Building Customizable Characters for Destiny
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- Опубліковано 15 лют 2017
- This GDC 2014 talk from Bungie's Scott Shepard focuses on the tools and process Bungie built to create a large variety of high-quality character content, with a system that makes the most out of the art created, allows for continued growth and expandability over the lifetime of the franchise, and gives artists the ability to make strong visual impacts quickly and easily.
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Srsly tho, I really like learning about the UX designing
Look at all that nice DLC gear...
This guy is named after the two main protagonists in the mass effect franchise.
I'd LOVE to see an update on the systems and tools that evolved to be used in Destiny 2. Fantastic talk, really gives you a good idea why Destiny's loot system is so incredibly addictive. That feeling when you get a new piece of gear or shader in Destiny/Destiny 2 is incomparable
All the props to Bungie designers. Destiny is supreme.
Isn't this a re-upload? Pretty sure i've seen this before.
Uhg, love it!
Dude's a RL Guardian! =)
How does this chat help you become a better modeler? He is talking about tools they built to streamline character creation
Destiny is notorious for it's content droughts yet they can make assists in 20 minuets??? No way the QA process takes 6 months. Regardless it was an informative, enjoyable talk despite this guy being obviously nervous
Ok but you didn't teach how to model them..just the things you did to optimize your workflow
lmao @ all the gamers comment
Lazy.