I personally had a lot of success with Mando Blue Mandalorian synergy with Darksaber, and all the Blue Mando cards and upgrades. Load up Mando with two Devotions and unless you get Rival’s Falled, you are unkillable
Have you thought about legal authority? You get an exhaust with leader and a capture with the upgraded unit which can help swing the board momentum even more but only costs 2 and can go on anything unlike mando's rifle.
@@mihau2956 appreciate it man. I was surprised at how good it performed too. The bounty/upgrade synergy with Mando is really good. Traitorous is nuts in here
Have you had a chance to revisit this deck and test with things like Legal Authority, Snapshot Reflexes, and Hotshot blaster? :) I'm very tempted to build it for my partner to play as a semi midrange-control hybrid.
Not yet unfortunately. I would start with the list that I have in the video, and at the very least test out "Legal Authority". It was really fun, and the bounty/exhaust synergy was really strong
@@reidentski I do that a lot when first building a deck. It doesn’t affect the odds much of hitting a card. From 6% to 5.88%. Once I have played the deck more and determined which card is the least important than I drop a card. In a deck like this though where you have a lot of ways to search for units with “Bounty Hunter’s Quarry”, and “U-Wing Reinforcement” the 51 cards matters even less
Lots of bugs in Karabast right now. In game 3 it let you play a Resupply off of Bounty Hunter's Quarry (can only play units) and in the same game you got a Consortium from Home One (can only play heroic units). I really enjoy the content though. Just wanted to point those things out for people who aren't aware that they were bugs.
Just FYI you can't pull Starviper with Home One. Also, just put Legal Authority in the deck. It has the same tempo 2 for 1 play as Traitorous, but cheaper and easier to pull off.
@@thehikingcucumber3410 watch game 1 vs Boba Green. Traitorous is a great response to turn their gain into pain. Spare the target to send anything back and potentially collect a Bounty Hunter’s Quarry Also, early game ambush, and Bounty Hunter’s Quarry help us to keep up with their board
@@SWUDAD yes definitely, its a pretty good one, i had added bounty posting to the mix to get the bounties and dont lose tempo, but i feel we dont reach boba or sabine levels of speed and we get outpaced
@@GogoPlays7 Yeah I always just play defense against those more aggressive decks early. Use bountys to slow them down, ambush units to remove threats, traitorous to take bigger threats, and eventually take over the endgame with U-Wing Reinforcement, Han Solo, Home One/Reinforcement Walker
Great content as usual, but what's going on with the music??? I hear two tracks, one is the new age soft music and then your normal music behind it. I personally don't care for the new age music playing and I prefer the music you had been using.
@@stonerainproductions Appreciate it ! that is probably the sleep meditation music I had on for my daughter while she sleeps so that I can record lol 😂
I thought the same. Maybe ECL is worth it? I have built a Hero Boba deck that focuses on Ambush. It's not the best still but it has some potential and I might be able to make it work properly. Being able to ambush with one more attack has a huge impact.
@@mystechry the Bounty/Upgrade synergy with Mando is actually really good. Traitorous is nuts in here. Steal a unit, and exhaust another unit with Mando’s ability. The deck is actually really strong I have that deck built as well. Just wanted to figure out a way to make Mando good for this one. video on Boba Hero is coming soon
How do you like to play Mando??? What could we add to this deck to make it better ??
I personally had a lot of success with Mando Blue Mandalorian synergy with Darksaber, and all the Blue Mando cards and upgrades. Load up Mando with two Devotions and unless you get Rival’s Falled, you are unkillable
@@12bjorn34 Sounds cool. Would love to check out the list if you feel like sharing
@@SWUDAD it wasn’t online. It was irl sorry
Have you thought about legal authority? You get an exhaust with leader and a capture with the upgraded unit which can help swing the board momentum even more but only costs 2 and can go on anything unlike mando's rifle.
@@callumvaughan-floyd7711 nice! I’ll have to look into that and see how it feels
TBH it's great, testing this from the moment I saw this and it fits greatly into my playstyle. Good job! 😊
@@mihau2956 appreciate it man. I was surprised at how good it performed too. The bounty/upgrade synergy with Mando is really good. Traitorous is nuts in here
Have you had a chance to revisit this deck and test with things like Legal Authority, Snapshot Reflexes, and Hotshot blaster? :) I'm very tempted to build it for my partner to play as a semi midrange-control hybrid.
Not yet unfortunately. I would start with the list that I have in the video, and at the very least test out "Legal Authority". It was really fun, and the bounty/exhaust synergy was really strong
In case anyone else hasn’t said it - you’re at 51 cards with this deck. It would be worthwhile to drop a card.
@@reidentski I do that a lot when first building a deck. It doesn’t affect the odds much of hitting a card. From 6% to 5.88%.
Once I have played the deck more and determined which card is the least important than I drop a card. In a deck like this though where you have a lot of ways to search for units with “Bounty Hunter’s Quarry”, and “U-Wing Reinforcement” the 51 cards matters even less
Just feels like this is better with Old Han but nice to see a different take
@@stephencook8398 give it a shot! The bounty/upgrade synergy with Mando feels great
Love to see off meta decks!
Yea same here. Gets boring seeing the same things over and over again. This is definitely a fun one to try out
I really like this deck list! Excited to test it out. If you make any edits to it in the future is there a way for me to see that ?
@@ThePandaMayne thanks! If I do I’ll post an updated list in the description, and just mark it as “Version 2”
😍 playing this one
@@user-ig2dy9bz7w awesome let me know how it goes!
Looks good, trying for a Cad deck myself with ambush and underworld for something a bit different
Yeah give it a shot. It's been surprisingly good. Nice sounds fun
Lots of bugs in Karabast right now. In game 3 it let you play a Resupply off of Bounty Hunter's Quarry (can only play units) and in the same game you got a Consortium from Home One (can only play heroic units). I really enjoy the content though. Just wanted to point those things out for people who aren't aware that they were bugs.
Yeah I realized that afterwords. I'll have to send that to their discord. Appreciate it!!
Fun deck!
Thanks! Definitely a lot of fun
Consider hotshot blaster...seems better in this deck than surprise strike
@@kiralymatyas2130 yeah definitely worth testing
@17:03 you just need to play Bounty Hunter's Quarry, then Mando auto exhausts the phase 3 > then follow that up with spare the target
@@camsiegel1439 yeah I talked about that misplay in the video right after it happened
@@SWUDAD lol, i heard it but it was too late
@@camsiegel1439 😂
Game two you had lethal with falcon and go to base with solo
@@andrewgutt276 yep sure did
Just FYI you can't pull Starviper with Home One. Also, just put Legal Authority in the deck. It has the same tempo 2 for 1 play as Traitorous, but cheaper and easier to pull off.
Yeah realized that after the game. Yeah Legal Authority is definitely a card worth considering in here
What is this decks answer for the boba 5 resource flip turn? Just have more units than opponent?
@@thehikingcucumber3410 watch game 1 vs Boba Green.
Traitorous is a great response to turn their gain into pain. Spare the target to send anything back and potentially collect a Bounty Hunter’s Quarry
Also, early game ambush, and Bounty Hunter’s Quarry help us to keep up with their board
did you managed to test more and improve the deck?
Unfortunately, with making content I haven't come back around to this deck yet. Have you tried this version out at all?
@@SWUDAD yes definitely, its a pretty good one, i had added bounty posting to the mix to get the bounties and dont lose tempo, but i feel we dont reach boba or sabine levels of speed and we get outpaced
@@GogoPlays7 Yeah I always just play defense against those more aggressive decks early. Use bountys to slow them down, ambush units to remove threats, traitorous to take bigger threats, and eventually take over the endgame with U-Wing Reinforcement, Han Solo, Home One/Reinforcement Walker
Have you some recommandation if we don't habe the falcon ?
Auzituck Liberator Gunship for sure
@@SWUDAD thanks for the advice
Great content as usual, but what's going on with the music??? I hear two tracks, one is the new age soft music and then your normal music behind it. I personally don't care for the new age music playing and I prefer the music you had been using.
@@stonerainproductions Appreciate it ! that is probably the sleep meditation music I had on for my daughter while she sleeps so that I can record lol 😂
@@SWUDADit makes it hard to watch imo. I keep wanting to fall asleep.
Why not play Boba heroic as a leader? You are really not using Mando at all no?
I thought the same. Maybe ECL is worth it?
I have built a Hero Boba deck that focuses on Ambush. It's not the best still but it has some potential and I might be able to make it work properly.
Being able to ambush with one more attack has a huge impact.
@@mystechry the Bounty/Upgrade synergy with Mando is actually really good. Traitorous is nuts in here. Steal a unit, and exhaust another unit with Mando’s ability. The deck is actually really strong
I have that deck built as well. Just wanted to figure out a way to make Mando good for this one. video on Boba Hero is coming soon