796 5 років тому +1

    I would like a Pokemon Maker where you build a city/town/route in the style of one of the pokemon generations with building options such as:
    -Gyms (choose a theme, layout, and types of Pokemon)
    -Houses (put some npcs to talk to and have one of them give you an item)
    -Pokemon Labs (assign any of the gen 1-8 professors to the lab and determine the starters they hand out)
    -Pokemon Centers/Pokemarts (you can heal your pokemon, buy important items, and switch which pokemon are on your team)
    -Evil Team Headquarters/Any Important Story Location (provides the option to give your pokemon town/city/route a story)
    -Grass Patches/Caves/Lakes (Depending on which generation you pick for a route, they contain different pokemon)
    -Trainers (will chalenge you to a pokemon battle if they see you)
    -Pokemon Professors (will give you a starter pokemon and some pokeballs upon playing the town/city/route you made)
    -Gym Leaders (act as a final boss inside a city)

  • @divinkitty9452
    @divinkitty9452 5 років тому +50

    I would looove a Zelda maker. I'm not really a platformer kinda girl, but I love adventure games with lots of puzzles, especially when the combat itself feels kinda like a puzzle in its own right. I'd love to see something like that in the future, but I think a possible good way to ease a large amount of the community into it would be to start with a sequel to Link's Awakening with a more expanded upon dungeon designer, with it being aimed to fix a lot of the issues of the current one, add a few more features, but still being more of a side thing you can do instead of a heavy focus on the actual game, so they can see where they can go from there. Then the third one could either be another sequel with further expansion to the tools, or if they're feeling confident enough with all that they've learned from the previous two games, they could then create the Zelda Maker.

  • @josephrodriguez454
    @josephrodriguez454 5 років тому +2

    something like a pokemon maker would be cool. you design your own gym challenges and set the pokemon up to your liking and have people try and beat the gym in a fast enough time

  • @Shamazya
    @Shamazya 5 років тому +4

    I think a Pokemon Maker could work--It just requires the right focus. You could make a PokeMon Gym/Frontier Maker.
    Those are highlights of those games, they're self-contained, generally not terribly long, and can have a range of challenge. Until recently they were grid-based. It's an easy to market framing device, making your own Gym. And people seemed to enjoy it in ORAS.

  • @wuhoh5277
    @wuhoh5277 4 роки тому +1

    I think a kirby maker would be excellent. With the various copy abilities and unique enemies and levels it could spawn. But really I would be excited because of the potential with bosses! Imagine, a tower like boss room with obstacles everywhere, enemies constantly being thrown in, while Marx is center stage as the boss in the room! Imagine how fun that would be?

  • @dash7117
    @dash7117 5 років тому +17

    F-Zero, the possibility to build your own tracks would be enough to sell the game as something new

    • @renakunisaki
      @renakunisaki 5 років тому

      It existed on N64DD.

    • @fishactivation5087
      @fishactivation5087 4 роки тому

      @@renakunisaki And GBA.

    • @georgenelson172
      @georgenelson172 4 роки тому +2

      @@fishactivation5087 But to be able to easily share them with other players would make it even greater.

  • @YoshisaurUnderscore
    @YoshisaurUnderscore 5 років тому +1

    I'd LOVE to see a Mario Kart Maker. They tried it a *little* bit with the Nintendo Labo motorcycle Toy-Con, but I think it could be expanded upon. We could pick a theme and location, place down straighaways, and cures and loops and glide ramps, and add in item boxes and such! Perhaps even allow us to create battle courses? It'd be a bit of a stretch, but I think it's definitely doable...

  • @aaa1e2r3
    @aaa1e2r3 5 років тому +61

    If they plan on sticking with Mario, imagine a Super Mario maker to create levels for 3D platforming
    That or bring back F-Zero with a Race track maker

    • @custom-r
      @custom-r 5 років тому +2

      Huge agree to both (especially the latter!)

    • @Lulink013
      @Lulink013 5 років тому +9

      I don't think a 3d Mario Majer would work. Making 3D levels is a LOT harder than making 2D ones.

    • @Blood-PawWerewolf
      @Blood-PawWerewolf 5 років тому +3

      aaa1e2r3 ironically the 64DD Expansion Pack for F-Zero X included a track maker.

    • @coastersplus
      @coastersplus 5 років тому +2

      @@Blood-PawWerewolf If F-Zero Making works, they could probably do the same thing (and add obstacles and scenery) for a basic Mario Kart Maker.

    • @bottomtext8714
      @bottomtext8714 5 років тому

      If they don't 3d with Mario maker they would probably only include one style but include all the aspects of the 3d games + 2d Mario maker

  • @Peter_1986
    @Peter_1986 4 роки тому +1

    I love level editor games.
    It's almost like playing with legos as a kid - build random stuff, and marvel at the results!
    lol

  • @Shamazya
    @Shamazya 5 років тому +3

    For a Zelda Maker I think a 'Link Between Worlds' style is a MUST, specifically with the wall painting power. That's an EXCELLENT puzzle and framing device.

  • @Findingmyplace1
    @Findingmyplace1 5 років тому +1

    Although this idea may be too complicated to turn into a game, I still think it would be amazing if it was possible: Mario Kart Maker, you can put separate track pieces together(like "right turn", "straight", etc.) And then add different layers rather than sub-areas by adding hills and such and then after the roads are fully complete you can add item boxes, hazards, boosters, coins, ramps and stuff like that. I think the downfall would be the themes of the courses. The buildings or other decorations would be really difficult to automatically generate considering the endless possibilities of road combinations.

  • @Occulydian
    @Occulydian 5 років тому +50

    The stairs linking to each other aren’t quite random, they will always link the two together that are closest, then repeat.

  • @beesree39
    @beesree39 4 роки тому +1

    Honestly a 3D level designer for Mario would be neat. Just make it more like 3D Land and World where it's all blocks and slopes. I have a basic idea of what it'd look like and should probably make a mockup sometime

  • @weldrocks
    @weldrocks 5 років тому +38

    I would say WarioWare Maker, exept WarioWare D.I.Y. is already a thing. Maybe there could be a sequel to that game?

    • @XaneMyers
      @XaneMyers 5 років тому +15

      There really should be a sequel to WarioWare DIY. Although I don't create microgames in it like I did years ago, I sometimes try porting songs to it that I make outside of the game.
      DIY is so unique. It isn't just "play premade games", and I like that. If there was a sequel, I think it'd need a bigger object limit, more music channels, more complex scripting, and multiple palettes, like Animal Crossing's pattern editor.

    • @mariannmariann2052
      @mariannmariann2052 5 років тому

      i agree

    • @uwnbaw
      @uwnbaw 4 роки тому

      WarioWare DIY 2 on the Switch (and maybe the PC) would beat ACNH out of the water

  • @dj3k610
    @dj3k610 5 років тому +2

    Good argument. i do have some of the things i feel they should keep, however.
    1: A grid-based room system (with larger rooms possible)
    simply, at the start of a build you could select a room and make it however you want, such as theme, tiles, etc. you could then exit that room and tap another one, or add and tap a room exit or door to go to the tile that door would lead.
    2: room mods
    yes. these look both fun and add a bit of spice to what could otherwise be a bad or boring filler room on the designers part, or could also just be there for a bit of fun.

  • @DubiousDoom
    @DubiousDoom 5 років тому +3

    Personally, I'd love to see a Pokemon Maker. It would be designed to create small gauntlets of wild encounters and trainer battles. The chosen generation would determine the selection of creatures available and the mechanics that apply to battling. Each "level" would need to be self-contained, so stats and leveling would need to be streamlined. I feel like there's a lot of potential for fun challenges based on strict player constraints, besides just self-imposed restrictions in the core games.

  • @lrgogo1517
    @lrgogo1517 5 років тому +1

    Thank you for acknowledging how future games would or wouldn't be put together, not just what they could let you make.

  • @guedesbrawl
    @guedesbrawl 5 років тому +30

    As far as nintendo goes, the obvious choices in terms of easy development are Fire Emblem and Pokemon.

    • @CAPAE
      @CAPAE 5 років тому +9

      Just made a comment about having Mario Party maps, Fire Emblem, and Pokemon since people have been modding FE and PKMN for years now.

    • @luckylucas8596
      @luckylucas8596 5 років тому +2

      My main question is how do you ensure that a PKMN or FE maker level are beatable? What if I require the play to use inaccurate attacks and force them to dodge accurate attacks or deal with ridiculous crit chances in order to beat the level? Some levels that are “possible” would not be particularly fun because they exploit the game’s mechanics.

    • @justas423
      @justas423 5 років тому +6

      How would the Pokemon one work?

    • @CAPAE
      @CAPAE 5 років тому +3

      @@justas423 Start with a gym creator, expand out to the surrounding city, then interconnect and redo a few times. Then add dialog and scripted events to piece it all together.

    • @emmareiman64
      @emmareiman64 5 років тому +1

      @@justas423 Probably like 'make map/general shape, add starting town, add pokemon league, add 8 gyms' and then build around that. The gyms would automatically scale to the level you're at/if you go to gym C before gym B gym C will be weaker than B etc. and function as the Xth gym you visit'

  • @mkitten13
    @mkitten13 5 років тому +1

    Zelda maker, definitely! I would like rooms we could edit, preferably some choice in size. They could get around issues by making sure we were able to clear it by visiting all rooms before uploading (much like how we have to clear from each checkpoint in MM). A world editor on top to link our dungeons together would be great of course, but I’d be fine if that showed up in a sequel later on

  • @quisimon181
    @quisimon181 5 років тому +6

    Well, I always thought it would be dope to have a Pokemon RPG maker, where you could create your own areas, connect them to each other, add NPCs, maybe even some form of a progressing plot, determine what pokemon will spawn in that area etc... But sadly I don't think it would make a good game, as the editor would have to be really complex, and most people propably wouldn't make good use of it. Also it would take a really long time to create levels (or maybe even full games) and to play them. So while I really want something like this to happen one day, I think I'll just stick to ROM hacks for now.

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 5 років тому +3

      You would basically only be able to make full games. It would essentially be Nintendo's RPG Maker.
      The fans would also certainly do a much better job than Gamefreak in regards to story and challenge. Finally give them a legal outlet for their hacks.

  • @mel_arky
    @mel_arky 5 років тому +1

    Mario Kart Maker, we do have Lego Stunt Rally which basically split the area into blocks or maybe like a RCT way of placing tracks. Hey would be cool to have mission maps too! I could see this happening since there are quite a few games that let you make racetracks already! We haven't had a dedicated Mario Kart for switch yet (MK8D being a port of Wii U's MK8 and all its DLC with a few changes + better battle maps). So many styles they could use from all past games too.

  • @SoraFan23
    @SoraFan23 5 років тому +8

    If they made a Donkey Kong Country Maker I would be very happy!

  • @sunsetskittles2125
    @sunsetskittles2125 5 років тому +1

    While it may seem impossible, a Pokemon maker would be awesome. And I have an idea on how it could work.
    There is already a sort-of Pokemon game maker, which is a hack device that let's you edit downloaded Roms, specially Gen 3 and lower. Maybe you can choose your game style, which can include Gens 1-5 top-down Sprite styles, have every single pokemon and gimic available, and able to design towns, cities, routes, set which pokemon appear, set dialogue to certain characters, etc.

  • @christianthompson2768
    @christianthompson2768 5 років тому +3

    Honestly, while I'm open to any Maker game, I think a lot would be very unlikely for one reason or another.
    DK maker sounds really neat, but for the reasons you state in the video, it seems a lot less likely. Organic levels and easy-to-use maker games don't seem to be things that would mesh well. Plus, I feel like it could potentially require more work to be done to make it happen, but Mario is just more popular than DK so it probably wouldn't do nearly as well.
    People ALSO mention 3D Mario Makers a ton. And while I like that idea, I feel like you get way to real game designy in that. Plus it definitely wouldn't be intuitive to use. Even with similar controls to something like Minecraft, I still think it would be difficult to make a single level. Plus, that would possibly be only for 3D Land/World-esque levels. Galaxy/Odyssey/64/Sunshine-esque levels would be tremendously difficult to not only create as a user but also make a maker tool as a developer.
    I do honestly think the Zelda dungeon maker is easily the most likely. It would be harder to use than Mario Maker 1 and 2, but I still think it could be easy enough and provide a very different experience than Mario.

  • @dozzy9984
    @dozzy9984 5 років тому +1

    Pokemon Gym Maker could be nice, provided people wouldn't have filled those with lvl 100 legendaries or full of Audinos, Alomomolas or other exp bombs. I think that technically it could've been done within a game, because it would've been kinda similar to designing your secret base (but with puzzle elements like switches, moving platforms or teleport tiles instead of furniture).

  • @ancientgearsynchro
    @ancientgearsynchro 5 років тому +4

    Id really like an FE maker, partially because its already a thing in the rom hacking community, mostly because I think that it could be greatly improved upon, cause FEBuilderGBA is better than hex editing, but can still be better.

  • @Bulbasaurdude
    @Bulbasaurdude 5 років тому +1

    A game where you make a Pokemon region, design route patterns, towns, cities and NPC teams sounds sick.

  • @output5081
    @output5081 5 років тому +1

    I think that for me at least, there should be a developer mode which gives you access to things like gravity ,acceleration, deceleration, speed, jump height etc etc. I also would like a Mario Paint style music editor.

  • @thorn_lekoh
    @thorn_lekoh 5 років тому +4

    Not too long ago there was an unofficial Mega Man Maker for PC that was pretty good, dunno if it's still around or if it was taken down somehow.

    • @vicraiden3068
      @vicraiden3068 5 років тому +2

      Still around as far as I know.

    • @keaton5101
      @keaton5101 5 років тому

      still updating with content from mega man 1-9, with 10/11 stuff coming in the next version

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote 5 років тому +1

    There’s a free Mega Man Maker you can get on your computer that someone made.
    You can place any and all power-ups from every Mega Man game, create huge levels, and choose how the screen scrolls and stuff. You can also put bosses or just a thing to collect to finish your level. It’s pretty cool.

  • @juanrodriguez9971
    @juanrodriguez9971 5 років тому +11

    There are some of my ideas for a Zelda dungeon maker:
    1.- Choose how many hearts the player must have.
    2.- Tell to the player which items are available in the dungeon, make a dungeon publishable JUST if all the chests are able to get.
    3.- Chance of start with certain key items like the bow.
    4.- Minish Cap as an obviously style option.

    • @fraz0r820
      @fraz0r820 5 років тому +7

      For number 2, don't make it publishable just like that, do what mario maker does:
      You need to clear it yourself to publish it

    • @juanrodriguez9971
      @juanrodriguez9971 5 років тому +4

      @@fraz0r820 My point with that part of number 2 is to not to make illusions in the player if him/her thinks that is possible to get certain chest but is technically imposible to get, that is why I find it important, that would bother the player and would make the creator to think it more.

  • @dinkeykong
    @dinkeykong 5 років тому +2

    I would enjoy a F-Zero Maker, so that you can design your own tracks. (Plus it wouldn't be too much work for Nintendo)

  • @weiene8990
    @weiene8990 5 років тому +6

    I would love a Mario Kart maker, but rather just a new feature in the next big mario kart game... when it actually comes out

  • @loganbelcher7517
    @loganbelcher7517 5 років тому +1

    You are the first person to parse out the exact issues with Link's Awakening' dungeon maker. I found myself building them in the exact same way as you. Treasures along a path.

  • @Snaxophone
    @Snaxophone 5 років тому +10

    I would love to see a metroid maker - I think it's doable but I'm sure the size of each file would be larger than a Mario maker level. I wonder if level size is a big issue for these other kind of games?

  • @johnathonturner2279
    @johnathonturner2279 5 років тому +1

    A Kirby Maker doesn't sound too bad. Also, a Sonic Maker would be nice and could have a ton of themes!

  • @masquerabe6692
    @masquerabe6692 5 років тому +13

    Possible themes for a Zelda Maker
    Zelda NES
    Oracles
    LTTP
    Links Awakening switch
    And for a special themes
    Link between worlds
    Minish Cap

    • @DDChorror
      @DDChorror 5 років тому

      The Oracle games and Links awakening have the same visuals. It would make more sense to do: Nes, Snes, GBC and Minish Cap Zelda themes. With a bonus one being Link between Worlds

    • @smalls1485
      @smalls1485 5 років тому

      Special one should be the breath of the wild tech demo

    • @juanrodriguez9971
      @juanrodriguez9971 5 років тому

      No Minish Cap, no like.

    • @masquerabe6692
      @masquerabe6692 5 років тому

      Rinky Dink I’m talking Switch awakening not GB awakening

    • @masquerabe6692
      @masquerabe6692 5 років тому

      Awesome Smalls it’s similar graphics to NES but it’d still be cool 😂

  • @CejaStudios
    @CejaStudios 3 роки тому +1

    Here's my idea for a title
    "The Legend of Zelda: Dungeon Designer"

  • @CoinBox170
    @CoinBox170 5 років тому +10

    Comment before watching the video: DKC maker!
    Edit: called it

  • @13KuriMaster
    @13KuriMaster 5 років тому +1

    Well, there is a sorta easy way to work with those stairs...... make the code similar to the doors in SMM. Make the stairs a peaceable object instead of something that is apart of a room, once you place one set, the second set they link to shows up immediately and must be placed/re-located to wherever you want those stairs to go.

  • @live_kaito_reaction
    @live_kaito_reaction 5 років тому +13

    Where's my Deadly Premonition maker

    • @Kopogtias
      @Kopogtias 5 років тому +1

      but... but why? The game is perfect as is!

  • @JenSpinsSGP
    @JenSpinsSGP 5 років тому

    Honest to god showing Mario party made me realize a Mario party maker would be amazing! Sure it’s not necessarily that simple but if they take a Mario party 4 approach where the spaces are above the map you’d be good. They could add specific gimmicks for happening spaces and hazards allowing you to choose what you’d want them to do. Not only that but it would open the flood gates and fix an issue I had with super Mario party being lack of board as well as making those boards more interesting

  • @gaianexv2109
    @gaianexv2109 5 років тому +17

    I wish Capcom made a Megaman maker... oh well, that’s what fan works are for ^^

    • @XaneMyers
      @XaneMyers 5 років тому +2

      Yeah… Good thing Mega Man Maker exists, even if it is fan-made:
      megamanmaker.com/

    • @marcelwalter7089
      @marcelwalter7089 5 років тому +2

      They planned to make one in the year 2011, but cancelled for unknown reason. And megaman powered up had one too

    • @OliverR3987
      @OliverR3987 5 років тому

      i need a megaman x style in that game tho (and or its own maker game)

  • @TamsmitSam
    @TamsmitSam 5 років тому

    Not a nintendo game, but a celeste level editor would be super cool. The platforming is so fun and diverse that a level editor would work perfectly.

  • @ButterNuss.
    @ButterNuss. 5 років тому +5

    Im down for a Zelda maker, *IF* we can create whole games, and not just a single dungeon.
    Also, i would be sooo hyped for the Minish Cap tileset adn bosses.

    • @keaton5101
      @keaton5101 5 років тому +4

      i'd be down for making single dungeons at a time if there was like, a ridiculous amount of items and customization. just massive dungeons with shops in them and all kinds of traps and monsters to play around with

    • @LordOberic1
      @LordOberic1 5 років тому +2

      The meat of most Zelda games are the dungeons. The Overworld mostly exists to get you from one dungeon to the next.
      So a Zelda Dungeon Designer game makes a ton of sense, and doesn't require them to create an entire game design kit.

    • @NoeLPZC
      @NoeLPZC 5 років тому

      Check out "Zelda Classic". It's a fully-realised Zelda maker that's been around for years.
      www.purezc.net

    • @Kazuhamino
      @Kazuhamino 5 років тому

      @@NoeLPZC The only problem with zelda classic is that you are "limited" to zelda 1 style level of graphics, So no link to the past or minish cap in the sense of having a higher graphic output.

    • @ButterNuss.
      @ButterNuss. 5 років тому

      @@NoeLPZC Funny thing: There was a less known, fully fledged ALttP Zelda Maker for the Nintendo DS Homebrew. With scripts etc.
      I never found it for PC, but i lost a lot of time in it :D

  • @MerelyAFan
    @MerelyAFan 5 років тому

    I think there'd be something to having various level editors for sharing online within various games.
    -A course editor for Mario Golf
    -Level maker for Captain Toad
    -Stage creator for Super Monkey Ball

  • @nyoukki
    @nyoukki 5 років тому +4

    Rhythm Heaven Maker with a song editor would be incredible !

  • @thatdanjamesguy.330
    @thatdanjamesguy.330 5 років тому +2

    A Zelda Maker that let you use existing rooms a la Dampe's Chamber Dungeons but also customize them or create a room from scratch would probably be enough to make a Zelda Maker feasible.

  • @AlphaDevil2018
    @AlphaDevil2018 5 років тому +9

    I already have a wish list for Mario Maker 3 with other level makers

    • @thetragedyofcommons
      @thetragedyofcommons 5 років тому +1

      AlphaDevil2018 lay down some smm3 ideas for me

    • @AlphaDevil2018
      @AlphaDevil2018 5 років тому +2

      @@thetragedyofcommons new music, new games styles for Mario, top down 2d Zelda Maker, and a Kirby maker

    • @Tom-jw7ii
      @Tom-jw7ii 5 років тому +3

      era
      1. World map creator to string levels together. You could draw paths and different kinds of levels. This would work even better if you could make secret exits, or end a level by getting an item, or hitting a switch.
      2. All parts are available in all styles. For example, you could use the super leaf in mario world, yoshi in mario 1, etc. Not only would it be really cool to see power ups that only appeared once be adapted to other games, it would also remove the limitation that every part has to have a similar equivalent in another style. For instance, new powerups cant be added with the current design philosophy because mario 1 and world have less powerups than mario 3 and u.
      Anyway those are my ideas for smm3

    • @AlphaDevil2018
      @AlphaDevil2018 5 років тому +2

      @@Tom-jw7ii yes

    • @guestaccount1801
      @guestaccount1801 5 років тому +1

      The only reason there is a SMM2 is because it needed to be revived from the Wii U to the Switch, so a SMM3 doesn't make sense to be made. I'm pretty sure from now on NIntendo would just update SMM2.

  • @NontpNonjo
    @NontpNonjo 5 років тому +1

    Some sort of Fire Emblem maker would be incredibly neat, and could be filled with easter-eggs and references while still being easy to pick up and play.

    • @CaTastrophy427
      @CaTastrophy427 5 років тому

      Oh Naga no... The problem is that each player's creation would take several hours of playtime to clear, and it'd lead to easy softlocks, like if you don't train your archers, and then have to deal with a map where there are a lot of tanky fliers, or high-res mages behind impassable terrain bombarding your units who are on a one or two tile wide bridge. Same thing with unit deaths, if permadeath is enabled, players can get screwed over ten hours into a run and have to restart from the beginning, and if not, many people would consider the game too casual for them.
      And if you were just making single maps, there's the problem of what stats the units you use have, among others.
      Like, how do you determine a starting level for your units (and the enemies)? Too low, and the game is just black and white, saying "my axe unit can win this fight, my axe can't fight this guy", because a single point in a given stat makes a huge difference. Too high, and then stat variation (growth rates from prior levels) is a pain to deal with, and you don't have a good feel for the characters and how they work, so it's hard to know who to use.
      How do level ups work? Do they happen? Or is EXP just not a thing?
      Weapons. There's no gold management to buy new ones between levels, because there's only one level. So you'd start with a fixed selection of weapons to use throughout the map. As such, it wouldn't be too hard for the maker of the level design it so that, to clear it, you need to use exactly enough hits to break every weapon on the last hit on the boss, and so if you engage in ONE combat that isn't in the optimal route, it's game over. Unless weapon durability isn't a thing, in which case, a good number of people will get mad that they can't play with that.
      And the mechanics change a lot between FE games. Some have different effects for the weapon triangle, some have magic have its own triangle (FE9, for instance). Some have magic cost HP (Valentia) while others have tomes (most), and still others have fixed usages and no slots taken (FE3H). Movement ranges vary between games for the same unit types. Heck, bow and magic ranges vary too.
      And how do you deal with Crits? RNGesus levels will be plentiful and aggravate players to no end.

    • @NontpNonjo
      @NontpNonjo 5 років тому

      @@CaTastrophy427 I think Mario Maker's design addresses just about all of your concerns, and the others could be easily avoided, or wouldn't matter too much.
      For example, Mario Maker has level sharing online where stages are grouped into categories based on difficulty, if it has a softlock, people will dislike it generally, and it gets removed from the public eye. Ever since MM1 released there have been innumerable requests for some sort of whole-world maker where you could share sets of levels with perhaps secret exits etc.. Regardless, everything has to be cleared to be able to be uploaded to the servers, and in endless mode you can skip maps at a cost (perhaps gold, or units, but just about anything is on the table). I could even see a Fire Emblem version allowing people to mix and match which units they bring into maps, and maybe something of Mario Maker's endless challenge where you challenge a maps of similar difficulty until all your units die.
      Mario Maker also, while having some differences between game styles, so each generally has certain differences, but many of the same mechanics. Perhaps the FE3 style still has single-role RNG, no weapon triangle and all of the brutal Kaga features, and FE9 style has double role RNG, and the weapon triangle, but leveling up weapon ranks, available classes etc. are all static between game styles.
      Regardless I think likes/dislikes, and some sort of clear-rate to determine difficulty would balance out over time, making sure good, well designed maps are always available, and you don't find a Thracia 776 level in your set of easy, Sacred Stones maps. Another idea is to have along side clear conditions if a stage is impossible without fliers or something of the sort they can specify, and players who aren't bringing fliers along won't get that stage in endless mode or won't be able to play a map set including it. Perhaps even it will give you an allied flier who can't get EXP just for that map to use in case you didn't have one.
      Everything would be a challenge if you consider the difficulties without potential solutions, but I think the difficulties in making a Fire Emblem Maker style game would be surmountable given enough time and effort from skilled creators.

  • @ChristopherMoom
    @ChristopherMoom 5 років тому +37

    They would all be dominated by Panga, like Mario Maker 1 and 2

    • @MyHandleIsAplaceholder
      @MyHandleIsAplaceholder 5 років тому

      Are you sure about that?

    • @frostbitlion1727
      @frostbitlion1727 5 років тому

      Oh hi Chris, haven't seen you in a while. How are you?

    • @keaton5101
      @keaton5101 5 років тому

      oh god damn it you again. is youtube putting your comments at the top for no reason or is it just coincidence?
      also whos panga

    • @FireSonicYT
      @FireSonicYT 5 років тому

      and every comment section would be dominated by you

  • @Vercalos
    @Vercalos 5 років тому

    On a slightly tangential note, with Dampe's Dungeon Making, with the stairwells, they just connect to the closest ones. So if you want your stairs to connect properly, just makes sure the ones you want to connect are the closest to each other.

  • @shadowsfromolliesgraveyard6577
    @shadowsfromolliesgraveyard6577 5 років тому +3

    Pokemon Snap maker
    Take the pokemon you've caught throughout the Pokemon series. Place them along a track that you could design as you do in rollercoaster tycoon, then let people on the internet take pictures of your pokemon.
    I don't think there could be any greater reward than receiving cute pictures of the pokemon you've had since you were a kid.

    • @HenryXLII
      @HenryXLII 5 років тому +1

      Or someone being a jerk and throwing an apple at it's head. This idea is really cute though, and is something I would have gone nuts for as a kid!

    • @andrewbichon
      @andrewbichon 5 років тому

      Actually a good idea! although instead of pokemon you've caught, maybe an unlocking system? Or maybe both, if you've played a pokemon game before, then you can port your caught 'mons over rather than having to unlock them. Also could be the only way to get shinys.

  • @shingosawatarihgx8345
    @shingosawatarihgx8345 5 років тому +2

    Huzzah! I have successfully infiltrated this video

  • @Auvisome
    @Auvisome 5 років тому +14

    A Sonic Maker seems to be one of the most, prospectively tangible out of the bunch-what, with it contrasting with Mario, and being a platformer.

    • @Gnidel
      @Gnidel 5 років тому +1

      @Joshua Suh They did - years ago in browser... It wasn't the best.
      Besides, Sega did something else - they allowed ROM hacks on Steam, allowing more creativity than they could provide themselves.

  • @kawaiidere1023
    @kawaiidere1023 5 років тому +1

    I'd love a Mario Kart maker, I think It'd probably work like the F-Zero track system. Features I'd like are:
    -Track Triggers
    -tile based track editing
    -Skybox swapping
    -custom item box items
    -music settings
    -placing of items and ramps
    -maybe multiple themes, but that would be difficult to implement smoothly
    -lap settings
    -level settings (such as speed, drifts, maybe a race line to aid npc ai)
    (obviously hard to make, but could be neat)

  • @BMB
    @BMB 5 років тому +26

    I'VE BEEN SAYING THIS FOR SO LONG.
    *MARIO KART MAKER.*

    • @FraserSouris
      @FraserSouris 4 роки тому +1

      Gonna be really hard. Changing track design with HD Visuals is not an easy task

    • @CircleAnimations_Official
      @CircleAnimations_Official 4 роки тому

      It might not happen 3d world has a cart and mario maker 1

    • @nicka5040
      @nicka5040 4 роки тому

      @@FraserSouris Using a system like Planet Coaster to build a track seems doable.

  • @OriginalPiMan
    @OriginalPiMan 5 років тому +2

    I don't see why anything more than the most rudimentary AI would be necessary. As in Mario Maker, I would expect a Zelda Maker to require the creator to beat the dungeon before publishing.
    The sort of AI I'd like to see is one that warns that a dungeon may have a soft lock or other low level concern, and prevents the player from uploading levels with high level concerns like inaccessible rooms or bosses that can't be beaten with available items.

  • @supermaiofroge
    @supermaiofroge 5 років тому +8

    They would Have like 1,000 Gold mines, that's what!

  • @samsonfgc3472
    @samsonfgc3472 5 років тому

    I think for a Zelda maker, an elegant solution to softlocks caused by having a specific key path could be to have a rewind function. So for example, you have 2 locked doors but one key. One door leads to the boss, the other leads to another small key and the boss key. In a normal Zelda game you would just get softlocked if you went towards the boss, but with the rewind, you would just rewind back to before you entered the door. It would allow decent levels that weren't softlocked proof to not completely suck for the player.

  • @justaspectator9762
    @justaspectator9762 5 років тому +3

    Box Maker 2, When?

  • @YukiKazami
    @YukiKazami 5 років тому +1

    As someone who used to be a reasonable active member of the Super Metroid hacking community, there are many many romhacks made using only the basic assets of Super Metroid that are still absolutely stellar experiences that I think stand up well alongside the original game. So I definitely think a Metroid Maker could do some really creative things, especially if they introduced new powers and the like to experiment with.

  • @Alex-lu3pn
    @Alex-lu3pn 5 років тому +11

    The idea for the original Zelda was actually a dungeon maker, they ditched it due to memory limitations.

    • @zeevea2565
      @zeevea2565 5 років тому +5

      So you're telling me zelda maker was an idea before zelda itself?

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote 5 років тому +2

    Punch Out Maker: Make your own Punch Out stages and choose which boss you fight

  • @lukelcs8934
    @lukelcs8934 5 років тому +3

    I'd love to see a Zelda Maker. I'd buy it in a heart beat!

  • @mole9560
    @mole9560 5 років тому +2

    Loving your videos, I especially liked the clicker game analysis and skits! Keep it up

    • @snomangaming
      @snomangaming  5 років тому

      Thanks so much, that means a lot:)

    • @justaspectator9762
      @justaspectator9762 5 років тому

      @@snomangaming I agree, I have been watching for years and it's been insane having him improve

  • @crispychris2205
    @crispychris2205 5 років тому +6

    Not a nintendo game, but I really want a Celeste maker, that would work really well as a maker game

    • @snomangaming
      @snomangaming  5 років тому +2

      Here's the awesome thing - hopefully OTHER games will pick up the slack, like Wargroove, etc. I would LOOOOVE a Celeste Maker!

  • @keaton5101
    @keaton5101 5 років тому +1

    kirby games have the perfect amount of simplicity and complexity to make level creation easy and deep at the same time

  • @realIanIANian
    @realIanIANian 5 років тому +4

    The real question is: If they made a Zelda Maker, where would it go in the timeline? Would the Link we play as in our dungeons be a returning Link or a new one?

    • @2001CuisinartToasterr
      @2001CuisinartToasterr 5 років тому +3

      乃ㄖ丨 probably will be a non cannon game

    • @mastermeep4294
      @mastermeep4294 5 років тому

      Big Yoshi • 696 years ago but what if it WAS canon in the timeline?

    • @realIanIANian
      @realIanIANian 5 років тому +3

      @@mastermeep4294 You'd play as the sheikah building trials for a potential hero.

    • @2001CuisinartToasterr
      @2001CuisinartToasterr 5 років тому

      乃ㄖ丨 it would be a traing then

    • @nintendoboy3605
      @nintendoboy3605 5 років тому

      Well by that logic than where would Mario Maker be on the timeline when people do timeline videos?

  • @HenryXLII
    @HenryXLII 5 років тому +1

    Hear me out. I think a Fire Emblem maker could actually be pretty dope; The games are tile based with enemy placements, so building maps/missions would be pretty easy. You could then modify the maps with certain mission objectives, team compositions, or handicaps.
    Perhaps you could even swap between different styles, The oldschool games and the more modern era of the games. I think people could get really creative and make a ton of puzzle esq maps, with the only massive flaw being that the games are filled with RNG, so perhaps you would have to beat the map with critical hits disabled before uploading.

    • @shroudedinmyth8229
      @shroudedinmyth8229 5 років тому +2

      There's SRPG Studio which is basically FE Maker. Problem is that the appeal for many is growing units throughout a campaign. Which presents the same problem as making an entire interconnected map for Metroid Maker, it's way too much work for a beginning dev.
      The FE romhacking scenes has plenty of aspiring devs that say they want to create an entire game with loads of classes, characters, and maps, but they never even get close to finishing because it's a lot of work.

    • @Sherolox
      @Sherolox 5 років тому +1

      HenryXLII
      Exactly what I was thinking about!

  • @brandonmoore5260
    @brandonmoore5260 5 років тому +7

    I want the ability to make Mario party levels! Any won else?

    • @justas423
      @justas423 5 років тому +2

      That sounds fun and painful (especially if it has multiplayer)

    • @Doublemonk0506
      @Doublemonk0506 4 роки тому

      @@justas423, I mean regular Mario Party is painful. Is it not

  • @BenjaminGlatt
    @BenjaminGlatt 5 років тому

    This was a fun video, thanks UA-cam suggestion algorithm! I'd like to see... I dunno, a "Big Boss Maker". I'd set it up as a platformer, and then it teaches you how to design really satisfying encounters. Ideally you'd choose between a long range character inspired by Treasure, a mid-range Castlevania-type, or a fast melee character, set their health and abilities and stuff like that, and go to town. Is it a duel to the death with a little guy like you, or are you fighting a giant robot that takes up several screens and has to be torn down piece by gimmicky piece? Mario Maker bosses are really cool, so let them loose on a thing that facilitates making cool bosses.

  • @DreadclawDragodon
    @DreadclawDragodon 5 років тому +5

    I just want a Donkey Kong Country Maker! Nintendo just doesn’t want money

    • @shelledguy5587
      @shelledguy5587 5 років тому

      well, a donkey kong has issues, as stated in this video. it would take much more work tha mario maker since 3d models are used and the levels will be hard to create with a grid-based format. i would love a dk maker though

  • @HilleRyan
    @HilleRyan 2 роки тому +1

    not nintindo but sonic maker would be cool and the pipes half pipes and more curvy things could be pre built and ready to be ploped down in a level

  • @ThatGreenMach1ne
    @ThatGreenMach1ne 5 років тому +4

    I think that a pokemon maker game would be really interesting. It would be like a more user-friendly version of RPG Maker.

    • @jirehtheprovider
      @jirehtheprovider 5 років тому +1

      Shaelyn Green lets not forget that is also the invitation to make it rating T to AO RATING for older fans

  • @aaronatkinson3050
    @aaronatkinson3050 2 роки тому +1

    What about how a binding of isaac maker will go or a spelunky maker

  • @krisshaw9464
    @krisshaw9464 5 років тому +5

    They need an nes game that allows you to make any type of game useing all nes games sprites weapons etc

    • @Kopogtias
      @Kopogtias 5 років тому +3

      well... you could learn unreal engine or unity

    • @logicalfundy
      @logicalfundy 5 років тому

      @@Kopogtias The big issue would be licensing. Yes, there are plenty of game engines for all kinds of games (you could use GameMaker to replicate almost any NES game), but if you release something that uses Nintendo's assets, it would only last a day or two before you get a cease and desist from Nintendo. Nintendo is pretty well known for shutting down fan projects that contain their IP. In order to make something that uses NES game assets (especially Nintendo's own titles), you'd need something officially sanctioned.

  • @zedorian6547
    @zedorian6547 5 років тому +1

    Really wish there want footage of the later dungeons. Guess I’ll have to watch the rest of this after I finish the game. Great vid so far though. Can’t wait to come back to it!

  • @Nata-wj9sw
    @Nata-wj9sw 5 років тому +3

    The 1 dislike is the person who hates mario maker invisible blocks

  • @PinieNox
    @PinieNox 5 років тому

    I think how they use the items in tri-force heroes is a good way for a dungeon maker, and have indeed room locked if you need a certian item, and/or multible ways to solve a room

  • @HotdogDivebomb
    @HotdogDivebomb 5 років тому +5

    Overall, an ok video, but there were 2 major issues:
    1) No mention of Zelda Classic or Open Zelda. No discussion of a "Zelda Maker" is complete without looking at the fan ones that exist and considering what they bring to the table.
    2) Zelda isn't just about Dungeons. The video completely focused on how to make the dungeon-building experience better w/o even touching on the need for creating an overworld or NPCs. Given that final quip at the end about Mario Maker not having a map editor, it seems like a feature you should have covered in this video.

  • @DoomPickle490
    @DoomPickle490 5 років тому +2

    Zelda maker has always been a dream of mine ever since Mario makes came out. There would be so many possibilities for awesome bosses

    • @NoeLPZC
      @NoeLPZC 5 років тому

      Check out Zelda Classic: www.purezc.net

  • @riddell8384
    @riddell8384 5 років тому +3

    A Mario Party map maker is my dream maker