I actually like the side quests and the world-building that they can offer. To me, the problem isn't that there are a ton of exclamation points - it's that the gameplay in each of them is terrible. In the Old Days, you could go into Darkshire and see 10+ quests. A couple were from right around town, but some sent you to the other end of the zone. One sent you to the Stockages. Some were mysteries, some were fetches, some were introduced you to other NPCs. Some could have you go to another continent and live out an adventure to get to them. Today? The quest has you walk 100ft to pick a flower for the nearby NPC. It has you kill the super threatening named NPC who has 0 chance of hurting you that's in the cave right over there. It has you talk to the guy a hut away. Everything is utterly self-contained and devoid of adventure. Then you have to hear the dialog every time you run/fly by the area as you ignore the world quest it turned into...
wow never ever had a decent leveling or questing experience, tsigh. would be great if we could just make insta max lvl chars, and do the content majority of us want to do. M+, Raid and PVP. And push our ratings. Its too late for blizz to make questing and leveling experience similar to only ever mmo with goodd questing and leveling experience - swtor.
I think this is a fundamentally unsolvable problem for a subscription-based MMO. They can't release story content faster than story-focused players will consume it, but they also can't have those players unsubscribing for months at a time until the next big drop of story content. Thus, they time-gate story beats to keep those players subscribed. Yes, it often wrecks the pacing of the story, but apparently they've decided the status quo is better than losing paying subscribers for months at a time.
My problem with the quests is that there are basically no rewards for doing them other than a handful of gold. There needs to be some substantial gains from them. Not asking for mythic plus/raiding gear but something to help you get there would be nice.
As a new player who hasn't played dragonflight or the new expansion. What you said about being thrown into bfa or shadowlands that threw me of really bad. But now you just do drahobflight? Even if I hit max level?
If you're a new player you will be escorted through the following leveling experience: - Exile's Reach 1-10 (Free) - Dragonflight 10-70 (Free to start but equires an active subscription past lvl 20) - The War Within 70-80 (Requires the TWW expansion) After finishing Exile's Reach and arriving at your capital, you can change your leveling expansion (up to lvl 70) from Dragonflight to whichever one you want using the optional Chromie time system. (Though for story reasons I recommend just sticking to Dragonflight)
They did add a story version for Ansurek with followers and I don't really think the 'bloat' is really a problem. They put a shield icon around the ! which tells you what's a main story quest and what isn't. You then can choose simply not to do those normal quests, or you can, because they actually have some interesting stories as part of them if you bother to read them. I don't really understand your complaints here. Side quests aren't bloat? They're additional content you can choose to do or not.
It's great they added the story version later, but my issue with the pacing is the cadence at which everything is released. It feels like watching an 8 episode season of a show, but episodes 6, 7, and 8 come out a month later with two weeks between them. It'd be great if those stories wrapped up in one continuous experience. And definitely don't have to do the side quests, sure you can focus on the main ones only. I do everything and complete it all, but a lot of the side quests feel like pretty lazy content (like "bloat"). And more time in the oven to flesh out other solo-friendly content would be more useful than the 100th iteration of pick up object and report back. The events for instance feel pretty underwhelming, yet the game nudges you towards doing them over and over again throughout the expansion/season. Some of the side quests are great, like I mentioned, but it's few and far between.
@@doubleD_notdoubled I don't personally agree. Most of the side quests in this expansion are incredibly flavourful and add a huge amount of interesting lore and story tidbits which flesh out the world and really enhance the cultures on display in the zones. But it requires you to read the quests. Personally I'd rather them stop trying to make these 'show up at x o'clock' events, because they're never fun and they basically complete themselves, your participation is irrelevant one way or the other. I also don't really feel compelled to do them much after the first week or two. They don't offer anything of value.
@@ValryshaClips The events are just one example of content I think should receive more attention. Something to make them feel like they do offer value, and not even just from a rewards aspect. But to each their own, just sounds like you enjoy things differently and that's okay.
@@ValryshaClips Yeah. Why are world quests and events even still a thing? In legion, they WQ a neat idea that outstayed their welcome. In DF, events were interesting the first two times. I don't understand why blizzard doesn't realize that people don't want garbage filler stuff they can repeat every week. We want interesting stories and adventure. We want some challenging encounters, not "world bosses." We don't want to kite 42 mobs together to aoe them down and get the 50g reward. We want choices, not player engagement metrics.
I am newer to wow, Like I maxed level in legion I think, and came back day 1 of the new dlc, but man questing in basically any MMO sucks. The story is never told in a way whatsoever that engages me. it is just do random shit. I completed the shadowlands dlc and my god. Why the fuck am I catching shit to make this cringe ass vampire tea? Can't we just skip it? every "main quest" felt like a side quest until a cutscene.
@@stefanmilovanov3398 That vampire was both stinky and lame. Juiced him up with tea only to get smacked down 30 seconds later during his big moment. "Running" lol.
Which is why the main quests are marked with a special icon and even have a separate quest log tab titled "campaign" and the side quests are just yellow exclamation marks you can easily ignore (I think they are called local stories or something like that). You aren't forced to do them, hell, you're borderline expected to do them after the campaign itself, so unless one has a weird case of quest OCD I fail to see the problem, just skip them???
I actually like the side quests and the world-building that they can offer. To me, the problem isn't that there are a ton of exclamation points - it's that the gameplay in each of them is terrible.
In the Old Days, you could go into Darkshire and see 10+ quests. A couple were from right around town, but some sent you to the other end of the zone. One sent you to the Stockages. Some were mysteries, some were fetches, some were introduced you to other NPCs. Some could have you go to another continent and live out an adventure to get to them.
Today? The quest has you walk 100ft to pick a flower for the nearby NPC. It has you kill the super threatening named NPC who has 0 chance of hurting you that's in the cave right over there. It has you talk to the guy a hut away. Everything is utterly self-contained and devoid of adventure. Then you have to hear the dialog every time you run/fly by the area as you ignore the world quest it turned into...
wow never ever had a decent leveling or questing experience, tsigh. would be great if we could just make insta max lvl chars, and do the content majority of us want to do. M+, Raid and PVP. And push our ratings. Its too late for blizz to make questing and leveling experience similar to only ever mmo with goodd questing and leveling experience - swtor.
@@Swarmah xd?
Couldn't have said it better myself. We've sacrificed quality for convenience.
That bartender was very patiently waiting for over 10 minutes for your order.
Lemme get a Baja Blast on the rocks, pronto.
I think this is a fundamentally unsolvable problem for a subscription-based MMO. They can't release story content faster than story-focused players will consume it, but they also can't have those players unsubscribing for months at a time until the next big drop of story content. Thus, they time-gate story beats to keep those players subscribed. Yes, it often wrecks the pacing of the story, but apparently they've decided the status quo is better than losing paying subscribers for months at a time.
My problem with the quests is that there are basically no rewards for doing them other than a handful of gold. There needs to be some substantial gains from them. Not asking for mythic plus/raiding gear but something to help you get there would be nice.
And two minor patches later, they still haven’t picked the story back up.
Also thank you for posting the music DoubleD!! ❤
lol thank god there is someone with legitimate criticism and some solutions and not just saying the story is bad and woke
This is pretty much how I felt with Dawntrail. Same thing
Its nice that you have hope. I have many doubts that it will be anything other than going along just to see how bad of a trainwreck its going to be.
As a new player who hasn't played dragonflight or the new expansion. What you said about being thrown into bfa or shadowlands that threw me of really bad. But now you just do drahobflight? Even if I hit max level?
If you're a new player you will be escorted through the following leveling experience:
- Exile's Reach 1-10
(Free)
- Dragonflight 10-70
(Free to start but equires an active subscription past lvl 20)
- The War Within 70-80
(Requires the TWW expansion)
After finishing Exile's Reach and arriving at your capital, you can change your leveling expansion (up to lvl 70) from Dragonflight to whichever one you want using the optional Chromie time system.
(Though for story reasons I recommend just sticking to Dragonflight)
Yeah yeah this is nice different shoes again
They did add a story version for Ansurek with followers and I don't really think the 'bloat' is really a problem. They put a shield icon around the ! which tells you what's a main story quest and what isn't. You then can choose simply not to do those normal quests, or you can, because they actually have some interesting stories as part of them if you bother to read them. I don't really understand your complaints here. Side quests aren't bloat? They're additional content you can choose to do or not.
It's great they added the story version later, but my issue with the pacing is the cadence at which everything is released. It feels like watching an 8 episode season of a show, but episodes 6, 7, and 8 come out a month later with two weeks between them. It'd be great if those stories wrapped up in one continuous experience.
And definitely don't have to do the side quests, sure you can focus on the main ones only. I do everything and complete it all, but a lot of the side quests feel like pretty lazy content (like "bloat"). And more time in the oven to flesh out other solo-friendly content would be more useful than the 100th iteration of pick up object and report back. The events for instance feel pretty underwhelming, yet the game nudges you towards doing them over and over again throughout the expansion/season. Some of the side quests are great, like I mentioned, but it's few and far between.
@@doubleD_notdoubled I don't personally agree. Most of the side quests in this expansion are incredibly flavourful and add a huge amount of interesting lore and story tidbits which flesh out the world and really enhance the cultures on display in the zones. But it requires you to read the quests. Personally I'd rather them stop trying to make these 'show up at x o'clock' events, because they're never fun and they basically complete themselves, your participation is irrelevant one way or the other. I also don't really feel compelled to do them much after the first week or two. They don't offer anything of value.
@@ValryshaClips The events are just one example of content I think should receive more attention. Something to make them feel like they do offer value, and not even just from a rewards aspect. But to each their own, just sounds like you enjoy things differently and that's okay.
@@ValryshaClips Yeah. Why are world quests and events even still a thing? In legion, they WQ a neat idea that outstayed their welcome. In DF, events were interesting the first two times. I don't understand why blizzard doesn't realize that people don't want garbage filler stuff they can repeat every week. We want interesting stories and adventure. We want some challenging encounters, not "world bosses." We don't want to kite 42 mobs together to aoe them down and get the 50g reward. We want choices, not player engagement metrics.
Has any of y’all play Jaws on NES? I have and can beat it
WoW lore is cool, first time questing is not cool, hard to understand story, yep. No song in the end? sadge.
Jesse still being an idiot?
Is this a DoubleD Boom? or Doom?
(Doom b/c no Jesse burn)
I am newer to wow, Like I maxed level in legion I think, and came back day 1 of the new dlc, but man questing in basically any MMO sucks. The story is never told in a way whatsoever that engages me. it is just do random shit. I completed the shadowlands dlc and my god. Why the fuck am I catching shit to make this cringe ass vampire tea? Can't we just skip it? every "main quest" felt like a side quest until a cutscene.
Right? They don't need 200 quests in each zone's MQ. They can cut out the repetitive bloat and tell the same, more engaging story in like 20.
No Revendreth or Theotar slander allowed in this community.
@@stefanmilovanov3398 That vampire was both stinky and lame. Juiced him up with tea only to get smacked down 30 seconds later during his big moment. "Running" lol.
There is waaaaaay yo many side quests, it’s terrible and ruins the questing
Which is why the main quests are marked with a special icon and even have a separate quest log tab titled "campaign" and the side quests are just yellow exclamation marks you can easily ignore (I think they are called local stories or something like that). You aren't forced to do them, hell, you're borderline expected to do them after the campaign itself, so unless one has a weird case of quest OCD I fail to see the problem, just skip them???