Despite all the games flaws one of the things that I do really like about PoT is the focus it's had since day one on making the game moddable. I think if PoT can expand it's mod tools and it's custom server options it could be a great game regardless of what the vanilla experience may be. I think it's pretty obvious the dino sim community will never agree on one single experience, so having the equivalent of ARMA for dinosaurs seems like the way to go. Let the community create their own experiences
There is some information in this video was incorrect, most prominently with some of the claimed decisions with indiegogo picks. The voter of Neovenator actually chose Metriacanthosaurus instead. He always had in mind a certain playstyle for it that he felt Neovenator wouldn’t fit upon doing more research, and unfortunately passed up on a megaraptoran due to how they look. I personally blame myself for eotrike’s addition since it was added on the pretense that it was bigger than triceratops, when that’s been a long-standing myth rather than something scientifically correct. Aside from this, yeah, after PoT and BoB I’m tired of bought dinos. Also, idk if it’s a thing at the moment, but disabling certain playables is a planned thing to my knowledge.
By the way, the whole disabling dinos on servers is already a system, it's been like that for some time now, realism servers tend to use them alot tp make a ecosystem that fits where they want it to be based on a ecosystem from real life, also the combat update is very promising and has definitely changed alot of dinos for the better, but as being said, apexes still tend to make up a majority of the player base but the combat update should change that for the better
@@shiftyvee Hello, this is Metri person, confirming that it was indeed Neo -> Metri! I was one of the first people who confirmed my dinosaurs, and my main desire was to add a creature that could both have a glass cannon ambusher playstyle and/or make full use of PoT's intention to have multiple types of attack to let him use a strong bite combined with powerful clawing, charging and kicking to open fights, but with a lack of health, low combat endurance and weak tail attacks making him subpar at fending off attackers, offering a unique alternative playstyle to Cerato's defensive style without stepping on the all-rounder Allo's toes via size and stamina. Originally, this was Neo, but after discussion with others I realised that he was more of an allo-sized carcharodontosaur; I would've donated for Carcharodontosaurus otherwise, which would've fit the ecosystems of Sarco and Spino, but I fully expected someone else to donate for Rex and/or a giant carcharodontosaur and didn't want to have two carnivores bigger than Das on the roster. Alas, I don't think this plan for 'how to make the funny metri unique' has been borne out- rather than focusing on the long-limbed robustness of metriacanthosaurs, with their powerful limbs and high bite forces, he has stamina-draining venom bites and a bleed-based claw attack, which makes his fights focused on slowly wearing prey down rather than high-risk high-reward assassination attacks. And he's somewhat swallowed up by an abundance of mid-tiers on top of that!
I think its ironic how you say bleed on metri because the time where it had bleed on its claw it absolutely dominated 90% of the roster and its role had to be changed to a "support class" by basically removing the bleed from the claws and so far from what I’ve seen it has a hide ability that poisons people or something like that
At this point i would just add a population cap for apexes. Something like "f you, only 5 rexes allowed per server". Little Timmy wouldn't like it but it would make the game a lot better
When Rex first came out Eo and Rex actually had pretty even battles. Then they gave a nerf to Eo and now you can facetank it depending on your build which is wild to me. I don't really play apexes. The biggest playable I enjoy is Amarga, obviously it's not balanced currenly at all since it sucks so bad, but I usually stay midtier overall. I'm glad Amarga is getting a health buff though for the combat update, I'm sure there's gonna be more changes overall since it's been pretty wild on the PTB and seeing all the changes ripping through the roster. Some good and needed and some I question. Overall I agree though. The problem with apexes is that they're apexes. They're supposed to be the top of the food chain and that means in games they're usually highly unbalancable and abusable. Doesn't matter who is stronger, Eo or Rex or some other apex a portion of the player base will always pick the strongest one stat wise which is another downside in most games overall. I also see this same problem in the Isle in the future. They have alot of playables and they're gonna overlap in certain places as well.
the problem is everyone knows how to balance apexes but people don't like the solution. Either limiting the number of apexes or make them have to eat so often, so hard to grow, etc would balance them out and make them worth it once you're grown. But, waiting 20 hours to grow, constantly dying, or not being able to play the trex would piss people off. Devs don't treat apexes like apexes they just treat them like any other dino which is why they are always a nightmare.
@@stickempires2608 Exactly. The Apexes growth should be the hardest part of them overall. Everyone wants their apex to survive forever but sometimes you gotta just deal with dehydrating or starving to death, it's normal! So many people consider any death outside of battle to be "cheap" or "unfair" in my eyes I consider it normal nature and therfore it should be normal in survival games. Overall in the survival genre it's normal to die in all these other various ways but for some reason in the animal based ones people have a problem with it. I think overall BoB does it the best so far with all its different environmental disasters and sickness and starvation and such. The players are quite used to dying by nature. Sure, it can be unfair to die that way but that's just life. Just retry a Rex a different day. If you don't like it then join/make a server that caters to you. Everyone wants to be an apex but doesn't like the challenge it would take to make you an actual apex player.
@@whoahanant I hope with forest fires and floods after up8 come out is when we start to see apexes introduced to the game. Would be really cool to battle while running away from fires or escaping floods especially when things like apexes were growing in that area and then are forced to come out. I don't want to never see apexes but I would like them to be a rare sight to see as fully grown. Hopefully they try and flesh out apexes a bit more as they said a lot of people won't make it even past juvie stage. Which I think is great since new players might think they are just too hard and try other things while experienced players take on the challenge.
Since I played both PoT and isle legacy, I do think PoT’s Rex is a bit more balanced, the cliff between midtiers and apexes is a bit smaller than the isles, it doesn’t garantue bonebreak everything it bites, since it’s a separate attack, you know when to run due to the wind up. Also it doesn’t last 20 minutes to wear off, instead it’s 60 seconds. Also, PoTs Rex is painfully sluggish, making traveling hell. However that makes the isles Rex more fun, becouse it is basically a god
You should bear in mind there is built-in mod support for the game, and I'm sure it was planned to have this from the beginning. So it wouldn't matter if they were officially added in or not, a modding team somewhere probably would've added it in themselves, which would eventually trickle into popular servers to keep players/clients happy and playing. Apexes being in game is inevitable either way. We can only hope the added development time will be used to help balance out the base game as much as possible which would in turn help modders balance their own creatures, since they're going to likely be played alongside their official counterparts.
Indeed but it would've been avoidable through official servers. Though even then official server growth tests the patience even of people that wait in the airport doing nothing after arriving hours early, so maybe not as viable of a solution as thought.
I'm going to weigh in my thoughts on the matter because - well because I want to, what else is the Comment section for? So, it seems to me that people who wanted the original 10 creatures were more concerned with the ecosystem balancing of the Dinosaurs. Fair, ecosystems are something very rigid that can crumble if too many niches are being exploited by too many species however, PoT never claimed to be a realistic game. PoT's goal was never to simulate a perfect ecosystem with varying species of Dinosaur from various time periods. Now, balancing is vastly different from ecosystem balancing - obviously every Dinosaur should have its own unique abilities and tactics for survival, which is exactly what PoT is currently working on for those creatures that share abilities with others. Let's take a look at Deinonichus and Latenovenatrix, they are both small predatory raptor like Dinosaurs that focus on speed and bleeding. They are slightly different sizes but not nearly enough to take over another niche within the game. However, Deinonichus is all about buffing itself and group members giving it an edge on combat, so that means it must be better than Latenovenatrix then? No, because Latenovenatrix is going to focus purely on night time hunting gaining a buff in the night. Where once you had two similar Dinosaurs with similar abilities and playstyles you now have two similar Dinosaurs with differing playstyles. The concern of balancing numerical stats is also an issue I hear a lot, its almost like there are ways to play the game where those numerical values are changed... oh wait! If you aren't happy with how the creatures are balanced within the base game, I can assure you there is a server out there that has the balancing you're looking for. PoT is a Dinosaur survival game but it has sandbox options, you can play with certain mods that add certain things, play on certain servers with certain stat changes, etc. I get the want for a stable ecosystem Dinosaur survival game but the fact of the matter is, you aren't going to get that in PoT. PoT has come a long way and I think we as a community should be proud of that - after all PoT has done so much in the few years its been available compared to titles that have existed for nearly twice as long like The Isle and BoB and that success wouldn't be there if PoT didn't do what it did. I respect the opinion of others but complaining that a game should be structured in a way that it never claimed to be structured in is a ridiculous argument and honestly, it just sounds like a plea for those structures to be made into a niche game that is going to find very little success in the broader world of gaming. For Dinosaur nerds, yeah a realistic dinosaur survival game would be amazing with a balanced ecosystem and - oh wait, we tried that and it flopped, I wonder why.
I won't necessarily disagree with a good chunk of this, but the implication that Saurian failed due to trying to be realistic is absurd, not to mention that Saurian is a huge appeal to hyperrealism game that hard focusses on paleo-accuracy and NOT just a game that tends to use realism as a base for everything where it doesn't get in the way of gameplay. Saurian flopped due to having the smallest dev team of the notable dino games, the developers themselves only working in free time and not being able to hire any more due to all their backer money being used up and/or stolen over the years and the fact that the specific direction of the game has constant accuracy tweaks being made during already slow development. No matter the sub-genre they tried to bend into they'd have run into the major issues anyway and the concept of the game is still an ideal for many, especially "veterans" of the genre. Using a game with poor management of both their team and resources that can barely keep itself afloat due to their update speeds not attracting in new players to imply that the idea is flawed or doesn't work is moronic. That's like if I said adding in a minmi to a game is a bad idea purely because it was in another game where it was animated by a 12 year old and designed by someone with dementia. It says nothing about the idea of minmi, just that those people messed up. The game didn't raise 220k on kickstarter while the genre and community was in its infancy because "it's a niche idea with little chance of success", which might I add was beaten out by PoT by only 80k, which yes is a lot but again, infancy. The Isle and maybe a couple roblox games were the only of their kind back then and TI only had a few hundred average players. 220k. Very little success my ass, people were more hyped for Saurian than the one that started it, it's a shame that it fell short. Otherwise I generally agree with or can see where you're coming from with what you said.
From what I heard Saurians not dead it’s still being developed and still has a community it’s just being developed at the same peace The Isle is, because of its smaller funds and small team.
@@shiftyvee The main issue with a hyperrealistic survival game is - it's not going to really be easy to make and feel fun at the same time, at least not with a multiplayer game. I mean, imagine how realistic it would be if an Allo player got one tapped by a Rex player - no one would play the game or at least not a vast majority of people. I mean, look at how so many people complain about balancing in less realistic games like PoT or The Isle - you think anyone is gonna be happy with 'Oops, you stood out in the sun too long and got heatstroke, are losing blood from a nasty cut you got whilst traveling through thick forests, are deathly ill because you ate the wrong color plant and now you are getting one tapped by someone who just picked a bigger creature'? If there ever was going to be a hyperrealistic dinosaur survival game it would have to be singleplayer just to better minimize those balancing issues, not to mention it would actually be sitting simulator because that's what animals do a majority of the day - if there is no point in using energy then why use it? I suppose you could explore but what use does that do you? Not like you're going to find a secret item or boss. Heck, if it was really hyperrealistic then you wouldn't even be able to change biomes - remember how much people hated how the old PoT map for being the same biome and not having enough diversity? I think people just want to complain about inaccuracies and game mechanics and how 'they aren't realistic' when in actuality people wouldn't want pure realism because survival is not fair or fun.
@@alienstar2088 well yes thats why a game like that really only works as a singleplayer game but again going for a more grounded game roster is not hyperrealism it's just using realism where gameplay isn't affected and boosting immersion
@@shiftyvee Well, I have a feeling that as great as that is for the slight few who want a really balanced and small roster to simulate a more realistic ecosystem - the vast majority of people and players will want more creatures. Personally I'm just thankful that PoT doesn't have as much roster bloat as The Isle which, I'm really interested to see how they'll manage that in about fifty years.
The isle and Path of titans struggle with allowing the players to talk them into adding more Dinosaurs then deserved, it wont be long before the isle is a bloated mess with to many dinosaurs overlapping in abilities and roles they play because the fans are like ''But but I want my fav dino!!'' not knowing that most of the roaster will be obsolete and just not played by the majority of the playerbase. But if you bring this up in the discord people will just whine and start trying to throw real life comparisons at you instead of looking at it in a gameplay stand point. People say The isle has 50+ Dinosaurs lined up, how in the world are they going to give every single one of those creatures a unique ability without literally just copying off the other? They can't, thats the thing. I have a bad feeling that The isle Evirma is just going to be Legacy 2.0.
If I remember correctly The Isle devs mentioned that theyll give community server owners the ability to "Ban" dinos to make the ecosystem they want, whether that happens or not is something I dont know, the devs can be unpredictable sometimes but its something they mention alot so I just hope the community servers will carry The Isle.
Easily the best thing about POT was the original 10, and yes this video yet again was pretty amazing on explaining everything wrong current POT. But yeah hope yall have a great day :D
Currently a lot of the apexes are just kinda whatever to actually deal with you can just mostly not interact with all of them for the most part outside eotrike until it speed rework they’re just overly tanky but stupidly slow which is still a problem but the pot player base likes running into a Rex’s mouth more often then you think Also server hosters can disable basically any dinosaur on the roster for their server aswell as tweak pretty much every stat as of recently so a lot of apex problems atleast on community servers could be solved if somebody just gave a little bit more of a shit
I was super into PoT in the early days but every time I went back to play it…all you do is collect pinecones or occasionally kill an AI ir fight other players with 0 consequence. It’s mostly just a chat with dinosaur avatars which I always hated that isle legacy kept turning into in so many servers. Imo it would benefit to have an idle style mode that’s just pure survival. An option/alternative to the isle. Especially since it takes the isle 3 years to add anything. They could easily capitalize on its failings.
The original 10 and the stretch goals should have been the only ones to make it to the game, like why tf add 3 more midtiers, 2 more stegosaurids, 2 hadrosaurids, a certain dinosaur that completely invalidates a certain playable, 2 semi aquatic apexes, 2 more raptors and 2 more ceratopsids. PoT is the game ever
@@rabbitendd9002 They would have had 24 playables with the 10 originals and stretch goals and that is literally enough, but no, let's add more dinos that are literally not unique from their "counterparts"
@@hossjk1693 The game would have been more fun if they didn't add the perk dinosaurs, like why tf add something like Tyrannosaurus when Daspletosaurus already exist and more dinosaurs just bring more balance problems. And almost all dinosaurs would have had their own unique niche but not anymore because of the perk dinosaurs
Its kinda funny that the entire reason pot was made (as far as i know) was because a previous dev of the isle didnt like the direction the game was taking and now its basically suffering from the same problems.
These games should probably just stick with a small roster, and then when that’s done they add extra playables. We don’t want an isle moment where we just get no new playables it would suck
100% agree on this. The very thing that got me interested in PoT is the fact that the original rooster where all form the late jurassic or late cretaceous of north america, and almost all of them from either the morrison formation or dinosaur park formation (hence Daspleto instead of T. rex for example). Alongside this they also announced that there will be a mode, or servers or whatever with just contemporary dinosaurs, basically the ones from these specific formations enabled. This meant PoT would have been the perfect compromise between TI and Saurian, with more accuracy and realism than the former, while being multiplayer unlike saurian (and also being not as extreme with researching every single leaf to the point where the game won't progress because of that). Sadly they kind of lost this track entirely, with the game being nothing more than a dino fight club like Legacy in its current state. Apparently it's what people want, if you look at mods 90% of them are big carnivores, there's not a single small herbivore among them and very few small carnivores and mid sized herbis, it's alls just stuff like Giga, Acro etc.
Personally, I feel that a good amount of the creatures that were chosen for stretch-goals, while distinct, were somewhat random and not well thought-out. Like how is someone playing a _Leedsichthys_ going to interact with other players, especially when the majority of creatures on the roster are terrestrial? And then there's _Microraptor_ which will not only be dwarfed by absolutely every other playable, but also the NPC critters! It's especially jarring since, as you said, the initial lineup announced clearly had a lot of time and thought put into it.
Moral of the story: Don't let the mass public choose your dinos when what you're doing is to not fall into the apex predator game loop, or at the very least put restrictions on what dinos could be added like what saurian did
I think games which sort of avoid the larger sized creatures like Rex and trike would be more enjoyable because you don’t get as much a dif in ability between playables
I like it when games add realistic features so long as the game stays enjoiable. Thats why i didn't like the isle's implementation of the diet system but liked the idea behind it (unlock perks, move around the map, GROW FASTER)
i think the main problem with me is the backer choice, like why barsboldia? that would’ve been a perfect chance to pick edmontosaurus, and also why eotriceratops? it’s literally just a trike, it’s clear they just wanna be quirky and choose a dino known from a 1/4 of a tooth alberta should’ve been pachyrhinosaurus aswell
The problem wasn't that they picked Barsboldia. The problem was they made it as big as a Shant when they could have just added the Shant. Similar with Anadonta where they scaled it basically to be Ankylosaurus other than it having a different tail club when Anadonta should be smaller. They also scaled up the Pterosaur and turned the Plesiosaurid into a generic fish eater with lips when the actual animal its based on was a sand filter feeder. They keep adding unique creatures which aren't in the other similar games but then scaling them up to fit the roles of a creature in another game.
I like the point you brought up at the end. I've always thought that turning on and off certain dinosaurs on custom servers should have been standard in all these types of games. One of the biggest problems with PoT and the Isle mainly, is that they want to add a bunch of jurassic and cretaceous dinos, and portray them somewhat accurately... which inevitably ends in the jurassic animals getting dunked on all the time, and resulting pity nerf/buffs making everything less realistic. All of this would be solved, if I could simply join a "Jurassic only whatever the fuck" type server. Now the game devs don't have to sit there, and try to mechanically justify how a ceratosaurus, a carnotaurus and a utah are supposed to share an echo system, or have an even fight. No more adding the teno for the utah to hunt, only to double it's size so it can fight a carno, loosing the initial matchup entirely. Just play on a server with no carnos. boom easy. But we can't have games like that... we need more drama in this community. We need COMPLETE SILENCE in Islecord, or Dondi will get distracted, and forget to add the basically complete fancy dinos they've been teasing... you know *again*
Unsure if its been said but servers can turn off official playables and now in recent times can edit just about every stat on a playable even cooldowns on abilities or add status effects if its in that playables kit.
I’m pretty sure you actually *can* disable some base game dinosaurs in servers. I believe it was mentioned in the modding announcement video like 2 years ago. It’s just that nobody… actually does that unfortunately.
@@IndominusRex-wc1ey nothing is being shafted, they Have listened to ppls complaints about “all dinos basically playing the same” and are working on giving every playable a unique playstyle and abilities. They’re also working on putting the slot system to use, one 5 slot can be taken down by 10 one slots if skilled enough.
@@Vanny1980 didn't they remove cerato's claw attack and boomebreak bite? Removing half a playable's kit seems like screwing that playable over hard regardless of passive ability replacements, no? Also how does making 10 1 slot playables best 1 5 slot playable considered "utilizing the slot system"? Does that imply that if the 1 slot dinos aren't in a group they just fall over against anything larger than them, or are 5 slot dinos in particular the equivalent of godhood?
lmao no it isn’t pot is literally the worst out of the 3 all u do is collect acorns and also they also fucked up the Dino’s too in the new ptb they got rid of ceratos bone break.
They should’ve just added the original 10 and the stretchgoal creatures, and THAT’S IT. But NOPE, they decide to pull a page out of The Isle’s playbook, and just keep adding more and more dinosaurs.
These are very valid points, but I still like every other dinos they added. I just think they need to balance them more and make their play styles more unique to each other. The ungoing combat update on the public test branch gives me great hope that things are going the right way.
Awesome video again ofc like everytime most of our opinions are compeltly opposite but I love ur videos and enjoy watching them. I personally agree with some animal being too much for the game like aliorammus metriachantosaurus eotriceratops and trex but I would only remove these creatures instead of all backer dinos. spino and deinocherius could rival eachother and be slow moving semi aquatic playables that supposed to be engaging with marines playables like tylosaurus so wouldnt effect the main roster much other then suchomimus. and about the megalania time gap problem if I remember right the time gap between megalania and late cretaceos dinosaurs is less then the time gap between stego/allo/cera and late cretaceos dinosaurs.
The game went downhill as soon as anything bigger than sucho was added. Apexes in general are a bad idea. It's the one good decision the Isle devs made to not include them on officials
It baffles me they had perk creatures a thing. The original ten was very solid and the 14 from stretch goals cover basically all your bases. Most if not all of these newer additions don't do anything new and are just annoying to deal with
They added perk dinos for money, they wanted to pull more ppl. The only downside was the lack of limitations. The fact that they added 2 stegosaur perks knowing full well that entire family is basically all the same thing 💀
PoT's balance has seriously went downhill, Sarco, Rex and Megalania are stupidly busted, these 3 have completely destroyed the balancing of the game, mid tiers don't stand a chance against them, and the other issue I have is that, for example (Amarga) if you're running a triple defense buff (Thick hide + x2 defense sub-species) and you cannot defeat the dinosaur you're up against, you then cannot run away due to your speed being basically non-existent, and you essentially just sit there and die..
I have an Adult rex but I hardly ever play as it. Sure being feared and watched by everyone as you enter a Hotspot is fun sometimes but being that slow just isn't fun for me. I'd much rather be a smaller pack hunter with my friends.
i do have to say i like the idea from the isle devs to make a smaller map to let only smaller sized dinos fight and survive each other. This is why i don't see a problem for the small dino roster to get shredded by apexes.
I agree with literally everything in this vid although I do love certain player bought dinos, especially when it comes to apexs as I despised them in TI and only used them (mainly spino) to demolish every other apex I came across if I felt there were too many on the server >:), with this said, these people with too much money definitely helped the games development with the thousands they provided so I'm kinda less annoyed at this even tho it's still an issue, what I think the devs should've done is drawn some lines in the sand when it came to certain types of playables, apexs should've been outright denied and anything too similar to the existing roster either should've been denied as well or the devs should've had these backers comes up with specific playstyles and abilities for their apparent favourite to justify being added or out the window they go xD.
Funny how amargasaurus could have easily been good if only the starter 10 and stretch goal creatures were used. Gotta love the person that bought deinonychus though when laten was already there. That one case confuses the hell outta me.
From what I see path of titans is in a mess now and I can see why They are adding too many dinos and balancing half hazardly Take for example; Camptosaurus and Lambeosaurus, before you had to plan to either catch or kill them as Campto is agile & fast to escape be caught and Lambeo had the health to take some hits, but due to adding more carnivores, like Tyrannosaurus and Concovenator just defeats the purpose of proper survival, just before Latenivenatrix had to properly plan to catch Campto, now dinos like concav can just run you down easy and catch you Lambeo could take hits from Dasp but Trex just destroys you if you let them get in some hits It just feels like the Apex or just flexable creatures are just ruining the game at this point now
Pounce wouldn’t have been added earlier with a smaller roster because deathlyrage is an incompetent game dev. They didnt get any unique abilities working outside of damage and speed/ turning modifiers. He spent 3 years trying to get Austro pounce working on and off when he was still Devving for isle
Hm, you make good points. And with what your saying, some dinosaurs are blocked by a pay wall if I understand right? (Don't have money to get game yet).
Nah, I either completely missed your point, or disagree. I'm not even really a PoT stan either, the game isn't supposed to be like the isle, it's not supposed to be immersive, and for combat, it really works actually. Most dinos even if they overlap in playstyle can still be played around with and work well, and the new combat update is sure to change the game.
Only Dino’s that are obsolete are campto, laten every other Dino is useful and can take on a apex beside struthi even in groups but that not the struthi play style. Now campto getting a buff and will be useful in groups. So laten which is the only useless dinosaur really but even then if you play it more like the struhi and avoid people and use the other raptor to attack then every Dinosuar has a fit
I've never understood the appeal of apex dinos tbh. It's so....boring. You're this big strong thing that can kill pretty much the rest of the roster with relative ease and as such few things want to mess with you, and...that's it? Just LMB = winning? "OOO I GOTTA PLAY THE BIGGEST BADDEST THING OR ELSE I'M GONNA JUST GET KILLED", cut to the entire rest of the server all playing the biggest baddest thing, and they all immediately kill anything smaller than them because they can't hunt anything else (this was a legitimate complaint on a Legacy Isle sandbox server I used to play, the population was always 95% apexes but they all just sat around and did nothing and bitched about there being "nothing to hunt". The only time one of them died was when they tried to take on a whole herd of shants, trikes, ankies, etc. and understandably got their ass handed to them, and THEN they bitched about the herds being too strong) (also not the point of the video but you can hold down the Collect button to collect whole piles of quest items, it's ssssooo much easier than spamming the key)
Sorry but PoT is currently THE most accessible and playable and fun dino mmo on the market, and one of the only ones to be available cross platform. The ability to mod and run community servers is fantastic, and it updates constantly. I have my criticisms, but compared to the competition it really outpaces everyone (although I am keeping an eye on BoB for sure.)
@@IndominusRex-wc1ey sorry but i'm not gonna become "person who argues in youtube comments"LMAO i came across this video and decided to leave a comment for anyone else happening across the video bc i think the game is fun after playing multiple dino sims, simple as that.
@cauldhound you don't have to argue. It can be a civil discussion between two dinosaur gamers over the state of a game they both play Not all disagreements end in violent hatred, some can end in peace. I apologize if I got under your skin, that wasn't my intention, all I wanted to do was notify you of this video's age
@@IndominusRex-wc1ey that's fair! tone is difficult to read in text, and so many people are so aggressive these days its easy to misconstrue, i'm sorry for assuming 🙏
I swear the pot roster is just out of control. Now I could see many apexes fitting into the roster with some uniqueness, like the sub aqueous omnivorous Deinocheirus (IK, favoritism) but yeh adding stuff like spino just to add it is stupid. Hell, Bars should just be eradicated. It’s just apex bloat plus we don’t know anything about it
I Hope apexes never were adeed, if we kept sarco as a semi apex and duck It would be better,also the only "buyed" dinos that i think are needed are achillo and kentro.
Terror birds for the same reason as post plus they could have a similar gamestyle to african Wild dogs aka an endurance hunter (i know than pycno is exactly that but pot's pycno sucks)
@@Jinx-z2g it can still do that in game, y’all didn’t want thal, yall wanted a land dragon 😂 Ontop of that its also getting a wave of new land based abilities. Thal is the middle ground between rhamp and hatz.
POT needs more dinosaurs the hell you mean it has too many? What's wrong with having a few dinosaurs that all play the same, that means you get to play the one you personally prefer whether it be just the looks or the calls or animations. Having a few similar dinosaurs isn't a bad deal my guy.
More is not better. The aquatics could've used more, that is it. Otherwise you confuse balance, immersion and slow down development just to make poorly thought out creature additions because "the more the better". If DBD releases a killer even slightly too similar to another people question it because A)They could've got something unique and B)It's a couple month wait for each killer. That's a good standard to have. If you're going to have any more than what you need at least make it worthwhile. You mean to tell me the game would've been any worse without trex, or spino, or eotrike? In what way? Wouldn't you want to get to the meat of the game faster, the combat updates, the quest updates, the nesting mechanics, the finished aquatic realm. Guess what? You might have gotten all that by now if it weren't for the 12 perk dinosaurs they took time adding most of which their general playstyle was already covered. But yeah the more the better, of course. If anything these dinosaurs should've been post-game release after all the mechanics are done
@Shiftyvee i wouldn't be playing a dinosaur game if it didn't have the basics such as trex, eotrike and spino. The other stuff i actually don't want personally. But a game that i can get through the meat of it quickly is a game not worth playing for very long. So personally if it only had the 10 dinos then no i would never have brought it. Fact is for me i want more ceratopsians of all tiers. I want them to play the same they practically all did in real life. But some look cooler than others and thats what i want, to be the exact dinosaur that i like which is different from everyone else so why not have enough for everyone? Personally everything doesn't need to be unique thats a nightmare for balancing. Guess we're just different types of customers
@@marshmellow6152 I mean dog you can like that there's more dinosaurs I'm not dissing that and I respect it but I promise that the game having an actually complete gameplay loop is more important than you think it is. I never said that 10 dinosaurs was the ideal anyway. I mean it is to me, but the 14 from the stretch goal list was fine. That's 24 creatures, should be good enough to see additions while the gameplay loop is being finished no?
@Shiftyvee perhaps some more attention should have been given to other areas before adding to roster i can see an argument for that. The game being a pre release has a few things I'd like to be addressed definitely before the full release and yeah i can see the need to allocate those resources to that instead of the roster.
I don’t care if they add a bunch of dinosaurs I just want them to look accurate and be well animated. Pycno should never have had horns and now that it does the chances of them adding Carnotaurus are very slim. And why tf does it run like a toddler!? Pycno is such a massive disappointment for both Carno and Abelesaur fans…
you can bash all you want PoT, point is most of us dinosaur similator enthusiasts preffer PoT with it's inferior graphics and simpler mechanics BUT with an ever growing roster, ever improving gamepleay AND MOD SUPPORT....whilst your beloved The Isle is barely even a functioning game with a ghost roster and needs a fucking NASA computer to run remotely well. Keep trying tho.
Now I want you to take a 10 second look at my video page and tell me what you find there that implies "the isle stan" to you. Hell in this video I literally start by poking fun at The Isles bloated and poorly thought out roster, including a couple other times near the middle. Istg most of you mfs have 0 argument to make so you just deflect any criticism with "you're an isle fanboy" even if there's easy to find evidence to contradict that statement. I know I've never seen an Isle or Beasts of Bermuda player say anything along the lines of "you're just a Path of Titans fanboy" to deflect criticism, so why is it that you guys seem to do that? I hope you grow up and understand that critique is not based around favouritism towards competitors in 99% of cases.
@LukaBrat it's simple, they've had good experiences on these games (also poured money into them) and thus feel attached to said games so when someone dares to critique the thing they're attached to they start behaving like primitive shit flinging chimps in an attempt to defend their precious, I equate it to our adherence to tribalism.
Saurian Stream at 7pm GMT www.twitch.tv/shiftyvee
Confirmation shifty is a brit
You will regret this.
Isle doesn't have a roster. It has three half rosters standing on each others shoulders while wearing a trenchcoat.
Despite all the games flaws one of the things that I do really like about PoT is the focus it's had since day one on making the game moddable. I think if PoT can expand it's mod tools and it's custom server options it could be a great game regardless of what the vanilla experience may be.
I think it's pretty obvious the dino sim community will never agree on one single experience, so having the equivalent of ARMA for dinosaurs seems like the way to go. Let the community create their own experiences
There is some information in this video was incorrect, most prominently with some of the claimed decisions with indiegogo picks. The voter of Neovenator actually chose Metriacanthosaurus instead. He always had in mind a certain playstyle for it that he felt Neovenator wouldn’t fit upon doing more research, and unfortunately passed up on a megaraptoran due to how they look. I personally blame myself for eotrike’s addition since it was added on the pretense that it was bigger than triceratops, when that’s been a long-standing myth rather than something scientifically correct. Aside from this, yeah, after PoT and BoB I’m tired of bought dinos. Also, idk if it’s a thing at the moment, but disabling certain playables is a planned thing to my knowledge.
Thanks. I'd heard that they switched to the trex. Appreciate the correction
By the way, the whole disabling dinos on servers is already a system, it's been like that for some time now, realism servers tend to use them alot tp make a ecosystem that fits where they want it to be based on a ecosystem from real life, also the combat update is very promising and has definitely changed alot of dinos for the better, but as being said, apexes still tend to make up a majority of the player base but the combat update should change that for the better
@@shiftyvee Hello, this is Metri person, confirming that it was indeed Neo -> Metri! I was one of the first people who confirmed my dinosaurs, and my main desire was to add a creature that could both have a glass cannon ambusher playstyle and/or make full use of PoT's intention to have multiple types of attack to let him use a strong bite combined with powerful clawing, charging and kicking to open fights, but with a lack of health, low combat endurance and weak tail attacks making him subpar at fending off attackers, offering a unique alternative playstyle to Cerato's defensive style without stepping on the all-rounder Allo's toes via size and stamina. Originally, this was Neo, but after discussion with others I realised that he was more of an allo-sized carcharodontosaur; I would've donated for Carcharodontosaurus otherwise, which would've fit the ecosystems of Sarco and Spino, but I fully expected someone else to donate for Rex and/or a giant carcharodontosaur and didn't want to have two carnivores bigger than Das on the roster.
Alas, I don't think this plan for 'how to make the funny metri unique' has been borne out- rather than focusing on the long-limbed robustness of metriacanthosaurs, with their powerful limbs and high bite forces, he has stamina-draining venom bites and a bleed-based claw attack, which makes his fights focused on slowly wearing prey down rather than high-risk high-reward assassination attacks. And he's somewhat swallowed up by an abundance of mid-tiers on top of that!
I think its ironic how you say bleed on metri because the time where it had bleed on its claw it absolutely dominated 90% of the roster and its role had to be changed to a "support class" by basically removing the bleed from the claws and so far from what I’ve seen it has a hide ability that poisons people or something like that
@@cockroach4787 Bleed do be stronk, but sometimes you just want a funny tackle-hug of doom that does a whole bunch of damage and knockback. *sage nod*
At this point i would just add a population cap for apexes. Something like "f you, only 5 rexes allowed per server". Little Timmy wouldn't like it but it would make the game a lot better
Bet they will add this at some point specially with mods adding soo many op stuff like Deinosuchus
Can't you restrict some Dinosaurs in community servers? I feel a "POT Classic" server with the old roster would be a rad idea
Yup!
Yes, I'm running server and learning how they work- creature white lists exists so you can cherry pick what you want
I think that there is also a load limit to Community servers.
When Rex first came out Eo and Rex actually had pretty even battles. Then they gave a nerf to Eo and now you can facetank it depending on your build which is wild to me.
I don't really play apexes. The biggest playable I enjoy is Amarga, obviously it's not balanced currenly at all since it sucks so bad, but I usually stay midtier overall.
I'm glad Amarga is getting a health buff though for the combat update, I'm sure there's gonna be more changes overall since it's been pretty wild on the PTB and seeing all the changes ripping through the roster. Some good and needed and some I question.
Overall I agree though. The problem with apexes is that they're apexes. They're supposed to be the top of the food chain and that means in games they're usually highly unbalancable and abusable. Doesn't matter who is stronger, Eo or Rex or some other apex a portion of the player base will always pick the strongest one stat wise which is another downside in most games overall.
I also see this same problem in the Isle in the future. They have alot of playables and they're gonna overlap in certain places as well.
the problem is everyone knows how to balance apexes but people don't like the solution. Either limiting the number of apexes or make them have to eat so often, so hard to grow, etc would balance them out and make them worth it once you're grown. But, waiting 20 hours to grow, constantly dying, or not being able to play the trex would piss people off. Devs don't treat apexes like apexes they just treat them like any other dino which is why they are always a nightmare.
@@stickempires2608 Exactly. The Apexes growth should be the hardest part of them overall. Everyone wants their apex to survive forever but sometimes you gotta just deal with dehydrating or starving to death, it's normal!
So many people consider any death outside of battle to be "cheap" or "unfair" in my eyes I consider it normal nature and therfore it should be normal in survival games.
Overall in the survival genre it's normal to die in all these other various ways but for some reason in the animal based ones people have a problem with it. I think overall BoB does it the best so far with all its different environmental disasters and sickness and starvation and such. The players are quite used to dying by nature. Sure, it can be unfair to die that way but that's just life. Just retry a Rex a different day. If you don't like it then join/make a server that caters to you.
Everyone wants to be an apex but doesn't like the challenge it would take to make you an actual apex player.
@@whoahanant I hope with forest fires and floods after up8 come out is when we start to see apexes introduced to the game. Would be really cool to battle while running away from fires or escaping floods especially when things like apexes were growing in that area and then are forced to come out. I don't want to never see apexes but I would like them to be a rare sight to see as fully grown. Hopefully they try and flesh out apexes a bit more as they said a lot of people won't make it even past juvie stage. Which I think is great since new players might think they are just too hard and try other things while experienced players take on the challenge.
Since I played both PoT and isle legacy, I do think PoT’s Rex is a bit more balanced, the cliff between midtiers and apexes is a bit smaller than the isles, it doesn’t garantue bonebreak everything it bites, since it’s a separate attack, you know when to run due to the wind up. Also it doesn’t last 20 minutes to wear off, instead it’s 60 seconds. Also, PoTs Rex is painfully sluggish, making traveling hell.
However that makes the isles Rex more fun, becouse it is basically a god
You should bear in mind there is built-in mod support for the game, and I'm sure it was planned to have this from the beginning. So it wouldn't matter if they were officially added in or not, a modding team somewhere probably would've added it in themselves, which would eventually trickle into popular servers to keep players/clients happy and playing. Apexes being in game is inevitable either way.
We can only hope the added development time will be used to help balance out the base game as much as possible which would in turn help modders balance their own creatures, since they're going to likely be played alongside their official counterparts.
yeah he seems to convinently forget the key points in the games succes... wouldn't be surprised if he's Dondi undercover XD
Indeed but it would've been avoidable through official servers. Though even then official server growth tests the patience even of people that wait in the airport doing nothing after arriving hours early, so maybe not as viable of a solution as thought.
Exactly
I'm going to weigh in my thoughts on the matter because - well because I want to, what else is the Comment section for?
So, it seems to me that people who wanted the original 10 creatures were more concerned with the ecosystem balancing of the Dinosaurs. Fair, ecosystems are something very rigid that can crumble if too many niches are being exploited by too many species however, PoT never claimed to be a realistic game. PoT's goal was never to simulate a perfect ecosystem with varying species of Dinosaur from various time periods.
Now, balancing is vastly different from ecosystem balancing - obviously every Dinosaur should have its own unique abilities and tactics for survival, which is exactly what PoT is currently working on for those creatures that share abilities with others. Let's take a look at Deinonichus and Latenovenatrix, they are both small predatory raptor like Dinosaurs that focus on speed and bleeding. They are slightly different sizes but not nearly enough to take over another niche within the game. However, Deinonichus is all about buffing itself and group members giving it an edge on combat, so that means it must be better than Latenovenatrix then? No, because Latenovenatrix is going to focus purely on night time hunting gaining a buff in the night. Where once you had two similar Dinosaurs with similar abilities and playstyles you now have two similar Dinosaurs with differing playstyles.
The concern of balancing numerical stats is also an issue I hear a lot, its almost like there are ways to play the game where those numerical values are changed... oh wait! If you aren't happy with how the creatures are balanced within the base game, I can assure you there is a server out there that has the balancing you're looking for.
PoT is a Dinosaur survival game but it has sandbox options, you can play with certain mods that add certain things, play on certain servers with certain stat changes, etc. I get the want for a stable ecosystem Dinosaur survival game but the fact of the matter is, you aren't going to get that in PoT. PoT has come a long way and I think we as a community should be proud of that - after all PoT has done so much in the few years its been available compared to titles that have existed for nearly twice as long like The Isle and BoB and that success wouldn't be there if PoT didn't do what it did.
I respect the opinion of others but complaining that a game should be structured in a way that it never claimed to be structured in is a ridiculous argument and honestly, it just sounds like a plea for those structures to be made into a niche game that is going to find very little success in the broader world of gaming. For Dinosaur nerds, yeah a realistic dinosaur survival game would be amazing with a balanced ecosystem and - oh wait, we tried that and it flopped, I wonder why.
I won't necessarily disagree with a good chunk of this, but the implication that Saurian failed due to trying to be realistic is absurd, not to mention that Saurian is a huge appeal to hyperrealism game that hard focusses on paleo-accuracy and NOT just a game that tends to use realism as a base for everything where it doesn't get in the way of gameplay. Saurian flopped due to having the smallest dev team of the notable dino games, the developers themselves only working in free time and not being able to hire any more due to all their backer money being used up and/or stolen over the years and the fact that the specific direction of the game has constant accuracy tweaks being made during already slow development.
No matter the sub-genre they tried to bend into they'd have run into the major issues anyway and the concept of the game is still an ideal for many, especially "veterans" of the genre. Using a game with poor management of both their team and resources that can barely keep itself afloat due to their update speeds not attracting in new players to imply that the idea is flawed or doesn't work is moronic. That's like if I said adding in a minmi to a game is a bad idea purely because it was in another game where it was animated by a 12 year old and designed by someone with dementia. It says nothing about the idea of minmi, just that those people messed up. The game didn't raise 220k on kickstarter while the genre and community was in its infancy because "it's a niche idea with little chance of success", which might I add was beaten out by PoT by only 80k, which yes is a lot but again, infancy. The Isle and maybe a couple roblox games were the only of their kind back then and TI only had a few hundred average players. 220k. Very little success my ass, people were more hyped for Saurian than the one that started it, it's a shame that it fell short. Otherwise I generally agree with or can see where you're coming from with what you said.
From what I heard Saurians not dead it’s still being developed and still has a community it’s just being developed at the same peace The Isle is, because of its smaller funds and small team.
@@shiftyvee The main issue with a hyperrealistic survival game is - it's not going to really be easy to make and feel fun at the same time, at least not with a multiplayer game. I mean, imagine how realistic it would be if an Allo player got one tapped by a Rex player - no one would play the game or at least not a vast majority of people. I mean, look at how so many people complain about balancing in less realistic games like PoT or The Isle - you think anyone is gonna be happy with 'Oops, you stood out in the sun too long and got heatstroke, are losing blood from a nasty cut you got whilst traveling through thick forests, are deathly ill because you ate the wrong color plant and now you are getting one tapped by someone who just picked a bigger creature'?
If there ever was going to be a hyperrealistic dinosaur survival game it would have to be singleplayer just to better minimize those balancing issues, not to mention it would actually be sitting simulator because that's what animals do a majority of the day - if there is no point in using energy then why use it? I suppose you could explore but what use does that do you? Not like you're going to find a secret item or boss. Heck, if it was really hyperrealistic then you wouldn't even be able to change biomes - remember how much people hated how the old PoT map for being the same biome and not having enough diversity?
I think people just want to complain about inaccuracies and game mechanics and how 'they aren't realistic' when in actuality people wouldn't want pure realism because survival is not fair or fun.
@@alienstar2088 well yes thats why a game like that really only works as a singleplayer game but again going for a more grounded game roster is not hyperrealism it's just using realism where gameplay isn't affected and boosting immersion
@@shiftyvee Well, I have a feeling that as great as that is for the slight few who want a really balanced and small roster to simulate a more realistic ecosystem - the vast majority of people and players will want more creatures. Personally I'm just thankful that PoT doesn't have as much roster bloat as The Isle which, I'm really interested to see how they'll manage that in about fifty years.
The isle and Path of titans struggle with allowing the players to talk them into adding more Dinosaurs then deserved, it wont be long before the isle is a bloated mess with to many dinosaurs overlapping in abilities and roles they play because the fans are like ''But but I want my fav dino!!'' not knowing that most of the roaster will be obsolete and just not played by the majority of the playerbase. But if you bring this up in the discord people will just whine and start trying to throw real life comparisons at you instead of looking at it in a gameplay stand point.
People say The isle has 50+ Dinosaurs lined up, how in the world are they going to give every single one of those creatures a unique ability without literally just copying off the other? They can't, thats the thing.
I have a bad feeling that The isle Evirma is just going to be Legacy 2.0.
Everytime there's is avideo criticizing PoT someone has to try and defend It by saying "but the isle is worse"
If I remember correctly The Isle devs mentioned that theyll give community server owners the ability to "Ban" dinos to make the ecosystem they want, whether that happens or not is something I dont know, the devs can be unpredictable sometimes but its something they mention alot so I just hope the community servers will carry The Isle.
@ender_z4nd3r83 But it is though.
Easily the best thing about POT was the original 10, and yes this video yet again was pretty amazing on explaining everything wrong current POT.
But yeah hope yall have a great day :D
Currently a lot of the apexes are just kinda whatever to actually deal with you can just mostly not interact with all of them for the most part outside eotrike until it speed rework they’re just overly tanky but stupidly slow which is still a problem but the pot player base likes running into a Rex’s mouth more often then you think
Also server hosters can disable basically any dinosaur on the roster for their server aswell as tweak pretty much every stat as of recently so a lot of apex problems atleast on community servers could be solved if somebody just gave a little bit more of a shit
Yeah apexes aren't the problem at all lol, you can either out run them, or just ass ride them.
I was super into PoT in the early days but every time I went back to play it…all you do is collect pinecones or occasionally kill an AI ir fight other players with 0 consequence. It’s mostly just a chat with dinosaur avatars which I always hated that isle legacy kept turning into in so many servers.
Imo it would benefit to have an idle style mode that’s just pure survival. An option/alternative to the isle. Especially since it takes the isle 3 years to add anything. They could easily capitalize on its failings.
The original 10 and the stretch goals should have been the only ones to make it to the game, like why tf add 3 more midtiers, 2 more stegosaurids, 2 hadrosaurids, a certain dinosaur that completely invalidates a certain playable, 2 semi aquatic apexes, 2 more raptors and 2 more ceratopsids. PoT is the game ever
Because only 10 dinos would be boring asf after a while ? ☠️
They also said they wanted to add in dinos that aren't that well represented either
@@rabbitendd9002 They would have had 24 playables with the 10 originals and stretch goals and that is literally enough, but no, let's add more dinos that are literally not unique from their "counterparts"
@@MysteryDryo why tf are y’all complaining about having more dinosaurs wtf
@@hossjk1693 The game would have been more fun if they didn't add the perk dinosaurs, like why tf add something like Tyrannosaurus when Daspletosaurus already exist and more dinosaurs just bring more balance problems. And almost all dinosaurs would have had their own unique niche but not anymore because of the perk dinosaurs
@@MysteryDryo You probably sound like Walt Jr.
Its kinda funny that the entire reason pot was made (as far as i know) was because a previous dev of the isle didnt like the direction the game was taking and now its basically suffering from the same problems.
These games should probably just stick with a small roster, and then when that’s done they add extra playables. We don’t want an isle moment where we just get no new playables it would suck
100% agree on this. The very thing that got me interested in PoT is the fact that the original rooster where all form the late jurassic or late cretaceous of north america, and almost all of them from either the morrison formation or dinosaur park formation (hence Daspleto instead of T. rex for example). Alongside this they also announced that there will be a mode, or servers or whatever with just contemporary dinosaurs, basically the ones from these specific formations enabled. This meant PoT would have been the perfect compromise between TI and Saurian, with more accuracy and realism than the former, while being multiplayer unlike saurian (and also being not as extreme with researching every single leaf to the point where the game won't progress because of that).
Sadly they kind of lost this track entirely, with the game being nothing more than a dino fight club like Legacy in its current state. Apparently it's what people want, if you look at mods 90% of them are big carnivores, there's not a single small herbivore among them and very few small carnivores and mid sized herbis, it's alls just stuff like Giga, Acro etc.
They said they wanted to have a selection where you can have only animals in the Jurassic or in the Cretaceous. Maybe they’ll do it.
Personally, I feel that a good amount of the creatures that were chosen for stretch-goals, while distinct, were somewhat random and not well thought-out. Like how is someone playing a _Leedsichthys_ going to interact with other players, especially when the majority of creatures on the roster are terrestrial? And then there's _Microraptor_ which will not only be dwarfed by absolutely every other playable, but also the NPC critters!
It's especially jarring since, as you said, the initial lineup announced clearly had a lot of time and thought put into it.
Moral of the story: Don't let the mass public choose your dinos when what you're doing is to not fall into the apex predator game loop, or at the very least put restrictions on what dinos could be added like what saurian did
I loved pre-growth Path of Titans.
I think games which sort of avoid the larger sized creatures like Rex and trike would be more enjoyable because you don’t get as much a dif in ability between playables
I like it when games add realistic features so long as the game stays enjoiable.
Thats why i didn't like the isle's implementation of the diet system but liked the idea behind it (unlock perks, move around the map, GROW FASTER)
i think the main problem with me is the backer choice, like why barsboldia? that would’ve been a perfect chance to pick edmontosaurus, and also why eotriceratops? it’s literally just a trike, it’s clear they just wanna be quirky and choose a dino known from a 1/4 of a tooth
alberta should’ve been pachyrhinosaurus aswell
The problem wasn't that they picked Barsboldia. The problem was they made it as big as a Shant when they could have just added the Shant. Similar with Anadonta where they scaled it basically to be Ankylosaurus other than it having a different tail club when Anadonta should be smaller. They also scaled up the Pterosaur and turned the Plesiosaurid into a generic fish eater with lips when the actual animal its based on was a sand filter feeder. They keep adding unique creatures which aren't in the other similar games but then scaling them up to fit the roles of a creature in another game.
*looks at the isle*
*looks at PoT*
"hmmm prehaps there are too many dinosaurs"
Well shifty servers can turn off base game playables but people dont do that
I like the point you brought up at the end. I've always thought that turning on and off certain dinosaurs on custom servers should have been standard in all these types of games. One of the biggest problems with PoT and the Isle mainly, is that they want to add a bunch of jurassic and cretaceous dinos, and portray them somewhat accurately... which inevitably ends in the jurassic animals getting dunked on all the time, and resulting pity nerf/buffs making everything less realistic.
All of this would be solved, if I could simply join a "Jurassic only whatever the fuck" type server. Now the game devs don't have to sit there, and try to mechanically justify how a ceratosaurus, a carnotaurus and a utah are supposed to share an echo system, or have an even fight. No more adding the teno for the utah to hunt, only to double it's size so it can fight a carno, loosing the initial matchup entirely. Just play on a server with no carnos. boom easy.
But we can't have games like that... we need more drama in this community.
We need COMPLETE SILENCE in Islecord, or Dondi will get distracted, and forget to add the basically complete fancy dinos they've been teasing... you know *again*
In pot u can turn off certain dinos
You always could on community servers lol
Unsure if its been said but servers can turn off official playables and now in recent times can edit just about every stat on a playable even cooldowns on abilities or add status effects if its in that playables kit.
I saw the title and thought my man gets it
I’m pretty sure you actually *can* disable some base game dinosaurs in servers. I believe it was mentioned in the modding announcement video like 2 years ago. It’s just that nobody… actually does that unfortunately.
Still the best of the big 3 tho even with all it's flaws (which most are planned to be fixed)
Isnt like
Half the roster getting shafted in the combat update ptb?
And doesn't the community like know literally nothing about the quest update?
@@IndominusRex-wc1ey nothing is being shafted, they Have listened to ppls complaints about “all dinos basically playing the same” and are working on giving every playable a unique playstyle and abilities.
They’re also working on putting the slot system to use, one 5 slot can be taken down by 10 one slots if skilled enough.
@@Vanny1980 didn't they remove cerato's claw attack and boomebreak bite? Removing half a playable's kit seems like screwing that playable over hard regardless of passive ability replacements, no?
Also how does making 10 1 slot playables best 1 5 slot playable considered "utilizing the slot system"? Does that imply that if the 1 slot dinos aren't in a group they just fall over against anything larger than them, or are 5 slot dinos in particular the equivalent of godhood?
lmao no it isn’t pot is literally the worst out of the 3 all u do is collect acorns and also they also fucked up the Dino’s too in the new ptb they got rid of ceratos bone break.
@@IndominusRex-wc1ey nah, the combat update is actually very decent, and hey, don't isle players know preety much nothing about update development
They should’ve just added the original 10 and the stretchgoal creatures, and THAT’S IT.
But NOPE, they decide to pull a page out of The Isle’s playbook, and just keep adding more and more dinosaurs.
These are very valid points, but I still like every other dinos they added. I just think they need to balance them more and make their play styles more unique to each other. The ungoing combat update on the public test branch gives me great hope that things are going the right way.
Awesome video again ofc like everytime most of our opinions are compeltly opposite but I love ur videos and enjoy watching them.
I personally agree with some animal being too much for the game like aliorammus metriachantosaurus eotriceratops and trex but I would only remove these creatures instead of all backer dinos. spino and deinocherius could rival eachother and be slow moving semi aquatic playables that supposed to be engaging with marines playables like tylosaurus so wouldnt effect the main roster much other then suchomimus.
and about the megalania time gap problem if I remember right the time gap between megalania and late cretaceos dinosaurs is less then the time gap between stego/allo/cera and late cretaceos dinosaurs.
The game went downhill as soon as anything bigger than sucho was added. Apexes in general are a bad idea. It's the one good decision the Isle devs made to not include them on officials
It baffles me they had perk creatures a thing. The original ten was very solid and the 14 from stretch goals cover basically all your bases. Most if not all of these newer additions don't do anything new and are just annoying to deal with
They added perk dinos for money, they wanted to pull more ppl. The only downside was the lack of limitations. The fact that they added 2 stegosaur perks knowing full well that entire family is basically all the same thing 💀
PoT's balance has seriously went downhill, Sarco, Rex and Megalania are stupidly busted, these 3 have completely destroyed the balancing of the game, mid tiers don't stand a chance against them, and the other issue I have is that, for example (Amarga) if you're running a triple defense buff (Thick hide + x2 defense sub-species) and you cannot defeat the dinosaur you're up against, you then cannot run away due to your speed being basically non-existent, and you essentially just sit there and die..
Pachycephalosaurus is pretty op so a bone break wouldn’t really be necessary
Path of Titans lost its path.
I have an Adult rex but I hardly ever play as it. Sure being feared and watched by everyone as you enter a Hotspot is fun sometimes but being that slow just isn't fun for me. I'd much rather be a smaller pack hunter with my friends.
i do have to say i like the idea from the isle devs to make a smaller map to let only smaller sized dinos fight and survive each other. This is why i don't see a problem for the small dino roster to get shredded by apexes.
You should talk about Amargasaurus next lol
I second that
Amargasaurus :(
@@darthdistix1895they f'd it over :C
@@Jinx-z2g thye gave it the “pot developer” treatment
At least u have more playables unlike the isle ijs u got verity in this game imo path of Titans is best dino game right now
No
@@Jinx-z2g yes it is it's my opinion lol so I feel it's best also the isle evrima sucks rotten eggs so bad
It definitely found its way now (also look at the game that UA-cam thinks is mentioned XD)
I agree with literally everything in this vid although I do love certain player bought dinos, especially when it comes to apexs as I despised them in TI and only used them (mainly spino) to demolish every other apex I came across if I felt there were too many on the server >:), with this said, these people with too much money definitely helped the games development with the thousands they provided so I'm kinda less annoyed at this even tho it's still an issue, what I think the devs should've done is drawn some lines in the sand when it came to certain types of playables, apexs should've been outright denied and anything too similar to the existing roster either should've been denied as well or the devs should've had these backers comes up with specific playstyles and abilities for their apparent favourite to justify being added or out the window they go xD.
Funny how amargasaurus could have easily been good if only the starter 10 and stretch goal creatures were used.
Gotta love the person that bought deinonychus though when laten was already there. That one case confuses the hell outta me.
FR was just no need for deinon
From what I see path of titans is in a mess now and I can see why
They are adding too many dinos and balancing half hazardly
Take for example; Camptosaurus and Lambeosaurus, before you had to plan to either catch or kill them as Campto is agile & fast to escape be caught and Lambeo had the health to take some hits, but due to adding more carnivores, like Tyrannosaurus and Concovenator just defeats the purpose of proper survival, just before Latenivenatrix had to properly plan to catch Campto, now dinos like concav can just run you down easy and catch you
Lambeo could take hits from Dasp but Trex just destroys you if you let them get in some hits
It just feels like the Apex or just flexable creatures are just ruining the game at this point now
Imagine spending actual money to play as a Rex in PoT and then just spend most of your time picking flowers and acorns.
Ikr lmfao
Community servers exist
Pounce wouldn’t have been added earlier with a smaller roster because deathlyrage is an incompetent game dev. They didnt get any unique abilities working outside of damage and speed/ turning modifiers. He spent 3 years trying to get Austro pounce working on and off when he was still Devving for isle
*this video is almost a year old what the fuck*
I think it's possible to disable playable, but i have no clue how, i know it's possible cause a server i played a whileeee ago had disabled rex
You can turn them off!
Hm, you make good points. And with what your saying, some dinosaurs are blocked by a pay wall if I understand right? (Don't have money to get game yet).
Nah, I either completely missed your point, or disagree. I'm not even really a PoT stan either, the game isn't supposed to be like the isle, it's not supposed to be immersive, and for combat, it really works actually. Most dinos even if they overlap in playstyle can still be played around with and work well, and the new combat update is sure to change the game.
im either terrible with rex or it just straight up cant survive an encounter with an eotrike
Terrible clearly
Another Great video Shifty!
iggy, deinonychus, rex, and a couple of others were the fault of the lead dev of another upcoming sim called "wake of pandora"
also apparently the guy who bought eotrike did that as a birthday present for his son.
ALSO also Spino was a backer dino, specifically the first backer dino.
Only Dino’s that are obsolete are campto, laten every other Dino is useful and can take on a apex beside struthi even in groups but that not the struthi play style. Now campto getting a buff and will be useful in groups. So laten which is the only useless dinosaur really but even then if you play it more like the struhi and avoid people and use the other raptor to attack then every Dinosuar has a fit
I've never understood the appeal of apex dinos tbh. It's so....boring. You're this big strong thing that can kill pretty much the rest of the roster with relative ease and as such few things want to mess with you, and...that's it? Just LMB = winning? "OOO I GOTTA PLAY THE BIGGEST BADDEST THING OR ELSE I'M GONNA JUST GET KILLED", cut to the entire rest of the server all playing the biggest baddest thing, and they all immediately kill anything smaller than them because they can't hunt anything else (this was a legitimate complaint on a Legacy Isle sandbox server I used to play, the population was always 95% apexes but they all just sat around and did nothing and bitched about there being "nothing to hunt". The only time one of them died was when they tried to take on a whole herd of shants, trikes, ankies, etc. and understandably got their ass handed to them, and THEN they bitched about the herds being too strong)
(also not the point of the video but you can hold down the Collect button to collect whole piles of quest items, it's ssssooo much easier than spamming the key)
How god damn boring this game would be with only 10 dinosaurs.
Exactly 😂
Honestly really good points
Me when history repeat itself again:
Everything is T.rex 😩
Mods are carrying the game for real
Mods carry most games
Ahhh yess.... collect nuts simulator!
Sorry but PoT is currently THE most accessible and playable and fun dino mmo on the market, and one of the only ones to be available cross platform. The ability to mod and run community servers is fantastic, and it updates constantly. I have my criticisms, but compared to the competition it really outpaces everyone (although I am keeping an eye on BoB for sure.)
This video is 11 months old (and only counts officials, lol)
@@IndominusRex-wc1ey sorry but i'm not gonna become "person who argues in youtube comments"LMAO
i came across this video and decided to leave a comment for anyone else happening across the video bc i think the game is fun after playing multiple dino sims, simple as that.
@cauldhound you don't have to argue. It can be a civil discussion between two dinosaur gamers over the state of a game they both play
Not all disagreements end in violent hatred, some can end in peace. I apologize if I got under your skin, that wasn't my intention, all I wanted to do was notify you of this video's age
@@IndominusRex-wc1ey that's fair! tone is difficult to read in text, and so many people are so aggressive these days its easy to misconstrue, i'm sorry for assuming 🙏
@@cauldhound don't worry about it, I can see how it could've been interpreted in a way I didn't intend
ay shifty can you slide that audio in discord
I swear the pot roster is just out of control. Now I could see many apexes fitting into the roster with some uniqueness, like the sub aqueous omnivorous Deinocheirus (IK, favoritism) but yeh adding stuff like spino just to add it is stupid. Hell, Bars should just be eradicated. It’s just apex bloat plus we don’t know anything about it
You make want to grow cheirus LOL
Sounds right
Mmmm money
I Hope apexes never were adeed, if we kept sarco as a semi apex and duck It would be better,also the only "buyed" dinos that i think are needed are achillo and kentro.
About the mistery creature It should be either postosuchus, kelenken/titanis, plateosaurus,gigantoraptor or koreaceratops.
Posto cuz we need a terrestrial croc in any ds Game (kapro is too small)
Terror birds for the same reason as post plus they could have a similar gamestyle to african Wild dogs aka an endurance hunter (i know than pycno is exactly that but pot's pycno sucks)
Gigantoraptor because it's unique and It would be fun to be a struthi that can actually fight.
Koreaceratops because it's belived to be a subaquatic creature son another subaquatic herbi.
Thalasso isnt a fisher
it can dive in game
@@shiftyvee yeah because PoT thalasso sucks
Yea they screwed it over. It used to hunt juvies irl and had a strong bite force :(
@@Jinx-z2g it can still do that in game, y’all didn’t want thal, yall wanted a land dragon 😂
Ontop of that its also getting a wave of new land based abilities. Thal is the middle ground between rhamp and hatz.
POT needs more dinosaurs the hell you mean it has too many? What's wrong with having a few dinosaurs that all play the same, that means you get to play the one you personally prefer whether it be just the looks or the calls or animations. Having a few similar dinosaurs isn't a bad deal my guy.
More is not better. The aquatics could've used more, that is it. Otherwise you confuse balance, immersion and slow down development just to make poorly thought out creature additions because "the more the better". If DBD releases a killer even slightly too similar to another people question it because A)They could've got something unique and B)It's a couple month wait for each killer. That's a good standard to have. If you're going to have any more than what you need at least make it worthwhile. You mean to tell me the game would've been any worse without trex, or spino, or eotrike? In what way? Wouldn't you want to get to the meat of the game faster, the combat updates, the quest updates, the nesting mechanics, the finished aquatic realm. Guess what? You might have gotten all that by now if it weren't for the 12 perk dinosaurs they took time adding most of which their general playstyle was already covered. But yeah the more the better, of course. If anything these dinosaurs should've been post-game release after all the mechanics are done
@Shiftyvee i wouldn't be playing a dinosaur game if it didn't have the basics such as trex, eotrike and spino. The other stuff i actually don't want personally. But a game that i can get through the meat of it quickly is a game not worth playing for very long. So personally if it only had the 10 dinos then no i would never have brought it. Fact is for me i want more ceratopsians of all tiers. I want them to play the same they practically all did in real life. But some look cooler than others and thats what i want, to be the exact dinosaur that i like which is different from everyone else so why not have enough for everyone? Personally everything doesn't need to be unique thats a nightmare for balancing. Guess we're just different types of customers
@@marshmellow6152 I mean dog you can like that there's more dinosaurs I'm not dissing that and I respect it but I promise that the game having an actually complete gameplay loop is more important than you think it is. I never said that 10 dinosaurs was the ideal anyway. I mean it is to me, but the 14 from the stretch goal list was fine. That's 24 creatures, should be good enough to see additions while the gameplay loop is being finished no?
@Shiftyvee perhaps some more attention should have been given to other areas before adding to roster i can see an argument for that. The game being a pre release has a few things I'd like to be addressed definitely before the full release and yeah i can see the need to allocate those resources to that instead of the roster.
hello
hello epic boi
I don’t care if they add a bunch of dinosaurs I just want them to look accurate and be well animated. Pycno should never have had horns and now that it does the chances of them adding Carnotaurus are very slim. And why tf does it run like a toddler!? Pycno is such a massive disappointment for both Carno and Abelesaur fans…
you can bash all you want PoT, point is most of us dinosaur similator enthusiasts preffer PoT with it's inferior graphics and simpler mechanics BUT with an ever growing roster, ever improving gamepleay AND MOD SUPPORT....whilst your beloved The Isle is barely even a functioning game with a ghost roster and needs a fucking NASA computer to run remotely well. Keep trying tho.
Now I want you to take a 10 second look at my video page and tell me what you find there that implies "the isle stan" to you. Hell in this video I literally start by poking fun at The Isles bloated and poorly thought out roster, including a couple other times near the middle. Istg most of you mfs have 0 argument to make so you just deflect any criticism with "you're an isle fanboy" even if there's easy to find evidence to contradict that statement. I know I've never seen an Isle or Beasts of Bermuda player say anything along the lines of "you're just a Path of Titans fanboy" to deflect criticism, so why is it that you guys seem to do that? I hope you grow up and understand that critique is not based around favouritism towards competitors in 99% of cases.
@LukaBrat it's simple, they've had good experiences on these games (also poured money into them) and thus feel attached to said games so when someone dares to critique the thing they're attached to they start behaving like primitive shit flinging chimps in an attempt to defend their precious, I equate it to our adherence to tribalism.
There’s nothing simulator about PoT what are you on about?
I'm so glad someone actually discussed this! Thank u. Great vid!