@OfficialMidnightRockwolf you do have to do rune mysteries to unlock runecraft. And magic has more training methods than just books once you get past earlier lvls
This seems like the ideal kind of series to have on my second monitor as I mindlessly do agility. Edit: One early game option for hunter you could have utilized was to go to chambers of xeric and just catch bats, they're a decent method to start with
Very nice and relaxing video, had it on while playing RS and could easily follow along while playing as well. I personally really like the 1 hour videos with a little bit less action every 5 seconds than having a 15 minute video with so much progress cramped in it. Definitely looking forward to the next vids!
Looking forward to watching this series! I play an OSAAT account too (but on f2p) and the concept of picking the next skill randomly is wild, definitely going to make this a unique journey for you! Can't wait to see more :D
It's refreshing to see someone basically learning the game. Everyone is going to tell you stuff you could do better or easier, but if you are enjoying the ride, that is the only thing that matters.
Yea lmao its been a lot of fun going and trying to learn or come up with methods I could make this journey a bit easier and overcome whatever roadblocks I am able to
Mindhandler is also a uim that made a handful of videos on 99 1 at a time, though he hasnt posted in a while. looks like he did 99 magic with arceuus books then used that combat to do 99 hp with pest control. ultimately its your series and you should do what sounds like the most fun and wont burn you out. at least combining hp with another combat makes sense if you're not interested in a pest control/ soul wars grind.
Hell yeah. For HP, just level it in conjunction with your combat skills. I don't know how else to level up just HP but itself. Also, do mini games. It'll be more fun for you and I'll enjoy it too
you may have done this already or maybe seen it in another comment, but you can use runelite to swap the left click function on boxr traps and bird snares to reset, rather than dismantle or check, to place the trap back down with one click. otherwise you can just right click reset.
43:17 Potionmaker, I'm going into BATTLE, and I need your YELLOWEST potions Oh you can't handle my yellowest potions adventurer, they are too yellow for you
I think allowing any combat skill to be rolled, and then just including hp along with it sounds like a good compromise. Regardless the hp 99 is going to take a lot longer than the offensive skill you roll, so it seems fair.
Fire making is 100% doable and worth doing. If you have someone else doing the Solo wintertodt method, you can leech and just relight the fire for exclusively fire making xp. You don't need to chop a single Bruma log. I've done it, it's possible, and you would still get more permits an hour than doing mass wintertodt.
Id pair attack and strength together and lock defence and slayer behind getting a combat style first. Also hitpoints should be passive but must be maxed before you finish all combat stats
Im mostly on the fence about hitpoints if anything as I do wanna try and keep this as "one skill at a time" as I can, but I do understand it'd take such a long time to get hitpoints done
At 33:10 I saw you said Horned Graahk, Spined Larupia, and Sabre-Toothed Kyatt are all complete-able at the moment, but you would need to gain a small amount of woodcutting XP to make pitfall traps to catch each of them
I was worried about this as well in accidentally getting either woodcutting or agility xp from doing pitfalls but thankfully its just hunter xp so all is well
Full meme pushing wheat in puro gives strength. I think you should allow for passive hp xp with rolling the other combat skills. A compromise would be with a combat (preferably consider allowing only strength/range/magic) over level them to the point you also hit 99 hp
I actually quite like the idea of limiting just which combat skills are allowed to be started with and excluding attack and defence so that might be what I go with, as for the quality issues I believe I've got it figured out for next episode so hopefully its looking a lot better for the mobile peeps
I'm going to give another vote for "unlock hitpoints automatically whenever you unlock a combat skill." I would not require you to cape it immediately though, and just make progress as you go. With respect to smithing, the best way to do it without the Blast Furnace is Giant's Foundry. Giant's Foundry allows you to use bars (bronze are buyable at Shantay Pass) but also melt down armor and weapons. Buying out the stock of battles Bob's Axes and using it at Giant's Foundry is net profit for all metal types. 3 oak logs are required for the quest, which are a problem. The wiki makes it seem like you can't get oak logs except through woodcutting, wintertodt (FM), or monster drops in Morytania. Note that it lists ents as dropping them but you don't actually get them as normal drops and need to "cut the dead ent" and receive WC xp. Still, if you unlock WC or FM first it's a great way to do Smithing.
Yea the general consensus is to allow hitpoints and take it from there so that it opens things up a bit more, but that's some good tips for Smithing I'll definitely have to keep this in mind
Looking at it on the wiki it looks like I need a combat level of 40 so I'd have to have at least one or two combat skills unlocked for this, but not a bad idea to keep in mind down the road
Yea somebody mentioned the wiki got updated to say you don't need them to start it compared to when I checked the day before lmao, very excited about the option though
i think that merging the combat skills is a good idea, if it opens things up to being a little bit more accessible so its not such a painful grind i dont think its a bad idea, and that would remove multiple things from the "impossible" category. This was super fun! I think you need to add in a tally of "yup" and "nope" into your videos. I also like 59:17 :)
Smithing is fairly doable via hopping and repairing the struts at MLM. iirc you can get up to 40-50k exp per hour at higher levels (gives 1.5 times your level per successful repair). I dont recall if there is a minimum requirement to do the repairs, but you can always buy bronze bars from Shantay to do the earlier levels if needed - wouldnt need too much cash, so should be doable with basic no-exp money making like silk trading.
@@MapleSirYup Bronze bars only at foundry is also 40k/hr and u can buy 1k for 5-7k from shanty and get 100k back from making swords. only Issue is getting the 3 oak logs for the quest.
@@MapleSirYupIf 3 oak logs are obtainable, you should do Smithing via Giant's Foundry. You can buy weapons and armor from shops around the game and use them as inputs to the mini game in place of bars. If you buy the right items it's net profit (pretty good profit even, at lower levels). Off the top of my head I think Bob's Axes is the best shop to buy out, all the way until adamant. The quest does require 3 oak logs to complete and the wiki doesn't have any spawns listed. You can obtain them from Wintertodt (FM) or trees (WC). Probably doesn't make sense to lock smithing if struts are a viable way to get 99, but if you unlock FM or WC before Smithing this could be a good way to do it.
@@MapleSirYup I had discounted Giants Foundry for some reason. Yeah, if you can manage the logs that is also a good option. In addition to the pure bronze method discussed above, I've found you can just about indefinitely sustain a mithril/adamant mix by buying battleaxes and warhammers at the karuulm weapons shop, which is, according to the wiki, is about 200k/hour (not counting the time spent hopping to buy materials, admittedly)
Magic is actually one of the fastest skills for you, arceuus library has been buffed and gives like 100k xp/hour for free and unlocks magic which is amazing.
Why can't you use skills you already have the cape for to train the "impossible" group. So for example, HP can be trained after strength Attack, magic and range can be trained after hp
When it comes to the combat cape, I think attack and strength should be obtained pretty much simultaneously. As both are obtained in the same area as well as are required to access that area without having one of them as a 99. I also think that HP should be allowed when training any of the combats that other than prayer. As no HP experience gain would lock you out of all forms of combat.
I'm hesitant to merge a bunch of skills but I have really been thinking about merging Hitpoints with whatever combat is unlocked just to save me the troublesome grind down the road
realized i saw you when i was doing hunter rumors when you were lvl 60 hunter (on 11/5) at ardy cape TP spot (RSN Lavagerg) ima try and catch you in-game and say i found the YT video incase you don't read this comment. will for sure follow the series tho!
just gonna throw out that if prayer is an option for the first skill fire making should be as well, since you can light log spawns on the ground like at the top of lumby castle without needing to cut the logs. but honestly if it were me, I wouldn't include prayer I don't think lol
Yea firemaking is possible it's just not a grind that really leads to anything despite the time I'd have to put into it on top of lumby castle compared to at least I get more prayers and prayer points if I do prayer, but I get what you're saying
There are absolutely zero requirements to get to Keldagrim and start The Giant Dwarf quest. You would only need the skill requirements to finish the quest which isn't needed to get to Blast Furnace. The real issue is you need to somehow get to 30 strength without hp in order to start pumping at the furnace
@MapleSirYup well, I'm not entirely sure what wiki page you're looking at, but the page for Blast Furnace says you only need to start The Giant Dward and the page for The Giant Dwarf does has little disclaimer text next to each skill requirement that says "(boostable) (not required to start)" and I know that's accurate cause I go to Keldagrim on new accounts all the time. Again the only real issue is strength pumping at Blast Furnace has a 30 strength requirement so you you'd have to lamp up to 30 (unless of course you combine hp with strength)
I might be wrong (did not do any factchecking) but I believe Strength should technically be possible by pushing through the wheat barrier thingies at Puro Puro. However I believe it's only like 2xp per action so personally I'd still put that in impossible tier because it would be even more of a bs grind than the likes of fletching lumby castle log spawns
I've learned blast furnace is actually possible so I'd just have to do this until level 30 I think so honestly it might be the play if it comes down to it
Also I think barbarian fishing is another possible way to train strength, after having both 99 fishing and 99 agility. It looks like you don't need any requirements to start that part of barbarian training to unlock it, you only need levels in fishing and agility plus 15 strength, so if you could get to level 15 then you should be able to do it all the way till 99. However once again these rates look very slow so I feel like your best bet to unlock combat is just by getting magic high enough to the point where you can train it with non-combat spells. But yeah that theoretical way of training strength like that would be way into the future anyway since it's locked behind agility and fishing, definitely expect someone else to have thought of a better way before this option would even be on the table
I actually think that hunter is the best of the best to start with, due to hunter rumours and implings. You can get a lot of gear locked behind other skills easily, as well as having a tonne of save bone shards for when you get prayer.
In the long run, yea I think Hunter is pretty solid as it can help with a lot of things, that being said though, having to walk everywhere to get to different hunter areas and banks has been pretty rough to say the least hahaha
@@MapleSirYup at lesat you get the whistle! But also, if you get herblore next, you have infinite herbs from herbiboar that will be scaled to your level. so it will be a breeze, and you'll be swimming in GP and other items
I think if you unlock str/def/attack/ranged/magic, you should get to level HP, if you get HP first, why not roll one of the prior 5 skills to level HP with
That could be the idea that combat skills are still one at a time except for hitpoints where that gets lumped in with whichever skill gets unlocked first, quite possible
oof rough you could have sold all your starter gear, or get bronze daggers in lumbrige caste in the drawer of duke Horacio if they kept that when they launched the osrs servers because i remember doing that before 2007 back in the day, and if i remember right the general store would buy them for 6gp each
i think hunter is one of the best starting skills to have, agillety would have been best then maybe thieving for food but hunter will help later on for many skills because of hunter rumor loot
I think melee combat should be all in one and magic and ranged are their own separate things. But melee is all three att str def. Maybe make a rule where you can only be one level above another to make it so you can’t bull rush just strength or something?
I'm hoping to stay as true to the concept of one skill at a time as I can, so it gets decided on later how combat is going to work and I feel quite pleased with the decision that was made
Sadly can't use the teleport until you meet the requirements for Nightmare Zone itself which means I'd have to have beaten 5 bosses in quests before I get this teleport
Hitpoints is not impossible, and neither is attack. Once you get 99 strength, hitpoints can be considered unlocked via strength training, and once hitpoints is 99'd, there's nothing stopping the rest of the combat skills.
As a first skill, both attack and hitpoints aren't doable without each other, its later decided in episode 3 that hitpoints becomes a passive skill once some other criteria is met so hopefully its a nice middle ground for everyone
Instead of all combat being merged, why not just merge your first combat with HP? It feels like a reasonable compromise between "everything must be separate" and "everything together"
That's kinda what the conclusion came to in either episode two or three, where getting something simple like magic or strength to 99 without hitpoints would then unlock hitpoints passively and allow me to unlock other combat skills without the hassle
all at once for combat is a bit excessive. id say maybe do strength and attack together. Defense is a slog but people have made one defense pures and range should be independent
A plan gets decided upon in either episode 2 or 3, but essentially combat will stay separate besides for hitpoints which will be unlocked passively when either Strength or Magic gets to 99 (or Ranged, but that's got more hurdles) and then once hitpoints is unlocked passively I can just unlock whichever combat stat comes next
Lmaoooo all goodie, I've been managing one video every Friday so far, so you've got a little bit of catching up to do, but glad you're enjoying the content so far!
Sorry about that! I only realized after recording everything that I screwed up, and I think I got it figured out so while next episode will still have some scuffed parts, it should get better a little into it and hopefully be good to go from there
I touched on it briefly in episode 0 but I've only been playing since around the start of this year, and I've got only a couple months worth of experience playing members, so I do have a lot to learn but i think that makes it more fun
@ genuinely not correct. Go check out Settled’s formula. There is a reason he is so popular. He always gives the end goal of the episode right in the beginning so the crowd can enjoy the build up and the success and even the failures. If the whole point of the episode is “lol idk, just see what happens. Welp nothing happened, see ya next week” you are going to struggle a bit more and slow the growth of your channel.
Settled is an amazing content creator this is true, I however, am not Settled. The point/goal of the episode was simply to see what skill I unlocked first, and make some progress on it so it felt rather fitting that getting to the guild and unlocking a large portion of content relating to the skill was a good ending
@ I don’t think anyone called you Settled. He was just an example. Many of the successful OSRS UA-camrs use the similar pattern. Settled is just one of the most blatant and obvious users of it. Obviously this is a VERY long series so you need to do what you can to get people invested in the journey. Stating specifically what the end goal of the episode is near the beginning helps us get invested. “Today we’re to grind and hopefully get… the full hunter guild outfit…” or whatever. You are taking us along for the journey and including us in the plans. It’s similar to why many creators say “WE did it” when they get something instead of “I did it” Just food for thought. Ponder on how you can help the audience feel a part of it instead of feeling like a spectator. And with that mentality in mind it might be worth watching other creators and see if you can catch how they do it for some inspiration.
I mean you're not wrong, its just without knowing what skill I was getting I didn't go into things with any kind of plan or end goal but its definitely something I'll keep in mind
magic can be trained with arceuus library
came here to post this, so can runecrafting no?
@@Foxbeep_ Yeah, i think your right? i don't know if that requires rune mysteries
@OfficialMidnightRockwolf you do have to do rune mysteries to unlock runecraft. And magic has more training methods than just books once you get past earlier lvls
@@Silent_Omens I thought so, thanks for making sure.
"Yep."
Thoroughly enjoyed this one. Nice to see someone playing the game and having fun in a way that isn't *too* efficiency focused.
Glad you liked it, working on the next episode already ♡
Really hope this series survives. Good luck sir! Love the idea
Its comments like these that really help motivate me to keep on the grind, so I really appreciate it
This seems like the ideal kind of series to have on my second monitor as I mindlessly do agility.
Edit: One early game option for hunter you could have utilized was to go to chambers of xeric and just catch bats, they're a decent method to start with
Thankfully out of the early game but im sure this would've saved me some pain
Very nice and relaxing video, had it on while playing RS and could easily follow along while playing as well. I personally really like the 1 hour videos with a little bit less action every 5 seconds than having a 15 minute video with so much progress cramped in it.
Definitely looking forward to the next vids!
Thanks so much, very glad you liked it!
Same I agree!
I third this sentiment!
Looking forward to watching this series! I play an OSAAT account too (but on f2p) and the concept of picking the next skill randomly is wild, definitely going to make this a unique journey for you! Can't wait to see more :D
Really happy to hear that you're enjoying it, episode 3 is in the works so hopefully I can get it out for you guys sooner rather than later
It's refreshing to see someone basically learning the game. Everyone is going to tell you stuff you could do better or easier, but if you are enjoying the ride, that is the only thing that matters.
Yea lmao its been a lot of fun going and trying to learn or come up with methods I could make this journey a bit easier and overcome whatever roadblocks I am able to
Mindhandler is also a uim that made a handful of videos on 99 1 at a time, though he hasnt posted in a while. looks like he did 99 magic with arceuus books then used that combat to do 99 hp with pest control. ultimately its your series and you should do what sounds like the most fun and wont burn you out. at least combining hp with another combat makes sense if you're not interested in a pest control/ soul wars grind.
Yea I think for my sanity's sake I might just combine hitpoints into whatever combat skill I roll first
Glad i found this series i hope you keep it going
Glad to have you on board! 6 episode deep so far and still powering forward just the same
Loving this concept and video. Looking forward to more in the future!
Very happy to hear you enjoyed it!
Hell yeah.
For HP, just level it in conjunction with your combat skills. I don't know how else to level up just HP but itself. Also, do mini games. It'll be more fun for you and I'll enjoy it too
Hell yea
aweseome. Really liked the video. cant wait for more
Thanks so much, very happy you enjoyed it!
you may have done this already or maybe seen it in another comment, but you can use runelite to swap the left click function on boxr traps and bird snares to reset, rather than dismantle or check, to place the trap back down with one click. otherwise you can just right click reset.
I didn't even think of this, thanks for the reminder
43:17
Potionmaker, I'm going into BATTLE, and I need your YELLOWEST potions
Oh you can't handle my yellowest potions adventurer, they are too yellow for you
Love ur vids, keep up the gods work xD
I think allowing any combat skill to be rolled, and then just including hp along with it sounds like a good compromise. Regardless the hp 99 is going to take a lot longer than the offensive skill you roll, so it seems fair.
Seems to be the general consensus so it'll probably be implemented down the road
Just saw this in my recommended. Keep it up man!
Thanks so much, glad you enjoyed it!
Fire making is 100% doable and worth doing.
If you have someone else doing the Solo wintertodt method, you can leech and just relight the fire for exclusively fire making xp. You don't need to chop a single Bruma log.
I've done it, it's possible, and you would still get more permits an hour than doing mass wintertodt.
That could work assuming I consistently have somebody to leech off of hahaha
Id pair attack and strength together and lock defence and slayer behind getting a combat style first. Also hitpoints should be passive but must be maxed before you finish all combat stats
Im mostly on the fence about hitpoints if anything as I do wanna try and keep this as "one skill at a time" as I can, but I do understand it'd take such a long time to get hitpoints done
Ive thought about attempting this, however i realized i could never really do it. Im looking forward to watching this series
Its definitely taking a certain kind of crazy to be doing this lmao
why not do a full capelocked series? like the achievement diary cape and quest cape and the fire cape, etc.?
Like a different series for each of those capes? I was gonna get all the capes in this one is what I had in mind hahaha
all the yeah and yes sirs makes me thing of the old command and conquer games on the psone
An age old classic right there hahaha
At 33:10 I saw you said Horned Graahk, Spined Larupia, and Sabre-Toothed Kyatt are all complete-able at the moment, but you would need to gain a small amount of woodcutting XP to make pitfall traps to catch each of them
I was worried about this as well in accidentally getting either woodcutting or agility xp from doing pitfalls but thankfully its just hunter xp so all is well
Luckily you can just stock up on logs by picking them up elsewhere anyways, like at lumbridge bank
I spent like 2 hours just afk collecting logs lmao
y'no i forgot about the logs ontop of lumby castle, i havent been there in a hot minute lol
wow didn't know about the wood camo top. huge for early game. ty! nice vids gamer.
Thanks so much! Glad you're enjoying them
Full meme pushing wheat in puro gives strength.
I think you should allow for passive hp xp with rolling the other combat skills. A compromise would be with a combat (preferably consider allowing only strength/range/magic) over level them to the point you also hit 99 hp
Also, for phone watchers, maybe consider scaling your UI in runelite since interfaces are indistinguishable on mobile viewing.
I actually quite like the idea of limiting just which combat skills are allowed to be started with and excluding attack and defence so that might be what I go with, as for the quality issues I believe I've got it figured out for next episode so hopefully its looking a lot better for the mobile peeps
I'm going to give another vote for "unlock hitpoints automatically whenever you unlock a combat skill." I would not require you to cape it immediately though, and just make progress as you go.
With respect to smithing, the best way to do it without the Blast Furnace is Giant's Foundry. Giant's Foundry allows you to use bars (bronze are buyable at Shantay Pass) but also melt down armor and weapons. Buying out the stock of battles Bob's Axes and using it at Giant's Foundry is net profit for all metal types.
3 oak logs are required for the quest, which are a problem. The wiki makes it seem like you can't get oak logs except through woodcutting, wintertodt (FM), or monster drops in Morytania. Note that it lists ents as dropping them but you don't actually get them as normal drops and need to "cut the dead ent" and receive WC xp. Still, if you unlock WC or FM first it's a great way to do Smithing.
Yea the general consensus is to allow hitpoints and take it from there so that it opens things up a bit more, but that's some good tips for Smithing I'll definitely have to keep this in mind
i watch you way sped up, and the "yep no no no yep no yep no no yep" content is unique lol
Oh god doing that part all sped up sounds like pure chaos lmao
This is rad! Keep it up!
Doing my best!
You can train any of the combat skills individually with soul wars, including hitpoints.
Looking at it on the wiki it looks like I need a combat level of 40 so I'd have to have at least one or two combat skills unlocked for this, but not a bad idea to keep in mind down the road
You don’t actually need any skill to start giant dwarf only to finish it. And don’t need finish it only start it to get to blast furnace.
Yea somebody mentioned the wiki got updated to say you don't need them to start it compared to when I checked the day before lmao, very excited about the option though
There are barrels that provide free beer around too.
Good ol alcoholism keeping me nice and healthy
@@MapleSirYup Keeps you strong but ya cant hit anything.
Hope your girlfriend liked the shoutout lol loving this can’t wait to see you all the way to max cape
Lmao she got a good laugh out of it for sure
i think that merging the combat skills is a good idea, if it opens things up to being a little bit more accessible so its not such a painful grind i dont think its a bad idea, and that would remove multiple things from the "impossible" category. This was super fun! I think you need to add in a tally of "yup" and "nope" into your videos. I also like 59:17 :)
Smithing is fairly doable via hopping and repairing the struts at MLM. iirc you can get up to 40-50k exp per hour at higher levels (gives 1.5 times your level per successful repair). I dont recall if there is a minimum requirement to do the repairs, but you can always buy bronze bars from Shantay to do the earlier levels if needed - wouldnt need too much cash, so should be doable with basic no-exp money making like silk trading.
Making a note to look into how viable this is since smithing would be real nice to have
@@MapleSirYup Bronze bars only at foundry is also 40k/hr and u can buy 1k for 5-7k from shanty and get 100k back from making swords. only Issue is getting the 3 oak logs for the quest.
Oooooh, now we're talking
@@MapleSirYupIf 3 oak logs are obtainable, you should do Smithing via Giant's Foundry. You can buy weapons and armor from shops around the game and use them as inputs to the mini game in place of bars. If you buy the right items it's net profit (pretty good profit even, at lower levels). Off the top of my head I think Bob's Axes is the best shop to buy out, all the way until adamant.
The quest does require 3 oak logs to complete and the wiki doesn't have any spawns listed. You can obtain them from Wintertodt (FM) or trees (WC). Probably doesn't make sense to lock smithing if struts are a viable way to get 99, but if you unlock FM or WC before Smithing this could be a good way to do it.
@@MapleSirYup I had discounted Giants Foundry for some reason. Yeah, if you can manage the logs that is also a good option. In addition to the pure bronze method discussed above, I've found you can just about indefinitely sustain a mithril/adamant mix by buying battleaxes and warhammers at the karuulm weapons shop, which is, according to the wiki, is about 200k/hour (not counting the time spent hopping to buy materials, admittedly)
killer skiller content, mate
Haha thanks! Glad you enjoyed it
Magic is actually one of the fastest skills for you, arceuus library has been buffed and gives like 100k xp/hour for free and unlocks magic which is amazing.
Really? I'll definitely have to check this out cause this could be an insane unlock, thanks for the tip
@@MapleSirYup mindhandler did that on his 99 one at a time UIM, can watch that video
It was only 11x current level at that point, it's 15x current level now.
99 1 at a time definitely used the cannon to get 99 ranged, then dud hp
That'd definitely be the best case scenario for ranged
Great episode!
UA-cam's algo does it again
All according to the plan
Why can't you use skills you already have the cape for to train the "impossible" group.
So for example, HP can be trained after strength
Attack, magic and range can be trained after hp
Once I've unlocked a skill I can definitely use it, sorry if I worded things weird at all
When it comes to the combat cape, I think attack and strength should be obtained pretty much simultaneously. As both are obtained in the same area as well as are required to access that area without having one of them as a 99. I also think that HP should be allowed when training any of the combats that other than prayer. As no HP experience gain would lock you out of all forms of combat.
I'm hesitant to merge a bunch of skills but I have really been thinking about merging Hitpoints with whatever combat is unlocked just to save me the troublesome grind down the road
@MapleSirYup 100% understandable, I look forward towards see you slay these 99s.
realized i saw you when i was doing hunter rumors when you were lvl 60 hunter (on 11/5) at ardy cape TP spot (RSN Lavagerg) ima try and catch you in-game and say i found the YT video incase you don't read this comment. will for sure follow the series tho!
Hahahaha first time getting recognized lmao, looking forward to maybe bumping into you again
Subbed and tunred on notis. What website did you use for that wheel? I really like the clean design 😅
Its one of the first that pops up if you Google search for random wheel generator
just gonna throw out that if prayer is an option for the first skill fire making should be as well, since you can light log spawns on the ground like at the top of lumby castle without needing to cut the logs. but honestly if it were me, I wouldn't include prayer I don't think lol
Yea firemaking is possible it's just not a grind that really leads to anything despite the time I'd have to put into it on top of lumby castle compared to at least I get more prayers and prayer points if I do prayer, but I get what you're saying
There are absolutely zero requirements to get to Keldagrim and start The Giant Dwarf quest. You would only need the skill requirements to finish the quest which isn't needed to get to Blast Furnace. The real issue is you need to somehow get to 30 strength without hp in order to start pumping at the furnace
Wait actually? If the wiki is wrong about this and Strength is actually doable that'd be an insane unlock to get
@MapleSirYup well, I'm not entirely sure what wiki page you're looking at, but the page for Blast Furnace says you only need to start The Giant Dward and the page for The Giant Dwarf does has little disclaimer text next to each skill requirement that says "(boostable) (not required to start)" and I know that's accurate cause I go to Keldagrim on new accounts all the time.
Again the only real issue is strength pumping at Blast Furnace has a 30 strength requirement so you you'd have to lamp up to 30 (unless of course you combine hp with strength)
Well I'll be damned, the "not required to start" got edited in just yesterday if I'm reading all of this right
@MapleSirYup oh snap, you're right, that's hilarious 😂 I didn't even think to check the page's history
Now you understand my confusion lmaooo
Could make it so any combat skill also unlocks hitpoints, but doesn't unlock other combat skills. And you can't unlock HP on its own.
Yea this is the big debate
There is also a one 99 at a time UIM called mindhandler
Somebody doing this UIM? Now that's a gamer even crazier than I lmao
@@MapleSirYup his videos are sick, too bad he uploads very rarely (because the grinds take insane amounts of time)
I might be wrong (did not do any factchecking) but I believe Strength should technically be possible by pushing through the wheat barrier thingies at Puro Puro. However I believe it's only like 2xp per action so personally I'd still put that in impossible tier because it would be even more of a bs grind than the likes of fletching lumby castle log spawns
I've learned blast furnace is actually possible so I'd just have to do this until level 30 I think so honestly it might be the play if it comes down to it
Also I think barbarian fishing is another possible way to train strength, after having both 99 fishing and 99 agility. It looks like you don't need any requirements to start that part of barbarian training to unlock it, you only need levels in fishing and agility plus 15 strength, so if you could get to level 15 then you should be able to do it all the way till 99. However once again these rates look very slow so I feel like your best bet to unlock combat is just by getting magic high enough to the point where you can train it with non-combat spells. But yeah that theoretical way of training strength like that would be way into the future anyway since it's locked behind agility and fishing, definitely expect someone else to have thought of a better way before this option would even be on the table
Definitely some options, just gotta see where the wheel takes me
I actually think that hunter is the best of the best to start with, due to hunter rumours and implings. You can get a lot of gear locked behind other skills easily, as well as having a tonne of save bone shards for when you get prayer.
In the long run, yea I think Hunter is pretty solid as it can help with a lot of things, that being said though, having to walk everywhere to get to different hunter areas and banks has been pretty rough to say the least hahaha
@@MapleSirYup at lesat you get the whistle! But also, if you get herblore next, you have infinite herbs from herbiboar that will be scaled to your level. so it will be a breeze, and you'll be swimming in GP and other items
Can't use the whistle without completing At First Light if I read things correctly so I can't even use it when I get it but I'm hoping I'm wrong lmao
@@MapleSirYup I can confirm you do NOT need to complete At First Light to use the whistle. I've been using it and I haven't even started the quest.
This comment has made my day omg
lol the money woes at the start
coulda used minigames teleport to tzhaar and pack bananas like when we were all 10 years old
I hasn't planned that far ahead sadly lmao
Tbh I think bundling hp with the other combat skills would be the easiest way to have a lot more “possible” capes
Yea this has been on my mind all week and I think I might implement it going forward
@@MapleSirYup could u do woodcutting and turn pest control points from barriers into hp xp?
Probably could if it came down to it
I think if you unlock str/def/attack/ranged/magic, you should get to level HP, if you get HP first, why not roll one of the prior 5 skills to level HP with
For sure, the more I think about the idea the more I think I'm gonna combine hp into a combat skill
Range could be trained by itself with the cannon it would only take smithing to be viable
Id have to double check but I believe I need crafting as well to finish dwarf cannon and unlock the method
@MapleSirYup just checked the quest reward is crafting so there goes that but it would still be an ok set up
We'll get there one day I'm sure
magic you can do at arceus library
Yea some others were telling me as well and I'm thrilled to hear it
At the very least constitution should be unlocked with the first combat skill, no?
That could be the idea that combat skills are still one at a time except for hitpoints where that gets lumped in with whichever skill gets unlocked first, quite possible
@MapleSirYup I think this is the best idea for interesting content!
you might have to manuly reorder the videos cause there in reverse order right now.
Ope, thanks for the heads up, I believe its fixed now
The first thing i thought was, why is he not selling shit around lumbridge before teleporing? xD
Well, ya see, I'm just dumb LMAO
oof rough you could have sold all your starter gear, or get bronze daggers in lumbrige caste in the drawer of duke Horacio if they kept that when they launched the osrs servers because i remember doing that before 2007 back in the day, and if i remember right the general store would buy them for 6gp each
i think hunter is one of the best starting skills to have, agillety would have been best then maybe thieving for food but hunter will help later on for many skills because of hunter rumor loot
I'm sure once I finish Hunter I'll be grateful I've got it done but doing Hunter first has been a tough one
@@MapleSirYup yeah thats why i said agilety would have been nice first but hunter would have been great food wise
Can we get a counter for how many times he says the word yes or no in this video please.
LMAO I think the total clips edited together was just over 600 so I'm gonna guess that at least 500 of those were me saying those
i also voted for this i think it would be funny for a count at the end
I think melee combat should be all in one and magic and ranged are their own separate things. But melee is all three att str def. Maybe make a rule where you can only be one level above another to make it so you can’t bull rush just strength or something?
I'm hoping to stay as true to the concept of one skill at a time as I can, so it gets decided on later how combat is going to work and I feel quite pleased with the decision that was made
I don't know if it's just me, but the video resolution doesn't seem to be rendering properly on this video.
Sorry about that! Its not just you, it takes me an episode or two to figure out a fix for it so hopefully its all good when it does
Early hunter is so damn awful 😂
I was really lacking the critical information when I said Hunter was anything but nightmare fuel lmao
Hunter? I hardly know her
Fastest way was nmz tele?
Sadly can't use the teleport until you meet the requirements for Nightmare Zone itself which means I'd have to have beaten 5 bosses in quests before I get this teleport
Hitpoints is not impossible, and neither is attack. Once you get 99 strength, hitpoints can be considered unlocked via strength training, and once hitpoints is 99'd, there's nothing stopping the rest of the combat skills.
As a first skill, both attack and hitpoints aren't doable without each other, its later decided in episode 3 that hitpoints becomes a passive skill once some other criteria is met so hopefully its a nice middle ground for everyone
Instead of all combat being merged, why not just merge your first combat with HP? It feels like a reasonable compromise between "everything must be separate" and "everything together"
That's kinda what the conclusion came to in either episode two or three, where getting something simple like magic or strength to 99 without hitpoints would then unlock hitpoints passively and allow me to unlock other combat skills without the hassle
If you would rolled slayer, we would of meet 2 years later lol
You sound like a cheap gotcha game Comercial but slowed down.
This is my new favourite comment, thank you
go grab steel plates for gp :P
Doing that ahead of time would've saved me the struggle of not being able to afford anything lmao
early game hunter on an iron is some of the worst content in game
Oh believe me I've found that out the hard way lmaoo
yup no ring of pursuits and on a lvl3 its even worse
I've died a good handful of times trying pitfall traps :')
Skip to level 9 get some early levels with bird traps, then puro puro till 99 for so much res
all at once for combat is a bit excessive. id say maybe do strength and attack together. Defense is a slog but people have made one defense pures and range should be independent
A plan gets decided upon in either episode 2 or 3, but essentially combat will stay separate besides for hitpoints which will be unlocked passively when either Strength or Magic gets to 99 (or Ranged, but that's got more hurdles) and then once hitpoints is unlocked passively I can just unlock whichever combat stat comes next
@ looking forward to seeing it
ignore my comments from the other video just found this sorry
Lmaoooo all goodie, I've been managing one video every Friday so far, so you've got a little bit of catching up to do, but glad you're enjoying the content so far!
@@MapleSirYup this makes me wanna try it too ngl lot of commitment to finish this hope you dont give up forces you to max out which is legit too
If you do give it a try, keep me updated!
@@MapleSirYup Deal. I wanna use your starting skill list to randomize it too. should I record it? I don't wanna take any content from you.
The choice is yours man
mate your interface is way to small i cant see anything in your inventory ore other thing.
Sorry about that! I only realized after recording everything that I screwed up, and I think I got it figured out so while next episode will still have some scuffed parts, it should get better a little into it and hopefully be good to go from there
@@MapleSirYup cant wait for your next episode :) its a learning curve. i just sayed it to help u out. not to flame on u ;)
Thank you very much, always a fan of getting tips and reminded of things I might've messed up on
You put best "case" scenario not best "cape" scenario and i'm dissapointed
Damn I wish I thought of that, that's amazing
Honestly your lack of general game knowledge is quite worrying
I touched on it briefly in episode 0 but I've only been playing since around the start of this year, and I've got only a couple months worth of experience playing members, so I do have a lot to learn but i think that makes it more fun
An entire episode of hunter and not a single Hunter Contract completed? Lame!
Rule #1: Always leave em wanting more 😎👉👉
@ genuinely not correct. Go check out Settled’s formula. There is a reason he is so popular. He always gives the end goal of the episode right in the beginning so the crowd can enjoy the build up and the success and even the failures. If the whole point of the episode is “lol idk, just see what happens. Welp nothing happened, see ya next week” you are going to struggle a bit more and slow the growth of your channel.
Settled is an amazing content creator this is true, I however, am not Settled. The point/goal of the episode was simply to see what skill I unlocked first, and make some progress on it so it felt rather fitting that getting to the guild and unlocking a large portion of content relating to the skill was a good ending
@ I don’t think anyone called you Settled. He was just an example. Many of the successful OSRS UA-camrs use the similar pattern. Settled is just one of the most blatant and obvious users of it.
Obviously this is a VERY long series so you need to do what you can to get people invested in the journey. Stating specifically what the end goal of the episode is near the beginning helps us get invested. “Today we’re to grind and hopefully get… the full hunter guild outfit…” or whatever. You are taking us along for the journey and including us in the plans. It’s similar to why many creators say “WE did it” when they get something instead of “I did it”
Just food for thought. Ponder on how you can help the audience feel a part of it instead of feeling like a spectator. And with that mentality in mind it might be worth watching other creators and see if you can catch how they do it for some inspiration.
I mean you're not wrong, its just without knowing what skill I was getting I didn't go into things with any kind of plan or end goal but its definitely something I'll keep in mind