I have played FH5 on a wheel, a controller, on a controller using the D-pad bound to steering (with buttons for throttle, brake, and handbrake), and on a keyboard with a mouse. No matter what I use, I can always make it work. That is definitely the beauty of the game; the physics can be made to work and perform correctly with whatever input you choose. Pretty sure, this is one reason why the game is so big... anyone can play it to a decent level.
this is why I keep coming back to this game. Tried NFS, The Crew Motorfest, even the new TDU game and none of them play as well as FH5. If we get better map design and customization on the next Horizon, it will be the undisputed king of the genre
Completely agreed. The only thing that I can think of off the top of my head is the map, FH4's map far better, and customization. I'd love more body kits, rims, etc. And I would like if they weren't locked to a tuning setup, so that us who aren't really good at tuning can choose how our car looks irrespective of the tune setup we downloaded, but I do understand why they are locked - but still think it's not necessary to go that deep into performances to measure weight of the rims and aerodynamics of having a spoiler or a body kit.
@@dscrt5some of the wings are non adjustable, I really wish all of them were adjustable, or if you could have a visual only mode Also they need to add the ability to make your tunes unlocked
I keep saying that too if the next fh6 map is actually good, with revamp car customization, interior customization, actual realistic car sounds as in turbos/blowoff valve sounds , record actual exhaust sounds and have different flames for different builds of the car
After playing the tdusc demo i can 100% say that one of the things that should be prioritized for fh6 is the sense of speed. It would Make it that much more special to have fast cars and generally just driving around.
@@randomthings1182 Scale is off also. the gravel roads are very very wide. I have a WIP rally stage that sort of offsets the size issue, at least. Share code: 127 453 434 Give it a whirl, I think it conveys a sense of terror that sending a straight in dirt 2 feels like.
As a casual gamer i don't want the complexity of a Sim racer but i'm always amazed how in FH5, heavy cars feel heavy, light cars feel nimble, you can tell a rear wheel drive from a front wheel drive and just changing tyres can change the handling feedback through the standard game pad. Works for me
It has the best physycs of all of them, even beat AC modded. And that's why FH5 is still on the top of most played car games on steam. Simulation preset is just on an another lvl. Even rally extention feel better than dedicated rally games...
Thank youu for actually talkiing smack about project drive saying that it's only good on the wheel because I've actually been looking for a gooid console wheel game for a while and this has really helped
I really like UG1 & UG2's handling. It's almost like GTA 4 before GTA 4. The way the cars feel at high speeds I mean. Also the way they reacted to bumps and uneven terrain felt pretty realistic, even back then.
You're spot on about Project Cars. Playing with a controller required you to go to settings and change the analog sensitivity. I needed to adjust these settings constantly for when I switched cars. Once you got settings right, the game was pretty fun.
ye i fully agree. it's the way the wheels connect to the road. in many other games the cars just float or as you say slide like a block of cheese :) this is a BIG worry i see with TDU solar crown. what i saw it has the same floating car problem :/ forza also has great sense of speed that isn't unrealistic and over done.
I agree with your points about NFS, but I can't admit that the controls in NFS past Underground were bad, I'm talking specifically about NFS Shift and ProStreet. As far as I remember, these games were awesome in terms of driving
Don't get me wrong, Forza Horizon is an arcade racing game but I do not believe the physics are as arcade as other racing games like NFS, etc. For example, when I play Forza Horizon on my wheel and kick a stock powerful rear-wheel drive out sideways, it almost feels on par to how it would IRL. When I drop the clutch in a front-wheel drive and the front wheels spin and the steering wheel jerks to the left or right - that's what my FWD car does, maybe just not as aggressively. At the end of day it's somewhat simulating what I would feel IRL. No other open-world racing games do that for me. This is why I enjoy playing Forza Horizon over other games when I want close to IRL physics in an open world. I agree with you - Forza Horizon has the best handling physics. Great video! 💯
10:48 Project Cars " 3 " was created by the devs to be a spinoff from PC main series, like we have FM and FH. However, the investors took the bad decision to sell this game as " 3 " and not as spinoff like the devs wanted.
I agree with just about everything, except the parts about the nfs undergrounds having the best physics when nfs pro street exists 😂. That game, for me at least, had the best handling cars of the series and I loved that one the most lmao
for me NFSMW 2005 its the best car game ever, and the second one is NFSU2 ... i play forza too and now cuz i saw your video with pro/cons/neutral .. i will buy CARX too .. nice videos u make, thx
I feel like the cars are still a bit too slippery tbh. I totally agree that there is no other game like it, and that’s why no matter how much people complaint about this game, we are still playing it, but I just wish that they added a little more sim to it. But if they keep the way it is for the next game, I won’t complaint. As long as it does not get worse haha
Not to be rude, but you may need to drive in faster classes, the grip lvl's increase hard especially from for instance going from A class to S1 or even S1 to S2. This fh also have differences in tune strats. You can tune for more handling for more handling and grip or go with a powerbuild. I would suggest give the meta tunes for cars a try and see if you like that better. A tune can change a car comepletely.
@@1EnZBosS1I don’t know how to tune cars, so I of course try other people’s tunes, and I know some cars have really good handling, but to me the cars understeer a bit to much in general, that is it
Forza horizon 4 and 5 would be great if they didn't often have unpredictable, very subtle understeer. You have to trail brake/liftoff just right every time, or else no amount of slowing down gets rid of the seemingly invisible understeer. It can also be tuned out to an extent, but you end up having to fine-tune every setting. The underlying physics model in modern NFS games don't have this, it's actually quite nice and entertaining to drive if it weren't for the drift model overlayed onto it, as well as the super slow steering that takes a full second to get to full lock. For an almost fully realized version of this, look at NFS The Run. It just needs quicker steering, then it'd be one of the best handling NFS games ever, alongside Underground 2 and Porsche Unleashed. BeamNG is nearly perfect with a controller. The understeer reduction assistant does what Forza does with its steering, but better at times. Its response curve and deadzones are also way more adjustable. It just needs more customizable steering speed. Goes to show that you don't actually need to make the physics of a racing game unrealistic to make it driveable on controller. It's just a lot of developers can't seem to figure out how.
It's very bold to say that Underground 2 has the best handling with the soap box cars, where if you bomb a corner with 300+ km/h you get flung into the air, not even mentioning the atrocious rubber banding which accentuates this problem.
A while back I bought the crew motorfest, but only have 6 hours in it. I don't feel like im in control of the cars at all. I keep coming back to fh5 because of the handling. Just the feel of the car on controller is why I keep coming back. I feel like these games are missing out on soo much because of this.
All forza horizons almost have the best racing physics other then one game. that’s Is dirt 2 . Its literally a adrenaline junky rush racing game. 7th place is wreckfest it’s just the sim arcade with demolition derbys. If you don’t know I really ain’t a sim guy.
@@DUBSmb I'm just saying that it's understandable why they have to include hidden assists to make the game playable on controller. Because it doesn't work in real life, either.
In my opinion car handling is very subjective and so complicated to talk about in car games, and it’s so confusing to me. People will say, “TDU Solar Crown handling is bad.” Well maybe it could’ve bad for just that one car you didn’t like, or you haven’t tuned the car to your liking. Maybe the deadzone on the controller or whatever isn’t set at the proper settings, (KuruHS mentioned this about the game) or it could be the car camera itself more than the car handling, because that definitely plays a factor. Also, what is “good car handling”? Is there a list of requirements that need to be filled in order for it to be good? And if so, what are those things? And those things can also vary from person to person. A lot of people say that a car game can “feel floaty.” Well it can feel floaty to YOU, but not another person. Obviously, no one wants Mario Kart or Roblox level car handling, there is a line, but Where is that arbitrary threshold for car handling in a game to be good?
I explained it perfectly well why in the video. There aren’t many games that follow this same handling style that’s derived from actual real handling but dumbed down dampened and assisted on controller for games such as Forza titles and Gran Turismo titles
But it’s really a personal preference thing, though (Mostly). I prefer Most Wanted 2005s handling over Underground 2s because the cars felt more heavier to me, where as Underground 2, the cars felt more nimble and lightweight.
art of rally has better physics than forza horizon 5. fh cars feel all the same, they have no sense of grip. the gradient from no slip to big slip angle is too smooth and you can't really feel what angle is fast (you can understand what angle is fast, but you don't really FEEL it).
the problem with u "casual" players is that u want a "realistic" feeling without a learning curve. u guys want to feel like ur driving something challenging when in reality FH's physics are made to not have any of the real car problems such as oversteer, understeer and any kind of parasite movements on the car that make u lose control, nor any non realistic challenge on the physics like in arcade games. thats why forza horizon its called a sim-cade. and the "if newer nfs games are unintuitive" argument is stupid. ridge racers is anything but intuitive, and old Grid games also have an unrealistic grip when oversteering, yet this never was a problem. the problem is that since FH became popular u guys are used to such easy and boring physics that when the game presents a small learning curve, wether being realistic or not, its an instant turn off because u dont want to bother in learning how to drive the cars in that game, and just say that the physics are bad or "feels like its floating". it was never a matter of being realistic or not. thats why every game nowdays is becoming more forza-esque, because u ppl cant stop whining that other games dont feel like forza.
"FH's physics are made to not have any of the real car problems such as oversteer, understeer" Your entire comment falls apart from that sentence. There is noticeable oversteer and understeer in FH and always has been. Again, nobody on controller wants the handling physics to be ultra realistic. Again with what I said is that FH has realistic attributes to their handling and dampened and assisted nicely for controller players. Whereas other games just create their own physics completely different to how a car should behave. So my point still stands that FH has the best handling physics for casual players.
@@DUBSmb the "understeer" u talk about is just noticeable in really low spec cars, once u start using higher tier cars that understeer completely dissapear and u only get that slide effect that u confuse with oversteer, which is a completely different thing because the "oversteer" is just a simulated lost of grip that makes the car drift. its not by any means a realistic atribute unless ur rear tires are made of wood in real life. and being easy for casual players doesnt mean its the best, its just easy for ppl that want to get into racing games and dont want to deal with difficult physics but thats about it. there is no "better" in arcade or simcades, only different types of physics.
No it does not. The grip that comes from tyres or tune will change how the car handles just like cars irl. You know how hard I have to try to make my BMW irl understeer? But when I had a shitty base spec golf back in the day that thing would understeer like mad. Just like in the game it differs from car to car just like it would irl. And same with oversteer. But of course there is a better vs worse interpretation of handling in games. Hence why I made this video
@@DUBSmb those 2 cars u mention dont behave differently because of tunning, ur comparing a RWD car with a FWD 🤦and as i said, understeer will only happen in low spec cars which is the mayority if not all the FWD cars on the game. a RWD car wont understeer in Forza which is something that happens a lot in racing RWD cars at high speeds. they just take the basics or RWD=oversteer FWD=understeer which is what any simcade does and doesnt make it more or less similar to reality. even real racing 3 has this and its not even near to real life behavior.
😂 bro chill I’m here cause you USED to make good content & now it’s pretty lame, I mean look at your views, I can’t be the only thinking this. I didn’t watch this video before commenting because no one cares about what you think about the handling of forza horizon 5, everyone already knows it’s good which is one of the reasons it’s so popular. These half ass vids are just lame bro, that’s it 😂
@@DUBSmb exactly my point. I didn’t even watch this video based on the title because I already know handling is good, that’s one of the reasons why this game is so popular. & i don’t want to leave cause you USED to make good content, now it’s just lame 😂
I have played FH5 on a wheel, a controller, on a controller using the D-pad bound to steering (with buttons for throttle, brake, and handbrake), and on a keyboard with a mouse. No matter what I use, I can always make it work. That is definitely the beauty of the game; the physics can be made to work and perform correctly with whatever input you choose. Pretty sure, this is one reason why the game is so big... anyone can play it to a decent level.
Yeah, it’s don’t even know how good of a drifter i am, been drifting since 2020 or something, and I got 1.2 mil and top 1000 on drift zoned
100%
this is why I keep coming back to this game. Tried NFS, The Crew Motorfest, even the new TDU game and none of them play as well as FH5. If we get better map design and customization on the next Horizon, it will be the undisputed king of the genre
Completely agreed. The only thing that I can think of off the top of my head is the map, FH4's map far better, and customization. I'd love more body kits, rims, etc. And I would like if they weren't locked to a tuning setup, so that us who aren't really good at tuning can choose how our car looks irrespective of the tune setup we downloaded, but I do understand why they are locked - but still think it's not necessary to go that deep into performances to measure weight of the rims and aerodynamics of having a spoiler or a body kit.
@@dscrt5some of the wings are non adjustable, I really wish all of them were adjustable, or if you could have a visual only mode
Also they need to add the ability to make your tunes unlocked
I keep saying that too if the next fh6 map is actually good, with revamp car customization, interior customization, actual realistic car sounds as in turbos/blowoff valve sounds , record actual exhaust sounds and have different flames for different builds of the car
NFS Shift series and NFS Porsche were actually the closest that EA came to realism in the NFS series... But I get your point.
After playing the tdusc demo i can 100% say that one of the things that should be prioritized for fh6 is the sense of speed.
It would Make it that much more special to have fast cars and generally just driving around.
yeah like dirt rally 2 and nfs 100 mph in those games feels like 250 in fh5
@@randomthings1182 Scale is off also. the gravel roads are very very wide. I have a WIP rally stage that sort of offsets the size issue, at least.
Share code: 127 453 434
Give it a whirl, I think it conveys a sense of terror that sending a straight in dirt 2 feels like.
I actually agree, if you look for a semi realistic open world game in terms of the handling nothing beats forza horizon
As a casual gamer i don't want the complexity of a Sim racer but i'm always amazed how in FH5, heavy cars feel heavy, light cars feel nimble, you can tell a rear wheel drive from a front wheel drive and just changing tyres can change the handling feedback through the standard game pad. Works for me
It has the best physycs of all of them, even beat AC modded. And that's why FH5 is still on the top of most played car games on steam. Simulation preset is just on an another lvl. Even rally extention feel better than dedicated rally games...
Simcade physics are the big reason why I got into FH but never NFS.
love this kind of content, def looking for more
Thank youu for actually talkiing smack about project drive saying that it's only good on the wheel because I've actually been looking for a gooid console wheel game for a while and this has really helped
I really like UG1 & UG2's handling. It's almost like GTA 4 before GTA 4. The way the cars feel at high speeds I mean. Also the way they reacted to bumps and uneven terrain felt pretty realistic, even back then.
You're spot on about Project Cars. Playing with a controller required you to go to settings and change the analog sensitivity. I needed to adjust these settings constantly for when I switched cars. Once you got settings right, the game was pretty fun.
ye i fully agree. it's the way the wheels connect to the road. in many other games the cars just float or as you say slide like a block of cheese :)
this is a BIG worry i see with TDU solar crown. what i saw it has the same floating car problem :/
forza also has great sense of speed that isn't unrealistic and over done.
I agree with your points about NFS, but I can't admit that the controls in NFS past Underground were bad, I'm talking specifically about NFS Shift and ProStreet. As far as I remember, these games were awesome in terms of driving
Don't get me wrong, Forza Horizon is an arcade racing game but I do not believe the physics are as arcade as other racing games like NFS, etc. For example, when I play Forza Horizon on my wheel and kick a stock powerful rear-wheel drive out sideways, it almost feels on par to how it would IRL. When I drop the clutch in a front-wheel drive and the front wheels spin and the steering wheel jerks to the left or right - that's what my FWD car does, maybe just not as aggressively. At the end of day it's somewhat simulating what I would feel IRL. No other open-world racing games do that for me. This is why I enjoy playing Forza Horizon over other games when I want close to IRL physics in an open world.
I agree with you - Forza Horizon has the best handling physics. Great video! 💯
10:48 Project Cars " 3 " was created by the devs to be a spinoff from PC main series, like we have FM and FH.
However, the investors took the bad decision to sell this game as " 3 " and not as spinoff like the devs wanted.
Apparently it was supposed to be called Project Cars Sideways.
I use this game for track days for practice..you can really Dial in the Steering wheel to match the car you drive.
I agree with just about everything, except the parts about the nfs undergrounds having the best physics when nfs pro street exists 😂. That game, for me at least, had the best handling cars of the series and I loved that one the most lmao
DUBS is Canadian confirmed 0:04
You should try djs's new challenge/event and try and beat his time
for me NFSMW 2005 its the best car game ever, and the second one is NFSU2 ... i play forza too and now cuz i saw your video with pro/cons/neutral .. i will buy CARX too .. nice videos u make, thx
I feel like the cars are still a bit too slippery tbh. I totally agree that there is no other game like it, and that’s why no matter how much people complaint about this game, we are still playing it, but I just wish that they added a little more sim to it. But if they keep the way it is for the next game, I won’t complaint. As long as it does not get worse haha
Not to be rude, but you may need to drive in faster classes, the grip lvl's increase hard especially from for instance going from A class to S1 or even S1 to S2. This fh also have differences in tune strats. You can tune for more handling for more handling and grip or go with a powerbuild. I would suggest give the meta tunes for cars a try and see if you like that better. A tune can change a car comepletely.
@@1EnZBosS1I don’t know how to tune cars, so I of course try other people’s tunes, and I know some cars have really good handling, but to me the cars understeer a bit to much in general, that is it
imo dirt rally 2.0 has the best physics and realism out of any game and you can use controller
but i know fh5 has really good physics its juts my opinion
I would even accept NFS MW (2005) handling over the modern NFS handling physics.
Forza horizon 4 and 5 would be great if they didn't often have unpredictable, very subtle understeer. You have to trail brake/liftoff just right every time, or else no amount of slowing down gets rid of the seemingly invisible understeer. It can also be tuned out to an extent, but you end up having to fine-tune every setting.
The underlying physics model in modern NFS games don't have this, it's actually quite nice and entertaining to drive if it weren't for the drift model overlayed onto it, as well as the super slow steering that takes a full second to get to full lock. For an almost fully realized version of this, look at NFS The Run. It just needs quicker steering, then it'd be one of the best handling NFS games ever, alongside Underground 2 and Porsche Unleashed.
BeamNG is nearly perfect with a controller. The understeer reduction assistant does what Forza does with its steering, but better at times. Its response curve and deadzones are also way more adjustable. It just needs more customizable steering speed. Goes to show that you don't actually need to make the physics of a racing game unrealistic to make it driveable on controller. It's just a lot of developers can't seem to figure out how.
It's very bold to say that Underground 2 has the best handling with the soap box cars, where if you bomb a corner with 300+ km/h you get flung into the air, not even mentioning the atrocious rubber banding which accentuates this problem.
also fh`s camera is top notch, the cars only feel weighty because of how the camera lags behind the rotation of the body
For some reason this will offend some people, even from just the title 😂
A while back I bought the crew motorfest, but only have 6 hours in it. I don't feel like im in control of the cars at all. I keep coming back to fh5 because of the handling. Just the feel of the car on controller is why I keep coming back. I feel like these games are missing out on soo much because of this.
Day 2 of asking for remaster of top 1000 pr stunts series in fh4
Oh god no lmao
Maybe a vid or 2 but I’m not doing a whole ass series
@@DUBSmbwell I guess one video is better than nothing 0w0
@@DUBSmb I feel like you explain every time it's mentioned but why don't you try something like it on FH5?
@@AdsLewis theres much more cheaters in fh5
All forza horizons almost have the best racing physics other then one game. that’s Is dirt 2 . Its literally a adrenaline junky rush racing game. 7th place is wreckfest it’s just the sim arcade with demolition derbys. If you don’t know I really ain’t a sim guy.
There's a reason real cars still use a wheel. I think Ford or someone did a concept in like the '60s with dual joystick controls. It wasn't great.
What?
@@DUBSmb I'm just saying that it's understandable why they have to include hidden assists to make the game playable on controller. Because it doesn't work in real life, either.
I get your points funny car game UA-cam man.
But I still want an online open world racing with handling close to ForzaM and GT
In my opinion car handling is very subjective and so complicated to talk about in car games, and it’s so confusing to me. People will say, “TDU Solar Crown handling is bad.” Well maybe it could’ve bad for just that one car you didn’t like, or you haven’t tuned the car to your liking. Maybe the deadzone on the controller or whatever isn’t set at the proper settings, (KuruHS mentioned this about the game) or it could be the car camera itself more than the car handling, because that definitely plays a factor. Also, what is “good car handling”? Is there a list of requirements that need to be filled in order for it to be good? And if so, what are those things? And those things can also vary from person to person. A lot of people say that a car game can “feel floaty.” Well it can feel floaty to YOU, but not another person. Obviously, no one wants Mario Kart or Roblox level car handling, there is a line, but Where is that arbitrary threshold for car handling in a game to be good?
I explained it perfectly well why in the video. There aren’t many games that follow this same handling style that’s derived from actual real handling but dumbed down dampened and assisted on controller for games such as Forza titles and Gran Turismo titles
But it’s really a personal preference thing, though (Mostly). I prefer Most Wanted 2005s handling over Underground 2s because the cars felt more heavier to me, where as Underground 2, the cars felt more nimble and lightweight.
Interesting!
Best does not mean most realistic
didn't watch but the title is the biggest joke
3:03 NFS UG 1 - 2003
NFS UG 2 - 2004
Forza motorsport 1 - 2005
there you go
No way you're saying UG/MW have better car handling than Unbound. That's just bollocks.
100% UG does
Unbound physics are absolutely terrible underground had way better physics
@@meandthetheguineapigs.3062 the difference is that I've actually played Unbound for around 200 hours.
art of rally has better physics than forza horizon 5. fh cars feel all the same, they have no sense of grip. the gradient from no slip to big slip angle is too smooth and you can't really feel what angle is fast (you can understand what angle is fast, but you don't really FEEL it).
also i agree that nfsu1 and 2 have the best physics of an arcade game
W vid
Beamng.
the problem with u "casual" players is that u want a "realistic" feeling without a learning curve. u guys want to feel like ur driving something challenging when in reality FH's physics are made to not have any of the real car problems such as oversteer, understeer and any kind of parasite movements on the car that make u lose control, nor any non realistic challenge on the physics like in arcade games. thats why forza horizon its called a sim-cade.
and the "if newer nfs games are unintuitive" argument is stupid. ridge racers is anything but intuitive, and old Grid games also have an unrealistic grip when oversteering, yet this never was a problem. the problem is that since FH became popular u guys are used to such easy and boring physics that when the game presents a small learning curve, wether being realistic or not, its an instant turn off because u dont want to bother in learning how to drive the cars in that game, and just say that the physics are bad or "feels like its floating". it was never a matter of being realistic or not. thats why every game nowdays is becoming more forza-esque, because u ppl cant stop whining that other games dont feel like forza.
"FH's physics are made to not have any of the real car problems such as oversteer, understeer" Your entire comment falls apart from that sentence. There is noticeable oversteer and understeer in FH and always has been. Again, nobody on controller wants the handling physics to be ultra realistic. Again with what I said is that FH has realistic attributes to their handling and dampened and assisted nicely for controller players. Whereas other games just create their own physics completely different to how a car should behave. So my point still stands that FH has the best handling physics for casual players.
@@DUBSmb the "understeer" u talk about is just noticeable in really low spec cars, once u start using higher tier cars that understeer completely dissapear and u only get that slide effect that u confuse with oversteer, which is a completely different thing because the "oversteer" is just a simulated lost of grip that makes the car drift. its not by any means a realistic atribute unless ur rear tires are made of wood in real life. and being easy for casual players doesnt mean its the best, its just easy for ppl that want to get into racing games and dont want to deal with difficult physics but thats about it. there is no "better" in arcade or simcades, only different types of physics.
No it does not. The grip that comes from tyres or tune will change how the car handles just like cars irl. You know how hard I have to try to make my BMW irl understeer? But when I had a shitty base spec golf back in the day that thing would understeer like mad. Just like in the game it differs from car to car just like it would irl. And same with oversteer. But of course there is a better vs worse interpretation of handling in games. Hence why I made this video
@@DUBSmb those 2 cars u mention dont behave differently because of tunning, ur comparing a RWD car with a FWD 🤦and as i said, understeer will only happen in low spec cars which is the mayority if not all the FWD cars on the game. a RWD car wont understeer in Forza which is something that happens a lot in racing RWD cars at high speeds. they just take the basics or RWD=oversteer FWD=understeer which is what any simcade does and doesnt make it more or less similar to reality. even real racing 3 has this and its not even near to real life behavior.
@@misael9154I encounter understeer in high-spec cars, and oversteer in low-spec ones. It depends on the car/tune. I'm not sure what you're on about.
IM EARLYYY
forza is absolute dogshit on a wheel
really need horizon 6 to come out cause this channel is straight 🗑️ now
Bro just leave lmao. Mf you’re not forced to watch the videos
😂 bro chill I’m here cause you USED to make good content & now it’s pretty lame, I mean look at your views, I can’t be the only thinking this. I didn’t watch this video before commenting because no one cares about what you think about the handling of forza horizon 5, everyone already knows it’s good which is one of the reasons it’s so popular. These half ass vids are just lame bro, that’s it 😂
@@DUBSmb exactly my point. I didn’t even watch this video based on the title because I already know handling is good, that’s one of the reasons why this game is so popular. & i don’t want to leave cause you USED to make good content, now it’s just lame 😂
@@jaidenbarnes8000 then just come back when FH6 comes out.
really smoking that pack, holy
No, it has not.
*assetto is better, forza is unrealistic especially with corner braking*
well arcade games and actual sims are really different things, AC, Beamng, Iracing, Automobilista are all better but those are sims
OK dude
Absolutely, there are better physics in other games. There are very few games that have Forza's physics and consistency across all types of inputs.
It’s almost like you didn’t watch the video. 😂
@@DUBSmb youre not wrong, i didnt watch it