@@panpsalt6757 in civ India(Ghandi) was supposed to be super passive but they messed up and caused nuclear armageddon in almost any match that Ghandi was in. So funny the peace guy goes mad with nuclear hellfire
@@BS-hl9me and they did it by making his default aggressiveness the lowest value possible Nukes lower everyone's aggression by one point, which made Gandhi wrap around and become worse than Genghis
Bangalores were used to destroy beach fortifications during D-Day. They are shown in the first scene of Saving Private Ryan as those long pipes they laid on the ground.
You're my favourite HOI4 player, hands-down. Your content is comforting, educational, informative, and very fun and genuine. Not once have you ever struck me with the tiniest bit of condescension, that you think you're better than your viewers, or that you don't care about explaining to your viewers what your thinking is. Excellent, truly a gem of a channel. Never been happier to subscribe.
The long range patrol company is unique to Finland. They get 2 unique companies that let them run circles around the soviets in areas with snow and low supply.
@@FeedbackGaming just one question. why did you go for dispersed as India? you don't usually get bombed so I usually go for concentrated for the production bonus
@@aceking9410 Dispersed is just better for the efficiency retention. With concentrated your production efficiency is reset _every time you upgrade_ a production line. Say you go from Infantry equipment 1 to Infantry equipment 2 your line is reset to baseline efficiency. With dispersed you get bonuses to efficiency retention not only do you maintain efficiency through bombing you also retain it through upgrades. Due to this quirk concentrated is rarely if ever going to out produce dispersed unless you're making the same thing the whole game.
Mountain Gun: The mountainous terrain of Northern India led to the development of an artillery piece that could be dismantled and carried on muleback to wherever it was needed. +15% Speed on mountain terrain for: Artillery Anti-Tank
1:04:19 unlock the fourth one from righttt it gives 20%bonus soft attack to artillery so you have to stop using support anti tank and air and arty instead put them in your battalion every of them will give you 30-60 soft attack but it's not stackable so you if you want to increase it you must use motorized versions of them now you get 300_200 soft attack try it
Like this : 9 infantry battalion artillery anti air anti tank motorized anti air anti tank artillery support companies: ranger engineer flame tank logistics ( boom you got the most broken infantry ever built) try adding as much as possible breakthrough to your flame tank no need for armor because they dont stand too long from that godly soft attack
Bangladesh used to be known as East Pakistan, initially they were the same country but Bangladesh broke away after a pretty major war. Hence why Pakistan gets the province but no core.
@@Elyseonno it was payback for Pakistan occupying Kashmir and also because Bangladesh shri lanka Pakistan and India the people are one and the Bengalis were being hurt
Don't apologise for something that can't be really helped. We all got our things for better and worse. For some we can try as hard as we can and still not really improve. It makes us who we are. We still can try but at the end we have to become at peace with it. You make amazing content, which I enjoy for a long time and hope to enjoy for years to come. Cheers!
Dave, I stopped folloiwng your channel as much because I haven't been playing HOI. When I came back to the game, having all of these every click videos has been such a blessing. Hours upon hours of A+ content.
1:14:44 @dave you can see the breakdown on special forces doctrine cost right here. Hover Tooltip, in the main screen not the pop out, doctrine cost: 51*, BASE COST : 60*, prof officer corps -5%, rejenal pascall advisor -10%. New base cost for spec forces is 60xp, not 100xp
I have to say you legitimately have skill and yet, everything you do that seemed impossible to me, suddenly makes sense seeing you do it. Cheers for that, mate.
Pretty late comment but just to confirm one thing you don't seem to be aware of, in HoI4 India is normally considered a major power, BUT a puppet (lower than a dominion I mean) can't be considered major since it would mean that you have to capitulate a whole colony, which is ridiculous, India is forcefully downgraded to "minor power" when it comes to being at war
one thing that is totally under-rated about infrastructure is that it gives attack/defense bonuses to your troops. alsos helps with supply issues. so dont just build railways to connect supply hubs, also build infrastructure
definatly learning the more you do these long videos. i enjoy watching plenty to learn every time also playing non meta ways also show more stuff off and i really like that.
Hey Dave: A little trick about Pakistan. If you do the Pakistan focus, you can actually keep them! Once your autonomy gets high enough you can release states as puppets. Just release Pakistan as a puppet! As far as I know, they'll never break away that way :)
today ya really sounded like an eepy/exhausted FBG... maybe take a day or two off before the next episode. Thanks for the content and the effort poured into them - producing an episode of very likely more than 3 hours of gaming + cutting and rendering afterwards i assume to be crazy exhausting and that probably not even including preparations like coming up with a gameplan before the start. On a sidenote, i would love to see this series branch out to major Overhaulmods in the future, like Kaiserreich or maybe Rt56 (although in the latter i would say to not focus on the Majors but do a bunch of quirky builds like lets say a Continental Conquest as Paraguay or Brazil and such)
38:00 You may dislike navy and thus focuses that give you dockyards, BUT dockyards still count for focuses that require a set number of factories AND add more building slots. You pay for that with time and higher consumer goods percentage, but when you have nothing better to do, do them. For example Poland many minor nations with default focus tree rely on dockyard focus to get to their "have 10 factories" focus.
And dockyards are especially good for the Raj. If you spend the time making a minelayer fleet, you will have two years mining the Pacific while you are at war with Germany but at peace with Japan.
Aw heck yes. Raj is a super fun country for friendly MP games because you can work with Britain to race through your focuses and then do whatever you want. My friend and I played as GB and Raj and buffed the Axis to learn the game, was super fun. I'd love to see a Southeast Asia rework. French Indochina, Singapore, Malaysia, and the Philippines have fascinating histories in WWII and they don't get much action at all in HOI4. Not to mention the whelming Rag focus tree.
1:02:17 Regarding the way consumer goods factories work they have set a hard limit at 10%. You cannot go below that. Therefore war bonds doesnt have an impact when you use it because you are already at 10%.
Also Long range patrol companies I have seen as unlockable companies from the focus tree for Nordic nations so far. Finland has the most of the weird new stuff to toy around with.
@@FeedbackGaming Thanks for your reply Dave. Please do note I agree regarding the diminishing returns, the relevant consumer reduction bonuses are multiplicative instead of additive nowadays. With that being said I do believe there is an additional hard cap at 10%. I ran a test to be 100% certain before replying again. Playing as denmark with war economy and 53% consumer goods factories reduction I had a total of 10% consumer goods. Then I switched to total mobilization and the value remained exactly the same, i.e. 10% thus not applying the 53% reduction from the modifiers which would result in a rough 5% consumer goods. Give it a try, I am pretty confident it works as such.
The bit at 31:12 -- I personally think if you are not taking a lot of infrastructure damage or are at peace, let them sort themselves. But if you're at war, often the infrastructure damaged is on your frontline, and it hurts your army's supply badly, so I force all of those to top priority to fix them ASAP. It can be the difference between losing ground and holding it well.
the "Region-Wide Industrial Integration" decision shows up for every state you own (& control) with maxed infrastructure, it adds one (1) construction slot in a randomly selected state that match the requirements and didn't already get the +1 construction slot from that decision or the related "Industrial Land Appropriation" decision it's a more expensive (IC & PP) variant of the "Industrial Land Appropriation" decision that doesn't need the infrastructure level or as much PP, but costs stability and war support in stead (only shows up when at war, to "simulate" war requisitions), and been there for a while the former is pretty useful when you have the PP laying around as it incentivise you to max your infra in all your (owned) states to get the additional build slot, which is important for some nations with few, or badly developed states, the latter not so much as the stab and WS cost is pretty hard to make back unless you've got permanent ticking replenishers (like anarchist Spain for who stability doesn't matter or Portugal with the king that gives ticking stability and WS)
20:35 The problem with having to fight battles to get army xp is that nations at peace can do nothing at all to improve their templates, designs and doctrines. It's not like the allies weren't making new designs of planes, tanks, etc before the war. Plus it would make playing democratic much less interesting.
@@FeedbackGaming I get your point for sure. That said, German doctrine was influenced by books, theories and articles written in the inter-war period, as were naval and air doctrines. Many historians (and indeed wartime generals) argue that the invasions of Poland and France largely went as they did due to a confluence of circumstances rather than a clear and consistent doctrine. Even Germany's experimentation during the Spanish Civil War likely had a limited impact on their armed forces capacity to fight--it had a much greater impact on the mobilization of their war industries. Still, it would be interesting if there was a way for nations' way of waging war to evolve over the course of the war. The Black Ice mod for HOI3 (which was insane and hardly playable) blocked off certain doctrines until nations met certain criteria. For instance, the allies were stuck in trench warfare and defensive doctrines until certain conditions were met.
Where are the people getting upset over calling them "tiles"? I've only ever heard of them being called tiles since HOI4 came out. Pretty sure they called them tiles in HOI3 back in the day too, so it makes sense that the term would carry over.
I think the India nuke tech is a nod to the Civ 5 game, AI Ghandhi, as the leader would drop nukes. Or maybe a nos to how India got nukes historically speaking
The Civ V trait comes from an error in Civ 1 were ghandi’s aggression would go from 1 or 0 (no aggression, much peace) to 99 (kill everyone in the world) when they adopted a certain government type (democracy i think) that gave a minus to aggression. The old programming only allowed 0-99 values so when it dropped below 0 it would roll over to 99. It’s been a running joke since.
@@Vagabond820 It went 1-10, instead of 0-99. Gandhi starts with 1 aggressiveness, and once he adopts democracy, it goes down to -1, which is not possible, thus it becomes 255… When the max is 10…
If you saw Saving Private Ryan, during the DD scene after reaching the first sand berm called the “shingle”, when Sgt Horvath; played by Tom Sizemore, shoves a long tube forward with a fuse out the back. You can hear him yelling “BANGALORE! CLEAR THE SHINGLE! FIRE IN THE HOLEx3” right before they swarm into the gap … that was the Bangalore you mentioned during research. Very useful in blowing open wire and other fortifications for infantry advance
I have three critiques that arent anything major but are jusy useful in order to speed through everything. Firstly I wouldn't sell the convoys, they are probably more useful to have in the bank in the long run. Secondly, when you struggle to find a national focus that is appealing to you, prior to independence you can take the increase autonomy repeating focus to help drive it down quicker. Thirdly, in my game I had churned out 24 20 width solid infantry and moved them to France, I was pleasantly surprised in how well they held the line, France eventually fell, but it was due to a collapse through the maginot and not the low countries (where I was holding). The AI will constantly attack you in this location which really helps to drive up your autonomy.
I don't think Bengal being part of Pakistan is an oversight, historically that was part of Pakistan when it was first created, because its population was mostly Sunni
@@Elyseon u sure about that? The game is evolving along with players... There are no resources available to redo ALL trees at once. And unsuprisingly they figured out that shorter focuses keep players a bit more engaged rather than staring at 5+ speed till 1940 and having nothing to do in meantime...
@@Elyseon Takes time to revamp old content. Then they release revamped trees and people complain that they're working on old trees rather than making new trees. There's no winning, there will always be someone like you complaining.
Rangers count as a recon company, you can give them the recon company artillery bonus through the doctrine tree. they are mutually exclusive with other recon companies as well.
1:08:25 Pakistani here. It was 1971. Bangladesh (East Pakistan) won the majority of votes and STILL the Western Pakistani politicians assumed power by force. So East Pakistan wanted liberation, Pakistan sent in the army to suppress the protests, but with India's help, they gained Independance.
1:03:35 😂 accidental commentary on Kashmir will now forever be the joke I think of when it comes to Dave. I laughed so much I started coughing, especially with the most appropriate use of bobble head voice I’ve ever heard
@@numnumcat969 it’s not even a joke. He was trying to figure out what are Indian cores that he gets to keep, then he stated it was Indian, then saw the Pakistani claim. Then realised, there’s no right answer becuase it’s a real life border dispute, so of course he doesn’t know what India keeps, except he did just state quite flatly some land presently governed by India is Pakistan.
If there was one thing I'd have done differently, is that I'd have farmed the grecian frontline contributions to get the factories from england via lowering independence. Basically selling frontline service for added factories with the famine having already been dealt with.
I'm still a little confused about the whole international market thing. It seems like you are rewarded far more late game for selling things due to the construction technologies. The cap seems to go up with those techs and trade policy. Like at the beginning you are earning a 110% construction bonus from selling things but it is capped at 27% so you are only getting 27% of that 110%. It seems like you are just able to double your construction bonus + 25% (I probably shouldn't have said double here I just meant since you are already getting the construction bonus anyway it is like being doubled). Please correct me if I am wrong like I said I still haven't fully understood it.
i was thinking it might be good to select the increase autonomy continuos focus so you can become a colony/independent faster and do all the good focuses Might even be able to take advantage of the factories for autonomy focuses
The choice between continuous focus autonomy or progressing towards a research slot. I'd take the research slot. I gained the most autonomy from casualties
@@FeedbackGaming maybe early at least to become a colony so you can do the corruption focus and the one with the army buffs before war starts. But tbh I don't think it makes much difference as you do progress quite fast with war participation
What are your thoughts on using a field marshal front line and then setting the army on Area Defense on something like the dessert, and then using that field marshal front line to build planning bonus while having the ability to micro freely without the divisions fallowing an order. Could have used this in Greece to get free planning instead of having on order assigned.
If you read on the nuke button it says that the higher infrastructure level the more war support is lost. Im fairly sure thats the case anyways. Just a heads up
Oh so you don't have train research in the beginning, shouldn't you get motorised instead for logistic? (even if you don't get into war right away and don't need to switch all your soldiers from horse logistic) Good for the state map I didn't know, so I always checked manually. (with the number of free slots on the construction tab and then the city level of those states with most free slots to know which could eventually get 25 unlocked slots - not for soviet given how big it is, I tend to build close to Moscow first then behind the Ural just in case, protection from bombing) As for the rest, I never understood if you play a long game, how not building max infrastructure first (and civilian queued after that infra building) is not a given,since you know you will keep building there every time you unlock free slots.
The video is great, I used to love playing India but not the debuff on it, so I always had to get mod to remove those. (they are in place because Paradox balance the game for multi-player first, so without those (you can get rid of as independent India, not as puppet if I remember correctly) UK would be too powerful stealing India' s manpower so Japan and Germany would try to take away Raj first to deny such a huge advantage for UK, but it would only happen in MP as a priority to not lose the game (with no one playing Raj probably for that reason or just with a player not staying a puppet nor staying in the Allies), not in single-player with AI Japan not seeing it as a priority despite their puppet China having borders with Raj )
@@spikestern2087 I know, but as a min max, it wasn't a priority for him to get train research first which was why I wondered why not get 1 factory on moto
@@FeedbackGaming I mean with title like INDIA is CRAZY STRONG you expect a more hyperactive voice right? But instead the video is chill and is nice to listen.
I found that if I made a frontline but no offensive line and activated the plan... it would make AI allies attack because they think that I am. It's pretty funny.
if the mio bonuses are per unit of AA if you got 10 AA thats 1 breaktrough if the bonus is 0.1 and the least amount of consumer goods you must give is 10% i think, i have not been able to go lower
I know they took away the one division trick a while back, but can anyone explain its new form here? Feedback mentioned it but kind of glossed over it too. You want a single, really big division to make more xp?
44:44 Allied propaganda film is called "He's in the Navy" - India: 0 ships End of war: India - No1 Naval Power The prophecy came true! Foreshadowing at its best!
its been a while since i played, but i swear that i witnessed an increase in daily army exp with each individual division doing exercises, why do we still do the one division "trick" still?
I would like this little thing added to the game and it still bugs me that it isn't implemented. That Hitler takes his life as he did in real life and then the new leader would be Dönitz. Now if the AI messes up the peace deal you can still have Hitler exist somewhere as the German Reich.
he silent workhorse gives 15% of the 2 basic values per day. So 0.3 political power per day. The silent workhorse costs 150. 150/0.3=500 days, or 1,4years. The silent workhorse is paid off after 500 days and then gives 0.3 political power every day.
When you consider what military experience is used for in game it makes a lot more sense that you gain so much experience through training exercises. The doctrines used in WW2 were largely developed during the peacetime interwar period. The United States, France, Japan and Germany all developed the core of their combat doctrines before the war started and the United States and Germany used military exercises to develop them. While the Soviet Union did develop a doctrine prewar, they executed nearly all of the officers who knew it so they had to start from scratch. Britain had nothing in particular for their Army but had a solid force with which to figure it out and good communications infrastructure unlike the French. The United States and Germany had the most successful peacetime developed doctrines, the German Army had developed the "War of Movement" and the United States developed a similar pseudo-decentralized mobile warfare doctrine but focused more on fires-enabled maneuver and having more shells than most countries have people per Corps level formation. The particular exercises that the US Army used to work out its doctrinal structures were called the Louisiana Maneuvers. The Germans did their maneuver exercises in the Soviet Union in conjunction with the Red Army.
The dotted line on the focuses doesn't mean mutually exclusive, it means you need just one of the prerequisites, not both.
I think that he haven't slept for a day or two at this point😅
Well, to be fair, paradox is not known for their intutive implementation of UI.
@@sandercohen5543 At least they try. It could be much worse.
Double arrow means mutual exclusive.
Dotted means or
@@FG_Remastered it really couldn’t be all that worse
The nuke boosts are a nod to Civilization 1 where a stack over flow caused Ghandi’s aggression to be set to maximum and he would drop nukes everywhere
Well India is one of the countries that actually has nukes, so that makes sense
@@panpsalt6757 in civ India(Ghandi) was supposed to be super passive but they messed up and caused nuclear armageddon in almost any match that Ghandi was in. So funny the peace guy goes mad with nuclear hellfire
@@BS-hl9me and they did it by making his default aggressiveness the lowest value possible
Nukes lower everyone's aggression by one point, which made Gandhi wrap around and become worse than Genghis
@@BS-hl9me well aware. What I am saying is that it is a combination of 2 different things
Not "stack overflow", but "integer type overflow".
Bangalores were used to destroy beach fortifications during D-Day. They are shown in the first scene of Saving Private Ryan as those long pipes they laid on the ground.
Yes daddy
My brother, you are having no rest uploading all these, thanks for the hard work and lovely entertainment ;)
You're my favourite HOI4 player, hands-down. Your content is comforting, educational, informative, and very fun and genuine. Not once have you ever struck me with the tiniest bit of condescension, that you think you're better than your viewers, or that you don't care about explaining to your viewers what your thinking is. Excellent, truly a gem of a channel. Never been happier to subscribe.
The long range patrol company is unique to Finland. They get 2 unique companies that let them run circles around the soviets in areas with snow and low supply.
Good for Finland I guess XD
@@FeedbackGaming just one question. why did you go for dispersed as India? you don't usually get bombed so I usually go for concentrated for the production bonus
@@aceking9410 I usually go dispersed as well. The efficiency growth is really good
@@aceking9410 dispersed is just the better option 99% of the time
@@aceking9410 Dispersed is just better for the efficiency retention. With concentrated your production efficiency is reset _every time you upgrade_ a production line. Say you go from Infantry equipment 1 to Infantry equipment 2 your line is reset to baseline efficiency. With dispersed you get bonuses to efficiency retention not only do you maintain efficiency through bombing you also retain it through upgrades. Due to this quirk concentrated is rarely if ever going to out produce dispersed unless you're making the same thing the whole game.
Mountain Gun: The mountainous terrain of Northern India led to the development of an artillery piece that could be dismantled and carried on muleback to wherever it was needed.
+15% Speed on mountain terrain for:
Artillery
Anti-Tank
These videos have been really entertaining, and even with 3k hours in the game you're showing me thing I had no idea were in the game.
1:04:19 unlock the fourth one from righttt it gives 20%bonus soft attack to artillery so you have to stop using support anti tank and air and arty instead put them in your battalion every of them will give you 30-60 soft attack but it's not stackable so you if you want to increase it you must use motorized versions of them now you get 300_200 soft attack try it
Like this : 9 infantry battalion artillery anti air anti tank motorized anti air anti tank artillery support companies: ranger engineer flame tank logistics ( boom you got the most broken infantry ever built) try adding as much as possible breakthrough to your flame tank no need for armor because they dont stand too long from that godly soft attack
Bangladesh used to be known as East Pakistan, initially they were the same country but Bangladesh broke away after a pretty major war. Hence why Pakistan gets the province but no core.
India helped Bangladesh achieving indepndece
Payback for Pakistan splitting?
@@Elyseonno it was payback for Pakistan occupying Kashmir and also because Bangladesh shri lanka Pakistan and India the people are one and the Bengalis were being hurt
Don't apologise for something that can't be really helped. We all got our things for better and worse. For some we can try as hard as we can and still not really improve. It makes us who we are. We still can try but at the end we have to become at peace with it.
You make amazing content, which I enjoy for a long time and hope to enjoy for years to come. Cheers!
Dave, you do you. Say things as you like and care not.
Blud yapping
@@aquaze7067 ...is what you do? You do you, even if you have to get cynical. 😉
I know this format of video is a lot of work, but I really enjoy them. Thanks Dave.
Dave, I stopped folloiwng your channel as much because I haven't been playing HOI. When I came back to the game, having all of these every click videos has been such a blessing. Hours upon hours of A+ content.
Welcome back! Most of my newer videos are this format
I believe the Long Range Patrol Company is a Finland thing?
This kind of content is the best. That’s why I startet watching your channel in the first place!❤
1:14:44 @dave you can see the breakdown on special forces doctrine cost right here. Hover Tooltip, in the main screen not the pop out, doctrine cost: 51*, BASE COST : 60*, prof officer corps -5%, rejenal pascall advisor -10%.
New base cost for spec forces is 60xp, not 100xp
Thank you for joining the Customer Support team of the HIO IV world
I have to say you legitimately have skill and yet, everything you do that seemed impossible to me, suddenly makes sense seeing you do it. Cheers for that, mate.
India actually participated pretty heavily in WW2, including around Tobruk. So, truly historical!
I don't doubt their impact. However this video definitely stretches their commitment
Pretty late comment but just to confirm one thing you don't seem to be aware of, in HoI4 India is normally considered a major power, BUT a puppet (lower than a dominion I mean) can't be considered major since it would mean that you have to capitulate a whole colony, which is ridiculous, India is forcefully downgraded to "minor power" when it comes to being at war
one thing that is totally under-rated about infrastructure is that it gives attack/defense bonuses to your troops. alsos helps with supply issues. so dont just build railways to connect supply hubs, also build infrastructure
how much?
definatly learning the more you do these long videos. i enjoy watching plenty to learn every time also playing non meta ways also show more stuff off and i really like that.
Hey Dave: A little trick about Pakistan. If you do the Pakistan focus, you can actually keep them! Once your autonomy gets high enough you can release states as puppets. Just release Pakistan as a puppet! As far as I know, they'll never break away that way :)
Exploits much!
I had one beer each time Dave's BRI'ISH ACCEN' made him say "agwarian" and now I'm not feeling too well.
One beer left...
It's just a speech impediment. Unlike the bo'o'le o' wa'er stuff it's not a feature in any dialects.
7:18 Feedback got a little stroke there.. I like the this format as well. keep it up Dave
today ya really sounded like an eepy/exhausted FBG... maybe take a day or two off before the next episode. Thanks for the content and the effort poured into them - producing an episode of very likely more than 3 hours of gaming + cutting and rendering afterwards i assume to be crazy exhausting and that probably not even including preparations like coming up with a gameplan before the start.
On a sidenote, i would love to see this series branch out to major Overhaulmods in the future, like Kaiserreich or maybe Rt56 (although in the latter i would say to not focus on the Majors but do a bunch of quirky builds like lets say a Continental Conquest as Paraguay or Brazil and such)
All the 7 days are already recorded im ok and well and healthy my voice just sounds a little croaky in the morning
Big Dave strikes again! Love these long form videos Dave ❤
Amazing playthrough!
Dave appreciate the India game! Asked a few times for this it's been so long! Thanks for the video
38:00
You may dislike navy and thus focuses that give you dockyards, BUT dockyards still count for focuses that require a set number of factories AND add more building slots. You pay for that with time and higher consumer goods percentage, but when you have nothing better to do, do them. For example Poland many minor nations with default focus tree rely on dockyard focus to get to their "have 10 factories" focus.
And dockyards are especially good for the Raj. If you spend the time making a minelayer fleet, you will have two years mining the Pacific while you are at war with Germany but at peace with Japan.
@@sld1776 oh, that's just cruel.
Aw heck yes. Raj is a super fun country for friendly MP games because you can work with Britain to race through your focuses and then do whatever you want. My friend and I played as GB and Raj and buffed the Axis to learn the game, was super fun.
I'd love to see a Southeast Asia rework. French Indochina, Singapore, Malaysia, and the Philippines have fascinating histories in WWII and they don't get much action at all in HOI4. Not to mention the whelming Rag focus tree.
37:15 I have trying to remember what button that was for the past year lol that’s where it is thank you😂
boy ure grinding, appreciate all the videos and all the best to u!!!
1:02:17 Regarding the way consumer goods factories work they have set a hard limit at 10%. You cannot go below that. Therefore war bonds doesnt have an impact when you use it because you are already at 10%.
Also Long range patrol companies I have seen as unlockable companies from the focus tree for Nordic nations so far. Finland has the most of the weird new stuff to toy around with.
It's a sliding scale. It has an impact just has diminishing returns when it gets super low
@@FeedbackGaming Thanks for your reply Dave. Please do note I agree regarding the diminishing returns, the relevant consumer reduction bonuses are multiplicative instead of additive nowadays.
With that being said I do believe there is an additional hard cap at 10%. I ran a test to be 100% certain before replying again. Playing as denmark with war economy and 53% consumer goods factories reduction I had a total of 10% consumer goods. Then I switched to total mobilization and the value remained exactly the same, i.e. 10% thus not applying the 53% reduction from the modifiers which would result in a rough 5% consumer goods. Give it a try, I am pretty confident it works as such.
Excellent play through. I really like how you explain a lot of the mechanics.
The bit at 31:12 -- I personally think if you are not taking a lot of infrastructure damage or are at peace, let them sort themselves. But if you're at war, often the infrastructure damaged is on your frontline, and it hurts your army's supply badly, so I force all of those to top priority to fix them ASAP. It can be the difference between losing ground and holding it well.
the "Region-Wide Industrial Integration" decision shows up for every state you own (& control) with maxed infrastructure, it adds one (1) construction slot in a randomly selected state that match the requirements and didn't already get the +1 construction slot from that decision or the related "Industrial Land Appropriation" decision
it's a more expensive (IC & PP) variant of the "Industrial Land Appropriation" decision that doesn't need the infrastructure level or as much PP, but costs stability and war support in stead (only shows up when at war, to "simulate" war requisitions), and been there for a while
the former is pretty useful when you have the PP laying around as it incentivise you to max your infra in all your (owned) states to get the additional build slot, which is important for some nations with few, or badly developed states, the latter not so much as the stab and WS cost is pretty hard to make back unless you've got permanent ticking replenishers (like anarchist Spain for who stability doesn't matter or Portugal with the king that gives ticking stability and WS)
O I didn't know how to get that, I love construction slots
The border gore is crazy not gonna lie
Welcome to hoi4
@@FeedbackGaming average hoi4 experience
been loving the videos lately.
I just laid back, cup of tea in hand, saw this upload, and immediately ripped a massive fart.
It doesn't get better than this.
BASED
I never thought about doing a specialized Tank army as India. I think I might try that later today.
20:35 The problem with having to fight battles to get army xp is that nations at peace can do nothing at all to improve their templates, designs and doctrines. It's not like the allies weren't making new designs of planes, tanks, etc before the war. Plus it would make playing democratic much less interesting.
It's the doctrines part I focus on. Learning about war wile just reading books
@@FeedbackGaming I get your point for sure. That said, German doctrine was influenced by books, theories and articles written in the inter-war period, as were naval and air doctrines. Many historians (and indeed wartime generals) argue that the invasions of Poland and France largely went as they did due to a confluence of circumstances rather than a clear and consistent doctrine. Even Germany's experimentation during the Spanish Civil War likely had a limited impact on their armed forces capacity to fight--it had a much greater impact on the mobilization of their war industries.
Still, it would be interesting if there was a way for nations' way of waging war to evolve over the course of the war. The Black Ice mod for HOI3 (which was insane and hardly playable) blocked off certain doctrines until nations met certain criteria. For instance, the allies were stuck in trench warfare and defensive doctrines until certain conditions were met.
Long Range Patrol Company is a Finnish support company
Where are the people getting upset over calling them "tiles"? I've only ever heard of them being called tiles since HOI4 came out. Pretty sure they called them tiles in HOI3 back in the day too, so it makes sense that the term would carry over.
1000+ hours and have never clicked the states button. Like left just because I learned something new! Wish I could sub again!
I think the India nuke tech is a nod to the Civ 5 game, AI Ghandhi, as the leader would drop nukes. Or maybe a nos to how India got nukes historically speaking
The Civ V trait comes from an error in Civ 1 were ghandi’s aggression would go from 1 or 0 (no aggression, much peace) to 99 (kill everyone in the world) when they adopted a certain government type (democracy i think) that gave a minus to aggression. The old programming only allowed 0-99 values so when it dropped below 0 it would roll over to 99. It’s been a running joke since.
@Vagabond820 got it, thanks for clearing it, never bothered to dig too much into it. Cheers
@@Vagabond820
It went 1-10, instead of 0-99.
Gandhi starts with 1 aggressiveness, and once he adopts democracy, it goes down to -1, which is not possible, thus it becomes 255… When the max is 10…
@@XochiCh i thought the roll over defaulted to 99 and not 255. Either way, same overall effect but thanks for the correction.
If you saw Saving Private Ryan, during the DD scene after reaching the first sand berm called the “shingle”, when Sgt Horvath; played by Tom Sizemore, shoves a long tube forward with a fuse out the back.
You can hear him yelling “BANGALORE! CLEAR THE SHINGLE! FIRE IN THE HOLEx3” right before they swarm into the gap … that was the Bangalore you mentioned during research.
Very useful in blowing open wire and other fortifications for infantry advance
The Nuclear Ghandi bit is from Civilization, to clarify
I have three critiques that arent anything major but are jusy useful in order to speed through everything.
Firstly I wouldn't sell the convoys, they are probably more useful to have in the bank in the long run.
Secondly, when you struggle to find a national focus that is appealing to you, prior to independence you can take the increase autonomy repeating focus to help drive it down quicker.
Thirdly, in my game I had churned out 24 20 width solid infantry and moved them to France, I was pleasantly surprised in how well they held the line, France eventually fell, but it was due to a collapse through the maginot and not the low countries (where I was holding). The AI will constantly attack you in this location which really helps to drive up your autonomy.
Continuous autonomy focus is insanely weak. It's only 0.5 per day which is not worth 1 PP per day
«Who would have thought the weak underbelly was Spain and not Italy?»
*smiles in duke of Wellington*
Thanks for the video
I think you can not get rid of agarian society because Bangladesh broke away which is a core that does requires industrialization
Its the small French colony and the Portuguese one. Those are the last two
@@FeedbackGaming oh really, i thought Bangladesh is the one
Ahhh davey. It’s your trade we honor here
India with nuke tech could be a play on the meme of nuclear Gandhi.
I don't think Bengal being part of Pakistan is an oversight, historically that was part of Pakistan when it was first created, because its population was mostly Sunni
Those old focuses badly needs redesign... 70 days for 1 civ or 3 oil is not good... then again, those focuses were created years ago
Typical Paradox. Powercreep and DLC spam with no regard for quality or consistency.
@@Elyseon u sure about that? The game is evolving along with players... There are no resources available to redo ALL trees at once. And unsuprisingly they figured out that shorter focuses keep players a bit more engaged rather than staring at 5+ speed till 1940 and having nothing to do in meantime...
@@horrigan495 Since they never bothered revamping most of the shitty focus trees from old DLCs, YES!
@@Elyseon Takes time to revamp old content. Then they release revamped trees and people complain that they're working on old trees rather than making new trees. There's no winning, there will always be someone like you complaining.
Rangers count as a recon company, you can give them the recon company artillery bonus through the doctrine tree. they are mutually exclusive with other recon companies as well.
Long range patrols are the new support companies special to scandinavian countries, gained through focus trees.
2:08:09 Indian Navy goes from zero to Hirohito
The category for states goes:
Megapolis
Metropolis
Dense Urban
Urban
Sparse Urban
Developed Rural
Rural
Pastoral
Wasteland
So sparse urban is the middle
Yes
Nice video! Btw, can you play Poland or Mexico next? I'm looking forward to play those two, but there aren't many updated guides.
Damn, this is an extremely well explained tutorial on how to play HOI4 in general (after you got the bare bones down ofc)
Bangladesh actually gained independence from Pakistan in 1971
4:28 sinec you showed this i have been using it constantly
1:22:44 it’s an Easter egg ( in my head at least) for the nuclear Gandhi in the Civilization games
idk where I read this but when you have more than 50 factories you are considered a major power by the game
@1:01:49 You can see the Bangalore in action in the open scene of "Saving Private Ryan". They use them to blow a hole in the wire on the beach.
If your general isn’t the primary general in a battle they won’t gain terrain traits or other general traits. They basically need to be alone
Primary?
1:08:25 Pakistani here. It was 1971. Bangladesh (East Pakistan) won the majority of votes and STILL the Western Pakistani politicians assumed power by force. So East Pakistan wanted liberation, Pakistan sent in the army to suppress the protests, but with India's help, they gained Independance.
"there's not more than girl watching this" You're not wrong on that, I feel special... lmao
1:03:35 😂 accidental commentary on Kashmir will now forever be the joke I think of when it comes to Dave. I laughed so much I started coughing, especially with the most appropriate use of bobble head voice I’ve ever heard
Don't get it. Can you explain what the joke is?
@@numnumcat969 it’s not even a joke. He was trying to figure out what are Indian cores that he gets to keep, then he stated it was Indian, then saw the Pakistani claim.
Then realised, there’s no right answer becuase it’s a real life border dispute, so of course he doesn’t know what India keeps, except he did just state quite flatly some land presently governed by India is Pakistan.
@@MrCalls1 oh gotcha
thank you for your videos, DaveGaming
If there was one thing I'd have done differently, is that I'd have farmed the grecian frontline contributions to get the factories from england via lowering independence. Basically selling frontline service for added factories with the famine having already been dealt with.
I'm still a little confused about the whole international market thing. It seems like you are rewarded far more late game for selling things due to the construction technologies. The cap seems to go up with those techs and trade policy. Like at the beginning you are earning a 110% construction bonus from selling things but it is capped at 27% so you are only getting 27% of that 110%. It seems like you are just able to double your construction bonus + 25% (I probably shouldn't have said double here I just meant since you are already getting the construction bonus anyway it is like being doubled). Please correct me if I am wrong like I said I still haven't fully understood it.
You're right, buying seems to be more beneficial than selling
1:45:37 India's Democratic Reformer Bhimrao Ramji Ambedkar's old London house is preserved as a museum
24:21 I’m just wondering if Dave will be working to prevent the famine or go full Brit mode
Hungry for civs
Now I'm really excited for your china video
Loved it!
i was thinking it might be good to select the increase autonomy continuos focus so you can become a colony/independent faster and do all the good focuses
Might even be able to take advantage of the factories for autonomy focuses
The choice between continuous focus autonomy or progressing towards a research slot. I'd take the research slot. I gained the most autonomy from casualties
@@FeedbackGaming maybe early at least to become a colony so you can do the corruption focus and the one with the army buffs before war starts. But tbh I don't think it makes much difference as you do progress quite fast with war participation
Well I didnt know infrastructure improves fuel capacity
Having a supply hub in a state gives a 1.2x bonus
What are your thoughts on using a field marshal front line and then setting the army on Area Defense on something like the dessert, and then using that field marshal front line to build planning bonus while having the ability to micro freely without the divisions fallowing an order. Could have used this in Greece to get free planning instead of having on order assigned.
It works if you can handle the micro
If you read on the nuke button it says that the higher infrastructure level the more war support is lost. Im fairly sure thats the case anyways. Just a heads up
Dave you’ve got to Ethiopia min max and liberate Africa, or do Switzerland since you hated the focus tree!
One day 😉
@@FeedbackGaming I also salute you fellow dyslexic
Lore of INDIA Without Agrarian Society is CRAZY Strong! Momentum 100
Oh so you don't have train research in the beginning, shouldn't you get motorised instead for logistic? (even if you don't get into war right away and don't need to switch all your soldiers from horse logistic)
Good for the state map I didn't know, so I always checked manually. (with the number of free slots on the construction tab and then the city level of those states with most free slots to know which could eventually get 25 unlocked slots - not for soviet given how big it is, I tend to build close to Moscow first then behind the Ural just in case, protection from bombing)
As for the rest, I never understood if you play a long game, how not building max infrastructure first (and civilian queued after that infra building) is not a given,since you know you will keep building there every time you unlock free slots.
The video is great, I used to love playing India but not the debuff on it, so I always had to get mod to remove those. (they are in place because Paradox balance the game for multi-player first, so without those (you can get rid of as independent India, not as puppet if I remember correctly) UK would be too powerful stealing India' s manpower so Japan and Germany would try to take away Raj first to deny such a huge advantage for UK, but it would only happen in MP as a priority to not lose the game (with no one playing Raj probably for that reason or just with a player not staying a puppet nor staying in the Allies), not in single-player with AI Japan not seeing it as a priority despite their puppet China having borders with Raj )
you still need trains even if you motorise the supply hub bc supply still comes to the hubs via trains
@@spikestern2087 I know, but as a min max, it wasn't a priority for him to get train research first which was why I wondered why not get 1 factory on moto
The vibe between the thumbnail and the video are so diffrent like holy shit. I'm kinda glad the vibe doesn't matched the thumbnail though haha.
What do you mean?
@@FeedbackGaming I mean with title like INDIA is CRAZY STRONG you expect a more hyperactive voice right? But instead the video is chill and is nice to listen.
I found that if I made a frontline but no offensive line and activated the plan... it would make AI allies attack because they think that I am. It's pretty funny.
if the mio bonuses are per unit of AA if you got 10 AA thats 1 breaktrough if the bonus is 0.1 and the least amount of consumer goods you must give is 10% i think, i have not been able to go lower
I know they took away the one division trick a while back, but can anyone explain its new form here? Feedback mentioned it but kind of glossed over it too. You want a single, really big division to make more xp?
Your voice is definitely sounding better.
44:44 Allied propaganda film is called "He's in the Navy" - India: 0 ships
End of war: India - No1 Naval Power
The prophecy came true! Foreshadowing at its best!
Yippee DaveFeedbackGaming! 🗣️🗣️
If it's any consolation, your pronunciation of foreign names and words is about as good as most other Anglos
its been a while since i played, but i swear that i witnessed an increase in daily army exp with each individual division doing exercises, why do we still do the one division "trick" still?
I would like this little thing added to the game and it still bugs me that it isn't implemented. That Hitler takes his life as he did in real life and then the new leader would be Dönitz. Now if the AI messes up the peace deal you can still have Hitler exist somewhere as the German Reich.
For the silent workhorse it is 500 days so a little bit less than two years
he silent workhorse gives 15% of the 2 basic values per day. So 0.3 political power per day. The silent workhorse costs 150. 150/0.3=500 days, or 1,4years. The silent workhorse is paid off after 500 days and then gives 0.3 political power every day.
When you consider what military experience is used for in game it makes a lot more sense that you gain so much experience through training exercises. The doctrines used in WW2 were largely developed during the peacetime interwar period. The United States, France, Japan and Germany all developed the core of their combat doctrines before the war started and the United States and Germany used military exercises to develop them. While the Soviet Union did develop a doctrine prewar, they executed nearly all of the officers who knew it so they had to start from scratch. Britain had nothing in particular for their Army but had a solid force with which to figure it out and good communications infrastructure unlike the French. The United States and Germany had the most successful peacetime developed doctrines, the German Army had developed the "War of Movement" and the United States developed a similar pseudo-decentralized mobile warfare doctrine but focused more on fires-enabled maneuver and having more shells than most countries have people per Corps level formation. The particular exercises that the US Army used to work out its doctrinal structures were called the Louisiana Maneuvers. The Germans did their maneuver exercises in the Soviet Union in conjunction with the Red Army.
If they add Jan Mayen island for Norway, they could add Lakshadweep islands for India.
Jan Mayen got added last DLC