My only problem with the power roll is that it seems like the target's statistics don't affect the outcome of the roll. Eg. Concussive Slam always deals 6 damage and slide 2 on a roll of 8 or higher, no matter what the target's armor, evasion, size, etc. are. This might not be the case when we learn more about the game though.
That is only partially the case with the current rules. Monsters and heroes can have damage immunities and forced movement resistance, for example; both of these could change how effective Concussive Slam is. There is also the Resistance Roll (akin to 5e's Saves), which is another way to mitigate effects.
I've been looking for MCDM RPG content ever since the Backerkit project ended and was glad to find this channel. Glad to hear your insight on the new updates, and keep up the great work!
Really interesting how it seems like MCDM, Daggerheart and DC20 are all moving to a single attack roll generating a set amount of damage and removing the Health stat in favor of class based health
The Power Roll with the tables can make homebrew and prep very straighforward. You can use the same concept to resolve any test on the fly, like haggling with a vendor, and to craft a magic item, create a new weapon or to give a player a reward that improves one of their abilities, because it can always come down to those short Power Roll tables, that have at most 4 or so steps. If you want to create a firearm, for instance, you can start from another ranged weapon, add a step for a really low roll that causes a misfire and improve range/damage at the higher steps, and that still leaves room for the player to have other abilities that add to range and damage, because of how flexible the tables are. They are not tied to the dice sizes.
Thanks for answering my question, it helped a lot understanding how the game works!! I really like the Power Roll, I hope it works fine in playstest. As for the name stuff don't worry, I know my name is a bit weird, it's from Catalonia (Spain). The "ni" is pronounced as an english "ny", but the "ny" is pronounced as an spanish "ñ". Hahahahha
Me too, I'm excited to try it out eventually! Thanks for the pronunciation guide, I'll keep this in mind if I ever come across another name from Catalonia
As far as I can tell, there is no more need for impact dice. If an attack would have come with additional d8s, then it can just do extra damage in all 3 categories of the power roll.
My only problem with the power roll is that it seems like the target's statistics don't affect the outcome of the roll. Eg. Concussive Slam always deals 6 damage and slide 2 on a roll of 8 or higher, no matter what the target's armor, evasion, size, etc. are. This might not be the case when we learn more about the game though.
That is only partially the case with the current rules. Monsters and heroes can have damage immunities and forced movement resistance, for example; both of these could change how effective Concussive Slam is. There is also the Resistance Roll (akin to 5e's Saves), which is another way to mitigate effects.
I've been looking for MCDM RPG content ever since the Backerkit project ended and was glad to find this channel. Glad to hear your insight on the new updates, and keep up the great work!
Thank you so much for listening! Happy that you liked it :)
Really interesting how it seems like MCDM, Daggerheart and DC20 are all moving to a single attack roll generating a set amount of damage and removing the Health stat in favor of class based health
The Power Roll with the tables can make homebrew and prep very straighforward. You can use the same concept to resolve any test on the fly, like haggling with a vendor, and to craft a magic item, create a new weapon or to give a player a reward that improves one of their abilities, because it can always come down to those short Power Roll tables, that have at most 4 or so steps. If you want to create a firearm, for instance, you can start from another ranged weapon, add a step for a really low roll that causes a misfire and improve range/damage at the higher steps, and that still leaves room for the player to have other abilities that add to range and damage, because of how flexible the tables are. They are not tied to the dice sizes.
nice. please do more of these
Will do! There is another one up already :)
Thanks for answering my question, it helped a lot understanding how the game works!!
I really like the Power Roll, I hope it works fine in playstest.
As for the name stuff don't worry, I know my name is a bit weird, it's from Catalonia (Spain). The "ni" is pronounced as an english "ny", but the "ny" is pronounced as an spanish "ñ". Hahahahha
Me too, I'm excited to try it out eventually! Thanks for the pronunciation guide, I'll keep this in mind if I ever come across another name from Catalonia
Nice vid bud, i was curious: how is the impact die updated if it doesnt add to the damage roll?
As far as I can tell, there is no more need for impact dice. If an attack would have come with additional d8s, then it can just do extra damage in all 3 categories of the power roll.