some tips: Better shield strippers are sabertooths, and stormcallers (storms being the best shield rippers in the game) Also, Hackers do reduced damage to shields, so this is their effective counter.
Melting points aren't necessarily great counters to barriers as units walking out of the barrier seem to trigger them to readjust their target to those units
Crazy. I (kind of new to Mechabellum) thought shields don't work against Nukes, because of this popular clip: ua-cam.com/users/shortsmCd15h03WTE?si=4rYg5iNGO4VpnB7U Though I guess it isn't explicitly shown in that clip if the units are still there after the Nuke.
Fast and to the point thank you. Didn’t know it keeps its hit points between rounds, for some reason assumed it reset to full
I kept buying electromagnetic upgrades because i assumed they did more damage to shields xD
some tips: Better shield strippers are sabertooths, and stormcallers (storms being the best shield rippers in the game) Also, Hackers do reduced damage to shields, so this is their effective counter.
Thank you! I'll gather up tips like this and make a follow up video with more details!
Melting points aren't necessarily great counters to barriers as units walking out of the barrier seem to trigger them to readjust their target to those units
Crazy. I (kind of new to Mechabellum) thought shields don't work against Nukes, because of this popular clip: ua-cam.com/users/shortsmCd15h03WTE?si=4rYg5iNGO4VpnB7U
Though I guess it isn't explicitly shown in that clip if the units are still there after the Nuke.
Broski you have no idea how much i appreciate your comment