Destiny 2: How to Solo Flawless The Grasp of Avarice Dungeon
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- Опубліковано 6 вер 2024
- Grasp of Avarice is a great solo experience for those looking to take the next step in soloing a dungeon. Perhaps you've done Shattered Throne and are looking for a new challenge that's a bit easier than Prophecy or Pit of Heresy. This is for you.
First Boss: 0:30
First Boss Example: 8:02
Sparrow Section: 11:23
Fallen Shield: 14:25
Final Boss: 15:42
Final Boss Example: 21:52
Loadouts:
Titan/Warlock - Fatebringer/Null Composure/Sleeper with catalyst
Hunter - Fatebringer/Null Composure/The Lament
Mods:
Finder mods (helm), reload mods (arms), double void/arc resistance (chest), scavenger mods (boots), Particle Deconstruction or Passive Guard (class).
Special mods:
Titan/Warlock - Taking Charge and Protective Light. Feel free to add more if you'd like, but that was my base.
Hunter - Taking Charge, Passive Guard, Lucent Blade and Supercharged. Swap out Lucent Blade and Supercharged for High Energy Fire if you do not have those.
Subclass/Exotic:
Titan - Ward of Dawn with Wormgod Caress
Warlock - Well of Radiance with The Stag
Hunter - Bottom Tree Golden Gun with Celestial Nighthawk for first boss, Top Tree Nightstalker with Sixth Coyote for final boss
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I recommend Riskrunner for the sparrow section. It’s a small difference for those that struggle with getting hit by those arc attacks. It may be the difference between making it alive and dying.
Can someone tell me why he uses Explosive and not firefly on the fatebringer
@@thekingrr3 cuz he ... Likes explosive?
@@Artikz_ 😭😭
@@thekingrr3 frenzy? Cause it’s better
@@thekingrr3 explosive and firefly are not in the same slot
A good tip for the ogre fight is you can grab the scorch cannon through the floor
For warlocks karnstein armlets are great for both boss fights. You can 1 hit melee the thrall in the ogre fight and 2 hit the acolytes and dregs for good health regen
For the dregs and acolytes it 2 hits with an uncharged melees. With a charged melee it 1 shots
Or you just Pop well, kill everything with fusions, pick up 10 engrams and Ur g2g
@@crayzemdf extra insurance is never a bad thing. It always helps
Was about to make this same comment👍🏻
I had more melee kills than my weapons in my solo flawless run, and I used it for prophecy, pit of heresy and shattered throne!
At the final boss you can chill left the whole time up to dps. Can shoot both the left gen and mid b2b from the left until you have 50. Deposit and then get last 10 for super and dps. Its unbelievable easy and safe.
This. Exactly you doesnt need to roaming around.
since lament is playing a huge role in this guide some advice on it:
- dont copy the usual 3l - 1h attacks combo. it comes from optimizing damage on atraks where this is the best you can do in the timeframe it gives you but for longer phases it is not optimal. do 4l - 1h instead for more damage and ammo efficiency
- laments sword energy is also different from normal swords aswell. you get normal damage on lament heavy attack whether the energy is fully charged or not. Doing attacks with revved blade will consume charge enery instead making it so that you cant heavy attack anymore if you attempt a 5l - 1h combo. this also means that you dont need to wait for the full sword energy like datto in this video, you can actually go for the 3l combo again at 66% charge and around 80% for the 4l combo
Edit: apparently 5l 1h is also possible so you should probably go for that
Yes, it bothered me he didn't know the optimal swings
u can do 5l 1h
If youre still dying during the sparrow section you can equip riskrunner to help you tank some dreg shots!
It does help for you but afaik it doesn’t actually give your sparrow more health and that’s the thing that kills people.
Youre're
@@Shrimpeay the irony...
I cant even make it into the cave lmfao
Always on Time has roughly twice the health of other sparrows, and is secretly rated for 200 speed. If you do use a legendary sparrow, try pulling one with the shorter summoning cooldown
There's no secret about it's speed lol
Everyone knows it's busted faster than everything despite the "160" label
"everyone?" half my clan didn't know why AoT was in the kiosk so let's not pretend everyone watching a Datto guide video are grizzled D1 Alpha vets
@@Collin_J
AoT is in the kiosk because it's a raid exclusive drop, not because it has better stats.
is this also possible with stasis?
@@pluto3194 it quite literally has better stats and youre dumb if you think not
One thing to note: you get full super, grenade & melee energy after picking up 10 engrams in all encounters.
He says that
@@Wesleysnipes87 well he says super, but he doesn't mention the other abilities.
You also get your class ability, though if you have an exotic that gets you 2 charges you’ll always receive just one charge on that ability
@@bobbytrap2554 in fact, if you're above one charge, doesn't it lower you to one charge?
For the sparrow section, you could also use the EV-37 Voidstreak from Season 7 if you unlocked it. It also has the less aggressive enemies perk on it
WHAT?
This is what my fireteam did, debatable whether it actually made a difference in that scripted encounter tho.
Always on time actually has a perk specific to it, "Enemies are less aggressive towards you while on your sparrow"
Which doesn't actually do what it says, it simply has ~twice as much health as normal sparrows.
So still just the best Sparrow in general
Even if that nonsense perk worked, there are normal 160 sparrows with the same perk. The most popular one would probably be that old triple solstice sparrow.
@@ChromeQuake it does work it gives you twice the normal Heath and always on time is a 190 speed
@@rpotts It _does_ actually do what it says, cause enemies don't start shooting faster when you get near them on it
Worth noting its actually a good idea to empty the scorch cannon each time on ogre. Doing so will respawn the vandals and draw the ogres aggro away from you
Or throw it off the map.
I disagree with doing this. If you are using sleeper, this is a really bad plan. If you are swording, perhaps a better idea. But it won't hold aggro for long. I recommend saving the cannon to avoid having to fight the vandal while the boss is attacking you too
@@reed560 What I do is put the cannon off to the side and let it despawn. By the time the DPS phase is over, the next Vandal should be coming in.
It's a good idea for collecting engrams, terrible idea if you're a hunter using a sword during dps, most of the time they shoot you alongside the boss a lot and even with lament they can endanger your life to a dangerous degree and as a hunter you don't have many options to get your health back during dps.
If you are having trouble killing ads quickly I highly recommend using double special the whole way through. The dungeon has extremely high ammo drop rates for some reason. For me, I used Witherhoard, Cartesian, Threaded Needle. Just make sure you have ammo finder mods on.
Been trying to solo this dungeon for the last 24 hours. had a tough time with the ogre but got passed him. Was thinking not having the No time to Explain sparrow was gunna bend me over pretty good but i was able to get it done on the first try with rasputins sparrow from the mars DLC. I dont think the no time to explain is that much of a game changer.. I made it to the last mine with 7 seconds left without it. Im just here psyching myself up to fight this final boss. wish me luck
UPDATE: just solo'd this whole dungeon and bungie decided that i didnt... so until this is fixed id not waste your time... 24 hours of my time just was wasted trying to do this. 🤬
@@quickstep9815 L
To consistently start damage on the Ogre boss, depositing 26 engrams causes it to not stay immune for 5-10 seconds after the engrams are deposited and instead becomes damageable immediately.
Honestly that’s kinda worse if you’re doing the upper strat like Datto is cause it gives you less time to dps
@@ianjohnson3770 well I’m a Hunter main so it’s of great benefit to myself and other Hunter mains. Was huge for my solo flawless master run.
@@ianjohnson3770 this isnt an optimized run guide anyway? its meant as a baseline for a safe dungeon clear on any class
@@1votdopeningfan138 yea, and it applies to 2 out of the 3 classes, and is the strat Datto shows, so why would you mess up the strat by starting dps earlier? It also hurts your survivability by allowing less time for you to get to safety while the boss is stuck in an animation
Damn datto, this was extremely helpful! I was struggling a lot with the Ogre section and now after watching this video I got it pretty quick! Great job on this one, greatly appreciated man!
With the sparrow section, you can fly through the mine at full speed and still get the deactivation. You basically have to go the full diameter of the circle (i.e. you have to go through from one side of the circle to the other at it's bisect [or right through the middle], you can't go on the edged) for this to work and it helps cut the time down a tonne getting to the next mine. This is obviously only useful if your sparrow isnt getting destroyed. I managed to do the full section without stopping using the scourge sparrow with this strat and only having to hit 1 time extender each mine (2 if they were in my path)
Would you be willing to update this guide for Witch Queen? I've tried all the big hitter heavy exotics and I can't get past the ogre...
My Flawless attempts are really appreciating Bungie balancing a sparrow section around a single sparrow in the game, it's very enjoyable.
It's balanced around having three people, as it should be, this isn't an attempt to discriminate against people who don't have the Sparrow.
@@wissammukaddam1393 esoterik did the sparrow encounter just fine with a 140 sparrow on master while being 25 levels under. You have no excuse.
@@hyperhinhitter I know you probably didn't mean it, but you tagged the wrong guy I think
@@wissammukaddam1393 yea I did sorry
A very helpful guide! I looked back and forth from it as I was doing my run, I had a few scuffed damage phases at the boss on my 2nd attempt, as my 1st ended at the last bit of the sparrow encounter. I appreciate this guide as well! Sleeper was the way to go, and with enough patience, I netted in the Solo Flawless!
If anyone is having trouble with the sparrow section still, and you can’t access ‘Always On Time’, the mini sparrow ‘The Mirthmobile’ from the Dawning event greatly reduces the likelihood of the Dreg’s hitting your sparrow due to less mass of the actual sparrow. Shifting right or left when approaching the mines and as the Dreg’s begin firing, has been a tried and true method for myself almost every time whilst hitting at least one mine for each section except for the very first. During the ‘B’ section there is a mine on the left side of the enclosed area, ensuring more time. Then for the last section, or ‘D’, there is a mine just to the right on the ramp then hitting the left side eye for completion! Hope this helps anyone really struggling with that area in particular! Great video too Datto!!
The mirthmobile has the same hitboxes as other sparrows. It doesn't look like it, but it does
@@outerwildsenjoyer3231 Hm, while that makes common sense, based on my personal experiences, Mirthmobile certainly has provided me better luck during this section
For warlocks and titans:
At ogre I decided to use mythic last with a shotgun and linear fusion rifle. Was safer for a little less damage
Quick tip: Lament’s heavy attack doesn’t need to be charged fully to be used for the perk, it only needs to be about halfway, or two swings with Lucent Blade
I did just one attempt of this and got bungied at the fallen shield while trying to land from getting launched.
I ended up switching to Titan with Lions after getting physic’d twice as a warlock during the shield encounter
@@Collin_J yep, might have to do that as well. I was on warlock and there’s no way to save yourself from that
Small note about resist mods. While double Void Resist is great against the Ogre, using 1 Void Resist and 1 Melee Resist is more effective while swording. Resist mods stack better when using two different mods, you get 40% resist with 2 of the same mod and 43.75% resist with 2 different mods (assuming both are active of course). Same thing with Arc Resist and Sniper Resist being better than double Arc in the final boss room.
And before I get the obigiitory "the ogre eye beaming him isn't melee" or "there's only 1 sniper in the boss room" comments. That's not how those mods work, they give you resistance to all damage as long as the enemy is closer than 4m (Melee Resist) or further than 29m away (Sniper Resist)
Fully upgraded Alpine Dash (Dawning Sparrow from Shadowkeep) has the same Speed Buff as Always On Time, but not the ads ignoring you slightly effect.
For the final boss, I used the cannon strat of taking out the shank and other mini boss in the middle. Its slow but with practice, it went by pretty fast. Hide in the back and out of line of sight for the Scrotch Cannon Vandal as he will come to you.
Be careful when going for the 10 engrams that drop from the mini boss. If the Captain is standing on top of them, wait a few seconds for him to teleport away otherwise he will stomp and you will either die by flying to a wall or by touching the water.
Stayed on the left side of the room (when entering the boss room) and went back to fort between the left and middle engine for engrams. I didn't jump down the middle to lessen the risk of touching the instant death water. Right side engrams sometimes drops close to the water or not even on the same platform or level making them difficult to get.
Time stamps:
Entrance to Dungeon: 0:00
Phry'zhia the Insatiable: 0:29
Sparrow Section: 11:24
Fallen Shield: 14:26
Captain Avarokk the Covetous (Final Boss): 15:42
I got my solo flawless yesterday. Ran stasis Hunter with Mask of Bakris, Fatebringer, Cartesian, and Sleeper (with PD of course) and I got consistent 3 phases on both bosses
For the sparrow part I recommend putting on Risk Runner for arc resistance when they shoot you as well as a sword with eager edge, this way you can still move toward the next mine even if your sparrow does get destroyed.
yeah, and you don't need the second extender on sparrow section if you just jump off your sparrow and eager edge towards the mine from the right jump
All you need to use is well of radiance. You get a super with every 10 engrams. At the boss, stay on the left, and maybe mid, but just take your time.. This is way easier than Prophecy which is giving me the what for 😠 Also, I recommend Extraordinary Rendition SMG for the entire thing.
Datto my man thank you for the Jötunn tip on the shank it made my life 10x times easier
also for warlocks and titans if you are confident enough at the start of the final boss you can actually drop bubble/well and go HAM with your Fusion rifle on the shank you kill it early to make your life easier at least in the first cycle after that Jötunn is king
Dune marchers one shot dregs for servitor and boss encounters. Makes it pretty easy.
Datto your guide helped me immensely. It was very stressful but giving it a go with your help I was able to get it done within an hour. BTW those that haven't done it...when Datto says the wormgod caress is good for the last room, he means it. It makes clearing the ads very easy.
a very easy way for titans is using synthoceps, one two punch shotgun, and tractor cannon for boss damage phases. you can also use well of light and charged with light mods to make it easier. elemental time dilation is really good, protective light, the solar well one that heals you. esoterickk has a video using the setup where he one phases both bosses. it is possible to one phase but much easier and safer to two or three phase
For the ogre part for titans just use you super to clear the rooms easier. Every 10 burdens you pick up you get ur super back, its an alot safer strat
If you are on PC, using a Titan Hammer Build can solo 1 phase every boss in this dungeon. It take a lot of coordination and practice, but if done correctly, the hammers that are thrown can do 200,000+ dmg consistently. However, you will need a lot of setup, a Titan specific exotic and subclass, an Exotic shotgun (Tractor Cannon) a One-Two Punch Shotgun (full choke if possible) Melee Wellmaker, Well of Life, Protective Light (all three for health and regen during dmg phase).
I hard camped the left side from when you spawn in you can hit two of the scorch things from that platform and just chained it super safe
I found the prophecy boss less stressful back when I soloed it in season 11.
HUNTERS!
If you're going top tree tether, use markman's dodge (with coyote) for the quicker cooldown
If you're going bottom tree tether, you can either go coyote and use invis sparingly OR, a new favorite of mine, use graviton forfeit with 100 strength. When you're around enemies, your smoke will have a 7 second cooldown, allowing you to recharge it before you come out of invis and allowing you to save your dodge. If you don't get your smoke back all the way, you can throw your nade on some dregs to make up the difference. I found it really helped combat the gamblers dodge nerf.
Good luck!
On my flawless run I three phased both bosses on my hunter with Witherhoard, Falling Guillotine and top tree Nightstalker. I just found it to be more reliable damage since I suck at doing the Lament combo consistently 👍
Witherhoard + Guillotine deals better damage in these fights than Lament, Lament is used because it heals you
Just did Solo Flawless on my first attempt after watching your video. Screwed up a bit but still made it work.
Graviton Forfeit and 100 Strength is _so, so_ helpful in the both the ogre and the boss. Infinite invis all the way.
this dungeon is so hard, it annoys me because i spent money on the 30th anniversary and i cant do much of it until i finish this, i’m a solo player too so its alot harder
Great guide. For hunter I just went the safer route and did 4 phases for the ogre with threaded needle (exotic was agers). Took longer yea, but I didn't feel all that comfortable using a sword.
Me watching the whole video after already completing it. "Ah yes I see".
Same lol
Same :D
I was really huge with solar in this dungeon. Bosses are sleeper+well, but the interesting part is using explosive well maker and the scorch. I used, well of life, protective light AND well of might. Was pretty sick overall, I really enjoy the power each provided.
Bit more of a hot take, I used the promethium spur for the entire dungeon. I found it convenient a lot since ability return is easy with both the engram recharge and ele wells
Also, during sparrow encounter, I did not hop off my sparrow to diffuse except for the very last mine. I did swap it when my sparrow was damaged, but for defusing I just blasted through, making sure to drive roughly through the middle of the circle.
Side note, the might mod increases a sleeper per shot damage to greater than that of a well. Pretty inconsistent, so it's not exactly insane for DPS, but it is useful during the final boss where I would melt some dregs quickly and then standing in a promethium combo well, with that damage boost I would take R-M80 down as quickly as I could. Probably not the most optimal method, but something to think about.
Running Luna's on warlock with a lfr reloader mod allows you to be able to 2 phase on well with sleeper
Also me and Datto literally think the same way, before I even saw this guide on the ogre when I was soloing, I picked the same spot for damage and I did the same strat of keeping track of how many engrams I need and doing the math, that's crazy dude
The delay is when you deposit the exact engrams you need. It activates immediately if you deposit more than you need. The delay that you can then use to pop bubble or well and ads is your reward for remembering what you need and not just winging it.
Has anyone else noticed how much slower the menus are since 30th anniversary? On PS4 so that definitely makes a difference but it’s not even like menus aren’t loaded it’s just all visual like I’ve had to learn how to navigate most menus blind unless I want to sit there for like 15 seconds for a single mod change
I use ev-27 voidstreak for stealth running. Its same perk frim always on time but obviously not as fast.
Let me paint the picture, first solo flawless attempt ever, make it all the way to the final boss first attempt. Playing extremely slow and extremely cautious. About 3 hours in. Down to his final damage phase, Barely any health left. Collect last 10 burdens to start damage phase. Dodge to gain invisibility. Dodge key registers in between strafes when no key is pressed. Dodge backwards. Dodge backwards directly into the water. Dies instantly. Why Bungie. Why the absolute fuck is there a paper thin line between dry ground and instant death. At least give us a chance to fucking jump.
Glad to see you cranking out the content. Keep it up!
For those who're struggling with the Sparrow section, you can use invisibility and it works!
Damn I love watching you go off like that, it’s so majestic
Me as a Hunter: Oh. Maybe I can do this?
If survivability becomes an issue, just run top tree void and wormhusk, get out of jail free card, combine it with class ability kickstart on you cloak and it'll be easy mode
Hunter pretty easy. Went stasis with assassin cowl and had a blast. Super good for staggering boss and instant heal invis on melee throw is clutch. One shots thralls on orge and dregs in final boss
Hunters are super easy w/ invis
My personal tips (not saying yours are bad Datto, just some alternatives):
Ogre encounter
- Take your time. You've got all the time in the world. Feel like you haven't seen the thrall for a while? They are probably spawning or about to spawn. Pretty much the only thing that can catch you off guard.
- Keep the fallen alive and keep them spawning as fast as possible. It distracts the ogre so you have free passage to drop your debuf. He will look towards you when damage starts.
- Do not stay close to the crystal. He will literately stay on top of your d*ck, making it very hard to crit him. You also don't really need the balcony (when you run well), just a few steps back towards the entry and you're good.
Sparrow encounter
- Stay low. Find the nooks and cracks and go through them.
- You only need one extension timer up till the last bomb. The last bomb is where you absolutely need to hit both extenders.
- You don't have to hop off your sparrow, just race through.
- Practice practice practice.
Fallen shield encounter
- Warlocks run devour.
Final boss
- Again take your time. Focus on R-M80 first (yes you can use sleeper, if you don't have full ammo just kill a bunch of add waves till you have enough heavy again).
- After R-M80 focus on the other helper of the boss. My tactic for that was to hide behind the boxes where the boss is in damage phase. Peek left: both the boss and his helper are gonna go to that side, peek right: they both do the same. I killed the helper on the right side, moved to the left and when the boss tp'ed to my left I instantly rushed to get the engrams.
- Pop a healing rift when depositing.
- The adds spawn from side to middle. In my case, I stayed on the left side when entering the room. When I killed the adds on my side, they spawned middle. After I killed those, they spawned on my side again.
- You don't have to pick up all engrams that drop in a single moment. It limits the risk of exposing yourself to the boss, but you do have to rush to get all engrams (exposing yourself to risk of getting overwhelmed by the adds).
It’s way safer in the final boss room to just stay on one side and spawn from the middle and that side. Only have to clear one half of the room of adds and you can spawn motes faster as well
On the first boss I’d say 3 sleeper mags and then null the rest that’s what I ended up doing the last shot kills time with the reload
On the sparrow mine defusal part after hitting the time increase node on the left side just before the B mine, I usually hop off my sparrow and shoot a Gjallarhorn rocket at the dregs standing in front of the door way, then hop back on and keep going. They were really giving me a hard time when I was trying to figure out a reliable strategy, and doing that I’m able to get past it consistently everytime now and I have more then enough time to get to the B mine
Thank you so much, just completed solo flawless, i originally was running threaded needle, but the damage was soooo bad, like not even a 5th per dps phase, and then i used your strats and boom, 3 phases and 4 phases. I 4 phased the last boss due to i needed 1 more shot to kill the boss but the dps phase was sooo quick. but again, THANK YOU SO MUCH
Cheers for the guide Datto! Got that solo dub, now for flawless!
Speaking of movement tech for the final boss, Scorch cannon shots should be able to knock you around like you're playing the Soldier in TF2.
Only the PvP scorch cannons can rocket jump, sadly.
the start for ogre fight was so useful, i did it first try with it in a practice run thank you
For hunter, 6th coyote + invis + passive guard lament trivializes the entire dungeon and while still being able to 3-phase both bosses thanks to lucent blade and tether (although my final boss run got a little scuffed and I started with no CWL so I had to go for a 4th), it works wonders even outside of the final boss. With the defense and healing from lament on top of being able to drop aggro on demand with top tree void, you can basically do whatever you want and get away with it, and the only time you're in danger of dying ever is in the sparrow section. IMO it's an even simpler and easier to execute clear than on warlock or titan, highly recommend trying out invis instead of goldie if you're having trouble on the ogre. Datto did suggest this for the final boss, but it works like a charm for the entire dungeon and makes that ogre boss especially much easier. Just make sure you are doing a good DPS combo with lament: 3 charged light into charged heavy into 3 uncharged light, repeat. There may be a more efficient DPS combo, but this one is easy to remember and execute and will take your damage way higher than just swinging and randomly using the charged attacks.
I did very similar to this, but found Omnioculus was a lot better than 6th coyote, due to the damage resistance
Top tree stealth actually drops aggro immediately so it is a far better oh shit button
Top tree void with sixth coyote is my go to for all solo flawless. It isnt a race and it keeps you extremely safe, just max out recov and mobility
I like how you're taking helium hits! LOL
I swear there's a 50% chance the last button before mine D just doesn't extend the timer. Lost so many runs (and wiped in groups) to that button not working.
Wait is the Phry'zhia encounter room just The Devil's Layer final boss room but backwards and with some boxes removed?
Recycling a room from an already recycled strike. Bungo at it's best👍
hammers for titan perform great as well, possible 1 phase for ogre even
Great video as always Datto!
Managed to get the Ogre done in one attempt with about 5-6 passes and Sleeper for dps, Sparrow section took 7 attempts with a normal vehicle and didn't lose it once (honestly stopping to shoot enemies takes too much time).
Personal strats.
Rat King with it's catalyst if you aren't going for a 3 phase as it gives invis and health regen.
for the sparrow phase risk runner and always on time as well as shatterdive for the last mine.
Tysm for this :)
Tip: Pop a bubble or a well right above the door where the adds come out in the beginning and you can take out the shank and sometimes the vandal as well in the beginning of the fight.
And then the boss stomps and you die. I know it works and with a team it's a really good strat, but you don't want to do this on a flawless run🤷🏻♂️
@@cchris93 lol, the boss will not stomp if you place the well above the door, like I said. I did this on my solo flawless run and it worked wonders
Blinding grenades are great for the sparrow section as well as overall surivability. Pardon Our Dust from dares this season can roll blinding autoloading, and it's great, and can be used with riskrunner and an eager edge sword for the best sparrow section loadout imho.
The first 3 seconds of the video have strong “my east coast Jewish uncle giving me the scoop” vibes and I’m here for it.
The best strategy for the sparrow part is to equip Riskrunner exotic SMG. The reason for that is the buff that comes with it---any time you get hit by the Fallen adds' arc damage will get you the Arc Conductor buff which resists any incoming arc damage for 5 seconds and it usually resets the countdown whenever you get any arc damage. There's no cooldown for this buff and you'll get it anytime you receive arc damage and you'll receive the buff even while riding the sparrow.
This is a little random, but you can grab the scorch cannon from underneath the platform. No need for extra exposure to that void beam of death
I mean for titan if you want to be really safe run alpha lupi and have the option to switch to the helm if you want
is there a reason you were not popping super on your titan for the first encounter against ads since you would be getting it back as soon as you pick up 10 engrams?
He mentioned not feeling like it was necessary or really saved time in one of his videos. In one of his attempts I remember him panic popping it after getting caught outside cover
I’m not even gonna attempt I’m just here to listen to datto’s narration
I wanted to do this without a guide and I make it so much harder than it needed to be. I used Heritage, Vex Mythoclast, and Threaded Needle. In the final boss I changed to Ignition Code. It was the most fun I never want to have again.
Datto you're such a heckin gamer man 🔥🔥🔥
30 seconds in and skips past the part im stuck on, I must be a moron. 😕
The stress in that voice crack @16:16. Felt
Seeing you just float across at 2:40 absolutely infuriates me. I do this exact same jump on my titan regularly, and also get beamed nearly the entire way through. I'm on xbox one s, so its likely another stupid frame rate issue
Karnstein armlets for warlock is a very under-rated offensive armor exotic
Don't know why I'm watching this since I've already solo flawlessed it
Me neither, just like watching Datto
Already got my solo flawless, but I like seeing how other people did it. Also, it's a Datto video.
Marry Christmas 🎄 to you and your family hope y’all have a good one 👍
How do you get 130k+ damage using sleeper? All my gear is 1330 and my artifact power is +20 and using particle I only get 121k :(
1 shot null composure with bubble and particle linear fusion mark mod gives 130k
The music for the final boss sounds like it would be from pokemon when you speed it up lol.
4 tries warlock, 2 tries in titan and 1 in hunter.
Done with all classes.
Easier was hunter + lament + invis
Warlock, spam heals.
Titan, bubble and barricade
Already did my solo flawless weeks ago but tuning in cause it’s datto
thanks for the build
Alright, just gonna put this out there.
Both bosses are very possible to to 3 phase if you do your sword combo well enough.
I'm saying this as I just did Phry'zhia with 3 phases using Lament.
blinding grenades are a very very good choice for the sparrow section
they say a camera adds 10 pounds but never knew it was just to the person's head.
This dungeon just isn't fun. It's such a bummer that the Ogre is such a slog. even with 90 resilience and 2x void resist his eye beam will still melt you if you are caught out in the open for more than a second. Then it's right back to the beginning. You put out like 5 million damage and then die. Start over. There goes another 20 min of your life. What a bummer.
i also use a linear instead of sleeper bc i don’t have it, so for all the guardians out there that don’t have sleeper using linear fusions like tarantella or tarantula are great (idk how to spell it)
I used Stasis for the final boss on hunter. If you super the boss and hit him with Sleeper, it will cause him to stagger every time you break the ice. Easy 3 phase