it is the glowing hands, quadra/octo just means pairs/spread, the "default" for lariat and dive are out and proximity respectively and if he's glowing it's the opposite so in and knockback respectively
Can someone tell me how didn't Woops get knockbacked at @2:39? Arms Lenght is on CD, didn't use dash in case it was so fast that I couldn't see it so I'm confused.
This teir feels like it has a lot less puzzle solving Maybe it's just because I haven't gotten that far, but it feels all very "sight-readable" from what I've seen with a few aoes that pinch you into a corner Or is it hard to see the puzzles when they're solved?
Decent fight but a bit dissapointed on Towers 2 and the halfway mechanic. Feel like they could have done more on those. I don't even know what mech is supposed to be the "big" mechanic cos the 2 canditates are the aforementioned halfway mechanic and Fuse or Foe. but the former is just a watered down Curtain call. and the latter as you can see in this video, has guaranteed safe spots. But, I only have so much opinions on this fight compared to the other 2 because i enjoyed this one more. I have been progging blind i just like to watch these vids after to see how others did it too. Thank god they only used the normal mode lariat at the end.
dragoon players fighting the muscle memory of switching positionals after fangclaw/wheeling
Actually it's not worth fighting it, it does preposition for the next positionals ^^
Lol I do the same for monk
These povs have been massive help, my dude ❤
woops and gang just pumping these out huh
Me trying to figure out what some mechanics are
Me, who spent 50 hours just to clear M2 savage, cause PF sucks ass in this game...
Is the tell for in/out for lariat if his hands are glowing?
I think it's if it's quadra or octo. Octo seems like it's out/proximity/spread while quadra is in/knockback/pairs.
it is the glowing hands, quadra/octo just means pairs/spread, the "default" for lariat and dive are out and proximity respectively and if he's glowing it's the opposite so in and knockback respectively
gooning!
jillion has that speed which is to be expected from the goat
Can someone tell me how didn't Woops get knockbacked at @2:39? Arms Lenght is on CD, didn't use dash in case it was so fast that I couldn't see it so I'm confused.
He used dash, can see the charges changing from 2 to 1
@@dantequartermain3595 Yeah just noticed, the window to cancel the knockback must be really tight wow didn't know you could do that.
This teir feels like it has a lot less puzzle solving
Maybe it's just because I haven't gotten that far, but it feels all very "sight-readable" from what I've seen
with a few aoes that pinch you into a corner
Or is it hard to see the puzzles when they're solved?
Its more towards execution based yes
and? fuck puzzle solving
How the hells is he clearing these so fast I’m still stuck on mouser 2 ;-;
Early
Decent fight but a bit dissapointed on Towers 2 and the halfway mechanic. Feel like they could have done more on those. I don't even know what mech is supposed to be the "big" mechanic cos the 2 canditates are the aforementioned halfway mechanic and Fuse or Foe. but the former is just a watered down Curtain call. and the latter as you can see in this video, has guaranteed safe spots. But, I only have so much opinions on this fight compared to the other 2 because i enjoyed this one more. I have been progging blind i just like to watch these vids after to see how others did it too.
Thank god they only used the normal mode lariat at the end.