They should make it so that the Barrett can damage the Jugg in front because how does a anti-material 50 bmg cannon not damage it a single bit against its cheap plated armour
one thing that REALLY needs to happen with the game is for Peak to hire people who can make proper reload animations. alot of them look very stale and stiff and some are carbon copies or just feel too clunky. it would be better to redo the animation of the player models, infected, weapons etc because the game is starting to show age along with dying out. would be a great way to send off the game if they don't feel like adding new content and they wouldnt have to actively stray away from their new project, all they need to do is approve stuff that will look better and have a theme to it and then slowly add it into the game. and it would help animators hone their craft if they are working towards a goal
Btw chris, i noticed in the storage shelf in the dealership map there was a mgl-type weapon. The map is a comunity map, so that might explain. Otherwise it might have been a hint for later adding.
one of the main things i find so painful is that in the regular mode the first few waves are extremely slow. i genuinely think this game would benefit from a kill based system over the time survival that it has currently, and while i genuinely like the intensity of desperately trying to survive the horde till the clock hits zero, hear me out: perhaps they could add a gamemode with a kill based system where instead of surviving for five minutes, there would be a required amount of zombies killed which would be increased each wave. it's essentially how CoD zombies works, with early rounds only having a handful of zombies that you kill quickly which ends the round and immediately moves onto the next. you could even combine this with the time survival so that by wave 10 there essentially infinite zombies and your only choice is to survive the full time, while the first waves could be ended early by killing enough zombies. that or you know, make the zombies faster early on or spawn closer (i'm looking at you ranch). the game could also benefit from map specific campaigns with goals/objectives that have unique designs and are more engaging than "shoot this truck for some reason," "stand in this circle for items," and "fill/fix this vehicle you won't even use." the goals we're given as players should feel more impactful and thus more important, they shouldn't be purely for regular ol' items and money/exp as it isn't as satisfying or unique enough for player to actually enjoy them. imagine how cool it would be to do something like blow up the bridge on the final wave of bypass (doesn't have to be exactly that but it's an example of an idea that could be fun and satisfying while also being unique) another issue is the perk system doesn't allow for much variety. there are "the best perks you can get" and "don't use these because they aren't the best perks you can get" perks. every perk, no matter the level you get them at, should be useful in some capacity and on par with other perks. obviously some like movement speed will be favored, but they shouldn't be or feel like the only good perks or even outright mandatoy like speed demon for high waves. that also leads into my opinion that you should be able to outrun zombies no matter what, even if just by the tiniest bit, without having to rely on perks or power ups like the energy drink (this is really just for regular tho, classic and hardcore could remain the same). the run and gun style becomes nearly impossible for anyone without the speed perk on higher waves and on gamemodes like classic and hardcore, forcing people to camp which can also feel restricting for those who want to run and gun but simply don't have the perk. plus there are times where camping doesn't work out and when you need to abandon ship you are almost always screwed without energy drinks or speed demon. speaking of the energy drinks i think one small thing that would be helpful is the ability to carry one consumable item on you at a time to use whenever needed. for example you could pick up bandages or a medkit and use it whenever you get hurt, but you could only carry one of that item and not other types. you could switch out a medkit for an ammo stash and carry that with you when you need more ammo, or vice versa. this wouldn't apply to throwables or fortifications as they have their own slots/system(s) already. you would still be able to use the item immediately off the ground but you could also save it for later use i know that's a lot, that i'm essentially talking to no one and not a single change like these will be made but i like coming up with ideas to balance, fix, update, and overall improve games that i like. whether my ideas are good or not are debatable but i myself think they could be implemented properly. any and all of these suggestions would require testing to make sure none of it is imbalanced and that they will help make the game more engaging and less repetitive than how it is now of course.
Wow wasn't expecting this to pop up in my recommended tab Regarding new weapons and the juggernaut i did suggest some weapons like the china lake and ntw 20 but it didn't appear to be the most popular choies albeit i do think they would be good additions because i think they could add something to the weapon sandbox without being game breaking All it was was is the ntw can ignore jug armor and the china lake basically being a pump action grenade launcher
Im sure the community would welcome the china lake but theyd definitely have a hissy fit over the strongest sniper being the only weapon able to penetrate armor.
@@RevenantNeverDies yeah, Id rather they just change certain current weapons to be able to pierce rather than adding a new one that does. High caliber rifles, mostly
MGL-140 Grenade launcher is already in the Dealership endless map corner of the garage but not in-game shop yet. You also found it on the Dealership map wiki page though.
Several good ideas are flare gun ( an m320 but instead deals only burn dmg, but can kill any enemy with a single shot over time ) Stick grenade ( melee but u can throw it, leaving you defensless unitl u collect an ammo ) Flare on a stick ( melee flame go silly ) Dpr/ At rifle ( no one likes juggernaut anyways ) some more efficent pistols aks-74u mp9 mp5k and silly high tier Ar, like a beawulf
the mp5k would have to be a secondary since the mp5a2 is already in primary. the mp9 could be really good too also the aks74u, but they would probably need to be primary weapons or they would be way too powerful
@@RevenantNeverDies The aks74u already exists as a secondary ( the geapard pdw is a full powered carbine ), and with items sush as the obrez, m320 and shorty already being primaries, I do not think a carbine is out of place there, especieally if it had high recoil or long reload time
man i wasn't able to play the game cuz of this infinite loading screen and idk what i did cuz i didnt use any exploits/cheats on the game and as i remember the infinite loading screen only happens to those who got banned and im completely confused tbh maybe i got banned cause of glitch abuse?? i really dont know man i wasn't able to sleep properly after that cuz i really love the game maybe I'll just create a new roblox acc...
I wouldn't necessarily say they're lazy, as they're putting 99% of their effort towards a new game. But I think everybody can agree they left TWR in a bad spot (if it's completely finished updating) and it could use some work to leave it on a positive note.
You said 'basically' 6 times
They should make it so that the Barrett can damage the Jugg in front because how does a anti-material 50 bmg cannon not damage it a single bit against its cheap plated armour
Because haha funny 50 Bmg go plink
Suggestion : Make it so that players need to evac out by a helicopter on the final wave
YES, The game must be more AMAZING!
one thing that REALLY needs to happen with the game is for Peak to hire people who can make proper reload animations. alot of them look very stale and stiff and some are carbon copies or just feel too clunky. it would be better to redo the animation of the player models, infected, weapons etc because the game is starting to show age along with dying out. would be a great way to send off the game if they don't feel like adding new content and they wouldnt have to actively stray away from their new project, all they need to do is approve stuff that will look better and have a theme to it and then slowly add it into the game. and it would help animators hone their craft if they are working towards a goal
ive never really seen a problem with the reload animations, they look pretty good to me
Btw chris, i noticed in the storage shelf in the dealership map there was a mgl-type weapon. The map is a comunity map, so that might explain. Otherwise it might have been a hint for later adding.
TWR devs: "I'll pretend i didn't hear that"
one of the main things i find so painful is that in the regular mode the first few waves are extremely slow. i genuinely think this game would benefit from a kill based system over the time survival that it has currently, and while i genuinely like the intensity of desperately trying to survive the horde till the clock hits zero, hear me out: perhaps they could add a gamemode with a kill based system where instead of surviving for five minutes, there would be a required amount of zombies killed which would be increased each wave. it's essentially how CoD zombies works, with early rounds only having a handful of zombies that you kill quickly which ends the round and immediately moves onto the next. you could even combine this with the time survival so that by wave 10 there essentially infinite zombies and your only choice is to survive the full time, while the first waves could be ended early by killing enough zombies.
that or you know, make the zombies faster early on or spawn closer (i'm looking at you ranch).
the game could also benefit from map specific campaigns with goals/objectives that have unique designs and are more engaging than "shoot this truck for some reason," "stand in this circle for items," and "fill/fix this vehicle you won't even use." the goals we're given as players should feel more impactful and thus more important, they shouldn't be purely for regular ol' items and money/exp as it isn't as satisfying or unique enough for player to actually enjoy them. imagine how cool it would be to do something like blow up the bridge on the final wave of bypass (doesn't have to be exactly that but it's an example of an idea that could be fun and satisfying while also being unique)
another issue is the perk system doesn't allow for much variety. there are "the best perks you can get" and "don't use these because they aren't the best perks you can get" perks. every perk, no matter the level you get them at, should be useful in some capacity and on par with other perks. obviously some like movement speed will be favored, but they shouldn't be or feel like the only good perks or even outright mandatoy like speed demon for high waves.
that also leads into my opinion that you should be able to outrun zombies no matter what, even if just by the tiniest bit, without having to rely on perks or power ups like the energy drink (this is really just for regular tho, classic and hardcore could remain the same). the run and gun style becomes nearly impossible for anyone without the speed perk on higher waves and on gamemodes like classic and hardcore, forcing people to camp which can also feel restricting for those who want to run and gun but simply don't have the perk. plus there are times where camping doesn't work out and when you need to abandon ship you are almost always screwed without energy drinks or speed demon.
speaking of the energy drinks i think one small thing that would be helpful is the ability to carry one consumable item on you at a time to use whenever needed. for example you could pick up bandages or a medkit and use it whenever you get hurt, but you could only carry one of that item and not other types. you could switch out a medkit for an ammo stash and carry that with you when you need more ammo, or vice versa. this wouldn't apply to throwables or fortifications as they have their own slots/system(s) already. you would still be able to use the item immediately off the ground but you could also save it for later use
i know that's a lot, that i'm essentially talking to no one and not a single change like these will be made but i like coming up with ideas to balance, fix, update, and overall improve games that i like. whether my ideas are good or not are debatable but i myself think they could be implemented properly. any and all of these suggestions would require testing to make sure none of it is imbalanced and that they will help make the game more engaging and less repetitive than how it is now of course.
Wow wasn't expecting this to pop up in my recommended tab
Regarding new weapons and the juggernaut i did suggest some weapons like the china lake and ntw 20 but it didn't appear to be the most popular choies albeit i do think they would be good additions because i think they could add something to the weapon sandbox without being game breaking
All it was was is the ntw can ignore jug armor and the china lake basically being a pump action grenade launcher
Chinalake is another good suggestion, wish I thought of that
Im sure the community would welcome the china lake but theyd definitely have a hissy fit over the strongest sniper being the only weapon able to penetrate armor.
@@RevenantNeverDies yeah, Id rather they just change certain current weapons to be able to pierce rather than adding a new one that does. High caliber rifles, mostly
MGL-140 Grenade launcher is already in the Dealership endless map corner of the garage but not in-game shop yet. You also found it on the Dealership map wiki page though.
Several good ideas are
flare gun ( an m320 but instead deals only burn dmg, but can kill any enemy with a single shot over time )
Stick grenade ( melee but u can throw it, leaving you defensless unitl u collect an ammo )
Flare on a stick ( melee flame go silly )
Dpr/ At rifle ( no one likes juggernaut anyways )
some more efficent pistols
aks-74u
mp9
mp5k
and silly high tier Ar, like a beawulf
the mp5k would have to be a secondary since the mp5a2 is already in primary. the mp9 could be really good too also the aks74u, but they would probably need to be primary weapons or they would be way too powerful
@@RevenantNeverDies The aks74u already exists as a secondary ( the geapard pdw is a full powered carbine ), and with items sush as the obrez, m320 and shorty already being primaries, I do not think a carbine is out of place there, especieally if it had high recoil or long reload time
They should add as50 as a primary, this will be the 3rd 50bmg gun in game
allowing console to lock private servers
Ah yes unturned, the most realistic game to test weapon ballistics
Are you saying my high tech simulation isn't high tech
Bro used TFS2 as a "high-tech" simulation💀
if dragon breath ammo be a perk at 75 level or higher,weapon half ammo,that probably
a good idea?
can we have a reason why its a bad idea@swattings
A PTRS rifle will be sick ( Barrett on steroids')
Me when UA-cam thinks is cs2000 lol
And i love extraction idea
i think they should add the gilboa dbr. its a douhle barrel ar 15 with two mags for two barrels
an odd idea considering multiple ar platform weapons are already in the game
man i wasn't able to play the game cuz of this infinite loading screen and idk what i did cuz i didnt use any exploits/cheats on the game and as i remember the infinite loading screen only happens to those who got banned and im completely confused tbh maybe i got banned cause of glitch abuse?? i really dont know man i wasn't able to sleep properly after that cuz i really love the game maybe I'll just create a new roblox acc...
I wish they could take atleast 2 to 3 days adding a shit ton of stuff bro the game would be so fucking good
i think you said basically 5-6 times??
someone said add the C-RAM holy crap
I saw that too, no actual chance that was a serious suggestion
lol fr@@SirChris
lazy devs
I wouldn't necessarily say they're lazy, as they're putting 99% of their effort towards a new game. But I think everybody can agree they left TWR in a bad spot (if it's completely finished updating) and it could use some work to leave it on a positive note.
can i have the discord link for peak discord?