These two were the greatest BG reviewing team I've ever seen, and the interspersal of comedy was great and you could feel the genuine enthusiasm. Matt and Quinn's come pretty close though. Genius reviews.
This is one of the greatest board game review videos ever made. For the record, their Catacombs video is the best, but I always think of Paul trying to say Archipelago.
Wait, so the sympathiser wins when the natives revolt? So far so sensible. But that also means that it's in the interest of the sympathiser to spread discontent among the natives. Collecting taxes and slave trading are the sympathiser's best friends. I'm trying hard to find a reason why this is even remotely thematic because i really want to like this game but stuff like this really bugs me.
It's because if the Separatist (yes they call it the Sympathizer but it's Separatist in the actual game) is too heavy handed, the other players will know something's up, and stymie their efforts to collect resources and expand. At the same time the Separatist's goal is never too far away as everyone is also concerned about the Pacifist, who benefits from too much peace.
Is it wierd to be nickel and diming your teamates all the time??? I feel like that would get kind of tedious after a while....looks like an amazing game though.
This I disagree with. They could have used green and blue for instance and use black and white as player colors instaed. All players being colonial settlers, it wouldn't have had the same connotations.
Yes, they definitely should have been pink and brown. Or, they could have full people and people without heads. I doubt there is any choice they could have made that wouldn't be overtly or inversely racist, unless they made the pieces considerably more detailed.
I dunno. I see what you're saying, but you could argue that doing that deliberately was designed to create some mental dissonance, some sort of immersion breaker that makes you feel uncomfortable about what you're doing because of the racial connotations. You're not just colonizing a new land, you're definitely, absolutely enslaving people. It makes it harder to gloss over that fact and keeps the players grounded in the reality of the history behind the game. What do you think?
I feel like that the designers tried as hard as they could to not have the game disassociated from its real world history. I feel it was more of a commercial issue that required them to gloss over facts that "hiring" workers are more likely enslaving them. It feels like a lot of this stuff is purposely in the subtext to convey the probably better light the real-life colonists leaders felt about themselves. (I'm not enslaving them! I'm perfectly providing for them for the honest work they give)
These two were the greatest BG reviewing team I've ever seen, and the interspersal of comedy was great and you could feel the genuine enthusiasm. Matt and Quinn's come pretty close though.
Genius reviews.
3:45
Now, perhaps I am not the world's pineapple expert, BUT I severely question that pineapple's legitimacy.
This is one of the greatest board game review videos ever made. For the record, their Catacombs video is the best, but I always think of Paul trying to say Archipelago.
Brillant acting! Great, funny, cool!
Love this review!
This sounds like an awesome game.
There's no way I'd ever get any of my friends to play it. :/
ashez2ashes did you ever find people to play with?
You need some new friends :)
3:55 Watch the pineapple. XD
Fantastic review for a great game!
"a series of rule islands that sort of sit next to each other in a chain... like a sort of rule sausage." ... I see what you did there. -_-
Nice horror ending :) I have no idea what's going on, but the game looks interesting
I love Archipelago, but the Pyramid card drives me crazy. Why would anyone build pyramids during the 15th century colonization of America?
Lost it at the "reference-pineapple"! XD
"almost like being an adult" HAHAHAHA!
i like the Aristocats mug, cute :)
Reverse the colonist/dissent meeples and astound your group with knowledge of colonial Oman.
awesome review, I'll be coming back for more when i see them :)
3:10-3:31
"strange new wood.... yesssss"
xD
Reference pineapple is hilarious 🤣
"Strange new wood!" LOL!
You changed the title. Good :D
I guess that is arguable point of view.
Looks really complicated, but interesting. I thought the colonist color piece thing was a joke.
Was quinn not supposed to admit that the games weren't real? Is that it?
Is that a- Oh. I see.
Coopetition = competition + cooperation.
Maybe a better word than Semi co-op. Both work though.
Best ending
And here I was, thinking Dead of Winter was original
That's a lot of boards.
archipelago or merchants&marauders?
Dude... this is a REAL game.
The fact that colonists are white meeples and natives are black is accurate if anything.
Wait, so the sympathiser wins when the natives revolt? So far so sensible. But that also means that it's in the interest of the sympathiser to spread discontent among the natives. Collecting taxes and slave trading are the sympathiser's best friends. I'm trying hard to find a reason why this is even remotely thematic because i really want to like this game but stuff like this really bugs me.
It's because if the Separatist (yes they call it the Sympathizer but it's Separatist in the actual game) is too heavy handed, the other players will know something's up, and stymie their efforts to collect resources and expand. At the same time the Separatist's goal is never too far away as everyone is also concerned about the Pacifist, who benefits from too much peace.
But it still reads "Archipeligo" in the description of the video.
This looks exactly like FFG's upcoming New Angeles.
Saibrock I own both. Don't operate the same at all.
Is it wierd to be nickel and diming your teamates all the time??? I feel like that would get kind of tedious after a while....looks like an amazing game though.
12:45, so its Russia?
ArchipelAAAAAgo
still gaming this sometimes?
This I disagree with. They could have used green and blue for instance and use black and white as player colors instaed. All players being colonial settlers, it wouldn't have had the same connotations.
I've forgotten how to pronounce "Archipelago"
Yes, they definitely should have been pink and brown.
Or, they could have full people and people without heads.
I doubt there is any choice they could have made that wouldn't be overtly or inversely racist, unless they made the pieces considerably more detailed.
sooooo, why do all the natives look like Maoris when this is clearly not New Zealand?
I dunno. I see what you're saying, but you could argue that doing that deliberately was designed to create some mental dissonance, some sort of immersion breaker that makes you feel uncomfortable about what you're doing because of the racial connotations. You're not just colonizing a new land, you're definitely, absolutely enslaving people. It makes it harder to gloss over that fact and keeps the players grounded in the reality of the history behind the game. What do you think?
I feel like that the designers tried as hard as they could to not have the game disassociated from its real world history. I feel it was more of a commercial issue that required them to gloss over facts that "hiring" workers are more likely enslaving them. It feels like a lot of this stuff is purposely in the subtext to convey the probably better light the real-life colonists leaders felt about themselves. (I'm not enslaving them! I'm perfectly providing for them for the honest work they give)
This game looks really interesting, but the color for the colonists/natives tokens were really distasteful design choices
What was that utter nonsense about colonialism....