THE STRONGEST TIER 1 TO EVER EXIST In Super Auto Pets!

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  • Опубліковано 2 жов 2024
  • And the damage can just keep getting higher.
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КОМЕНТАРІ • 56

  • @TheLethargicWeirdo985
    @TheLethargicWeirdo985 7 місяців тому +111

    I am Super Auto Guy, and this, is my Warg. She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled rocks at ten thousand rocks per minute. It costs four hundred thousand mana to fire this Warg, for twelve seconds.

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому +26

      Poetry

    • @Fidlnks
      @Fidlnks 7 місяців тому +1

      Warg is crackedddddddd

    • @Graceclaw
      @Graceclaw 7 місяців тому

      ​@@SuperAutoGamingdo you somehow not get the reference?!?!?

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому +4

      @@Graceclaw tf2

    • @Graceclaw
      @Graceclaw 7 місяців тому

      ​@@SuperAutoGamingnope, Starcraft 2 😂

  • @thecheesemaster8846
    @thecheesemaster8846 7 місяців тому +3

    I must kindly ask of you to refrain from adding any more 'warg' teams into the custom arena pool, as it is an unnecessary evil that you bring upon the players that prefer to run more interesting builds.

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому

      I only put a few of these teams in the pool, like 4 or 5, so hopefully it doesnt kill too many people. And some of the teams are just kinda bad

  • @nickjaggi7113
    @nickjaggi7113 7 місяців тому +30

    “Pineapple is always better” immediately gets smoked by donut

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому +13

      The donut had nothing to do with it as I got rid of it with weakness. Higher attack won that

  • @colewelden
    @colewelden 7 місяців тому +9

    At 15:30 the reason the warg went off even though kitsune moved the mana is because the warg ability doesn't actually cost any mana. He does his ability when he gains mana, but doesn't actually spend any of it. He got X amount of mana, it got moved by kitsune, then his triggers for receiving the mana all went off. If you use a pet that spends mana it would go the same way, but kisune would only move the unspent mana.

    • @colewelden
      @colewelden 7 місяців тому +2

      Also chimera in front of kitsune would have been OP in this build

  • @Fidlnks
    @Fidlnks 7 місяців тому +3

    Unicorn pack is so insanley broken compared to all other packs. Customs cant be great for those without it

  • @BlazeTheDoja-qh1ey
    @BlazeTheDoja-qh1ey 7 місяців тому +8

    27:04
    my uncle who's an accountant had a stroke while at work recently...i imagine it sounded something like this

  • @pumpumpum6818
    @pumpumpum6818 7 місяців тому +8

    Imagine this team:
    Lvl3 donut warg
    Lvl3 tiger
    Lvl3 abomination, eat 3 rocs
    Lvl3 parrot
    Lvl3 parrot
    If i'm understanding everything correctly and my math is not off, this team would be capable of doing 378 1damage snipes at start of battle. The ULTIMATE rubber band gatling gun build.
    Damage calculation: warg does 6 snipes per instance of mana gained because of tiger, and he gets 9 instances of mana from the abomination, and 27 per parrot because parrot essentially copies every single pet in the abomination seperately. That's (27+27+9)*6=378

    • @realSPDRMNKY6
      @realSPDRMNKY6 7 місяців тому +1

      whats even better tho is this:
      lvl3 wolverine
      lvl3 donut warg
      lvl3 wolverine
      lvl3 roc (same as lvl 3 abomination eating 3 rocs just easier)
      lvl3 tiger/roc
      this would give mana 18x to the warg and the warg would deal 19 dmg (9+9+1) to 3 pets 18 times, so the math is 19 x 3 x 18, which is 1,026 damage from just the warg alone... definitely better than 378.

    • @pumpumpum6818
      @pumpumpum6818 7 місяців тому +1

      @@realSPDRMNKY6 the whole point of this team is just hurling a shitload of rocks, not sheer efficiency.

  • @KDoodleNoodle99
    @KDoodleNoodle99 7 місяців тому +5

    I like spamming a warg with mana then using a kitsune to move the mana onto another pet that can spend it. Use chimera to go full sweat 😂

    • @lred1383
      @lred1383 7 місяців тому

      the only problem is that kitsune+chimera leaves you with only 3 slots for the teamwiping snipes, which is not enough to really get crazy with it

    • @KDoodleNoodle99
      @KDoodleNoodle99 7 місяців тому

      @@lred1383 yeah it has pros and cons, the weakness / ailment version and the wolverine/Donut version get a lot more damage from snipes. The Kitsune, Chimera, Tiger, Roc, Warg with a pineapple gets less snipe damage but doesn’t lose to enemies with summons but it can lose to a leveled mandrake or enemy snipes.

  • @offan-
    @offan- 7 місяців тому +3

    looks like total start of battle snipe damage was 3 x (1 + 6 + 6) x (9 + 6) = 585 and max with that setup is 3 x (1 + 9 + 9) x (9 + 9) = 1026? For comparison five 50/50 lvl 3 leopards is 375.

  • @benro6564
    @benro6564 7 місяців тому +2

    Teamwood: Tier 1s shouldn't be kept for the whole game, so we're nerfing some of their abilities to encourage pivoting out of them instead of keeping them
    Teamwood in 2024: Adds Warg (and axe handle hound to a certain extent)

  • @river7048
    @river7048 7 місяців тому +6

    16:50 its bc kraken is a start of battle, which always triggers before other abilities trigger. so even though warg gained. mana on the start of battle, it can't trigger its gained mana ability until all sob abilities have triggered.

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому +1

      Warg has the weirdest interactions, seems inconsistent

    • @river7048
      @river7048 7 місяців тому +1

      i feel like that tracks with other pets. for example, if a hedgehog gets sniped by like a leopard, its faint ability has to wait until sob abilities trigger. @@SuperAutoGaming

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому +1

      i was meaning more of a later interaction, like the microbe death, not this one specifically. But I dont think there has been a pet quite like this one that relies on sob but only triggers after. @@river7048

    • @ScottDincorn
      @ScottDincorn 7 місяців тому +1

      ​​@@SuperAutoGamingseems like faint abilities take priority and interrupt the separate "gains mana" triggers. I think they did some tweaking to snipe code in general with this update, evidenced by the new damage number popup system that displays a running total of snipe damage on a pet during a volley, which I think is new. See how if the Warg snipes hit a pet five times it displays damage like 1,2,3,4,5 instead of 1,1,1,1,1? Maybe how snipes get queued up in the code has some weird interactions with how faint triggers work in the priority queue.
      Like, would a level 3 croc have it's three start of battle snipes interrupted by a faint trigger? Does a level 3 lionfish? Is that because of the wording differences of "deal snipe damage 3 times" versus "snipe three random enemies"? Or is it because start of battle itself guarantees all SoB abilities activate before anything else at all?
      Does the "deal 3 snipes to three random enemies" bundle the snipes making them uninterruptible but a snipe worded like, "trigger 3 times" not bundle them, letting faint triggers interrupt them?
      I have so many questions and am spiralling. Thanks for all the uploads, love these videos.

  • @deadlydingus1138
    @deadlydingus1138 7 місяців тому +1

    It’s about stats it’s about mana
    Eat gingerbread no banana
    Wingspan will darken the savannah
    We reach Nirvana
    Cuz I’m the biggest bird
    Though my strike goes unheard
    Leaving without a word
    But they all still know my name nerd
    Roc!

  • @JJSSBU
    @JJSSBU 7 місяців тому +8

    My guess as to what happens in 18:39 is that Warg starts randomly shooting, hits the dead dog and the vampire bat twice each, then the Microbe which causes it to Faint and activate the Faint ability. After that ability is resolved, Warg continues his ability

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому

      Never seen anything work like that since sob and faints were inconsistently triggered

    • @ARentz07
      @ARentz07 7 місяців тому

      @@SuperAutoGaming"gains mana" is a new thing, I guess, and has some weird interactions. Seems like it always goes last.

  • @deoxxys
    @deoxxys 7 місяців тому +1

    They're going to impose a trigger limit on Warg. Maybe 3/6/9

  • @orthodynamicstereonails
    @orthodynamicstereonails 7 місяців тому +2

    i wonder when the balance patch will be released, if ever

  • @Fdfdre
    @Fdfdre 7 місяців тому

    27:00 if my math didn't fail me that would be 585 total damage, that is easily enough to kill a whole 50/50 team with protective equipment (turn 14 team btw) XD

  • @KonClueZhen
    @KonClueZhen 7 місяців тому

    You also went an ENTIRE GAME with a donut, frozen. Lol

  • @zach4965
    @zach4965 7 місяців тому

    Start of battle always goes before non start of battle abilities

  • @wiloj
    @wiloj 7 місяців тому

    Ive been playing this build a lot in customs to get acheivments like moby dick and cracked egg etc. I can confirm that the people in the comments are explaining things well. All SOB trigger before warg and when one of your pets gets sniped at SOB kitsune will trigger but your warg will already have gained the mana so its ability would go on the stack even if kitsune takes the mana away bc warg doesnt care about spending mana. Just gaining it.
    Also, dont faint triggers take priority when something dies?

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому +2

      Nah faint doesnt take prio, say you have multiple snipers and they have a faint summon team, all the sob go off then all the faints happen, I just thought it was odd that warg would stop its ability to let the faint happen. It must be because it recieved mana from 2 different sources. I guess it's just odd as a sniper that isnt sob

  • @Akito_ktr
    @Akito_ktr 7 місяців тому

    Day 6 of asking you to play Kermit sandworm

  • @GroundedSAP
    @GroundedSAP 7 місяців тому +1

    The incredulity in your voice 😂

  • @ninebroy
    @ninebroy 7 місяців тому

    I think problem more in the roc rather than warg. It shouldn't trigger 9 times on lvl 3. I think more fair way will be gives 2/4/6 mana 3 times. Or just make trigger limits for warg

  • @RoiGrinberg
    @RoiGrinberg 7 місяців тому

    Hey amazing content can you upload videos more often I am waiting for them every day❤❤❤🙏🙏🙏

  • @Kitana___
    @Kitana___ 7 місяців тому

    gingerbread man doesnt work on parrot because its an end turn pet not start of battle pet

    • @SuperAutoGaming
      @SuperAutoGaming  7 місяців тому

      It literally does, check 25:00 they each give 12 mana for a combined 24

  • @ezzzzyyy
    @ezzzzyyy 7 місяців тому

    Very balanced tier 1

  • @uneededforlife
    @uneededforlife 7 місяців тому +1

    Thank you ❤

  • @Cute_Bever
    @Cute_Bever 7 місяців тому

    Hi

  • @nerdbirdo36
    @nerdbirdo36 7 місяців тому

    does mana ever max out?

  • @dvargart
    @dvargart 7 місяців тому +1

    wårg