@@CovolskyIf you dont mind losing some lighting resist you can rock the scepter of the cruel priest, with blood infusion and dispersion to inflict curse.
This was MY build! It carried me through my first playthough of the game. The only thing I did different was I swapped out Brand and the Lantern of Souls for Starchild Claymore for the reach and stagger and a truckload of Greater Healing potions as my resistances were around 80-90% rather than 100%. Love me some tanky builds!
Awesome! I had never done a build quite as tanky as this one. Suffice to say, I was not disappointed. This was a blast and you have a lot of leeway in battle that almost not other build has. Pretty cool idea.
You bet! This is just a build that becomes immune and stays that way. No need to carry around anything super heavy or constantly be making multiple potions. It makes for a pretty smooth playthrough.
A couple suggestions: you are actually at 110% resistance with the potion. If you're going to need the elemental resist potion anyway, you could exchange Master of Motion for Perfect Strike, giving up only 10% impact and physical resistance in exchange for a high damage attack. Also Flamethrower should be on your bar in place of the kick! If you're using the lantern as the central element of your build, you might as well profit from its supporting move. This would also pair well with a pre-placed runic mine which you can run them over after they've been inflicted with haunted by your flamethrower. Brand was the right choice. The skycrown mace does not have a damaging weapon skill to add to your bar. If you took Perfect Strike, though, it might have been better. Brand is effectively 50 damage per hit after its effects are applies, whereas skycrown is 47, but skycrown is faster and may have higher dps. If you replace puncture with perfect strike then you will deal more damage per hit with skycrown, even without applying chill, as well as hitting faster and having higher impact. But without perfect strike, Brand is better. It does equivalent damage once its debuffs are applied, and the benefit of impact is that it stops enemy attacks, which you hardly need to do when you're nigh unkillable.
Dang I completely forgot about flamethrower. That would be so good paired with an ethereal varnish. On brand you would make the enemy weak to physical, ethereal, and frost. That would completely destroy. Especially since both frost and ethereal are the least resisted against in the game. Brand is honestly a little too good if you use it properly lol.
@xodroid9853 I'm thinking hex instead. This tanking and you get your burnt stats back. You might not need to carry any food or teas. A couple potions and all the rest of that space for LOOT!!
It is pretty hilarious to stand in front of the toughest bosses and be completely fine no matter what. I was super impressed with the power of blue sand armor maxed out!
3 months late I know but another use for the Lantern of Souls here is the infinite durability for Flamethrower, which inflicts Eth damage + Haunted, which means you literally only need the Runic Sword to make decent damage. Great build still Sheen! Been on a roll watching these for my next build I'm planning for my next playthough after a while haha
I did my invincible build with the same breakthrough points. I used: -Goldlich helmet(aegis) for fire & lightning immunity -Green copal armor(spirit of berg) for ethereal immunity -Legacy chested crimson plate boots(flux) for frost immunity -Joined Holy mission for purified and weather tolerance for decay defence. used Starchild(main) and great runic blade(secondary) as weapons. Very powerful build that had great mana and stamina cost reduction. Looked pretty goofy though. 😅😁
This build except you legacy chest Gep's Blade enchanted with Molepig Sigh, Copal armor enchanted with Spirit of Berg and the Lantern of Souls, join the Holy Mission and use Flamethrower. For anyone skeptical, all Elemental Resistances stay the same because Green Copal Armor = +30% Ethereal resitance compared to Blue Sand but -20% Decay resistance compared to Blue Sand. That being said, Gep's Blade = -30% Ethereal Resistance, and Holy Mission = +20% Decay Resistance. Your damage also gets much higher since you can still inflict Haunted instead of Chill, using flamethrower instead of sword swings, and can still inflict Pain using Puncture instead of Puncture or sword swings. Gep's Blade also does 2 additional damage in both Elemental and Physical damage and has a faster attack speed (1.2 instead of 1.0) compared to Brand. On top of that, you also get the +25% Ethereal damage from Spirit of Berg, making this iteration of the build deal more damage. Oh and Molepig Sigh too. If you can spare the time/ressources and don't mind not having an all blue armor and a blue weapon, use legacy chests for this build, it will make it funner and better. (EDIT: I also forgot to mention that this is probably the most uber-optimized, min-maxed way to use the Lantern of Souls. I know you said you were trying to make a build where it's good/usable, well I kinda just pushed that to the max here. lmao) Don't forget to grab the Weapons Master to get the Technique in New Sirocco too, that way I guess we could call this the BOOM Ranger build!
This is awesome. I picked up the game last weekend and discovered your channel a few days ago. After trying a hex mage I saw your mini builds and tried out the Hunter and Heavy Hitter. I found this video yesterday and decided to swap the mace for a sword and train the Heavy Hitter into this build. I have yet to finish getting the hermit and monk skills (need more silver lol), the lantern and brand - I'm using a shield with the spellblade attack and have a horror sword for now - but even lacking 20 resists it feels so tough compared to my squishy mage. Now I need to figure out what build I will do with the Hunter!
For additional damage vs stronger enemies you can possibly swap to sabre from time to time just to apply all hexes from rainbow enchantment and use torment to apply some dot. Then swap back to brand or skycrown and spam autos again.
If you want to use legacy chests, you can get 30% resistance to all elements with the Gold-lich Mask, Wolf Plate Armour and Crimson Plate boots, and take Holy Mission (which will also give you protection, barrier, mana and stamina reduction, infuse light . . .) Personally I prefer the Green Copal armour because it has no downsides though it's slightly less tough. But you won't be as Blue. Although the advantage of being able to do this with a single playthrough is understated.
@@matthewtaylor6829 Still enough to become immune. And you will end up with enough armor to also become immune to physical damage. (Ignoring penetrating enemies, ofc)
Just a tip: Entomber plate armor is a upgrade for the blue sand plate armor. it offers 21 Phys and 30% 30% Lightning/decay, at the cost of 3 protection. Blue sand plate only offers 20%, 20/20% Phys, lightning and decay resistances. Also positive stamina and movement speed + hot weather defense from entomber.
If you want more damage or flexibility you could also willingly decide to cap your resistances at 80% instead. You can then forgo the Rune Sage skill tree, Lantern, and Lexicon. In exchange you get at least 4 extra quickbar slots, free weapon slots and one skill tree of your choice. You could then instead supplement the survivability using either eg: Mercenary or Hex Mage skills while also getting extra utility (or just go damage with Rogue or Wild hunter). * You an also get elemental resistance from Cierzo Ceviche. which is cheaper and regens mana and health. It does spoil though. Just another option.
The great thing about this build is it is still just a template. There is so much room to play around with this more and get even stronger in different ways. I went for the most reliable way to become immune as well as gaining a large physical defense boost from rune sage. But there are definitely some other options that would be just as good if not better.
Just my take on it but I’d probably rock a one handed axe instead. Axe special attack has a 1.3x multiplier, so you’re getting bigger base damage on top of better multipliers than pain. Axe also comes with a skill that inflicts pain, so you’re getting a 1.55 multiplier instead of only 1.25 from pain and chill. Axe also just hit more. Chimera pistol could be nice to start a fight with for elemental vulnerability, but you’re already juggling 2 off hands.
The fact that you are basically immune to so much damage really leaves a lot open. I chose brand because it fit the theme and has a nice damage without doing much. But axes are always pretty great. In fact you could go with a kazite axe. This inflicts weaken making you completely immune. I don't think any enemy would be able to do enough damage with 40% less in their physical attacks.
You should try this build, wolf medic armor, either antique plate helm or Virgin helm for fashion with economy, antique plate boots with economy, either dreamer halburge or iron halburge with unsuspecting strength enchant, skill trees are hunter with slam attack, the hex mage built for pure hex, and the third skill tree is mercenary for the passives, storyline is sorroborian storyline
Very interesting build but you don't really need the lantern. You can buff your elemental resistances enough without it. I'll suggest focusing a little bit more on health regen (luxe lichette, caligrey bone cage, special water, ecc...) and be happy with 80% protection.
Very true. I just really wanted to finally use the lantern lol. Its such a cool idea for an item. To bad you offhand has much better options. Heck a two handed weapon is so good as well.
i personally would have gone with the Marble Mace/Weightless + Infuse Wind to break the Impact bar from enemies and bosses together with Confusion debuff and Rage boon, if needed some sweep kicks thrown into the mix, it may not be as "high" of a damage as Brand but it would give additional CC for not only myself but also Co-op partners i wanna tank for.
Honestly that would be an incredible way to go for a coop build. You really would lack damage when it comes to harder enemies, but it would support for a coop partner so well. Dropping things instantly and being unable to take damage. Actually that is my favorite mace. It packs a punch and is long enough to hit enemies even after you stagger them.
I prefer the Squire set for my immortal build with the infuse blood skill. It is ridiculous. Infinite stamina, and I can use something else in off hand when I dont need the lantern, while still having really high defenses. Was one of the first builds I made when DE launched, to farm bosses easily.
Glad to have you from Spain! I will look into this build for you, but I have already made one that is close to this. I will leave the link down below. Awesome to see you enjoying Outward so much! Ghost of Enmerkar Build: ua-cam.com/video/VEtEODCDrV8/v-deo.html
So.... I made 2 builds with alternative armor pieces and skill trees. First - fighter. Green copal armor, Crimson boots and candle helmet. Soul lantern and Brand. Instead of Rune sage, I took Philosopher, which provides manaregen and fire affinity. Took holy mission for its super strong passives including Purifier. This build doesn't use runic protection. Has 70 physical and 95 decay resistances and immune to the rest of things. Second - mage. In this build I swap candle helmet for gold lich mask, took Rune sage instead of Philosopher. And throw away lantern, keeping light mender lexicon. Instead of brand took jade scimitar or mace. Everything else is same as Fighter build. It gives me 84 physical and 95 decay resistance with immunity to the rest and huge reduction to mana cost. And in both builds you don't have to swap your offhand, lol
First one is excellent. Mostly because I love Philosopher. All of my builds that are just for me to have fun include it. The mana regen is so good and fire affinity really alleviates some of the pain of dealing with burning. Honestly I think rune sage has one of the best skills for being a tank. Runic protection offers a lot of stats. More than I originally thought it did. Just buffs your character out of this world if you set it up right.
@SheenShots with runic protection I don't like just that buff is running just for 3 minutes, wile the rest of things 5 minutes. Light mender lexicon enchantment should provide small mana regen. Actually, I think mace can be way better then scimitar. Because if you use lightning or fire varnish on it, and then smash ground with weapon master skill - you ll debuff all enemies, around (and being tanky, we love enemies to suround us, so we can spam aoe skills) lighting and fire are main source of dmg for mage build.
@SheenShots Also, armors I choose, have descent durability. As you may notice, I really don't wanna swap offhand, lol It's since I used build with Canon pistol with shatter shot and then opportunity strike with dagger.... sometimes in action, my character wasn't responding to change weapon command :(
It seems to me that if you wanted to be truly near invincible, you should use a vampiric weapon with this build. Granted, that might be overkill and gimp your damage a bit too much, but with how little damage you take, being able to absorb enemy health would make you virtually unkillable in every single fight.
I was thinking this Build for a While but I never Imagined it would be this Tanky. I don't need to test it now I know it's Tanky now. If Someone out there wants they could go for Dusk Backpack for Extra Defense.
Hi Sheen, a pleasure to greet you. Nice build, thank you :). ¿Could you tell me if Whiplash is the best enchantment for the sword, without entering the enchantments of Nueva Sirocco?
Zhorns hunting backpack is always great for running around in. However, the brass wolf backpack would offer more protection making it a great option as well.
I know this video is 7 months old but would you recommend this for a first playthrough? Also before acquiring the lantern and brand whicj weapon combo should we use?
Ya this could be very fun for a first playthrough. Just make sure to look up the lantern of souls quest as its easy to miss your first time around. Before brand your best bet is horror sword and any shield you can get. Horror weapons are not too hard to get early on and are the best until your get a unique item.
Hey Sheen, I've done everything in this guide, i think. But my Dmg Reductions only goes up to 60. I have the three skill trees i have the blue armor i have all the boons, the only thing i don't have is the lantern but im gonna do the quest for it i just wanted the build set up first. I'm still missing 40 damage reduction. What did i do wrong?
Full armor set = 20 defense Runic protection = 10 defense Cabal Hermit + boons = 30 defense Master of Motion = 10 defense Lantern of Souls = 10 defense Now you are at 80 resistance in everything with 90 in ethereal. Take an elemental resistance potion for 20 elemental defense. Granting 100 in every element. It has been a bit since I made the build but this seems accurate from my memory. Without pots and the lantern your missing 10 from something it seems. Try and double check your passives and see if that helps.
I made a build out of vampiric dagger vampiric sword Slayer set Puncture Brace Backstab Opportunist Stab Infuse blood Elemental discharge Probe And sweep kick Blue chamber faction Skill tree: Hex mage Speedster And kazite spellblade and it is my favourite build so far what do you think master sheen?
Really good actually. You are going to be healing very quickly when you take damage due to the damage bonus on your armor. And blood infuse deals great damage to enemies.
Hi, Sheen, proposal for an outward build Idea! How about for your next build try to see if you can make a 100% skill cooldown reduction build, that be sweet
Sooo... lantern can be transfered, so your character can go with Holly mission, taking all pasives from there) But...then... as blue chamber members, you can blood infuse. Which.... makes you weaken enemy's dmg and heal in battle 😁
Both pretty great options. Blood infuse would make you completely immortal here. I left it out because Calder... but totally should have used it for a bit.
@@SheenShots actually, the 20 decay resist from HM let you swap out the chest. For example into a Candle plate chest. This is the last bit needed to push physical above 100 with a gaberry wine. 20- runic prot. 10- master of Motion 28 - Candle plate 14 - helmet 14 - boots 15- gaberry wine => total of 101 physical armour. With the blue sand chest you sit at 93.
We gonna do this build now! Question... You mention not needing Definitive to create this build. However, Don't you need one of the DLCs in order to enchant the sword? Thanks for the build dude!
Glad you enjoyed it and good luck putting it together! You do need the Soroboreans DLC to enchant the armor which helps you stand up against physical damage much better. However I never enchanted the weapon for this video. Yes you need the DLC's to do that, but as you can see from the footage it is not necessary. Brand is insanely good all on its own.
Oh my Im literally making this build right now in my current playthrough with a few differences like the main weapon and backpack for example - Im thinking of using horror long sword for now and make the rainbowhexed sabre for debuffs later. I will still make the brand though cause it will come in handy for Caldera /Frost damage wink wink/
You will be fine trying this build first time around. It takes a while to put together, but doesn't need legacy or anything. Plus it makes you more tanky than most builds. So I think you will like it.
Ya you could absolutely choose something else if you legacy chest the lantern. I personally would recommend holy mission for even more physical defense.
@@SheenShots thanks, mate. :) Was just comparing the faction-specific rewards you get and holy mission sounds about right for a legacy-chested character.
Playing a lantern build and not using flamethrower makes me sad. The ethereal variant just deals so little damage. Guess you have to stick to fire or somehow use the hex effects to your advantage to make a flamethrower build.
I didn't think of this for some reason, but you can replace one of the skills hotbared for the flamethrower. It just didn't register with me at the time because the defense was so nuts.
I'm trying now to make simular build, but trying to combine items from different sets to increase efficiency. So far I stoped on green copal boots, tenebrious armor and priest hood. Those items give a bit less of physical protection, but doesn't seems to be a big deal. Especially as they don't have penalties but instead buff your mana, stamina and speed. I really want that build to go in Holly mission, for tanky passives and 20% resist to decay. I'm wondering if I can take philosopher skill line with fire aphinity instead of... monk for example.
Holy mission is definitely a must for defense. I think philosopher is pretty great actually because that extra fire resistance is nuts. As long as you find a way around the ten resistance you lose from warrior monk its not a bid deal anyway. Excited to see copal boots in their. They are pretty darn great and don't get used enough.
@SheenShots cold resistance is hardest to get it seems, without getting disadvantages. With choice of philosopher, you gain mana regen and can go full mage. I figured jade scimitar to be a perfect "cosmetic" weapon for this character build.
Not gonna lie, the npc your fighting at 2:45 is the build I actually want. Why do games leave out duel wielding:( Or the axe trainer duel wielding 2 handed weapons.
Thought: Drop Warrior Monk for Hex Mage (Bloodlust QOL), use the Rainbow Hex steel sabre (or to fit on theme, the CERULEAN sabre) with possibly Wind Infuse to apply hexes fast, and use Torment after the hexes are up for DOT/further damage reduction should the potion buff fall off. Could even include Pain/Confusion with the classic Shatter Bullet Cannon Pistol as the opener.
That’s a lot of stamina to drop for a heavy armor wearing build that uses magic. Plus the helmet increases mana cost for a build that is going to use offensive magic and not just buffs.
This is such a Cheap and Easy to Build set that I decided to Delete it. It didn't even take a Day to finish it all that's how cheap it is for such an Absurd Set. I'm sticking with good Old Brand and Adventurer armor.
it really is. Most players can get it within the first hour of making a new character if they prioritize. Adventurer armor is great as well since it has a good enchantment and brand is S tier.
@Sheenshots I’m working on a sword and shield character and The more I look at at kazite spellblade the less I feel I should use it. Right now I’m thinking Cabal hermit, mercenary, and warrior monk or rune sage and going runic prefix just for the heal and defense. Even thought about hex mage as well 🤦🏾♂️. Rune sage n really leaning towards tho. Tough to only go for potions for healing but we will see
Cabal Hermit, Mercenary, Rune Sage. Go full shield and use that runic prefix passive in rune sage. You will need to switch off to get the buff, but that's all you want it for anyway. Destroy with shield and come use runic heal when combat is over. I have done something similar and its really fun.
HAHA! This faction also comes with blood infuse if you build up Caldera. With that, you will literally be unkillable in this build.
but of course all that protection means nothing to the gargoyles.
Yup! That'll also fix your damage problems too!
@@CovolskyIf you dont mind losing some lighting resist you can rock the scepter of the cruel priest, with blood infusion and dispersion to inflict curse.
@@Peagaporto violent!
How much mana?
This was MY build! It carried me through my first playthough of the game. The only thing I did different was I swapped out Brand and the Lantern of Souls for Starchild Claymore for the reach and stagger and a truckload of Greater Healing potions as my resistances were around 80-90% rather than 100%. Love me some tanky builds!
Was that before the nerf to blue sand and Master of Motion? Both of them got nerfed by 5 (for blue sand only on elemental resistances).
After, even with the nerfs you’re still incredibly tough
It did indeed get nerfed, but not enough to stop us from exploiting its excellent defense lol.
Awesome! I had never done a build quite as tanky as this one. Suffice to say, I was not disappointed. This was a blast and you have a lot of leeway in battle that almost not other build has. Pretty cool idea.
I honestly love seeing builds that dont need totems and enchants, thanks sheen!
You bet! This is just a build that becomes immune and stays that way. No need to carry around anything super heavy or constantly be making multiple potions. It makes for a pretty smooth playthrough.
A couple suggestions: you are actually at 110% resistance with the potion. If you're going to need the elemental resist potion anyway, you could exchange Master of Motion for Perfect Strike, giving up only 10% impact and physical resistance in exchange for a high damage attack.
Also Flamethrower should be on your bar in place of the kick! If you're using the lantern as the central element of your build, you might as well profit from its supporting move. This would also pair well with a pre-placed runic mine which you can run them over after they've been inflicted with haunted by your flamethrower.
Brand was the right choice. The skycrown mace does not have a damaging weapon skill to add to your bar. If you took Perfect Strike, though, it might have been better. Brand is effectively 50 damage per hit after its effects are applies, whereas skycrown is 47, but skycrown is faster and may have higher dps. If you replace puncture with perfect strike then you will deal more damage per hit with skycrown, even without applying chill, as well as hitting faster and having higher impact.
But without perfect strike, Brand is better. It does equivalent damage once its debuffs are applied, and the benefit of impact is that it stops enemy attacks, which you hardly need to do when you're nigh unkillable.
Mmmmm math.
Dang I completely forgot about flamethrower. That would be so good paired with an ethereal varnish. On brand you would make the enemy weak to physical, ethereal, and frost. That would completely destroy. Especially since both frost and ethereal are the least resisted against in the game. Brand is honestly a little too good if you use it properly lol.
If you don't even need master of motion, is it worth taking Warrior Monk for the 40 stam at all? What about going with Mercenary instead?
@xodroid9853 I'm thinking hex instead. This tanking and you get your burnt stats back. You might not need to carry any food or teas. A couple potions and all the rest of that space for LOOT!!
@@sirmagnus99 Really nice idea. Did you test it out and does it work as intended?
This is one of the strongest builds I’ve seen! You’re borderline unkillable until the armor breaks or buffs wear off
It is pretty hilarious to stand in front of the toughest bosses and be completely fine no matter what. I was super impressed with the power of blue sand armor maxed out!
3 months late I know but another use for the Lantern of Souls here is the infinite durability for Flamethrower, which inflicts Eth damage + Haunted, which means you literally only need the Runic Sword to make decent damage. Great build still Sheen! Been on a roll watching these for my next build I'm planning for my next playthough after a while haha
Oh ya and flamethrower is amazing. Especially if you then decide to use a spirit varnish. I wonder what build you will decide to go with?
I did my invincible build with the same breakthrough points. I used:
-Goldlich helmet(aegis) for fire & lightning immunity
-Green copal armor(spirit of berg) for ethereal immunity
-Legacy chested crimson plate boots(flux) for frost immunity
-Joined Holy mission for purified and weather tolerance for decay defence.
used Starchild(main) and great runic blade(secondary) as weapons.
Very powerful build that had great mana and stamina cost reduction. Looked pretty goofy though. 😅😁
Sometimes in our conquest for power... we use stuff that doesn't go together at all 😂. But hey if it works, it doesn't have to look pretty.
This build except you legacy chest Gep's Blade enchanted with Molepig Sigh, Copal armor enchanted with Spirit of Berg and the Lantern of Souls, join the Holy Mission and use Flamethrower.
For anyone skeptical, all Elemental Resistances stay the same because Green Copal Armor = +30% Ethereal resitance compared to Blue Sand but -20% Decay resistance compared to Blue Sand. That being said, Gep's Blade = -30% Ethereal Resistance, and Holy Mission = +20% Decay Resistance.
Your damage also gets much higher since you can still inflict Haunted instead of Chill, using flamethrower instead of sword swings, and can still inflict Pain using Puncture instead of Puncture or sword swings. Gep's Blade also does 2 additional damage in both Elemental and Physical damage and has a faster attack speed (1.2 instead of 1.0) compared to Brand. On top of that, you also get the +25% Ethereal damage from Spirit of Berg, making this iteration of the build deal more damage. Oh and Molepig Sigh too.
If you can spare the time/ressources and don't mind not having an all blue armor and a blue weapon, use legacy chests for this build, it will make it funner and better.
(EDIT: I also forgot to mention that this is probably the most uber-optimized, min-maxed way to use the Lantern of Souls. I know you said you were trying to make a build where it's good/usable, well I kinda just pushed that to the max here. lmao) Don't forget to grab the Weapons Master to get the Technique in New Sirocco too, that way I guess we could call this the BOOM Ranger build!
Green copal only gives lightning resist right?
Guess I'm replaying the game and making this build! Thank you for the guide!
You bet. Its pretty powerful and I hope you enjoy the experience!
Literally being abused by the light mender and the plague doctor..taking no damage
Are they supposed to be a challenge? No one told me lol
This is my new favorite build, for sure. I love juggernaut builds like this.
Awesome! The sheer amount of damage you can eat is remarkable and sometimes very unfair.
This is awesome. I picked up the game last weekend and discovered your channel a few days ago. After trying a hex mage I saw your mini builds and tried out the Hunter and Heavy Hitter. I found this video yesterday and decided to swap the mace for a sword and train the Heavy Hitter into this build.
I have yet to finish getting the hermit and monk skills (need more silver lol), the lantern and brand - I'm using a shield with the spellblade attack and have a horror sword for now - but even lacking 20 resists it feels so tough compared to my squishy mage.
Now I need to figure out what build I will do with the Hunter!
Excellent build, love your content! Absolutely making this build on my second playthrough.
Awesome. Glad you enjoy the videos and I appreciate you watching them. Good luck putting the build together!
For additional damage vs stronger enemies you can possibly swap to sabre from time to time just to apply all hexes from rainbow enchantment and use torment to apply some dot. Then swap back to brand or skycrown and spam autos again.
Ah yes the saber is always a good choice. Easy to weaken enemies by an absurd amount.
If you want to use legacy chests, you can get 30% resistance to all elements with the Gold-lich Mask, Wolf Plate Armour and Crimson Plate boots, and take Holy Mission (which will also give you protection, barrier, mana and stamina reduction, infuse light . . .) Personally I prefer the Green Copal armour because it has no downsides though it's slightly less tough. But you won't be as Blue.
Although the advantage of being able to do this with a single playthrough is understated.
To be specific, this will give you only 25 for decay with Purified and Weather Tolerance, but w/e
@@matthewtaylor6829
Still enough to become immune. And you will end up with enough armor to also become immune to physical damage. (Ignoring penetrating enemies, ofc)
@@matthewtaylor6829 throw in a Weather Defense Potion that you can simply buy in the three brothers DLC and you're at 105 decay
@@DeathAngelo0 Oh snap you're right! Hundreds of hours and I can still learn something new
Still loving the vids bro keep up the spectacular work!
Thank you! I appreciate the support!
Just a tip: Entomber plate armor is a upgrade for the blue sand plate armor. it offers 21 Phys and 30% 30% Lightning/decay, at the cost of 3 protection. Blue sand plate only offers 20%, 20/20% Phys, lightning and decay resistances. Also positive stamina and movement speed + hot weather defense from entomber.
Good point. The chestplate is extremely good for elemental resistance.
Is it really worth the protection trade-off?
If you want more damage or flexibility you could also willingly decide to cap your resistances at 80% instead.
You can then forgo the Rune Sage skill tree, Lantern, and Lexicon. In exchange you get at least 4 extra quickbar slots, free weapon slots and one skill tree of your choice.
You could then instead supplement the survivability using either eg: Mercenary or Hex Mage skills while also getting extra utility (or just go damage with Rogue or Wild hunter).
* You an also get elemental resistance from Cierzo Ceviche. which is cheaper and regens mana and health. It does spoil though. Just another option.
The great thing about this build is it is still just a template. There is so much room to play around with this more and get even stronger in different ways. I went for the most reliable way to become immune as well as gaining a large physical defense boost from rune sage. But there are definitely some other options that would be just as good if not better.
Heh, the good old Rainbow Trout is a staple of every build.
Just my take on it but I’d probably rock a one handed axe instead. Axe special attack has a 1.3x multiplier, so you’re getting bigger base damage on top of better multipliers than pain. Axe also comes with a skill that inflicts pain, so you’re getting a 1.55 multiplier instead of only 1.25 from pain and chill. Axe also just hit more.
Chimera pistol could be nice to start a fight with for elemental vulnerability, but you’re already juggling 2 off hands.
The fact that you are basically immune to so much damage really leaves a lot open. I chose brand because it fit the theme and has a nice damage without doing much. But axes are always pretty great. In fact you could go with a kazite axe. This inflicts weaken making you completely immune. I don't think any enemy would be able to do enough damage with 40% less in their physical attacks.
My favorite of your builds!
Awesome! Glad you enjoyed it!
You should try this build, wolf medic armor, either antique plate helm or Virgin helm for fashion with economy, antique plate boots with economy, either dreamer halburge or iron halburge with unsuspecting strength enchant, skill trees are hunter with slam attack, the hex mage built for pure hex, and the third skill tree is mercenary for the passives, storyline is sorroborian storyline
I will look into this. Looks like a very interesting combinations of skill trees. Thanks for the suggestion.
Great build. I just need to get it right. I keep forgetting to go to Caldera for that backpack before talking to him in the desert.
Very interesting build but you don't really need the lantern. You can buff your elemental resistances enough without it. I'll suggest focusing a little bit more on health regen (luxe lichette, caligrey bone cage, special water, ecc...) and be happy with 80% protection.
Very true. I just really wanted to finally use the lantern lol. Its such a cool idea for an item. To bad you offhand has much better options. Heck a two handed weapon is so good as well.
Finnaly, wanted to see this weapon featured
It deserves the love for sure. Brand is literally one of the top 5 weapons in the game.
i personally would have gone with the Marble Mace/Weightless + Infuse Wind to break the Impact bar from enemies and bosses together with Confusion debuff and Rage boon, if needed some sweep kicks thrown into the mix, it may not be as "high" of a damage as Brand but it would give additional CC for not only myself but also Co-op partners i wanna tank for.
Honestly that would be an incredible way to go for a coop build. You really would lack damage when it comes to harder enemies, but it would support for a coop partner so well. Dropping things instantly and being unable to take damage. Actually that is my favorite mace. It packs a punch and is long enough to hit enemies even after you stagger them.
great build absolutely love it nice job!
Thank you!
I prefer the Squire set for my immortal build with the infuse blood skill. It is ridiculous. Infinite stamina, and I can use something else in off hand when I dont need the lantern, while still having really high defenses. Was one of the first builds I made when DE launched, to farm bosses easily.
Ah squire set. I have never used it in any of my builds even though I love the stats. Might be time to revisit it a bit and get creative.
Can you make the best ethereal damage build? Thanks for your videos. I've been in this game for over 200 hours and I love it. Greetings from Spain!
Glad to have you from Spain! I will look into this build for you, but I have already made one that is close to this. I will leave the link down below. Awesome to see you enjoying Outward so much!
Ghost of Enmerkar Build: ua-cam.com/video/VEtEODCDrV8/v-deo.html
So.... I made 2 builds with alternative armor pieces and skill trees.
First - fighter. Green copal armor, Crimson boots and candle helmet.
Soul lantern and Brand. Instead of Rune sage, I took Philosopher, which provides manaregen and fire affinity.
Took holy mission for its super strong passives including Purifier. This build doesn't use runic protection. Has 70 physical and 95 decay resistances and immune to the rest of things.
Second - mage. In this build I swap candle helmet for gold lich mask, took Rune sage instead of Philosopher. And throw away lantern, keeping light mender lexicon. Instead of brand took jade scimitar or mace. Everything else is same as Fighter build.
It gives me 84 physical and 95 decay resistance with immunity to the rest and huge reduction to mana cost.
And in both builds you don't have to swap your offhand, lol
First one is excellent. Mostly because I love Philosopher. All of my builds that are just for me to have fun include it. The mana regen is so good and fire affinity really alleviates some of the pain of dealing with burning.
Honestly I think rune sage has one of the best skills for being a tank. Runic protection offers a lot of stats. More than I originally thought it did. Just buffs your character out of this world if you set it up right.
@SheenShots with runic protection I don't like just that buff is running just for 3 minutes, wile the rest of things 5 minutes. Light mender lexicon enchantment should provide small mana regen.
Actually, I think mace can be way better then scimitar. Because if you use lightning or fire varnish on it, and then smash ground with weapon master skill - you ll debuff all enemies, around (and being tanky, we love enemies to suround us, so we can spam aoe skills) lighting and fire are main source of dmg for mage build.
@SheenShots
Also, armors I choose, have descent durability.
As you may notice, I really don't wanna swap offhand, lol
It's since I used build with Canon pistol with shatter shot and then opportunity strike with dagger.... sometimes in action, my character wasn't responding to change weapon command :(
Dude. DUDE! Yeah. Doing this.
Oh and you can get blood infuse as well... which makes you immortal! Hope you enjoy it!
It seems to me that if you wanted to be truly near invincible, you should use a vampiric weapon with this build. Granted, that might be overkill and gimp your damage a bit too much, but with how little damage you take, being able to absorb enemy health would make you virtually unkillable in every single fight.
You could definitely get some good use out of a vampiric weapon. The small amount of health you lose would be pretty easy to get back that way.
Nice build, i want to see a gauntlet build too :)
Working on one right now actually! Should be a pretty good one as well.
I ll try that as soon i finish my Elden Ring (Spear) playthrough!
Playing Outward after Elden Ring feels so easy tho...in every fight!! :)
It does lol. And if you use this build it will be even easier!
Being a blue ranger for the blue collective makes me feel like being a ranger for the NCR. And NCR rangers are honestly just as busted as this build.
I was thinking this Build for a While but I never Imagined it would be this Tanky.
I don't need to test it now I know it's Tanky now.
If Someone out there wants they could go for Dusk Backpack for Extra Defense.
Dusk backpack is pretty nice. Love the look of it as well.
Hi Sheen, a pleasure to greet you.
Nice build, thank you :).
¿Could you tell me if Whiplash is the best enchantment for the sword, without entering the enchantments of Nueva Sirocco?
Yes, whiplash or poltergeist. I typically run whiplash as weapons like this doesn't get a huge bump from poltergeist.
Nice!, Im doing this without the lantern and a 2 handend greatmace
Hey sheen what backpack would u recommend for those without the dlc? No caldera for this guy yet :(
Zhorns hunting backpack is always great for running around in. However, the brass wolf backpack would offer more protection making it a great option as well.
Thanks man I'll give it a shot
I know this video is 7 months old but would you recommend this for a first playthrough?
Also before acquiring the lantern and brand whicj weapon combo should we use?
Ya this could be very fun for a first playthrough. Just make sure to look up the lantern of souls quest as its easy to miss your first time around. Before brand your best bet is horror sword and any shield you can get. Horror weapons are not too hard to get early on and are the best until your get a unique item.
nice build always wanted to play with lantern offhand, seemed good but felt that didnt make up for the spot
Same here. I never found a way to make it fit in a build without something else being better. Finally got this to work here.
Have you tried out the 100% cooldown build where you can spam your abilities unlimited times?
I have not, but really need to. Maybe that will be my next project. I have seen a few different versions in action its its quite cool.
Hey Sheen, I've done everything in this guide, i think. But my Dmg Reductions only goes up to 60. I have the three skill trees i have the blue armor i have all the boons, the only thing i don't have is the lantern but im gonna do the quest for it i just wanted the build set up first. I'm still missing 40 damage reduction. What did i do wrong?
also am missing Elemental pots but thats only 10 so im technically missing 30 or 20 defense
Full armor set = 20 defense
Runic protection = 10 defense
Cabal Hermit + boons = 30 defense
Master of Motion = 10 defense
Lantern of Souls = 10 defense
Now you are at 80 resistance in everything with 90 in ethereal. Take an elemental resistance potion for 20 elemental defense.
Granting 100 in every element.
It has been a bit since I made the build but this seems accurate from my memory. Without pots and the lantern your missing 10 from something it seems. Try and double check your passives and see if that helps.
I made a build out of
vampiric dagger
vampiric sword
Slayer set
Puncture
Brace
Backstab
Opportunist Stab
Infuse blood
Elemental discharge
Probe
And sweep kick
Blue chamber faction
Skill tree:
Hex mage
Speedster
And kazite spellblade
and it is my favourite build so far
what do you think master sheen?
Really good actually. You are going to be healing very quickly when you take damage due to the damage bonus on your armor. And blood infuse deals great damage to enemies.
Hi, Sheen, proposal for an outward build Idea! How about for your next build try to see if you can make a 100% skill cooldown reduction build, that be sweet
I will look into it! Thank you for the suggestion!
"we only have 2 ATK skills"
No sweep kick? Bad build wow
Jk this seems like a hilarious fun tanky build, cheers bro! Thanks for the vid
Lol sweep kick is S tier I must admit. Thanks for watching!
Sooo... lantern can be transfered, so your character can go with Holly mission, taking all pasives from there)
But...then... as blue chamber members, you can blood infuse. Which.... makes you weaken enemy's dmg and heal in battle 😁
Both pretty great options. Blood infuse would make you completely immortal here. I left it out because Calder... but totally should have used it for a bit.
Arcane set, especially white arcane set, can be used here too...
Except they aren't as good against physical dmg
@@SheenShots actually, the 20 decay resist from HM let you swap out the chest. For example into a Candle plate chest.
This is the last bit needed to push physical above 100 with a gaberry wine.
20- runic prot.
10- master of Motion
28 - Candle plate
14 - helmet
14 - boots
15- gaberry wine
=> total of 101 physical armour.
With the blue sand chest you sit at 93.
We gonna do this build now! Question... You mention not needing Definitive to create this build. However, Don't you need one of the DLCs in order to enchant the sword? Thanks for the build dude!
Glad you enjoyed it and good luck putting it together! You do need the Soroboreans DLC to enchant the armor which helps you stand up against physical damage much better. However I never enchanted the weapon for this video. Yes you need the DLC's to do that, but as you can see from the footage it is not necessary. Brand is insanely good all on its own.
Oh my Im literally making this build right now in my current playthrough with a few differences like the main weapon and backpack for example - Im thinking of using horror long sword for now and make the rainbowhexed sabre for debuffs later. I will still make the brand though cause it will come in handy for Caldera /Frost damage wink wink/
You will have a great time I can assure you. The defense is incredible and makes it feel like a very different game.
Just started playing a few days ago. I think ill try this build. Or do you guys think it would be too difficult for a first time RPG player to try?
You will be fine trying this build first time around. It takes a while to put together, but doesn't need legacy or anything. Plus it makes you more tanky than most builds. So I think you will like it.
Good video.
Thanks!
Does this build work in caldera where most mobs half your resistances?
"A good defense is a good offense amirite?"
Ya know it!
Given that you are blue chamber including the infuse blood to the build would be the way to go xD
Ya I really should have mentioned that, but it would make you completely unkillable!
@@SheenShots Yeah, and we don't want that.
I didn't see how much mana I needed and what to sacrifice to get it
On the skills I assume the ones you crossed red are the ones you do not pick up but get all the others
Yes red cross means do not grab.
If I legacy chest the lantern of souls, can I pick another faction for better skills? What would you recommend?
Ya you could absolutely choose something else if you legacy chest the lantern. I personally would recommend holy mission for even more physical defense.
@@SheenShots thanks, mate. :)
Was just comparing the faction-specific rewards you get and holy mission sounds about right for a legacy-chested character.
What enchantment would you put on brand?
Whiplash or Poltergiest. Probably go with Whiplash though.
Can you make a build focused around runes as the main skill tree
I have and idea for one so ya maybe I can get one out soon!
Playing a lantern build and not using flamethrower makes me sad. The ethereal variant just deals so little damage. Guess you have to stick to fire or somehow use the hex effects to your advantage to make a flamethrower build.
I didn't think of this for some reason, but you can replace one of the skills hotbared for the flamethrower. It just didn't register with me at the time because the defense was so nuts.
I'm trying now to make simular build, but trying to combine items from different sets to increase efficiency. So far I stoped on green copal boots, tenebrious armor and priest hood. Those items give a bit less of physical protection, but doesn't seems to be a big deal. Especially as they don't have penalties but instead buff your mana, stamina and speed.
I really want that build to go in Holly mission, for tanky passives and 20% resist to decay.
I'm wondering if I can take philosopher skill line with fire aphinity instead of... monk for example.
Holy mission is definitely a must for defense. I think philosopher is pretty great actually because that extra fire resistance is nuts. As long as you find a way around the ten resistance you lose from warrior monk its not a bid deal anyway. Excited to see copal boots in their. They are pretty darn great and don't get used enough.
@SheenShots cold resistance is hardest to get it seems, without getting disadvantages. With choice of philosopher, you gain mana regen and can go full mage. I figured jade scimitar to be a perfect "cosmetic" weapon for this character build.
Not gonna lie, the npc your fighting at 2:45 is the build I actually want. Why do games leave out duel wielding:( Or the axe trainer duel wielding 2 handed weapons.
Dual energy swords from halo. I would love to have them myself. It really would have been cool to see dual wielding in Outward I agree.
@SheenShots,
Where can i find your backpack from this video???
PLEASE. 🙏
This should help you out! ua-cam.com/video/yCsSnPQHdzo/v-deo.html
@@SheenShots Thanks. 🙂👍
Thought: Drop Warrior Monk for Hex Mage (Bloodlust QOL), use the Rainbow Hex steel sabre (or to fit on theme, the CERULEAN sabre) with possibly Wind Infuse to apply hexes fast, and use Torment after the hexes are up for DOT/further damage reduction should the potion buff fall off. Could even include Pain/Confusion with the classic Shatter Bullet Cannon Pistol as the opener.
That’s a lot of stamina to drop for a heavy armor wearing build that uses magic. Plus the helmet increases mana cost for a build that is going to use offensive magic and not just buffs.
Go go power rangers !!!
Its morphin time!
This is such a Cheap and Easy to Build set that I decided to Delete it.
It didn't even take a Day to finish it all that's how cheap it is for such an Absurd Set.
I'm sticking with good Old Brand and Adventurer armor.
it really is. Most players can get it within the first hour of making a new character if they prioritize. Adventurer armor is great as well since it has a good enchantment and brand is S tier.
can I use a greataxe with this build?
Problem is this build gains great benefit from the lantern. Take that off and you lose a lot of defense. But technically yes you can.
Haha ! Great ! !
@Sheenshots I’m working on a sword and shield character and The more I look at at kazite spellblade the less I feel I should use it. Right now I’m thinking Cabal hermit, mercenary, and warrior monk or rune sage and going runic prefix just for the heal and defense. Even thought about hex mage as well 🤦🏾♂️. Rune sage n really leaning towards tho. Tough to only go for potions for healing but we will see
Cabal Hermit, Mercenary, Rune Sage. Go full shield and use that runic prefix passive in rune sage. You will need to switch off to get the buff, but that's all you want it for anyway. Destroy with shield and come use runic heal when combat is over. I have done something similar and its really fun.
...aye wait a min I did this very recently haha
Nice! I was surprised at how good it turned out to be.
machete works too btdubs
3 to 120 i got ir
Is this build still viable currently? Just bought Outward, sadly missed the Christmas sale heh… 🥲
Yes it is very much still viable.