Answer the Call - The State of Star CItizen Mining and Salvage with @RedMonsterSC

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 65

  • @Raychaser
    @Raychaser 20 днів тому +3

    Hey. Thanks for the Regolith shoutout! Great episode overall too.

  • @Aaron-oe4yr
    @Aaron-oe4yr 21 день тому +9

    eye infection === hangover

  • @feudalknight
    @feudalknight 21 день тому +7

    3.19 completely threw me off mining. You used to be able to mine every rock and the good ones with quantanium could be told by the texture and the RS signature.
    Now its complete RNG. the different rocks types hardly matter, you cant visually tell if the rock will have what you want, even if you find a good rock its RNG if its the right size. I can make 400k/hr in a ROC, I cant come close to that in a prospector. Its a complete joke.

  • @Mace1000S
    @Mace1000S 20 днів тому +1

    Cool, Red Monster I need a lot of help learning how to mine in Star Citizen. Thanks for having him on Salt.

  • @subroutineNL
    @subroutineNL 20 днів тому +2

    what tool where they talking about of that guy raychaser ? could not hear it

  • @BokehDev
    @BokehDev 21 день тому

    56:35 I think the Fortune will lower salvage capacity, as in only having one salvage head, but more cargo and / or buffer capacity.

  • @Funkiyy
    @Funkiyy 21 день тому +5

    I want mining to go away from a mission system to more of a discovery of coordinates that you may acquire from an NPC or even a player that may give you a rough location to a mining site to do further scanning. once the major overhauled to scanning is done. I think they mentioned Quantum probes, and then mining would make more sense just how they have it in Eve online. Salvaging needs to get to a point players have to take more time cutting and slicing a ship and possibly having to go in and turn off a fuel line or extract fuel so the ship doesn't blow up during salvaging. this disintegration feature really needs to go bye-bye. makes that whole gameplay Loop way too easy.

  • @ESC_907
    @ESC_907 21 день тому +3

    JESUS. Who else is Red gonna be featured by this week? Guy is out here doing WORK preaching about industrial SC.

  • @firstjayjay
    @firstjayjay 19 днів тому

    Great epi as always. Just wanted to let Croncy know he is always missed :D

  • @sketto1283
    @sketto1283 20 днів тому

    A Salty Monster show!!!

    • @firstjayjay
      @firstjayjay 19 днів тому +1

      or a monster salty show?

  • @MidnightWolfSDJ
    @MidnightWolfSDJ 20 днів тому

    I don't do enough mining or salvage to call myself a miner or salvager but the main thing I want to mention that affects every aspect of the game (especially industrial gameplay) that I really want to be a focus is "rock, paper, scissors". There really should be several ways to skin the cat. I hate games or game loops that have a meta tied to it. The problem with meta gameplay is all it takes is a small amount of practice and a really decent youtube video, and you are already a master at something. Kinda like what Red was saying in regards to creating refining processes for yourself. There should never be the right way of doing something. Fine tuning and finding A method for doing a particular process that works well for you may not work well for someone else but is okay because you took the time to refine your own process. Just as they took the time to refine their own process. One may or may not be slightly better than the other but that is okay because this was achieved through literal thousands of hours of refining and tuning to get to this knowledge. Skill and time are what shape the method. If there is a quantum drive that can do x,y,z but all the others can only do x and y, then why would anyone ever want any other drive? Having gives and takes are what will ultimately help shape SC's economy into what they are wanting it to be. So I say all of this to say, this is where I hope CIG focuses their attention this year, as far as industrial gameplay and really all gameplay, to get the game to a balanced state. I know this is an undertaking, but Balance and stability will ultimately help this game reach the level it is seeking to achieve. Thanks for taking the time to read this and I hope I made sense.

  • @kwcnasa
    @kwcnasa 21 день тому

    Resume @38:00

  • @mattsully5332
    @mattsully5332 19 днів тому

    Hm. If inert material plays into the grade of material, that could make the module that reduces the amount of inert material VERY valuable

  • @TheEVEInspiration
    @TheEVEInspiration 20 днів тому

    *Elemental deposits of different quality makes no sense*
    Tin is tin after all.
    What should affect material quality is the refining process.
    A good process resulting in purer material, e.g. higher quality.
    Likewise, some post-processing into bars, wire, whatever, should also affect product quality.

  • @VFW-Mayer
    @VFW-Mayer 21 день тому

    Ships that can break apart based on stress and many other factors.
    Why not Rocks doing the same?
    Why can't I cut off the side of a rock that is all inert material, or focus a harmonic beam at a fracture seam of a rock? 3D scanned Rocks too. Do it!

  • @stephenbinkley
    @stephenbinkley 21 день тому +1

    so i like hauling thats my thing being able to head out to player mining outposts and load up then haul to where they want in a contract will be cool and that gos for ships ground vehicles etc

  • @wouterhak2694
    @wouterhak2694 21 день тому +5

    the pure insult that misc ships are ugly ,how dare he !!🤔 misc is my fav ship designer (altho some do need some gold standart like the freelancer etc ) i love my hull-c that has been broken for over a year now the only issue is the servers.

    • @Captain-Comedy
      @Captain-Comedy 21 день тому +2

      Starlancer is awesome.

    • @Rated_xv
      @Rated_xv 21 день тому +1

      They aren't my favorite but I don't think they are ugly. I like some of the space boats xd

    • @jojak0512
      @jojak0512 21 день тому +2

      MISC/Mirai will always be my favorite manufacturers

  • @jlp8648
    @jlp8648 21 день тому

    While I admit I use redmonsters tools, the lack of information from devs I don’t find to be a bad thing. I’ve played MMOs for 25 years, the most fun I’ve had in any of them were the periods of time that they weren’t data mined to crap and everyone was learning.
    If it’s there I’ll use it, but man I wish the learning stages lasted longer on newer games.

  • @ErrandBoy._
    @ErrandBoy._ 21 день тому

    Thanks to you both for this

  • @fsqabr
    @fsqabr 20 днів тому

    Oh no, you have to actually explore to find mining deposits!?! The horror…

  • @boar-darkspear
    @boar-darkspear 21 день тому +1

    Feel better Croncy, you are handsome.

  • @negativity1564
    @negativity1564 20 днів тому +2

    player refineries being better than established ones is stupid and unrealistic.

    • @firstjayjay
      @firstjayjay 19 днів тому

      unrealistic yes, but makes gameplay sense. The game needs to have mechanics that encouraged player to player interactions.

    • @negativity1564
      @negativity1564 19 днів тому

      @ the benefit to player refineries in eve was that there basically were none in most areas of 0.0. Even if they were much less efficient, they made 45 jump trips back into 3 jump trips. A worthwhile trade. It should be similar here. Player refineries ever being more efficient than stanton refineries is stupid.

  • @tweaked74
    @tweaked74 20 днів тому

    Ship mining shouldn't be 100% easy and guaranteed.

  • @thesilver3794
    @thesilver3794 21 день тому

    mby add a spectrum ingame where ppl can share info about different "jobs" areas ( a kin what is described in the lore)

  • @dennisanderson3286
    @dennisanderson3286 20 днів тому +1

    Hi from Hawaii 🏝️
    Salty Voldemort and red monster thanks for sharing 🪐

  • @nuanil
    @nuanil 21 день тому

    The changes I hope they make to mining is, you can extract from any rock, but you gotta take all the chaff/garbage you don't necessarily want like inert materials. Currently extraction power is a useless stat, to the point there isn't even a reason for it to be in the game, and there's zero difference between Size 1 and Size 2 mining heads for the size of the fragment you can extract from. Fracturing a rock should be something you do to make the extraction more profitable, not to allow you to extract from it at all.

  • @FreshFoams
    @FreshFoams 21 день тому

    it wouldnt surprise me if that reputation stuff spacemonkey talked about for refineries is already in the works, based on the weird cosmetic trespassing bug around some of stanton's lagrange stations. i reckon theres some new code thats mostly turned off and collecting data for stuff like this

  • @cyberclaw360
    @cyberclaw360 19 днів тому

    Ok but wouldn't. Prospecting be a game loop. A. Exploration game play loop, it would make sense to me anyway

  • @Deffbonez
    @Deffbonez 21 день тому

    Where's your favorite place to mine? asking for a friend.

  • @ROBBP85
    @ROBBP85 21 день тому

    ROC Mining for me its been great, I dont like salvage on a vulture, but i spent some time sslvaging with the multitool, you dont make money whatsoever but for some reason its so satisfying, if a see a ship or panel floating around I stop and get that rmc with the multitool, I just hope they would integrate this more to the economy.

  • @GeneElder.R027
    @GeneElder.R027 21 день тому

    I dont think those are cargo grids on the MMISC Fortune. They look more like refineries inside an internal compartment with windows, like on the Vulture.

  • @Diogenes76
    @Diogenes76 21 день тому

    I really wish SC would get started on an API like ED has. That way third party apps could access the data and make it available to the users. The community will always do a better job for tooling than the devs.

  • @Mace1000S
    @Mace1000S 20 днів тому

    Pinkeye zombie? I hope he gets better soon.

  • @DoomhammerOrgrim
    @DoomhammerOrgrim 20 днів тому

    This discussion made me overthink the whole quality aspect of the materials, and the way they are stated to be implemented seem a bit odd to be honest.
    Wouldn’t it make way more sense to differentiate between ore quality and material quality? As in (similar to now) the ore quality only determines how much of a given resource can be extracted from the given amount of ore during refining. And the quality of the resource that has been extracted by refining would be determined by the refining method.
    So, for example refining 1 SCU of high-quality gold ore could yield 0.5 SCU of high-quality gold or 0.7 SCU of low-quality gold. And 1 SCU of low-quality gold ore could yield 0.2 SCU of high-quality gold or 0.5 SCU of low-quality gold. This would make the refining step way more interesting and at the same time allow for more diverse mining experiences. Like let’s say high-quality gold ore could be harder to reach and only spawn in smaller pockets (lore wise maybe because all the good large deposits have long been mined), these would be perfect for small ships. But there could be still a lot larger ore deposits, but of lower quality and therefore only profitable if mined in larger quantities, by larger ships. By splitting ore quality from refined quality, both types of ore could still be used to gain any quality processed material.
    Now how to make high-quality refined materials sparse and valuable? Make them require more advanced and costly (catalysts/time) refining blueprints to refine. Also, it would make a lot more sense to have refining blueprints for specific resources, this would make it possible for there to be someone whose best at reefing gold, or best at refining copper or iron.
    Would love to hear your opinion on this

  • @kupshy
    @kupshy 21 день тому

    RIP crankle

  • @hiphopgrinch
    @hiphopgrinch 21 день тому +2

    The constant Discord notification sound.... please mute it during podcasts lol

    • @eththebeast2059
      @eththebeast2059 21 день тому +1

      This drove me insane. I kept checking my own discord lol

  • @jebidyah
    @jebidyah 21 день тому

    sellable markers would cause a lot of issues, you need an in game player reputation system to go along with it, otherwise the scammers would be going crazy with it. I.E. anyone want to buy the location to a 150k mass quant rock? 100k, sure, then you arrive and nothing there. Without being able to leave the seller a poor review, this would be heavily abused. I believe this is why we havent seen this yet, because it needs other systems to support it. 13 years in, you would think they would have more social features in game, including working parties, orgs, etc, but here we are.....server meshing right?

  • @TheEVEInspiration
    @TheEVEInspiration 20 днів тому

    Actually, they did illogical distributions on purpose.
    They wanted players flying around all day for the simplest of tasks.
    Just because there was not that much content and not have everyone at one place.

  • @jamesmorss9940
    @jamesmorss9940 21 день тому

    Too much risk for not enough reward although i'll keep mining. It's just chill.

  • @MAP-Designs
    @MAP-Designs 20 днів тому

    Ah I remember the days when EVE wasn't pay to win... miss those days...

  • @bronxgaming4381
    @bronxgaming4381 20 днів тому

    So what you’re saying is just not have exploring in the game so you can follow a guide on some 3rd party website.

  • @L-vs7fp
    @L-vs7fp 20 днів тому

    "Mining data" "salvage" okay I'm out.

  • @bizibetikko2725
    @bizibetikko2725 21 день тому +1

    They can't release the Galaxy without refining.

    • @allthatishere
      @allthatishere 21 день тому

      Why not? They released plenty of other ships without their features.

    • @Rated_xv
      @Rated_xv 21 день тому

      Yea all the data running/explorer ships say otherwise lol

  • @absentminded02
    @absentminded02 18 днів тому

    The "misc fortune kills the vulture" is as dumb as "the RAV4 kills the CR-V" or "bloodborne kills dark souls" more things is good full stop.

  • @BigBobBlazer
    @BigBobBlazer 19 днів тому

    "state of industry" video with the Odyssey as the thumbnail. A ship who's concept was sold years ago and it still isn't even being worked on. SC has kind of just become a joke to me now.

  • @unblessedcoffee1457
    @unblessedcoffee1457 21 день тому +1

    Any mining, industry, construction in the game now is effectively placeholder, so why worry? It will change completely again soon I'm sure.

    • @AnswerTheCallSC
      @AnswerTheCallSC  21 день тому +4

      So what you are saying is...dont give feedback during the feedback phase...got it

    • @unblessedcoffee1457
      @unblessedcoffee1457 21 день тому +2

      @AnswerTheCallSC think of the people who gave feedback on dogfighting before being ignored over master modes. And why the passive aggressive comment? Is this because of that time I called you out about calling people "plebs"?

    • @AdamMorgan-p2r
      @AdamMorgan-p2r 21 день тому

      ​@@unblessedcoffee1457 He's very passive aggressive constantly

  • @sirglogglubardons150
    @sirglogglubardons150 20 днів тому

    Pink eye? Not cool