This video is THE perfect guide to the rules of Caravan, thank you and well done sir. Most other channels aren't quite as comprehensive at explaining Caravan as you are.
I'm really glad to have found this. My buddy and I have been playing Caravan WRONG for TWO FRIGGIN YEARS!! Thank you, sir. Well done. Many disputes finally extinguished.
This video really helped me because when I learn something, I have to have it explained during the game. Even more difficult is that English is not my native language, so I didn't really understand some of the videos or instructions. But this video helped me a lot. Big thanks to you 👍
I had to learn to earn the Master of Caravan trophy and never knew my curiosity on it would grew just like in Blackjack in order to achieve The Courier Who Broke The Bank
This video helped me understand the game a lot. I ignored Caravan in my first play of the game years ago. Started my second play and am going to give it a try. Thank you.
Lutrasaurus, you are very welcome! I'm glad the video helped with your understanding of the game. I too discovered it in Fallout NV and liked it immediately. You'll get your cards from Ringo and once you crafted a good deck, you should be able to beat any player in the Wasteland (Johnson Nash is tough). Thanks for watching the video and good luck!
thanks for this video im just getting into playing. one question though, can multiple side cards be used on a single number card? for example can you use a king on a 5 that has a queen already attached?
Hey thanks for viewing. Good question. Using your example, yes, a King can be attached to a Queen (or vise versa) because each side card serves a different function. The Queen reverses the direction of the caravan and the King doubles the value of the card. A card that has an Ace attached is another example where a King or Queen could also be attached. Always nice to hear from another Caravan player!
0:24 "The object is to reach at least 21 points, but no more than 26 points on each caravan. A caravan that falls within this point range is considered 'sold', and the first player to sell at least two of three caravans wins the hand." This is misleading. I would say, "A caravan is 'sellable' when it is worth between 21 and 26 points (inclusive) and it is worth more points than the opposing caravan on the same track. The game ends when there's a sellable caravan on each track, and the winner is the player who sold more caravans." This is one of the biggest points of confusion new players have with the game, so it's important to get it right (and it's hard to get it succinct!). "at least two of three caravans" is a good attempt, but I think it's way too easy to misinterpret. Also, I don't think you said that a card can only have 3 picture cards attached to it. The wiki says you can still play a jack on a card with three picture cards attached to it, but I couldn't do that in fallout earlier today. Could have been a bug though
caboose202ful Thanks very much for your comment. I appreciate that you've taken the time to watch the video and come up with a good point. Yes, the concept of a "sold" caravan may, perhaps, be confusing, but I'm not sure if labeling a caravan "sellable" helps at all. The reason I say that is because by any rules for the game I have seen, a caravan is considered sold the moment a score of 21 or higher (up to 26) is attained. The caravan, in that situation, is not in a state of a potential sale; it is in fact sold. I think I understand what you are saying and from a certain perspective, you have a point. To me, however, the status of being sold is very much akin to that of a binary light switch; a light is either on or off. There is no intermediate state. A caravan is either sold or not sold. It takes three light switches in the "on" position for a hand of caravan to come to an end. The player responsible for placing two of the three switches (or all three of them) in the "on" position, wins the hand. If we substitute the word "sold" for "on", I think the concept is pretty clear. But I agree, it can, perhaps, be tricky for new players to grasp. That's why I tried to emphasis (especially in the book) that the hand cannot come to an end until ALL THREE CARAVANS have been sold. If I didn't make clear that the player with the highest score gets credit for the sale, even if the other player also reached the 21-26 point threshold, I will need to correct that oversight. Regarding the number of face cards that can be attached to a card, by the rules I've devised, there is no limit. When writing the book, I took certain liberties with the rules of Caravan as I understood them. I eliminated the concept of multiple decks and I didn't feel a need to limit the number of sidecards that could be played on any given card. In my opinion, there's no need for such a rule. However, there's nothing stopping anyone from declaring a "house rule" regarding sidecards or any other aspect of the game. I, in no way, claim that the game I have described, constitutes the "official" version. There is no official version of Caravan, in my opinion. I just tried to create a playable, real-life way to play. Also, I don't consider the Jack to be a sidecard. There's no need to attach it to a card that's going to be immediately removed from the board. So during a hand, a player need only indicate, with the Jack, which card should be removed. caboose202ful, I really do thank you, again, for your thoughtful comment. You've made me think about the concept of a sold caravan more thoroughly and to consider how I can more clearly explain the game. My email address is: robertnevin@playcaravan.com. I'd love to hear more from you if you are inclined to respond. It sounds like you know how to play Caravan and I'm always eager to hear from people who have discovered and learned the game. In any event, all the best and stay safe!
@@UHFOnline Thanks for the detailed reply! I'm glad you appreciated my comment. I haven't taught many people caravan, but I worry that calling a caravan "sold" might make someone think that track is finished with for both players. It doesn't really matter exactly how you phrase it as long as you make it clear that the game ends all at once, not one caravan at a time. I haven't used this video to teach anyone caravan, so I can't say for sure whether it is clear. It sounds like you've emphasised that more in the book, which is good. The light switch analogy doesn't quite work for me, because I turn light switches off all the time, but I very rarely un-buy things. I think this might be a case of our brains just thinking about this is different ways, and neither way is better or worse. I think most people would assume that a higher value caravan beats a lower value one when they're both within the 21-26 range, but it's good to be explicit. It wasn't obvious to me that the game in this video is slightly different to the one in Fallout. To be honest, the 3 sidecard limit never really made sense to me anyway, and without that rule, it doesn't make a difference whether you count jacks as sidecards or not. I think it totally makes sense not to mention that rule at all if you're not playing with it, but I think a little note in the video description could be nice. I suppose that should have been apparent from the fact that you're using two normal decks of cards. (side note: I've considered shuffling one deck and splitting it in half for irl caravan, to provide extra opportunities for card-counting, but I think an ordinary deck might have too few cards, and if you used one of those weird 500 decks (which goes A-13JQK) you'd probably have to change the "sold" range.) Again, I'm really glad you appreciated my comment, and I'm glad I could prompt you to think about the concept of "selling" more. Even if you end up teaching the game the same was as before, it's still worth it to make you more confident that you're doing it the best way you can
@@caboose202ful This is the final full day to download "How to Play Caravan: The Definitive Guide" for FREE! It's the card game from a future that never happened and a lot of fun to play! #FalloutNewVegas rb.gy/au5ocl
caboose202ful I really appreciate that you know and understand the game. I urge you to download the book. As noted below, it's free for today only and I think you would find it interesting. Thanks again for your comments and all the best!
Sorry, the book isn't available now. I'm working on a revised, expanded edition. But if you email me: robertnvn@gmail.com, I'll send you the PDF version, no charge.
Can you "Jack" a face card like a king? For example could you have jacked the second king in your video removing it, making that ten a doubled ten with only one king attached? And if so, could you have jacked the first king, getting rid of that king AND the king attached to it, or can you only jack number cards?
Jeffrey, thanks very much. Great question! Attached cards (side cards) like the king are not removed individually. Only the card the king is attached to can be Jacked. Once that base card is removed, all cards attached to it are removed also. I hope I've explained that clearly. Please feel free to get back to me for any clarification and thanks for checking out the video!
Hey RedMoth27! Thanks for checking out the video! I hope you got the book. It's a free download for a limited time. I actually devised a betting system for Caravan that emulates poker. There's no reason why Caravan couldn't go professional and have big-stakes games. Just curious, do you know how to play or are you learning?
I hope you're still replying to comments here cus I still don't fully get how a game ends See, you've got one of those big brains that understands numbers real easy like, and ive got one of those smooth brick shaped brains that physically and spiritually is required to swear and hit something before I can get my phone to set an alarm. So anyways, as I currently think I understand it. If you "sell" two caravans before you're opponent can sell one, you win. Otherwise it's first to get three sold. If say, ive got one sold at twenty one and my opponent sells the one opposing it at a higher number (still less then 26), does that matter? Does that un sell my twenty one until i get mine higher then his or make his go bust? Am I over thinking? I'm probably overthinking.
Hello Hiraeth! Thanks for getting in touch. You are not overthinking at all. Yours are very good questions. In Caravan a hand only ends when all three caravans have been sold. The player who has sold at least two of the three, wins. And you are correct in that if player A sells a caravan with 21 points but player B later accumulates, say, 24 points on that same caravan, player B gets the sale. Of course if player A can come back and sell that caravan for 25 or 26 point, then player A gets the sale. Points for each caravan are only settled wen the 3rd caravan is sold and the hand is over. Just curious, do you have a playing partner? How did you learn about Caravan? FNV, I'm guessing. Anyway, thanks for the question and please let me know if anything else is unclear.
I've sunk a combined total of over 30,000 hours in New Vegas over the course of my life (so far) and have literally never once touched Caravan. Then some dudes at work showed me how to play Rummy and I watched UberDanger's video on NV and I decided spur of the moment that it might be fun to learn. I've got a few people I can test it out with once I figure out how to explain the rules to them. Watch Uberdangers video btw, it's three hours of nonsense but it's very good nonsense. Thanks for the help man. I'm pretty sure I get it now, Just gonna have to play a match and see what works Edit: Video link ua-cam.com/video/nNWxW_kCT7I/v-deo.html
@@hiraeth437 Caravan is the absolute easiest way to amass caps! Craft a strong deck and you really can't lose. Then you can play NoBark every few days and clean him out along with Ambassador Whatshisname in New Vegas. Really glad you like the game and that the video helped. Cheers!
This video is THE perfect guide to the rules of Caravan, thank you and well done sir. Most other channels aren't quite as comprehensive at explaining Caravan as you are.
Aris, Thanks very much! I appreciate your kind comments.
I'm really glad to have found this. My buddy and I have been playing Caravan WRONG for TWO FRIGGIN YEARS!! Thank you, sir. Well done. Many disputes finally extinguished.
So very glad you had a chance to check out the video and that you found it helpful. Keep playing and thanks for getting in touch!
This video really helped me because when I learn something, I have to have it explained during the game. Even more difficult is that English is not my native language, so I didn't really understand some of the videos or instructions. But this video helped me a lot. Big thanks to you 👍
I'm glad it helped you a bit.
Thank you for making this video. I think I finally understand this game and now I can’t stop playing it
You are very welcome! I'm glad it was helpful.
Thank you so much for explaining this so well.
You are quite welcome!
Wow. I known how to play its really cool how Obsidian made the rules where you actually play it.
P.S. You got a new subscriber.
Thanks very much, Dry Calvin!
Been playing FO:NV since 2012 and I've just now discovered how to play this!!
So glad it helped you out!
I had to learn to earn the Master of Caravan trophy and never knew my curiosity on it would grew just like in Blackjack in order to achieve The Courier Who Broke The Bank
Caravan is underrated. I hope that when the pandemic clears up I get to play it with some folks at a convention or something :)
Kriskazam, I totally agree (of course!). I think Caravan is a fascinating card game and would make a great tournament-style game.
@@UHFOnline maybe i’ll put money on it for a game or two! 🤑🤭
This video helped me understand the game a lot. I ignored Caravan in my first play of the game years ago. Started my second play and am going to give it a try. Thank you.
Lutrasaurus, you are very welcome! I'm glad the video helped with your understanding of the game. I too discovered it in Fallout NV and liked it immediately. You'll get your cards from Ringo and once you crafted a good deck, you should be able to beat any player in the Wasteland (Johnson Nash is tough).
Thanks for watching the video and good luck!
Excellent explanation, thank you
You are very welcome!
Man, had to get my deck out for old times sake. Forgot how long it took to make it properly weathered.
thanks for this video im just getting into playing. one question though, can multiple side cards be used on a single number card? for example can you use a king on a 5 that has a queen already attached?
Hey thanks for viewing. Good question.
Using your example, yes, a King can be attached to a Queen (or vise versa) because each side card serves a different function. The Queen reverses the direction of the caravan and the King doubles the value of the card. A card that has an Ace attached is another example where a King or Queen could also be attached.
Always nice to hear from another Caravan player!
Thanks
0:24 "The object is to reach at least 21 points, but no more than 26 points on each caravan. A caravan that falls within this point range is considered 'sold', and the first player to sell at least two of three caravans wins the hand."
This is misleading. I would say, "A caravan is 'sellable' when it is worth between 21 and 26 points (inclusive) and it is worth more points than the opposing caravan on the same track. The game ends when there's a sellable caravan on each track, and the winner is the player who sold more caravans."
This is one of the biggest points of confusion new players have with the game, so it's important to get it right (and it's hard to get it succinct!). "at least two of three caravans" is a good attempt, but I think it's way too easy to misinterpret.
Also, I don't think you said that a card can only have 3 picture cards attached to it. The wiki says you can still play a jack on a card with three picture cards attached to it, but I couldn't do that in fallout earlier today. Could have been a bug though
caboose202ful
Thanks very much for your comment. I appreciate that you've taken the time to watch the video and come up with a good point.
Yes, the concept of a "sold" caravan may, perhaps, be confusing, but I'm not sure if labeling a caravan "sellable" helps at all. The reason I say that is because by any rules for the game I have seen, a caravan is considered sold the moment a score of 21 or higher (up to 26) is attained. The caravan, in that situation, is not in a state of a potential sale; it is in fact sold.
I think I understand what you are saying and from a certain perspective, you have a point. To me, however, the status of being sold is very much akin to that of a binary light switch; a light is either on or off. There is no intermediate state. A caravan is either sold or not sold. It takes three light switches in the "on" position for a hand of caravan to come to an end. The player responsible for placing two of the three switches (or all three of them) in the "on" position, wins the hand. If we substitute the word "sold" for "on", I think the concept is pretty clear.
But I agree, it can, perhaps, be tricky for new players to grasp. That's why I tried to emphasis (especially in the book) that the hand cannot come to an end until ALL THREE CARAVANS have been sold. If I didn't make clear that the player with the highest score gets credit for the sale, even if the other player also reached the 21-26 point threshold, I will need to correct that oversight.
Regarding the number of face cards that can be attached to a card, by the rules I've devised, there is no limit. When writing the book, I took certain liberties with the rules of Caravan as I understood them. I eliminated the concept of multiple decks and I didn't feel a need to limit the number of sidecards that could be played on any given card. In my opinion, there's no need for such a rule. However, there's nothing stopping anyone from declaring a "house rule" regarding sidecards or any other aspect of the game. I, in no way, claim that the game I have described, constitutes the "official" version. There is no official version of Caravan, in my opinion. I just tried to create a playable, real-life way to play.
Also, I don't consider the Jack to be a sidecard. There's no need to attach it to a card that's going to be immediately removed from the board. So during a hand, a player need only indicate, with the Jack, which card should be removed.
caboose202ful, I really do thank you, again, for your thoughtful comment. You've made me think about the concept of a sold caravan more thoroughly and to consider how I can more clearly explain the game.
My email address is: robertnevin@playcaravan.com. I'd love to hear more from you if you are inclined to respond. It sounds like you know how to play Caravan and I'm always eager to hear from people who have discovered and learned the game.
In any event, all the best and stay safe!
@@UHFOnline Thanks for the detailed reply! I'm glad you appreciated my comment.
I haven't taught many people caravan, but I worry that calling a caravan "sold" might make someone think that track is finished with for both players. It doesn't really matter exactly how you phrase it as long as you make it clear that the game ends all at once, not one caravan at a time. I haven't used this video to teach anyone caravan, so I can't say for sure whether it is clear. It sounds like you've emphasised that more in the book, which is good.
The light switch analogy doesn't quite work for me, because I turn light switches off all the time, but I very rarely un-buy things. I think this might be a case of our brains just thinking about this is different ways, and neither way is better or worse.
I think most people would assume that a higher value caravan beats a lower value one when they're both within the 21-26 range, but it's good to be explicit.
It wasn't obvious to me that the game in this video is slightly different to the one in Fallout. To be honest, the 3 sidecard limit never really made sense to me anyway, and without that rule, it doesn't make a difference whether you count jacks as sidecards or not. I think it totally makes sense not to mention that rule at all if you're not playing with it, but I think a little note in the video description could be nice. I suppose that should have been apparent from the fact that you're using two normal decks of cards. (side note: I've considered shuffling one deck and splitting it in half for irl caravan, to provide extra opportunities for card-counting, but I think an ordinary deck might have too few cards, and if you used one of those weird 500 decks (which goes A-13JQK) you'd probably have to change the "sold" range.)
Again, I'm really glad you appreciated my comment, and I'm glad I could prompt you to think about the concept of "selling" more. Even if you end up teaching the game the same was as before, it's still worth it to make you more confident that you're doing it the best way you can
@@caboose202ful This is the final full day to download "How to Play Caravan: The Definitive Guide" for FREE! It's the card game from a future that never happened and a lot of fun to play! #FalloutNewVegas
rb.gy/au5ocl
caboose202ful I really appreciate that you know and understand the game. I urge you to download the book. As noted below, it's free for today only and I think you would find it interesting.
Thanks again for your comments and all the best!
Great guide 👍
Thanks very much! Glad you liked it!
UHFOnline of course
Man thank you so much for this!
You are very welcome! I'm glad you found the video instructive.
Is your book still for sale? I'd like to purchase it.
Sorry, the book isn't available now. I'm working on a revised, expanded edition. But if you email me: robertnvn@gmail.com, I'll send you the PDF version, no charge.
Fallout New Vegas 👍🏼👍🏼👍🏼👍🏼
FNV is a great video game! That, of course, is where I learned to play Caravan. Thanks for your response!
Can you "Jack" a face card like a king? For example could you have jacked the second king in your video removing it, making that ten a doubled ten with only one king attached? And if so, could you have jacked the first king, getting rid of that king AND the king attached to it, or can you only jack number cards?
Jeffrey, thanks very much. Great question!
Attached cards (side cards) like the king are not removed individually. Only the card the king is attached to can be Jacked. Once that base card is removed, all cards attached to it are removed also.
I hope I've explained that clearly. Please feel free to get back to me for any clarification and thanks for checking out the video!
Can we some a Los Vegas game of caravan where thousands of dollars are on the line?
Hey RedMoth27! Thanks for checking out the video! I hope you got the book. It's a free download for a limited time.
I actually devised a betting system for Caravan that emulates poker. There's no reason why Caravan couldn't go professional and have big-stakes games.
Just curious, do you know how to play or are you learning?
@@UHFOnline I’m learning
@@Trapset_Agent If you have an iPhone, there's a Caravan app available that plays a good game and will help you learn.
Cheers!
I hope you're still replying to comments here cus I still don't fully get how a game ends
See, you've got one of those big brains that understands numbers real easy like, and ive got one of those smooth brick shaped brains that physically and spiritually is required to swear and hit something before I can get my phone to set an alarm.
So anyways, as I currently think I understand it. If you "sell" two caravans before you're opponent can sell one, you win. Otherwise it's first to get three sold.
If say, ive got one sold at twenty one and my opponent sells the one opposing it at a higher number (still less then 26), does that matter? Does that un sell my twenty one until i get mine higher then his or make his go bust? Am I over thinking? I'm probably overthinking.
Hello Hiraeth! Thanks for getting in touch.
You are not overthinking at all. Yours are very good questions.
In Caravan a hand only ends when all three caravans have been sold. The player who has sold at least two of the three, wins.
And you are correct in that if player A sells a caravan with 21 points but player B later accumulates, say, 24 points on that same caravan, player B gets the sale. Of course if player A can come back and sell that caravan for 25 or 26 point, then player A gets the sale. Points for each caravan are only settled wen the 3rd caravan is sold and the hand is over.
Just curious, do you have a playing partner? How did you learn about Caravan? FNV, I'm guessing.
Anyway, thanks for the question and please let me know if anything else is unclear.
I've sunk a combined total of over 30,000 hours in New Vegas over the course of my life (so far) and have literally never once touched Caravan. Then some dudes at work showed me how to play Rummy and I watched UberDanger's video on NV and I decided spur of the moment that it might be fun to learn. I've got a few people I can test it out with once I figure out how to explain the rules to them.
Watch Uberdangers video btw, it's three hours of nonsense but it's very good nonsense. Thanks for the help man. I'm pretty sure I get it now, Just gonna have to play a match and see what works
Edit: Video link ua-cam.com/video/nNWxW_kCT7I/v-deo.html
@@hiraeth437 Caravan is the absolute easiest way to amass caps! Craft a strong deck and you really can't lose. Then you can play NoBark every few days and clean him out along with Ambassador Whatshisname in New Vegas.
Really glad you like the game and that the video helped. Cheers!