I wonder if adding meowth and a poke ball would help make the deck more consistent for the kabutops line and getting weezing in hand by the start of your second turn.
I only have one Kabuto/Kabutops, but I've absolutely loved using them in the janky fighting deck I made for the solo battles. Hopefully I'll get another Kabutops copy from wonder pick, soon. Especially since I don't plan on pulling anymore Charizard packs for a long time, if ever.
Fossil fuel🤣🤣 you’re so ridiculous hahaha keep up the creativity brotha. Love it, love it, LOVE the content. You make me so impatient daily waiting for this game 😂 living vicariously through you for now
It would be nice if you could alter the chances of the energy thats being generated. Like you mostly want fighting with a few dark here and there. So maybe you could change it so the fighting energy spawns about 60% and the dark around 40% or change to whatever you think feels nice. I think that would be a nice update in the future
i think some kind of pity system could make it less rng, like, if you got 2 or 3 of the same type in a row, you have to get the other one next, smth like that or maybe they'll put a support Pokemon that can fix that, like maybe a Porygon2 that has an ability that allow you to switch energy type based on your type pool, sounds fun (maybe making 3 type deck playable)
I run brock onix for a 110 wall with 70 attack that can self charge. That and hitmonlee for back row shots, and you got my deck getting Dome (inuendos definitely intended.)
One more question. Everything pairing nidoking with nidoqueen since she has king dependent attack. But what you think about nidoking paired with someone else. For example with weezing, or even pidgeot. Nidoking has 150 hp, 90 dmg + poison and it is not EX, so giving one point only. Hitting 90 (110 into mewtwo) + poison forces enemy to rethink bout retreat. Only one disadvantage I see is 150 hp, so he's not survive Mewtwo hit :/
I don't really think they need a pity system. Just more supporter or trainer cards that allows for energy draw. Like Misty or brock(even if he's only for specific pokemon). I've seen this same issue with dragonite/draco meteor decks who can't ever draw a water energy and I'm over here like... gamble with misty.
Some people try to run weezing without dark energy which I think is a mistake. Poison and Koga bounce isn't good enough. Although you are right they need to fix the energy to only give like 2 in a row max. Getting 6 darks in a row is scuffed. Well played game 1 though.
the game wont tend to give other energy unless you have a card of that type on the bench as the game thinks you are just playing dark type. you need to inc at least 1 basic fighting type for the bench. But agree that pocket devs need to fix how energy works otherwise you get mono colour only decks. Yawn
This is only a theory tbf, but it isn’t fact, as my personal experience would contradict this. It’s interesting to think about, but definitely not confirmed.
I would prefer if they changed the energy system so that the first energy matches the basic Pokémon's type, and in the next turn, it guarantees a different energy type, alternating for each turn. We already have a coin toss adding to the challenge; why add another layer of randomization for energies? It’s less likely that someone would play with three energy types compared to two. (Future content with Trio energy?) Simple word; abolish randomizer.
Problem is when you would play for example 2 fire and 6 water. You still want alternating for each turn? When for build you need like 3 fire Energy and 10 water? Alternating is good when you build 50/50 but this again cut the number of options
@@freshu8742 I would recommend something with your suggestion: To balance the energy system, energy distribution should prioritize the majority energy type in the deck, especially when the deck is imbalanced (e.g., 6 Water, 2 Fire), with alternating energy types only applying if the deck contains nearly equal amounts of two types. Additionally, alternating energy should be limited to the first few turns (e.g., the first 3 turns), after which the system favors the energy type most needed by the active Pokémon. If there are two basic Pokémon with different energy needs (one active, one on the bench), the system should alternate between their energy types. However, if only one active Pokémon is present and no bench Pokémon require a different energy type, the system will prioritize matching the active Pokémon’s energy requirements.
Would’ve liked to have seen a game that really showed off Kabutops’ sustain. This kind of just felt like another weezing showcase.
That first match the other player never put the second energy in their Pickachu ex, they would have won like twice lol
Locking down your first pokemon to just one option is a really good strategy that i didnt think before
Can you still play guys
It's the best way to play tbh, having a single option for basics is so crazy
I wonder if adding meowth and a poke ball would help make the deck more consistent for the kabutops line and getting weezing in hand by the start of your second turn.
El problema es cuando te pasa eso de solo energías de 1 tipo y son las que no usas con el pokemon que tienes….
I only have one Kabuto/Kabutops, but I've absolutely loved using them in the janky fighting deck I made for the solo battles.
Hopefully I'll get another Kabutops copy from wonder pick, soon. Especially since I don't plan on pulling anymore Charizard packs for a long time, if ever.
Any tips on how to stream your phone to the PC like you do? I want to do it but don't know the programs. Thanks and love your videos
i use reflector 4, hope that helps!
@@Xatumi yes thank you! Also this video really made me want to try this deck. Still need to pull a Wheezing tho
The one basic + fossil tech is awesome. Will you be doing an Omastar deck? That lockdown is crazy.
Yess
Kabutops and butterfree is what I want to see
need to pull the butt of the frees
Love this deck :D I'm so excited to play fossil decks soon when the app comes out.
Fossil fuel🤣🤣 you’re so ridiculous hahaha keep up the creativity brotha. Love it, love it, LOVE the content. You make me so impatient daily waiting for this game 😂 living vicariously through you for now
Appreciate it!! Lol will do!
Have you made a teir list which deck is best for PvP?
Made one about ex pokemon
@@Xatumi ok
Koga deck is looking more appealing to me right now 😅 love the deck nonetheless keep up the good work dude!!!!😊
It would be nice if you could alter the chances of the energy thats being generated. Like you mostly want fighting with a few dark here and there. So maybe you could change it so the fighting energy spawns about 60% and the dark around 40% or change to whatever you think feels nice. I think that would be a nice update in the future
i think some kind of pity system could make it less rng, like, if you got 2 or 3 of the same type in a row, you have to get the other one next, smth like that
or maybe they'll put a support Pokemon that can fix that, like maybe a Porygon2 that has an ability that allow you to switch energy type based on your type pool, sounds fun (maybe making 3 type deck playable)
I run brock onix for a 110 wall with 70 attack that can self charge. That and hitmonlee for back row shots, and you got my deck getting Dome (inuendos definitely intended.)
you can play the fossil into the active pokemon slot but i wouldnt lol
Weezing was goated these games
it happens to me that the fossil never arrive during the match it's like a 90% of defeat in that case
One more question. Everything pairing nidoking with nidoqueen since she has king dependent attack. But what you think about nidoking paired with someone else. For example with weezing, or even pidgeot. Nidoking has 150 hp, 90 dmg + poison and it is not EX, so giving one point only. Hitting 90 (110 into mewtwo) + poison forces enemy to rethink bout retreat. Only one disadvantage I see is 150 hp, so he's not survive Mewtwo hit :/
Yea. Energy sometimes killing xD. When you get same energy twice in row it should automatically give you other next turn and reset countdown
I don't really think they need a pity system. Just more supporter or trainer cards that allows for energy draw. Like Misty or brock(even if he's only for specific pokemon).
I've seen this same issue with dragonite/draco meteor decks who can't ever draw a water energy and I'm over here like... gamble with misty.
Some people try to run weezing without dark energy which I think is a mistake. Poison and Koga bounce isn't good enough. Although you are right they need to fix the energy to only give like 2 in a row max. Getting 6 darks in a row is scuffed. Well played game 1 though.
yeah luckily we pulled through with the DUB
This energy system is weird.. wonder if they'll implement the double colorless in the future (and how)
So do we know exactly how the energy zone works yet? Both in gane and during deck building?
yeah, u choose in deck building, its random in game
Randomized energy instead of alternating, its just stupid
I brick more than i hit with this deck
Looking like a good game
its actually insanely fun and feels like you can get really creative with deck building even if its only 20 card decks
this is the weezing deck . Kabutops didn’t do shit 😂
He was there in spirit
Hey do a fire electric and water deck about eevee
Missing flareon
@@Xatumi ok but when you do pls make it,it could be a good deck
@cydonhicks2703 trying to get specific energy types for each sounds bad
THANK YOUUU
You're welcome!!
I don’t play multi type decks. Way to scared to not get my energies
valid
the game wont tend to give other energy unless you have a card of that type on the bench as the game thinks you are just playing dark type. you need to inc at least 1 basic fighting type for the bench.
But agree that pocket devs need to fix how energy works otherwise you get mono colour only decks. Yawn
This is only a theory tbf, but it isn’t fact, as my personal experience would contradict this. It’s interesting to think about, but definitely not confirmed.
Weezing is a camper now
I would prefer if they changed the energy system so that the first energy matches the basic Pokémon's type, and in the next turn, it guarantees a different energy type, alternating for each turn. We already have a coin toss adding to the challenge; why add another layer of randomization for energies? It’s less likely that someone would play with three energy types compared to two. (Future content with Trio energy?)
Simple word; abolish randomizer.
Problem is when you would play for example 2 fire and 6 water. You still want alternating for each turn? When for build you need like 3 fire Energy and 10 water?
Alternating is good when you build 50/50 but this again cut the number of options
@@freshu8742 I would recommend something with your suggestion:
To balance the energy system, energy distribution should prioritize the majority energy type in the deck, especially when the deck is imbalanced (e.g., 6 Water, 2 Fire), with alternating energy types only applying if the deck contains nearly equal amounts of two types.
Additionally, alternating energy should be limited to the first few turns (e.g., the first 3 turns), after which the system favors the energy type most needed by the active Pokémon.
If there are two basic Pokémon with different energy needs (one active, one on the bench), the system should alternate between their energy types. However, if only one active Pokémon is present and no bench Pokémon require a different energy type, the system will prioritize matching the active Pokémon’s energy requirements.