No females to fight in the US version due to Nintendo of America's policies, yet you can use a female to kick gang members asses. Nintendo were really weird at times.
Maki was a great new character, but it's such a shame they only game her a really basic moveset. This game should have featured Maki, Haggar, and Guy since it's pretty much Guy's story. Carlos is such a boring character.
Even though they gave him a back story, I doubt that they were gonna put Guy in the fight that easily. Since they were both trained in the same art(yet different forms, as Guy was trained by Maki's & Rena's Uncle, & Maki, her father), they had to throw someone else for the plot. Plus it wouldn't be fair if they didn't follow the same formula as the first game. Guy = Maki(Weaker attacks but faster, & can jump kick from walls) Cody = Carlos(Balanced, & can hold onto knives) Haggar(Slower, but stronger attacks, & can use more moves when grappling)
@@blaktigr84 They made this game TOO similar to the first one's formula though. Guy could have easily been included and given a different move set (showing character progression) so he wouldn't have been 'exactly' the same as Maki. I agree with the OP in that Carlos was boring and his backstory felt really flimsy, so having Guy and Cody along with Maki and Haggar would have been better.
Maki? she really looks like the Maki from King of Fighters... don't you think guys? also there is female enemy named Mary which is also really looks like the one in King of fighters... why Capcom..?
+Sweet Misery Well... Final Fight 2 was released before the King of Fighters franchise. Final Fight 2 was first released on May 22, 1993 in Japan and the very first King of Fighters (The King of Fighters '94) was released in August 25, 1994.
TurkishBullet19 thank you for the info... and yes I remember the very first king of fighters I played is as old as 1994 only.. and from the next king of fighters they started adding years from it's title like king of fighters 1995 ..etc... So do you mean Maki is really adopted by SNK for king of fighters?
I don't find the music bad per se, but it doesn't feel like it belongs in a beat 'em up at all. It's too zany and upbeat, and it would be more suited to a wacky platformer. There's one or two decent tracks later on, but it really lacks that gritty energy that's needed for these type of games.
6 bosses
8:10🇭🇰 won won
18:31🇫🇷 freddie
31:29🇳🇱 bratken
40:48🇬🇧 philippe
50:05🇮🇹 rolent
1:14:35🇯🇵retu
2:15🇭🇰 hong kong
10:16🇫🇷 france
20:42🇳🇱 netherlands
33:19🇬🇧 UK
42:34🇮🇹 Italy
52:25🇯🇵 japan
Maki is my favourite fighter out of all 3 great and well as a kid in virtual reality land I liked this girl
1:16:27 maki genryusai is going to kick retu out of the window
Bu aralar fena sardım eski oyunlara. Tvbox ve telefonda kumanda ile oynuyorum 😅
Long pass without damage...
2:15 Hong Kong
10:16 France.
20:42 Netherlands.
33:19 England.
42:34 Italy.
52:25 Japan.
1:14:35 Final Boss: Retu.
They should have used the same intro theme music from the original
No females to fight in the US version due to Nintendo of America's policies, yet you can use a female to kick gang members asses. Nintendo were really weird at times.
This is why I emulated this version over the English.
Taking Poison out of the games was a massive sin.
Not Nintendo but American conservatism. The company would want to lose sales due to ratings from regulatory agencies.
1:14:30 punch to open the door
Maki was a great new character, but it's such a shame they only game her a really basic moveset. This game should have featured Maki, Haggar, and Guy since it's pretty much Guy's story. Carlos is such a boring character.
Even though they gave him a back story, I doubt that they were gonna put Guy in the fight that easily. Since they were both trained in the same art(yet different forms, as Guy was trained by Maki's & Rena's Uncle, & Maki, her father), they had to throw someone else for the plot. Plus it wouldn't be fair if they didn't follow the same formula as the first game.
Guy = Maki(Weaker attacks but faster, & can jump kick from walls)
Cody = Carlos(Balanced, & can hold onto knives)
Haggar(Slower, but stronger attacks, & can use more moves when grappling)
I actually like Carlos
Also wasn't one of the characters that needed to be saved attracted to guy? And guy is no show. Pretty cold lol
@@blaktigr84 They made this game TOO similar to the first one's formula though. Guy could have easily been included and given a different move set (showing character progression) so he wouldn't have been 'exactly' the same as Maki. I agree with the OP in that Carlos was boring and his backstory felt really flimsy, so having Guy and Cody along with Maki and Haggar would have been better.
オランダステージの風景見たら、バイオハザード4の村に似てる
Jogo sensacional.
Memories. Played this on super Nintendo for hours everyday
Maki is thicc 💀
Yes !!!
Streets of Fire!!!!!!!!
元ネタか?????
先ず間違イ無クfeelingが近イよナ?????
Final fightとBare knuckleが?????
great
The Japanese version. Don't you do that woman's punch combo??? Just the Western Version friend????
Maki? she really looks like the Maki from King of Fighters... don't you think guys? also there is female enemy named Mary which is also really looks like the one in King of fighters... why Capcom..?
+Sweet Misery
Well... Final Fight 2 was released before the King of Fighters franchise.
Final Fight 2 was first released on May 22, 1993 in Japan and the very first King of Fighters (The King of Fighters '94) was released in August 25, 1994.
TurkishBullet19 thank you for the info... and yes I remember the very first king of fighters I played is as old as 1994 only.. and from the next king of fighters they started adding years from it's title like king of fighters 1995 ..etc...
So do you mean Maki is really adopted by SNK for king of fighters?
There is no Maki in KoF, I think you mean Mai Shiranui, and no, other than how they dress, they look nothing alike.
@@Bloodreign1 Plus, Mai debuted in one of the Fatal Fury games.
@@emanuelespinoza9325 Fatal Fury 2 I might add, and she helped spice up that series nicely.
上手すぎ😂😂
This has possibly the worst music in any 16bit video game by a professional company. Geezus.
It's not terrible, but GEEZ, why did they insist on reusing the awful tune at 4:33 so many times throughout the game? (Especially ALL of level 3?!?)
@@lflagr Agreed. Some of the music is good, but they decided that the worst track in the whole game had to be used over and over again.
I don't find the music bad per se, but it doesn't feel like it belongs in a beat 'em up at all. It's too zany and upbeat, and it would be more suited to a wacky platformer. There's one or two decent tracks later on, but it really lacks that gritty energy that's needed for these type of games.
Nah that honor goes to Streets of Rage 3.