That little clap of joy upon spotting the T4 lab.
Harald and western team played really well, especially Harald's use of unit placement and micro. Eastern team probably could have won pretty early if they had any air defence for their pushes but they just kept diving into Harald's anti-naval air support and dying. Fun watch!
You missed my t4 nuke plane in the end haha
That was absolutely unbelievable. What a great map for naval warfare!
that was outstanding
WE ARE SO BACK
Missed you man, watched this Epic game with breakfast and Coffe, it delivered so much
это была мега битва))))
Wow! Great so see you back, great to see such an awesome water map, and great to see such a turn in fates. Kudos to Harald and THANOS for turning the tide; Harald being the rock on which victory was built as his T3 air being the twist that kept West alive long enough.
Hahahaha that was complete MAYHEM!!! A truly awesome watch! Sad to see such a short life for the sovereign. It should've been kept on defence, a bit behind the fontline in the middle, and await a second T4 unit. Hope that the western team makes some reckless attacks in the meantime. But god d*mn, this was one hell of a fight!
So glad you've made a place here on UA-cam for this FIRE game! Love the commentary style! OH man I CAN'T WAIT for Friday!
quite epic indeed
Ngl, it was euphoric to hear your intro line in so long
i have been missing these
we will never get another game quite like this. no other game is capable of action this epic
Weirdest ending to the alien invasion aha, but it did great.
Кстати почему нет видео на картах из металлических планет?
17:26
R.I.P. The Red Leviathan
amazing game!
bloody good game chaps :)
I was going to say that maybe Beyond All Reason or Forged Alliance had better naval units,but not after seeing that Sovereign roll out. Pity that he didn't have the energy to fire it's cannons at the beginning.
I don't see in Forged Alliance anything near even to the T3 we see here. T4 then better forget.
Great game
Is escalation the best mod for TA? I love old school TA and sup com.
WE ARE BACK
You know what would be interesting for a mechanic in some new game? that the enemy side cannot see the location of metal spots. In BAR for example when you're at the front with arty or sniper bots, shooting the enemy mexes is always gonna happen, especially when the enemy is hidden by radar jammers. You see the location of the mex on the ground and thereby have a perfect targeting location. And if the enemy build stuff around the mex and it explodes, well you know the rest.
So frustrating to see such a miss-micro of a T4 battleship. I believe it could do much better with some scouts for vision. I'd keep it far from the front line to use like a mobile Berta
lezgo i just started escalation lezgo, we need keymapping improv. xP
I missed this channel and glad to see it back!