Product Camera Movement | Blender 2.8
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- Опубліковано 10 вер 2024
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I thought doing this kind of camera movement was a lot harder to do lol. Thanks. The tutorial was very good!!
Yeah it’s surprisingly simple when you break it down. Also if you would ask me, nothing I do is complicated haha. The mindset is the tricky part, but once you get the mindset down, most things are really quite easy to be honest, just have to understand it and break it down. The only thing I’d call hard that I have done is rigging a character in Pixar style, I really thought that was quite hard when I learned it and I am still not good at it.
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything.
One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact.
I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
I almost feel like crying looking at my method till now. I used to move camera manually to achieve that kind of output and it cost me hours and hours for perfect tracking
Same here 😅
Same here 2 haha
2 hour ago i was doing same, but I'm clever searched for this lul
great video
Not as good as yours! Great seeing you here! :D
Wow! Camera movement is something I tend to struggle with, but this tutorial really fixed that problem. I hope to see more like this now that I'm subscribed!
I really love your tutorials. Can you make tutorial how you setup the lighting ?
Nazhan S yeah I thought about that, I think I’ll do it very soon! I’m glad you like the videos so far.
@@DamianMathew Yes please do a video on the lighting it looks amazing and something i can't really replicate
@@DamianMathew well, its been a year...... damnn Damian!!! where is lighting tutorial??
You're my favorite blender tutor in YT. This is awsome technique!
this is gold my man! thank you so much! if i had enough money i would start supporting on patreon ASAP
All good, no need to support. I am glad I was able to help you!
Today I finally uploaded quite a few files for download. So you will get far more Value than Money spent. Just wanted to inform you!
This is golden can you make more such videos.. Good camera movement can really give very professional look to videos
This is a great method but I think Blenders Camera Rig options are pretty great also. Awesome tutorial 🤍
Yeah, I just saw this camera motion from a real camera robot actually and just wanted to remake it. I didn’t put a big amount of thought into it to be honest, this was just the best first idea I had on how to create it. This technic definitely has some limitations, especially if you make the curve longer, your animation is offsetted. So for a client project it will be hard to add feedback without messing up the whole timing, for example when there is music :/ but for most cases I think it’s a quick and fun way to do it.
@@DamianMathew It's an excellent method & I believe I will be referencing it in the future, so thank you so much for your time in making this!!
Great ! Thanks
Who is that 1 person who disliked such a simple effective video?
king
First time to watch your videos and you are awesome thanks for the tutorial.
Great to hear, thanks! :D
thank you
Love your tutorials, helping me a lot with blender
That is great! If you have any questions or suggestions for a tutorial, hit me up anytime !
Great tutorial
Thanksss!!
Great tutorial! Would love to see more of these
You are really good,
I thought this was supposed to be easy!
Tumb up ! Very Professional skills.
AWESOME TRICKS WITH THE CAMERA MOVEMENT, THANKS.
thank youuuu
While watching this i remember calebcity video with the magician :just a simple trick , even a kid can do it 🤣...
Thank you so much this is exactly the kind of thing I was looking for!
Hi! Can anyone tell me why my graph editor makes an horizontal line?
I've tried everything but I still get a horizontal line instead of a curve!
Thanks
Hm maybe you are too close? Try ‘A’ (select all) and ‘.’ on the numpad, to bring all in view. Otherwise maybe you just don’t have a 2. different keyframe?
awsome tutorial...
pls, make a tutorial on environment Camera Movement.
How about the lightings when you rotate around the object? Are they also key framed?
How do you rotate the camera looking to suzanne. If I press R I can only rotate on Z Y and X axis.. From my view suzanne is in a diagonal view and cannot move the camera towards that position.
what hot key you are typing in 2:18 to make new keyframes? can anyone tell me please?
Nice video! Thanks
thanks for the tip, way easier that way
Can I switch the object on which the camera is fixed during the animation?
This is really cool!
Awesome, I am glad you liked it !
Thank you!
Leo your welcome!
awesome
love youur work
You are such a nice guy, love your tutorials!
Glad you think so!
why does my follow path not work the camera goes in some weird directions not like here
very helpful man thanks so much! subscribed!
lovely information.thank you. i'd really like to know how to make the whole scene with lighting and texturing 😁😁
I tried to follow up o nyour tutorial and I can see my keyframes on graph editor, why is that?
Love u
This was awesome!
very very helpful, thank you.........!!
Omg I was looking for this, I will tag you too
Nikhil Chauhan great that’s awesome!
U r the best tysm 💓
how can your other keyframes be flat… You duplicate them right ? Mine follow the curve it getting me crazy
I LOVE U
I subbed
Yeeeeeah! You won’t regret! :D
Отличный урок, спасибо!
hi , how to add the keyframes to the curve please?
can you make more camera movement tutorial . so interesting.
I face a problem where I animate my camera to moves forword but everthing got distorted by perspective any tip?
thank you for the tutorial. but i cannot rotate the camera while having 'track to' constraint added. please help
Great tutorial! Make one of this nice Bottle. I've tried it myself, but I'm not sure about the cover.
Cool tutorial Damian ! Could you do more of these ? For example for vehicles
Please show how to make waterdrops :-)
I FU**ING LOVE YOU, THANKS!!!!
Great Tutorial😊 can you explain about the light setup plz its hard to get a good lighting like yours
that was awesome...... can u please teach us how to setup studio lighting for product......it look way to cool ua studio setup 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
In my newest video at the end I am making a basic light setup
@@DamianMathew thankyou sensei
كيف يمكنني استخراج هذه القنينة لارض الواقع ؟ وبتلك القياسات وذالك الشكل بالظبط ؟ هل اذهب لشركة تصنع القنينات واعطيها الصورة وتقوم بتصنيعها ؟
Thanks for the tutorial! You mentioned if you wanted to professionally edit the animation, you would have to output the animation as images and then put it together in another software. Can you please advise if you are referring to a video editor and if so, how would you do this? Do you have a tutorial on this or can you link to another video?
Yes. You can use Blenders videos sequence editor or after effects. I thing Black-magic Resolve should also work
I don't know to render out the final video someone help me I'm new to this
As-salāmu‘alaikum,
I thank you for the knowledge.
May I imitate and modify this method for commercial purposes?? without including your name / youtube name??
My follow path constraint is giving me issues
Did you use any motion blur in your animation?
hey can you make a full leacher of product camera movement I like the short video of your..
i thought i had notifs on, but awesome video once again
also how do you get the clearcoat numbers to go above 1?
Click then type 2. You can usually do this on any value. So instead of just sliding.
@@DamianMathew i see
Can you make a tutorial on that product about the lighting, the material of the product and the scene setup
Very nice tutorial but
In frist sence thare is also rotation of camera.
May you tell how you rotate it ?
I wish this was a tutorial for the actual product animation and not the monkey animation..
Thats awesome! Your welcome!
@@DamianMathew instagram.com/p/CB7sBArpnFW/
🤯 why is your monkey-head "suzanne" much more detailed as my suzanne in version 2.93.0 i allways use "Shade Smooth" but the ears ar like triangles 🤯 ...
awesome stuff Damian!! Will u upload the project file? I'd like to study it more in depth.
Yes I should. But at the moment I am pretty lazy about it. If I upload, it will end up on Patreon.
The Project is now on my Patreon!
@@DamianMathew Hell yeah! thanks. please keep uploading the files as you create more tutorials or videos. That's an extra incentive for ppl to go to Patreon!
谢谢 我爱你!~
Are you a native speaker?
Native English, yes, but German for way longer by now
How come I haven't Subbed to you yet! ;)
FIRST!!1! NOICE!
Damn so fast!
@@DamianMathew due to YT notification and watching YT 24/7 ^^
Flo Müller perfect xD
Which GPU are you using?
2080
0 dislikes. zero. just sayin
Daniel Thiele oh yeah your right haha. Strange
Say you make an animation that way in a real production environment. Then a client is like, "all is great, but can you please change the motion in the end with the camera going a bit further, and a bit more in the middle too.. The rest is perfect".
You change your path and suddenly your all accent points are messed up because the length of the path has changed....
I would not ever animate camera on a path on a real project. With a solid and simple camera rig you can achieve the results as easily, but without the whole headache and "counterintuitiveness" of working with the path.
Alfred Tsaizer yes that’s a great comment! I personally actually never use this technique. I really just made this video to introduce a cool style to people that are new. I agree 100%!
This production in particular actually was for a pitch, so it was all about speed and there was 0 feedback expected.
you lost me immediately. as soon as you started placing the camera and object and parenting them you flew thru it and i cant even figure out what your doing. this is the 3rd video trying to learn this and everyone haul's ass cus they know what there doing but i dont. slow down lol
This guy has the worst way of explaining videos
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything.
One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact.
I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
ua-cam.com/video/a7qyW1G350g/v-deo.html maybe this method ? using the camera with WASD and smoothing the keyframes after