Tiny Epic Cthulhu ►►► Rahdo's Prototype Thoughts

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  • Опубліковано 17 жов 2024
  • Kickstarter link: www.kickstarte...
    Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
    A video outlining gameplay for the boardgame Tiny Epic Cthulhu.
    For more game info, boardgamegeek....
    Part I: Gameplay Runthrough
    • Rahdo Previews►►► Tiny...
    Part II: Extended Gameplay
    • Rahdo's Extended Gamep...
    Part III: Final Thoughts
    • Tiny Epic Cthulhu ►►► ...

КОМЕНТАРІ • 25

  • @Michael.Virtus
    @Michael.Virtus 10 місяців тому +7

    What a brilliant design. The theme implementation, the mitigation, the bag building battle against the ancient one, the push your luck, the constant tradeoffs or yin and yang as you said in the playthrough, that unique balance of still gaining while losing. So much small details and mechanics enriching this game (curse, deliriousness, necronomicon decyphering, ancient one leveling up and so on). Very true to the series' name: Tiny but really Epic indeed. Scott Almes outdid himself. I am impressed. Definitely backing this one (btw my favorite too is Tiny Epic Defenders).

  • @convicsik
    @convicsik 10 місяців тому +6

    Love everything Tiny Epic. Looking forward to this one.

  • @mremogay13
    @mremogay13 10 місяців тому +1

    This is awesome. Thanks for the really good run-through as always!!

  • @darren.mcauliffe
    @darren.mcauliffe 10 місяців тому +3

    Defenders and Zombies also say "play as 2 players" for the solo. When Tiny Epic does co-op they don't bother with solo. The solo on their competitive games have been hit and miss.

    • @rahdo
      @rahdo  10 місяців тому +5

      scott almes' solo-only game warps edge is FANTASTIC, so i know he can do it. just must not be much of a priority for the publisher?

  • @jayc2193
    @jayc2193 10 місяців тому +1

    The game has caught my interest and to me the spinner seems well implemented and executed. If I had one criticism I think the necronomicon could benefit from being a dual layer board or even just a single layer with cube cut-outs.

    • @rahdo
      @rahdo  10 місяців тому +1

      that would be good but that could impact the always tightly packed tiny epic boxes! :)

  • @WestChamber21
    @WestChamber21 10 місяців тому +1

    Well, you liked FFGs Final Hour… it’s difficult to know if this is going to fall in line with that for Lovecraftian inspired games

    • @rahdo
      @rahdo  10 місяців тому +1

      i did like final hour but it think as a fan of pandemic-inspired co-ops, this one does a lot more novel and unique stuff for the genre :)

  • @michaellee6537
    @michaellee6537 10 місяців тому +2

    I like Rhado, but he is so positive always that it is tough to take his reviews seriously.

    • @rahdo
      @rahdo  10 місяців тому +1

      faq.rahdo.com #7 addresses this very observation! :)

  • @mccrispy
    @mccrispy 10 місяців тому +1

    I'm not sure how having the back of the spinner point to something is any kind of innovation - after all, the position of the front locks the position of the back. It's not as though it creates any more options than could be had by spreading the combos round the dial. It takes up the same amount of room doesn't it?

    • @rahdo
      @rahdo  10 місяців тому +4

      the back of the spinner points to 15 different outcomes while the front of the spinner points to 10. so it is a much more elegant and streamlined way to combine entertwined outcomes, with lots of options to customze with different spinner results on the printed city cards :)

    • @mccrispy
      @mccrispy 10 місяців тому

      @@rahdo different spinner plates makes sense for different scenarios. But the front/back of the pointer just seems like spin to me (pun intended). I'll take a look at the play through to see if I "get it", but I don't see how there's independence in front/back selection - it's not how geometry works.

    • @rahdo
      @rahdo  10 місяців тому +3

      basically if you wanted to recreate what the spinner is doing with just dice, every round you'd have to
      1) roll a d5 (or d10 and divide by 2) to figure out which section of the town gets hit with madness tentacles, then
      2) roll a d2 (i.e. flip a coin) and combine that result with the d5 result to consult a 10 entry chart to see what event happens, then
      3) add 2 or 3 to the original d5 result (depending on the die flip) to figure out the other town section the elder god moves to, and then
      4) roll a d3 (or d6 divided by 2) to figure out what shambler appears next to the elder god.
      ...or instead, just spin the spinner :)

    • @mccrispy
      @mccrispy 10 місяців тому

      @@rahdo I think I've got it now. The front pointed to the location and an icon on the spinner, the back points to an icon on the location "opposite" the location chosen by the front of the spinner. So randomising the locations and the spinner created new combo possibilities between games. That works.

    • @rahdo
      @rahdo  10 місяців тому +4

      note: you could combine steps 1 and 2 into a single step by rolling the d10 and then checking a chart, but that's taking you away form the boardgame and doing bookkeeping.
      again, simply spinning the spinner, which is the center of the board, keeps everything nice and compact and simple and all in one place so you can focus on the game state rather than looking up stuff on charts :)
      plus, spinning the spinner is inherently fun. it feels nice and tactile and is a change from what most games do.
      if the gameshow wheel of fortune had contestants roll a d100 instead of spin the wheel, i suspect it never would have been as popular!

  • @Arosah
    @Arosah 10 місяців тому

    It's look like a Tiny Epic Defenders ++ 🤔

  • @MarcosHidalgo
    @MarcosHidalgo 10 місяців тому

    Yep, I got the same conclusion after seeing the gameplay videos... I can't see a build in terror or urge in the game, I see the gameplay is flat, at least in perception... you just go forward but doesn't have tension. For other cooperatives, Dungeons is FULL of tension, Zombiest too as you see them crawl room by room, but here... it is something like "we lack red in the bag, go kill some reddie"...
    I overall like it but even with the changes in locations, gods and characters, it seems to be really really flat to play. You have to go for three runes of each color to close the portals on the first "half" and the rest is just leverage the amount of cubes in the "clank" board... and then the elder god just restarts and you have to close portals... Nothing like the monster reveal in Dungeons and the desperate fight! and then all goes to pure dice luck...
    I don't know, I've to play it to get the true feeling of the game, but it is a little dissapointing at first. :\

    • @rahdo
      @rahdo  10 місяців тому

      one thing i should add, i've got a prottype that doesn't include everything, so i wouldn't be surprised if maybe some of the alternate elder gods or different neighborhood effects might mix things up in this regard a bit.

  • @darren.mcauliffe
    @darren.mcauliffe 10 місяців тому

    You mistitled the video.

    • @rahdo
      @rahdo  10 місяців тому +1

      i can't believe i missed that!

  • @elqord.1118
    @elqord.1118 10 місяців тому

    Is this maybe a tiny epic game that is actually really good? Would be a welcome change. The titles I played so far left me cold. Average, sometimes good but never amazing.

    • @rahdo
      @rahdo  10 місяців тому

      Well, hopefully the run-through will give you an idea of whether you might find it fun! :-)