How To Make a Steamworks Server Browser - Multiplayer Game in Unity

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 108

  • @riexin
    @riexin 2 роки тому +13

    This tutorial series has been helping me alot for my multiplayer project! ~
    I hope you keep doing this especially on showing us how to implement gameplays with the networking system! :D

  • @Nosikas
    @Nosikas 2 роки тому +4

    Omg this looks sick! Thank you for doing multiplayer tutorials

  • @SurgeDev_lazar
    @SurgeDev_lazar 3 місяці тому +1

    i know this is really old but for me whenever i try to join a lobby, the networkmanager's network address becomes blank and gives me an error, help

  • @TheZBillDyl
    @TheZBillDyl 2 роки тому +3

    Heads up, rename this video to something with "Steamworks Server Browser" in the name. I don't think there are any other videos like this on UA-cam that I could find so it would be a good thing for clicks!

  • @TheElementsBg
    @TheElementsBg 2 місяці тому +1

    for you that don't know you can add metadata to your specific lobbies and that way even if you use the default steam id 480 it will display only your lobbies from your game

    • @Bottley
      @Bottley Місяць тому

      How do you do this?

  • @goex4881
    @goex4881 2 роки тому +2

    i have some problem, when someone LEAVES the lobby , all works fine , i delete that player from mirror players list that i created, and from the managger too, BUT , if some pc CRASHES or the player hits alt+f4 , the command to delete the players doesnt run. This dont affect the current match , but if another player search the lobby , sometimes "lobby is full" because the player that hit alt+f4 or crash still its on my lists.
    How can i check the current working connections on my steamlobby, so i can update the lobby data with only the players that still playing.
    I hope you can understand my english LOL, best regards from Argentina
    pd: suscribed to your channel ;)

  • @nutsandy7183
    @nutsandy7183 2 роки тому +1

    Liking these tutorials from you a lot, thanks so much

  • @CreativelyBad
    @CreativelyBad Рік тому +1

    Anyone know if she made a tutorial on how to have people leave the lobby? Can't figure it out and doesn't seem to be in any of the tutorials so far.

  • @Dxstin
    @Dxstin 2 роки тому +1

    Thanks for all of the Tutorials!

  • @MaskedImposter
    @MaskedImposter 2 роки тому

    Awesome tutorial. Easy to follow. Gonna try it out in my project after I've slept haha.

  • @BrightDevelopers
    @BrightDevelopers 9 місяців тому +3

    Very Helpful tutorial! only sugestion would be to explain more about what each function is doing, as I was trying to make the list only show lobbies that are hosted by friends... and turns out that its not just adding an if(hosted by a friend) but completely different code!:
    FriendGameInfo_t friendGameInfo;
    if (SteamFriends.GetFriendGamePlayed(friendID, out friendGameInfo) && friendGameInfo.m_steamIDLobby.IsValid())
    {
    //inside a for loop using SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);
    //instance lobby prefabs in here
    }

  • @jesuslover8541
    @jesuslover8541 2 роки тому +2

    thank you great job but i got this error with the list can you just help me out
    this is the link to the video
    ua-cam.com/video/WzKMNW3ZgoA/v-deo.html

  • @iitzraidersz4529
    @iitzraidersz4529 3 місяці тому

    This tutorial is great as the others! I am wondering however, if there is a way to put multiple people in the lobby at the same time like a party. I do realize that I am late, but I was just wondering as the other tutorials were very helpful.

  • @gabrielulate1212
    @gabrielulate1212 2 роки тому

    Loving this series!

  • @jackkinn2315
    @jackkinn2315 2 роки тому +1

    Amazing tutorial it help with a lot! I also ran into a problem when calling the GetListOfLobbies function in LobbiesListManager. It has a null reference which probably mean it has to do with something in SteamLobby script but as of rn idk what or where.

    • @chair4099
      @chair4099 2 роки тому

      have you figured it out

    • @chair4099
      @chair4099 2 роки тому

      please respond

    • @chair4099
      @chair4099 2 роки тому

      have you figured it out yet

    • @jackkinn2315
      @jackkinn2315 2 роки тому

      @@chair4099 I have not

  • @NatureRaph
    @NatureRaph Рік тому +1

    I know i am a bit late. But I have an issue. So my friend Hostet a game but I can’t see it in the list. And when I am hosting then he can’t see me in the list too. But via Steam friends I can join his lobby.
    But I did change the ElopeTyoe to Public
    And all other Lobby’s from other Games are shown

    • @CreativelyBad
      @CreativelyBad Рік тому +1

      Did you ever solve this. Having the same issue

    • @NatureRaph
      @NatureRaph Рік тому +1

      @@CreativelyBad Yeah actually the max limit of lobbies that swow up is 50 and because of the standart appid is used by way more people than 50 your lobby would show up rarely. You can use your own Appid to avoid that. But your game has to have less than 50 lobbies. If your game is more popular you could ask Steam Support

  • @ferrycarry2860
    @ferrycarry2860 2 місяці тому

    After clicking on "JoinLobby" button, NetworkAdress from CustomNetworkManager dissapears with "Must set the Network Address field in the manager
    UnityEngine.Debug:LogError (object)" error. Help me please.

    • @ricescreamer5963
      @ricescreamer5963 2 місяці тому

      I have the same problem. I think its because the server doesnt have an set address, because its empty. I tested everything with external pc on external network. You need to populate the server first before joining it. So you can never join an empty server. First you need someone to host a server, and then join this server. I think its a mistake in the video, but you need to filter out the empty servers, because they don't really exists. See the code underneath. I added a couple of codes to filter out the empty filters based on the LobbyName. In the video we give empty servers the name "Empty". Based on this name, we can chose to just not display these. Understand that "Empty" is a bad choice of words, because there can be people with the SteamName "Empty", so just change this to "ThisIsAnEmptyServerOrSomething111111111". A name no person will have. Change "Empty" in both the LobbyDataEntry.cs and the LobbyListManager.cs to this new name for it to work.
      public void DisplayLobbies(List lobbyIDs, LobbyDataUpdate_t result)
      {
      for (int i = 0; i < lobbyIDs.Count; i++)
      {
      if (lobbyIDs[i].m_SteamID == result.m_ulSteamIDLobby)
      {
      string lobbyName = SteamMatchmaking.GetLobbyData((CSteamID)lobbyIDs[i].m_SteamID, "name");
      // Check if the lobby name is empty or set to "Empty"
      if (string.IsNullOrEmpty(lobbyName) || lobbyName == "Empty")
      {
      continue;
      }
      GameObject createdItem = Instantiate(lobbyDataItemPrefab);
      createdItem.GetComponent().lobbyID = (CSteamID)lobbyIDs[i].m_SteamID;
      createdItem.GetComponent().lobbyName = lobbyName;
      createdItem.GetComponent().SetLobbyData();
      createdItem.transform.SetParent(lobbyListContent.transform);
      createdItem.transform.localScale = Vector3.one;
      listOfLobbies.Add(createdItem);
      }
      }
      }

  • @elliottk68va
    @elliottk68va 2 роки тому

    Thank you! This was a lot of help. 8)

  • @NBGTZ
    @NBGTZ 2 роки тому

    I love this tutorial series i been try to make steam multiplayer for a long time but thanks to your series its been so helpful
    What I need to do with The back button in the Lobby list menu because you didnt gave him an OnClick()

    • @FedeRzVz
      @FedeRzVz 2 роки тому

      Did you fixed it?

  • @Fgkdd
    @Fgkdd Рік тому

    Thanks you are my saver i can now publish my first game ever👍👍👍😁😁😁

  • @EnchikO
    @EnchikO 2 роки тому

    Hello, pretty nice tutorial. I would like to ask, if this game can also shows lobbies of ppl are not friend of mine.

  • @danielweber4961
    @danielweber4961 2 роки тому

    Great stuff as usual!

  • @grambino8622
    @grambino8622 9 місяців тому

    ok for some reason the host can only ready up not the client and also they can only join through in game joining a lobby not from invite or join game.

  • @canalred3609
    @canalred3609 2 роки тому

    "Connection was closed by peer, Timed out attempting to connect" how i can fix it ?

  • @chair4099
    @chair4099 2 роки тому

    @Zyger i ran into a problem with the GetListOfLobbies function in LobbiesListManager its coming back as a Null reference idk what I have done can you help

  • @danielweber4961
    @danielweber4961 2 роки тому +1

    I'm having a bug where when I leave the main menu scene, into a game scene, and then come back my lobbies multiply in size dramatically and most of them are broken links. Have you experienced this? After some debugging it looks like the "OnGetLobbyList" is being called twice; any thoughts?

    • @mechsquid2
      @mechsquid2 2 роки тому

      Getting the same problem, ever find a fix? I tried manually clearing the list and it appears steam is indeed fetching multiple instances of the same lobby.

    • @danielweber4961
      @danielweber4961 2 роки тому +2

      ​@@mechsquid2 Hey I actually did figure it out! My solution might not be yours but here is what was happening on my end:
      I was instantiating this steam lobby/network manager and then destroying it when reloading the main menu code. The solution I found was to "Dispose" of the callbacks and reinstantiate new ones.
      This is what I have on my lobby script:
      "
      void OnDestroy()
      {
      //clear all callback references
      LobbyCreated.Dispose();
      JoinRequest.Dispose();
      LobbyEntered.Dispose();
      LobbyList.Dispose();
      LobbyDataUpdated.Dispose();
      }
      "
      Hope that helps!

    • @silvernight4195
      @silvernight4195 2 роки тому

      @@danielweber4961 hey where did you put this code exactly?

    • @kolsuzuzayl8653
      @kolsuzuzayl8653 Рік тому

      @@danielweber4961
      dude i'm having the same error, i don't understand how can i solve it

  • @salahqx
    @salahqx 2 роки тому

    Hi thanks for the tutorial, I can Host on both PCs but i cannot join each other lobbies i don't get any errors and the lobby type is public. Any idea?

  • @Zig2Zig
    @Zig2Zig Рік тому

    So i have an interesting bug where is i use my own steam app id the lobbies wont get instantiated. does anyone know how to fix this?

  • @theseventh1824
    @theseventh1824 2 роки тому

    Hi. I've been following your tutorials and ran into a snag. I left all my script files in the base Assets directory but getting to 3:05 in the video I get an error in the Unity console:
    Assets\LobbyDataEntry.cs(28,20): error CS0117: 'SteamLobby' does not contain a definition for 'Instance'
    Did I miss a step? I've googled the error and have only found people talking about using "Singletons" to solve this issue but that seems to open up more errors if I go down that route.
    Thanks for the tutorials so far! You're doing a good job.

    • @theseventh1824
      @theseventh1824 2 роки тому

      I was able to fix it with full functionality (as far as I can tell) by making an instance definition like in the other class.

    • @Slithorpe
      @Slithorpe Місяць тому

      @@theseventh1824 Could you explain this please?

  • @Eclipsegamedev
    @Eclipsegamedev 2 роки тому

    When r you going to upload your next devlog

  • @teddy6178
    @teddy6178 2 роки тому

    I truly appreciate your hard work!

  • @vylssius
    @vylssius 2 роки тому

    Hi, I'm having an interesting issue. When I launch the game all the lobby entries are extremely zoomed in. I figured out that the reason is because each entry's pos z in Rect Transform is being set to a large negative number, when I manually set that to 0 in the hierarchy while playing it fixes the issue with the list. Only problem is I have no idea why it is setting that value to an absurd number like that. the prefabs transform xyz are all 0. Anyone have any ideas on a solution?
    EDIT:
    I ended up finding the solution, I'll post it here in case anyone get's the same issue I did
    adding a line under "createdItem.transform.localScale = Vector3.one;" in the LobbiesListManager script to set the local position to vector3 zero :)

  • @channeltrash6257
    @channeltrash6257 2 роки тому

    WARNING! Hi Gabi, it works perfectly, thanks:) !! Something i've noticed, if i host a lobby, and start it then on the other client i click show lobbies it appears, but when i try to join my lobby (which is already going) game crashes. It would be very important to me that it works this way too. Could you help me please?

  • @CourseOnDemandEducation
    @CourseOnDemandEducation 2 роки тому

    Please please I want Photon Multiplayer tutorial

  • @rabiehaddad1925
    @rabiehaddad1925 2 роки тому

    Hi there 😄 finally every thing working great thanks but i have problems that the same name keep. Showing i have a game on steam and i test it .the only problem is we i press join button i got to much same name to join witch is my second pc .the same thing with jesus lovers

  • @noice8819
    @noice8819 2 роки тому

    Can you link source code, that would be helpful

    • @ZygerGFX
      @ZygerGFX  2 роки тому

      I have its in the description. Its on my patreon

    • @noice8819
      @noice8819 2 роки тому

      @@ZygerGFX one more question, is this dedicated networking or clients as master host

    • @ZygerGFX
      @ZygerGFX  2 роки тому

      @@noice8819there are no dedicated servers or networking. Mirror is P2P. hope that helps

  • @疯狂家居
    @疯狂家居 2 роки тому

    Are you an indie developer??

  • @navy3001
    @navy3001 2 роки тому +3

    "Now lets go to the steam lobby script"
    Great! oh wait, i don't have that.

    • @tomfebry
      @tomfebry 2 роки тому +1

      Follow along in the tutorial, was made a few videos back

  • @FoleyX90
    @FoleyX90 Рік тому

    >yingtan is gay
    🤣

  • @Shoout
    @Shoout 2 роки тому

    Very helpful videos. But could someone help me? I can't implement leaving the lobby before the start of the game. When returning to the main menu in the SteamLobby script, manager becomes null and creating a new lobby is no longer possible. The network manager is not destroyed and is always alone, although I may have missed something. When leaving the lobby, I call Manager.StopHost().

    • @dancruwys3196
      @dancruwys3196 2 роки тому

      Did you ever figure this out?

    • @Bottley
      @Bottley Місяць тому

      Did you find a solution or fix

  • @python6069
    @python6069 Рік тому

    Must set the Network Address field in the manager
    UnityEngine.Debug:LogError (object)
    Mirror.NetworkManager:StartClient () (at Assets/Mirror/Core/NetworkManager.cs:380)
    SteamLobby:OnLobbyEntered (Steamworks.LobbyEnter_t) (at Assets/Scripts/SteamLobby.cs:107)
    Steamworks.Callback`1:OnRunCallback (intptr) (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Dependencies/Runtime/CallbackDispatcher.cs:291)
    Steamworks.CallbackDispatcher:RunFrame (bool) (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Dependencies/Runtime/CallbackDispatcher.cs:191)
    Steamworks.SteamAPI:RunCallbacks () (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Dependencies/Runtime/Steam.cs:112)
    SteamManager:Update () (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Scripts/Steamworks.NET/SteamManager.cs:169)
    i get this error when i click joint button to join lobby

  • @auraa8015
    @auraa8015 Рік тому

    im getting this error SteamLobby.OnGetLobbyList (Steamworks.LobbyMatchList_t result) (at Assets/Scripts/Network/SteamLobby.cs:110)

  • @Shahmuradov
    @Shahmuradov 2 роки тому +5

    Thank you for continuing this tutorial series! I hope you will make a video about how to make it so each player can see their own POV in their own camera. Like a normal multiplayer FPS game

    • @vmancool
      @vmancool 2 роки тому +1

      I would recommend just disabling the player camera and enabling them only if it is local player well that worked for me anyway hope this helps 😃

    • @Shahmuradov
      @Shahmuradov 2 роки тому +2

      @@vmancool I'll try that. Thank you!

  • @colorplease9570
    @colorplease9570 2 роки тому +3

    character selection video next?
    love this series btw

  • @vestrain_
    @vestrain_ 2 роки тому +1

    I want to see my friends only how can I do that?

  • @VR_Games_YT
    @VR_Games_YT 27 днів тому

    hi I Know I late but what the but for the "backButton"

  • @Viytek
    @Viytek 2 роки тому +6

    you forgot to make a back button :D

  • @MordorInnovations
    @MordorInnovations 2 місяці тому

    Thanks mommy!

  • @dashling6721
    @dashling6721 2 роки тому +1

    It's been a while :DD

  • @makschojniak4083
    @makschojniak4083 Рік тому +1

    @Zyger
    hello i have a question how can i exit the lobby once i joined the game and i am on the map? Every time I do this and try to rejoin the other server, it doesn't work

    • @MaxyDev
      @MaxyDev 7 місяців тому

      Hey did you find a solution? Having the same issue

    • @makschojniak4083
      @makschojniak4083 7 місяців тому

      @@MaxyDev yes give me 1h becouse I have meeting in 15 min

    • @MaxyDev
      @MaxyDev 7 місяців тому

      @@makschojniak4083 I already found a solution by now but Thank you!

    • @makschojniak4083
      @makschojniak4083 7 місяців тому

      @@MaxyDev thiss is mine:
      public void QuitFromLobby()
      {
      Debug.Log("Quit from lobby");
      SteamMatchmaking.LeaveLobby(lobbyData.GetLobbyID());

      if(NetworkClient.active)
      NetworkManager.singleton.StopClient();

      if(NetworkServer.active)
      NetworkManager.singleton.StopServer();
      }

  • @sotofpv
    @sotofpv 2 роки тому +1

    In what scenario would the lobby name be empty?

    • @sotofpv
      @sotofpv 2 роки тому

      Or is this just because we are testing with the spacewar appid?

    • @luckypadtadpool7165
      @luckypadtadpool7165 Рік тому

      @@sotofpv prob cause theres seems to be serveral empty lobbies everytime i launch it prob from other people

  • @robertsharp2633
    @robertsharp2633 2 роки тому

    Reminder for myself: I'm 3:15 in.

  • @CarlosFernandez-w2f
    @CarlosFernandez-w2f Рік тому

    Hello Zyger, thank you very much for your videos, they are very helpful! I wanted to know if it would be possible to do a host migration when the player host leaves the lobby, is it possible? Thank you Zyger.

    • @ZygerGFX
      @ZygerGFX  Рік тому

      Unfortunately host migration is not possible with mirror or steams networking, because the initial host acts essentially like a server. If you want host migration you would have to purchase a standalone server, or have one.

  • @VyvyanTheGreat
    @VyvyanTheGreat Рік тому

    This was extremely helpful, Thank you!

  • @xyoxus
    @xyoxus 2 роки тому

    I don't get how you can just go SteamLobby.Instance and then call the methods from that script. Is there something I have to do to call .Instance?
    It's at 2:55 (I did not follow your other tutorials, but I have a project with a similar structure)

    • @ZygerGFX
      @ZygerGFX  2 роки тому +2

      yeah so in my other tutorials i show how to set up the steam lobby as an instance. basically you make a reference to the script itself (which in my case I called instance)(SteamLobby instance;). then in the awake function I check if instance is null and if it is I set instance = this.

  • @Chrizzonator
    @Chrizzonator Рік тому

    I don't get which is the difference between this video and this ua-cam.com/video/7Eoc8U8TWa8/v-deo.html
    You are creating a lobby with steamworks but in different ways is that correct?
    I love your videos but I also don't get the right order of your videos....

    • @ZygerGFX
      @ZygerGFX  Рік тому

      This current video is about matchmaking. so its essentially a lobby browser.
      whereas the other video was how to set up lobbies/ how to create them. If you;re looking at the order just go in the order that they were uploaded in or in the playlist. you can sort the playlist by upload date too

    • @Chrizzonator
      @Chrizzonator Рік тому

      @@ZygerGFX Yeah I see but all videos seems not to extend the videos before instead it feels like a closed environment (sorry for my bad englisch, Im not a native speaker).
      I dont know if you got me but very difficult to look each video and extend the work what I did before with the content of the new video because this new video start at zero again

  • @kannapipa2270
    @kannapipa2270 2 роки тому

    can we use this steamworks server for android game to be published on playstore instead of steam?

    • @ZygerGFX
      @ZygerGFX  2 роки тому

      No. This is steam only. Since it runs of of steam

    • @kannapipa2270
      @kannapipa2270 2 роки тому

      @@ZygerGFX Oh, that's sad, any way thank you. can you make tutorial for unity gaming services,
      * netcode for gameobjects
      * lobby
      * relay
      * making server using netcode for gameobject

  • @__Rizzler__
    @__Rizzler__ 2 роки тому

    Love it zyger

  • @taikigrim
    @taikigrim 2 роки тому +1

    I was looking forward for the next tutorial, thank you Zyger! :)

    • @ZygerGFX
      @ZygerGFX  2 роки тому +1

      np thanks for watching :))

  • @gmasterji3980
    @gmasterji3980 2 роки тому

    Please make full multiplayer series in unity using photon, this will increases your no. Of views