maya cloth modeling1
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- Опубліковано 26 сер 2024
- In this video Im showing the process of modeling a piece of cloth (in this case a medieval Jerkin) from the very beginning starting with a poly cube to the final uv layout process in maya 2012.
Time: 1:08 Hours
In this ( • cloth modeling teqniqu... ) Video I show and explain the tools used for this...
This is a 3 hour long video about cloth modeling and texturing I did for you guys :)
• Cloth Modeling
• Cloth Sculpting and Te...
Actually, I liked it fast. I don't have time to sit through dozens of slow paced tutorials and listen to the guy or girl ramble on, possibly talking about their cat or something. This was straight, to the point, I followed it pretty well. It was good for someone somewhat familiar with it, and just needed a refresher.
@MultiHetare now with you saying it... unfortunately I recorded this with very little fps for performance saving :(
I think I will go through my video, and make a new one showing all tools that I used on this one.
And explain keyboard shortcuts, tool settings, and stuff like that - would you like that?
@xSege123x yep sry, I should have called this one "speed modeling or so"
but if you want any modeling tips, just send a message, i'll help you out :)
Well, its just selecting the edges and running the extrude too.
I just use both move tools, the extrude move and the standard move tool.
Note that the extrude move tool works along the vertex normal and may give you strange results. Sometimes its better using the standard move or even the scale tool.
Did you check out my "Cloth Modeling Techniques" and the step by step Cloth Modeling videos? Most things were explained there..
Whether I use nCloth or no depends on many things.
But If I need to have "life" in the cloth I do use nCloth.
There is a video on that on my channel if you are interested...
@AdeptusSteve yess PLEASE! go over the steps, tools EVERYTHING you did in this tutorial. I have been looking for a tutorial on nCloth for ever but it's really hard to find! even the paid ones are not that good. WE THE UA-cam COMMUNITY WOULD APPRECIATE IF YOU MAKE A TUTORIAL JUST LIKE THIS ONE BUT WITH A BREAK DOWN OF THE TECHNIQUES USED. THANK YOU! :)
that is cool I like the part were you did the string strap a cross the chest it was helpful to see
Everything I work with is self-made, whenever I use 3rd party assets, I credit the source...
thank you for the reference i am making cloth for a character which is for one of my project. i enjoyed your video i hope you will post more :D
great another fucking speed modeling video!
well the title didnt say, tutorial or anything like that
Mh, you may have the right thought.. This one is not suitable to fit in a game engine - although it has "just" 4.4k vertices, but I think I could reduce it even further If I really needed to..
Thanks for the reply, I will definatly check the video out!
a hour of work. my problem is... the fear that I might mess up lol.
So now that I have watched this, I think the best way to make clothes is just to go crazy with it lol.
how do you make one object "temporarily invisible" when you want to work on another? also, how do you smooth the edges of the box to fit the appearance of a shirt, like what tool did you use in the program and how do u get to it?
do you use ncloth afterwards or is it done like that?
How do you do when you animate this to get "life" in the torso?
how do you extrude out the vertices/edges, kinda like what you did for the collar?
The ropes are curves, extruded with a nurbs circle.
only took one hour XD. took me 3 hours just three mins into the video. then again its my first time clothing modeling. quick question. is there a way we can make this a lower poly and still get the great amount of detail? I am currently working on a game but the shirt seems a little too high poly. unless do you use the baking technique? any feedback is appreciated.
Hey, yes there is, you should look into normal map baking :)
and how do u UV map something, maya is sooo bloody difficult
how do add more polys to the geometry?
Nice modeling skills, but wow I'm afraid to ask the poly count.
We're you useing soft selection?
There's an amazing program called Makehuman that basically makes them for you. Look it up.
can it be put in games second life so we can sell it if can how we put it in games
I'm working on some traditional Japanese clothing, its tricky. Hakama in particular (more specifically the ones with split legs.) There are a lot of specific creases in the material. And after that I need to figure a way to tie it off around the ankles somehow, could you please help? If nothing else it would be a challenge for you.
Ok, just googled it, doesnt look a too complex thing to do.. You know about marvelous designer? since I even found blueprints for that Hakama thing on google images, im sure youre able to model it with that quite quickly.
-S
Stefan Ehrenhaus
how do u get the blueprints, im looking all over the marvelous designer website cant seem to figure out how to do it
ah i see. thank you very much. i'll be sure to watch your other videos :)
Good reference video.
와덕분에카라를만드는법을배워버렸다
My ep curves are everywhere except on my object where I clicked on in the first place.
Don't tell me the ropes where paint effects.
Way too many poly for animation. I wanted to learn about the rope part...
Thank you much
@AdeptusSteve its kool. its just that im new to Autodesk Maya and ZBrush so im still learning. i need actual lessons on how to do what. i've been having trouble with making clothes for my character. he's butt naked and he needs clothes haha how do you shape your clothes the way you do from just a simple cube? i mean the actual shaping.
Hi can you Create a t-shirt for me
I did not make my model in t shape shit
How about some words to go with this. Unless you know what you are doing in maya this video is pointless.