I like how Excelblem's first video is about helping people know and learn what makes a unit good... And now he is showing us how to kill your character in every funniest way possible.
Those are the same thing. Now that you know the good units, or just how many good units you need to beat the game, you can maximize your DPR (Deaths Per Run).
You've lulled us in with the memes, only to hit us with the analysis. You're jokes are good but I hope you continue some of the strategic analysis like this too.
Thanks! My first "funny video" was actually intended to be a clip for my next video essay, but it got popular on its own so I just decided to run with it. I've been working on follow-ups to this video behind my more humorous daily uploads, so stay tuned.
I've only played a few Fire Emblem games casually and am not super well-versed on their inner mechanics, and would likely be categorized as one of those isolated primitive apes that would say something like "Amelia is good" because I tend to use units simply based on whether or not I like the character. That said, though I don't quite understand everything, I can recognize and respect the sheer amount of effort that went into creating that spreadsheet, and your presentation was executed well enough to captivate my attention despite my limited understanding, so I subscribed on the spot. I'm absolutely fascinated by this project, and can't wait to see what conclusions you draw from this, and if it ever gets a public release, I'd love to go over it and learn how it works/what it all means. Keep up the good work!
a fascinating thing that I personally don't notice much in terms of unit analysis is also the question of: How well does the unit synergize with the REST of your army? Maybe it's the yu-gi-oh brain that actively looks for combos and ways to make things stronger or at least more consistent, but I feel like it's important to factor in units who have roles that isn't 100% going to be combat. Obviously cases like dancing units or especially early-game healers fall under this, but also how is the character's movement compared to everyone else? If they're lagging behind, godly stats that make them immune to everything and instantly one-shot everything doesn't really help much. Meanwhile a cavalier or flier with decent stats who's able to run ahead and guarantee that the village with Item You Want doesn't get destroyed is substantially more valuable despite having a very narrow immediate combat application.
Sounds very promising! I'm kinda curious about Franz's combat compared to Seth's. Obviously seth starts out better but I feel like Franz scales with enemy units quite well, so I'm curious to see what that'd look like.
"Rather than doing some tedious math," he creates an omega spreadsheet that took several months of work. Lol. Truly a Pog Champ moment. (P.S. looking back at the origins of Excelbm for funsies now that the "FE Engage Ironman Maddening run!" is over).
I can't help but to think you're neglecting a few aspects. Why not code up a simulator that does thousands of trials for each unit against each enemy? That way, you'd also be accounting for crit, hit/miss, ect. You'd also get experimental results that you can then perform more detailed statistical analysis on. E.g. - rather than X unit defeats Y unit in one round, you'd have X unit defeats Y unit in one round with probability x.
Excellent points. This is something I'm working on at the moment! Though, I would like to note that it may not be necessary to do simulations to find those probabilities. Given all the combat parameters, I'm working on a method to model it using probability distributions.
When it comes to Vaike in Awakening, he has a max strength of 51 as a Warrior or 52 as a Barbarian, Bassilio can also reach this strength number. These two units in the chapter they are introduced in fall into the 1 to 2 round category for defense in Lunatic. Though, are far more viable in lower difficulties. This makes the children of Vaike and Bassilio the strongest Barbarians or Warriors possible in Awakening.
Do you have this spreadsheet available at all? I was inspired by this video and have gathered all Enemy data for FE7 Lyn and Eliwood Normal Mode and am currently in the process of gathering it for Hector Normal Mode. I plan to get it for their respective Hard Modes as well. And eventually for all of the games within the series.
One question, how could we factor move and the ease at which a unit could get stronger (basically by getting to certain places with enemies quickly, or having augmented exp gain) into the average score of the unit? This project seems like a lot of hard work, so I wanted to congratulate you and ask if you have something in mind for accounting to the things I pointed out above.
Movement is tricky, since so much of its usefulness is so context-depend and is fairly independent of your unit's combat performance. As for boosted XP gain, I've already implemented a bit of a prototype solution in this video, where I estimate an expected level for the unit at the start of a chapter, giving lower level units more levels per chapter. It's not perfect, though, and I have been working on other implementations, including a xp gain calculator from the average enemy and from the boss for each chapter.
@@Excelblem I think Amelia is very good if you put much effort into her and upgrade her to General which is her best class, i used her in final game and she is practically invinsible though being liability in the first chapters since Gheb/ Binks (depending on route).
@@michaelsubroto5563 ANY unit (except, like, a dragonstone-less manakete) can be good if you dump everything you have into them- the real question is how much you need to dump into them to make them good. If your goal is just to get a unit with high def for the novelty factor (which probably means that you don't want TWO high def units), Gilliam is leagues ahead of Amelia- an average 10/4 Knight Amelia has less def than a base level Gilliam (7.6 vs. 9) and a much worse def growth than Gilliam (30% vs. 55%), and Gilliam has way more time to train (and has an easier time training) than Amelia does. This means that an average Gilliam needs less effort and a smaller time investment than an average Amelia needs to reach the funny klink thresholds (because let's be real here, the only reason you're fielding a General is to see those "No Damage!" pop ups), making him the superior General. That's not to say that you can't use both, but I think the novelty factor wears off faster if you have two Knights/Generals instead of one. Amelia is much better off as a Paladin, a class which is much better suited to her growths and is less impaired by (and in fact synergizes with) redundancy. In fe8, your growth rates aren't affected by your class, so the difference in def between a General Amelia and a Paladin Amelia is only 4 points- just because General!Amelia's sprite LOOKS heavily armored doesn't mean that she actually IS heavily armored.
I can't help but assume this video came about from some poor fool uttering the words: "Amelia is good" and it made you seethe. I would too, don't worry.
I like how Excelblem's first video is about helping people know and learn what makes a unit good... And now he is showing us how to kill your character in every funniest way possible.
Those are the same thing. Now that you know the good units, or just how many good units you need to beat the game, you can maximize your DPR (Deaths Per Run).
He wanted to show which units are harder to kill
Went from this innocent start to accepting hundreds in blood money on stream in just 10 months. Excellent character development.
You've lulled us in with the memes, only to hit us with the analysis.
You're jokes are good but I hope you continue some of the strategic analysis like this too.
Thanks! My first "funny video" was actually intended to be a clip for my next video essay, but it got popular on its own so I just decided to run with it. I've been working on follow-ups to this video behind my more humorous daily uploads, so stay tuned.
Excelblem 2 years ago: a unit is good when they kill things without dying
Excelblem today: a unit is bad if it doesn't die
I’ve been watching your memes for a few weeks without even questioning why your name has Excel in it lol
I like how serious this video is and then the other video like this is just, how to maximize player casualties
This is excellent and tickles the spreadsheet enthusiast inside of me.
This is an insane amount of work. I'm very interested to see how you interpret this data in the future.
Thanks, that means a lot! I've got some concepts I'd like to introduce that I think will prove pretty interesting.
I love how a 1% altered the whole trajectory of your channel
I've only played a few Fire Emblem games casually and am not super well-versed on their inner mechanics, and would likely be categorized as one of those isolated primitive apes that would say something like "Amelia is good" because I tend to use units simply based on whether or not I like the character.
That said, though I don't quite understand everything, I can recognize and respect the sheer amount of effort that went into creating that spreadsheet, and your presentation was executed well enough to captivate my attention despite my limited understanding, so I subscribed on the spot. I'm absolutely fascinated by this project, and can't wait to see what conclusions you draw from this, and if it ever gets a public release, I'd love to go over it and learn how it works/what it all means. Keep up the good work!
Rare moment when UA-cam recommends the very first video of a UA-cam channel to me.
a fascinating thing that I personally don't notice much in terms of unit analysis is also the question of: How well does the unit synergize with the REST of your army? Maybe it's the yu-gi-oh brain that actively looks for combos and ways to make things stronger or at least more consistent, but I feel like it's important to factor in units who have roles that isn't 100% going to be combat. Obviously cases like dancing units or especially early-game healers fall under this, but also how is the character's movement compared to everyone else? If they're lagging behind, godly stats that make them immune to everything and instantly one-shot everything doesn't really help much. Meanwhile a cavalier or flier with decent stats who's able to run ahead and guarantee that the village with Item You Want doesn't get destroyed is substantially more valuable despite having a very narrow immediate combat application.
3:50 he goes through every unit before deciding to drop the seth bomb
Ah yes, the one that started it all
I'd love to be able to see a tier list strictly using this spreadsheet for the parameters
Sounds very promising! I'm kinda curious about Franz's combat compared to Seth's. Obviously seth starts out better but I feel like Franz scales with enemy units quite well, so I'm curious to see what that'd look like.
I got recommended the Excelblem trainee arc, neat!
"Rather than doing some tedious math," he creates an omega spreadsheet that took several months of work. Lol. Truly a Pog Champ moment.
(P.S. looking back at the origins of Excelbm for funsies now that the "FE Engage Ironman Maddening run!" is over).
What an incredible video, it should get more attention tbh.
Very interesting, please show more insights!
Praise the spreadsheet. Don't stop the statistics my lad
The beginning, the chapter 1, the prologue of a legend.
I'd love to be able to have a look at that spreadsheet!
Amelia is good, she kils anyting and wouldn't die
I came here to subscribe for the means but this, this is some quality content.
Awesome video! As a fan of both fire emblem and stats, it's great to see a combination of the two.
Hope to see more unit analysis soon.
It's worth noting that Amelia is very likely to lv up *more* than twice per chapter for the first few chapters.
Is this your only video like this? I absolutely love this, show me more of your spreadsheets!!
A good combat unit has good enough stats, the best weapon type for the game, and 999999 movement so it will actually see combat
I can't help but to think you're neglecting a few aspects. Why not code up a simulator that does thousands of trials for each unit against each enemy? That way, you'd also be accounting for crit, hit/miss, ect. You'd also get experimental results that you can then perform more detailed statistical analysis on. E.g. - rather than X unit defeats Y unit in one round, you'd have X unit defeats Y unit in one round with probability x.
Excellent points. This is something I'm working on at the moment! Though, I would like to note that it may not be necessary to do simulations to find those probabilities. Given all the combat parameters, I'm working on a method to model it using probability distributions.
@@Excelblem u make amazing content
Wow this is your first ever youtube video. I've been binge watch your content and this is crazy to see your growth.
wow this was your first video? I finally see why you are named that way XD.
I'm not using Excel for games yet tho. Not enough time to making excel sheets dayo...
This is fantastic. Well done, you madlad.
When it comes to Vaike in Awakening, he has a max strength of 51 as a Warrior or 52 as a Barbarian, Bassilio can also reach this strength number. These two units in the chapter they are introduced in fall into the 1 to 2 round category for defense in Lunatic. Though, are far more viable in lower difficulties. This makes the children of Vaike and Bassilio the strongest Barbarians or Warriors possible in Awakening.
correct answer is
"a mount that fly"
Damn, I really wanted to see Forde.
Do you have this spreadsheet available at all? I was inspired by this video and have gathered all Enemy data for FE7 Lyn and Eliwood Normal Mode and am currently in the process of gathering it for Hector Normal Mode. I plan to get it for their respective Hard Modes as well. And eventually for all of the games within the series.
You are the most heroic mad man I ever seen
One question, how could we factor move and the ease at which a unit could get stronger (basically by getting to certain places with enemies quickly, or having augmented exp gain) into the average score of the unit? This project seems like a lot of hard work, so I wanted to congratulate you and ask if you have something in mind for accounting to the things I pointed out above.
Movement is tricky, since so much of its usefulness is so context-depend and is fairly independent of your unit's combat performance. As for boosted XP gain, I've already implemented a bit of a prototype solution in this video, where I estimate an expected level for the unit at the start of a chapter, giving lower level units more levels per chapter. It's not perfect, though, and I have been working on other implementations, including a xp gain calculator from the average enemy and from the boss for each chapter.
@@Excelblem I think Amelia is very good if you put much effort into her and upgrade her to General which is her best class, i used her in final game and she is practically invinsible though being liability in the first chapters since Gheb/ Binks (depending on route).
@@michaelsubroto5563 ANY unit (except, like, a dragonstone-less manakete) can be good if you dump everything you have into them- the real question is how much you need to dump into them to make them good.
If your goal is just to get a unit with high def for the novelty factor (which probably means that you don't want TWO high def units), Gilliam is leagues ahead of Amelia- an average 10/4 Knight Amelia has less def than a base level Gilliam (7.6 vs. 9) and a much worse def growth than Gilliam (30% vs. 55%), and Gilliam has way more time to train (and has an easier time training) than Amelia does. This means that an average Gilliam needs less effort and a smaller time investment than an average Amelia needs to reach the funny klink thresholds (because let's be real here, the only reason you're fielding a General is to see those "No Damage!" pop ups), making him the superior General.
That's not to say that you can't use both, but I think the novelty factor wears off faster if you have two Knights/Generals instead of one. Amelia is much better off as a Paladin, a class which is much better suited to her growths and is less impaired by (and in fact synergizes with) redundancy. In fe8, your growth rates aren't affected by your class, so the difference in def between a General Amelia and a Paladin Amelia is only 4 points- just because General!Amelia's sprite LOOKS heavily armored doesn't mean that she actually IS heavily armored.
You should try to add a purple line to the graph to represent the average between the offense and defense score
Nice
Does anyone know what the filter or colour setting for Sacred Stones is in this video? The darker colours look gorgeous
I don't care about stats that much. Waifus first, power second
Amelia in Ephraim route is easier to train imo, and more useful, given the big maps
updated version for 0 strength?
You know sometimes I forget how insanely good at FE Excelblem is. It's kinda wack ngl
Amelia is good as super trainee, at least, and decent as paladin
Good vid.
Amelia is good. She kills everything and dies a lot.
Excel where's the Duessel graph I need to see it
I like how this was just an elaborate way to say "Seth good, Amelia bad".
But where is that spreadsheet though?
It's not only about spreadsheet. It's about comparing not only Current run units, but each Current situation on each chapter
@@RGBredgreenblue yeah, but i wanna have that spreadsheet so i can compare the data of other characters but theres no link
@@degreeskelvin3025 ok
Very interesting! After you finish with Sacred Stones, how difficult would it be to make spreadsheets to the other games?
Did you post this spreadsheet somewhere?
Not yet. There's still a lot I want to add to it at the moment, so it'll be a while before I release it publicly.
I can't help but assume this video came about from some poor fool uttering the words: "Amelia is good" and it made you seethe. I would too, don't worry.
20 def unit. "Enough speed to not be double". Must be a lance/axe user.
When your first video is a serious analysis and the rest of your videos are shitposts.
As a Fire Emblem 7 player that prefers Advance Wars, I say, where’s the Advance Wars
It'll happen before Codename S.T.E.A.M.
goat