@@dysenutke3714 if it actually is smooth bore why the hell did the infallible engineers creating weapons for helldiver use make it smooth bore!? That is a patently ridiculous decision. Also random bullet spread just dosen't feel very good the reprimand already has bad handling I don't think it needs to random miss for no reason.
Was far better before the nerf, I would even accept a reverted pre nerf slugger without the environment damage capability that it once had and range reduction. As it stands right now that Bloom and damage reduction just make this weapon a strugglefest for a single target shotty.
@@XoBloue bro stop sucking up to everything AH does, you are allowed to think differently than super earth, saw you in sow many comments, you should always hit where you shoot, the gun already has dmg fall off, it doesn't need bloom or spread.
Slugger suffers from too much bloom. They could fix the sniper issue with damage drop off. Otherwise it excels with either guard dog. The Halt does a lot of the same but with having to choose between medium pen or stun.
the issue with Slugger and Dominator is that there just isnt enough ammo for the weapons, and what ammo you do have, it takes too many shots on too many enemies. the fact that you have to effectively chug supplies from your pack constantly to feed your weapon as you have to take 2-3 shots on enemies that should die in 1 shot, and enemies that shouldnt take more than 2 can still keep rocking with 3+ shots. that goes for both factions, not just bugs. if you cant land a headshot, you have to shoot them 3-4 times to kill them when it shouldnt take only take 2-3 to kill. Slugger and Dominator need buffs. other weapons like Purifier and Scorcher completely outperform without having to suffer the same recoil/handling or slow ROF that the slugger or dominator has.
3:00 is a good example of why the slugger bloom is unnecessary. The third hunter you fire at should have been hit, but weapon bloom threw the round off to the right, even at just a few meters. The other problem with the slugger is it has no niche. Everything the gun does, there is another one that does it better. In general, the Dominator is just a better slugger in every way (except maybe the round reloading). The explosive crossbow handles medium enemies better, the halt is much better at close range. So what we end up with is a gun that does all this stuff at a mediocre level. Even just giving it the utility of destroying objects back would help with this identity problem, but I think a small increase to stagger and perhaps even more durable damage would help it stand out the way a slug should, in pure physical power.
I've been meaning to but the Halt has stolen my heart, the stun rounds can stop a charger from the front if you go prone and aim at it's belly between it's tiny claws. Definitely helps with the autocannon i've been bringing vs Bugs lately.
A good example of this is at 3:00 he fires at 3 hunters. The third one you can see his reticle is over it's left side and a round going to the middle of it will hit, but he misses the shot because the bloom throws the round to the right. He even makes a comment after that exchange that he was missing too many shots. This was at very close range as well.
I wish you didn’t use supply pack every time. You can easily get enough ammo through drops and around the map. It’s just a MASSIVE missing item from all your testing that the audience would like to see more of.
You could try out the Dominator, dunno when, but it got some fancy projectile animation and sound, now it really seems like you shoot a jet propelled grenade. Just a suggestion, to spice things up a bit. As for the Slugger, really it should just get a slightly more damage. To two shot the Alpha's head. Or a slightly, very slightly better ergonomics.
@Background_Gaming. Yeah, i know what you're talking about, in all honesty, Dominator could use some buff too, like increasing its damage back to 300 and or giving it secondary explosion like on the Eruptor, or heck programable munitions to switch between standard armor piercing rounds to high explosive fragmentation rounds
@K_Balu In all sincerity, what is the purpose of the Dominator? Is it supposed to be an alternative to the Autocannon? Is it for heavy targets like Chargers, Commanders and Bile Spewers? I've only tried it a handful of times but I can't find out what is supposed to be the most effective at because it sure felt ineffective when dealing with mobs of Terminids.
@@POWER_WAFFLE anti armor and anti specialist weapon, it is meant to take out tankier light and medium targets, for instance it kills hive guards and alphas good, but its more of a bot front weapon
Hey, has anyone else had their screen go blank during a game? not like black screen, but you can see your map, team mates crosshairs, and stuff; if so, please let me know how to fix it.
You could just use a grenade armor, take thermites for Chargers and save either EAT/Commando for a different stratagem. I really don't understand why you stick to the medic armor gas nade combo so religiously
The gun is still great my only complaint is it sucks against stalkers cause it has no stun capability if you get a map full of stalkers your mince meat
Don't think anyone ever said they want the slugger to be OP. Or any other weapon for that matter. However the dmg drop off on the slugger just give a bad taste tbh and could really need a look over.
Hey @Background Gaming! I wanted to get your opinion on something please. Do you feel that individual Land Mines could eventually be used instead of Grenades in loadouts instead of only being selectable as a Strategem? I was playing Resident Evil 5 the other night with my best friend and the Proximity Mines were saving him his combos on the last stage of Mercenaries. It made me think how much more useful mines would be in Helldivers 2 if those could be selected instead of Grenades. I was thinking that having up to 4 Mines would be great to protect Sentries, Sniper Characters would be able to have a way to protect their rear when focused on what's in front of them, and it could help guard any choke points your team has traveled through.
Having induvial mines instead of grenades would for sure work! I thought the same thing to myself a while ago but they would have to give us around 6 mines as grenades to make it worth while or make the mines really powerful :)
I love the Slugger. Medium pen is huge. Plus it has great push back. I like to combo it with the Guard Dog, push back and drone eliminates. Definitely top 3 shotguns
Eh, another bug video again and again and again. Do bots instead. To many dweebs and noobs on bugs saying this and that.. Try the slugger on the bot front it is also good
The only thing I think would be sweet, is if it had it’s destructive capabilities back. To destroy crates and fences. So it has something unique
The devs need to give it back to the arc thrower as well
Heavy Ap on the slugger would be nice tho.
It was SOO MUCH FUN when the slugger one shots the rocket devs rockets
@@jhonatanmendez9835 yeah but fun is not allowed in hd2
@beardmaster6208 😂
Arrowhead definitely needs to decrease the spread because that just doesn't make any sense on a shotgun that fires slugs.
There are shotguns today that do utilities slugs
@@XoBlouethere are and I don't think those shotguns have random bullet spread.
Also for what it's worth the reprimand also has way too much random bullet spread I swear that thing must be smooth bore with how inaccurate it is.
I mean, if it doesn't have rifling it isn't going to get as much spin and because of that it is going to limit stability.
@@dysenutke3714 if it actually is smooth bore why the hell did the infallible engineers creating weapons for helldiver use make it smooth bore!? That is a patently ridiculous decision. Also random bullet spread just dosen't feel very good the reprimand already has bad handling I don't think it needs to random miss for no reason.
Was far better before the nerf, I would even accept a reverted pre nerf slugger without the environment damage capability that it once had and range reduction. As it stands right now that Bloom and damage reduction just make this weapon a strugglefest for a single target shotty.
The accuracy leave something to be desired. At one time it was pinpoint
Ya you have to adjust the aim with it even at med range
@@XoBloue bro stop sucking up to everything AH does, you are allowed to think differently than super earth, saw you in sow many comments, you should always hit where you shoot, the gun already has dmg fall off, it doesn't need bloom or spread.
Slugger suffers from too much bloom. They could fix the sniper issue with damage drop off. Otherwise it excels with either guard dog. The Halt does a lot of the same but with having to choose between medium pen or stun.
it feels like a budget jar (wich it aint a bad thing but i wished it had a bit more damage only at close range)
Helldivers 2 didn’t invent “One shot in the ass.” For me, that was Halo.
20:00
the issue with Slugger and Dominator is that there just isnt enough ammo for the weapons, and what ammo you do have, it takes too many shots on too many enemies. the fact that you have to effectively chug supplies from your pack constantly to feed your weapon as you have to take 2-3 shots on enemies that should die in 1 shot, and enemies that shouldnt take more than 2 can still keep rocking with 3+ shots. that goes for both factions, not just bugs. if you cant land a headshot, you have to shoot them 3-4 times to kill them when it shouldnt take only take 2-3 to kill. Slugger and Dominator need buffs. other weapons like Purifier and Scorcher completely outperform without having to suffer the same recoil/handling or slow ROF that the slugger or dominator has.
Dominator?😂😂😂
Its the best weapon for Bots
@@ROBERTOReyes-ej5gi there are several stronger alternatives, and to my knowlege the DCS is very very similar.
3:00 is a good example of why the slugger bloom is unnecessary. The third hunter you fire at should have been hit, but weapon bloom threw the round off to the right, even at just a few meters. The other problem with the slugger is it has no niche. Everything the gun does, there is another one that does it better. In general, the Dominator is just a better slugger in every way (except maybe the round reloading). The explosive crossbow handles medium enemies better, the halt is much better at close range. So what we end up with is a gun that does all this stuff at a mediocre level.
Even just giving it the utility of destroying objects back would help with this identity problem, but I think a small increase to stagger and perhaps even more durable damage would help it stand out the way a slug should, in pure physical power.
When I was a growing diver the slugger carried me through bot missions. Guess I'll give it some love again!
I've been meaning to but the Halt has stolen my heart, the stun rounds can stop a charger from the front if you go prone and aim at it's belly between it's tiny claws. Definitely helps with the autocannon i've been bringing vs Bugs lately.
The problem with the slugger is high bloom. Making it inaccurate beyond 15ft. The same problem the stim pistol had or still has.
A good example of this is at 3:00 he fires at 3 hunters. The third one you can see his reticle is over it's left side and a round going to the middle of it will hit, but he misses the shot because the bloom throws the round to the right. He even makes a comment after that exchange that he was missing too many shots. This was at very close range as well.
I would just like to see a damage buff. Its got enough downsides right now for it to lag behind so many other options
Still needs a buff to compete
I wish you didn’t use supply pack every time. You can easily get enough ammo through drops and around the map. It’s just a MASSIVE missing item from all your testing that the audience would like to see more of.
slugger isnt bad but it still underperforms imo. guns should feel great, not serviceable
Halt is better higher damage, same penetration, spread so it’s easier to shoot, just reload after every shot that’s the only thing you gotta learn
The thing is, it said to punch big holes in big targets which makes it sound like it would have armor pen 4
slugger isnt bad but it still underperforms imo. guns should feel great, not servicable
I've been using the slugger as my primary for bots and bugs, just feel like it needs heavy penetration to punch big holes in big targets
'You lost head privileges.'
Hmm...
You could try out the Dominator, dunno when, but it got some fancy projectile animation and sound, now it really seems like you shoot a jet propelled grenade. Just a suggestion, to spice things up a bit.
As for the Slugger, really it should just get a slightly more damage. To two shot the Alpha's head. Or a slightly, very slightly better ergonomics.
I struggle a lot with dominator on both bot and bug fronts but I'm sure I'll get to it eventually thanks for the suggestion tho :)
@Background_Gaming. Yeah, i know what you're talking about, in all honesty, Dominator could use some buff too, like increasing its damage back to 300 and or giving it secondary explosion like on the Eruptor, or heck programable munitions to switch between standard armor piercing rounds to high explosive fragmentation rounds
@K_Balu In all sincerity, what is the purpose of the Dominator? Is it supposed to be an alternative to the Autocannon? Is it for heavy targets like Chargers, Commanders and Bile Spewers? I've only tried it a handful of times but I can't find out what is supposed to be the most effective at because it sure felt ineffective when dealing with mobs of Terminids.
@@POWER_WAFFLE anti armor and anti specialist weapon, it is meant to take out tankier light and medium targets, for instance it kills hive guards and alphas good, but its more of a bot front weapon
Hey, has anyone else had their screen go blank during a game? not like black screen, but you can see your map, team mates crosshairs, and stuff; if so, please let me know how to fix it.
The slugger should have heavy armour pen like the senator
Didnt know that ppl hated on the Slugger, its been my primary for bugs n bots with its dmg n stagger
You could just use a grenade armor, take thermites for Chargers and save either EAT/Commando for a different stratagem.
I really don't understand why you stick to the medic armor gas nade combo so religiously
As a returning player this channel helps me a lot. Also I like the way how you do your overall-commentary👍
Very enjoyable and informative.
It's not bad but still not up to par imo. Cookout is the shotgun I mostly still use in bug missions.
Nice vid bg. Keep posting peak content 🫡
How do they throw the shells ?
The gun is still great my only complaint is it sucks against stalkers cause it has no stun capability if you get a map full of stalkers your mince meat
Never used this weapon. Thanks for this!
It's worth a try honestly :)
It's a great early game weapon that you can stick with for a long time.
Halt is far superior only shotgun is use now
Let’s agree to disagree
If they ever introduce platoons to this game i submit the name of the Van Nas Boys as your company name. If you know, you know.....😆
More accuracy, sligthly more damage and it will be decent
The only problem with this gun is only fire rate
Its like bro has the opinion of the plasma punisher and slugger reversed 😂
Looks like it needs a buff
Don't think anyone ever said they want the slugger to be OP. Or any other weapon for that matter.
However the dmg drop off on the slugger just give a bad taste tbh and could really need a look over.
Now try a video with it against the bots
Hey @Background Gaming!
I wanted to get your opinion on something please. Do you feel that individual Land Mines could eventually be used instead of Grenades in loadouts instead of only being selectable as a Strategem? I was playing Resident Evil 5 the other night with my best friend and the Proximity Mines were saving him his combos on the last stage of Mercenaries. It made me think how much more useful mines would be in Helldivers 2 if those could be selected instead of Grenades. I was thinking that having up to 4 Mines would be great to protect Sentries, Sniper Characters would be able to have a way to protect their rear when focused on what's in front of them, and it could help guard any choke points your team has traveled through.
Having induvial mines instead of grenades would for sure work! I thought the same thing to myself a while ago but they would have to give us around 6 mines as grenades to make it worth while or make the mines really powerful :)
I’ll take 118 shells as a buff.
Always one of my favourite Shotgun. Nice vid
I love the Slugger. Medium pen is huge. Plus it has great push back. I like to combo it with the Guard Dog, push back and drone eliminates. Definitely top 3 shotguns
I was checking a text on my phone while watching. And youre just in the background talking about one tapping someone on the ass. LMAO
I prefer the cookout
Bro, it's bad, all they have to do is unerf it. That's it, but they won't for some reason.
I don't think this weapon is fun to play with, add 300-400 blast damage to this weapon, make it one-handed and it will be fun to play with.
I love the slugger, it's what I always bring for bots
Slugger my favorite
Bro is coping so hard lol
Slugger is mid for the average player.
Average players like me do much better on the cookout
It used yo go to on bot
Need incendiary slugger
sooo, the cookout?
Cookout my guy
@morgoth2425 cookout doesn't fire slugs, so no.
@@InsomniacOwlxc maybe add slugs to "programmable" ammo
bro a flaming slug doesnt make any sense
Weak blitzer.
Eh, another bug video again and again and again. Do bots instead. To many dweebs and noobs on bugs saying this and that.. Try the slugger on the bot front it is also good
Jar dominator its 1000 times better
@ROBERTOReyes-ej5gi yes i love the jar. I used the weapon for most of my helldiver 2 playthrough but switched to the crossbow after it's butf