@@alexikixeye4578 it's still a work in progress just like this Stargate mod. Just click mods in the main menu and look through the catalog. It will say galactic empire. The Stargate mod says StargateRaces. There's lots of mods available but most just make small cosmetic changes, add maps, or tweak existing factions.
@@alexikixeye4578 This Stargate mod and the galactic empire mod are the only ones I've found so far that add new races. The game is still very new so we are lucky to have any mods. Most of the mods I've found are cosmetic changes, new maps, and tweaks to existing factions. You can find both this mod and the star wars mod on the mods menu in the main menu of the game. Both mods are incomplete but still fun. I'm thankful that the modding community is working this fast. I expected to wait a year or 2 before seeing anything like this.
@@cameronparris1 well I talked to the developers and of that and they're thinking of moving sins of the prophet 2 to sins to they just still have to learn the engine and stuff before they make the giant leap
What??? Stargate mod already dropped?? I thought these would take years if possible, never even knew people remembered it. I played the first game with both stargate mods to death
@@avatarwarmech I'm glad they waited so long. We needed the 64bit engine and the more powerful modern systems to help it reach it's full potential. My hope is that the devs will start adding more depth to the combat once they iron out the current gameplay. Id like to have more combat maneuvers especially in the Z axis.
@christophersweetz7495 no ask for combat on the z-axis is still tricky since they don't allow it the base game the ships will move there on their own but does it really allow them to travel there not necessarily but if they have to they will but yes they're waiting for the full potential I've heard when I talk to them the last time that all the models and stuff are just about done and order them for them to convert everything they would have to work on the turret points and other stuff like that
@avatarwarmech yea I was referring to the devs of the game not the mod. I do think full 3d movement might overcomplicate the game but I do think having different attack orders could make it interesting. Like a button to make the ships split up and flank an enemy fleet or even a button to make the ships move above or below the enemy to attack them at a weak spot. Another interesting option could be adding formations. Then you could put your capital ships sideways at the front to shield more vulnerable long range artillery ships from weapons fire for example. This would add more tactical complexity to the battles and make them more fun.
It's incredible how quickly the mod is progressing on the new engine. The textures are incredible and animations are quite stable.
@@mowtow90 yeah the 64-bit engine is wonderful
I loaded this mod with the galactic empire mod and it was epic.
Details...!! It wasn't buggy?
@Cjdergrosse nope I didn't notice any problems at all. I just subscribed and loaded both through the mod menus
What mods are currently out and available for Sins of a Solar Empire II? Is there a full star wars mod out?
@@alexikixeye4578 it's still a work in progress just like this Stargate mod. Just click mods in the main menu and look through the catalog. It will say galactic empire. The Stargate mod says StargateRaces. There's lots of mods available but most just make small cosmetic changes, add maps, or tweak existing factions.
@@alexikixeye4578 This Stargate mod and the galactic empire mod are the only ones I've found so far that add new races. The game is still very new so we are lucky to have any mods.
Most of the mods I've found are cosmetic changes, new maps, and tweaks to existing factions. You can find both this mod and the star wars mod on the mods menu in the main menu of the game.
Both mods are incomplete but still fun. I'm thankful that the modding community is working this fast. I expected to wait a year or 2 before seeing anything like this.
4:40 i see i wasn't the only one confused by the supply being moved XD
I was trying to find it to build some more ships lol
Man, if only SOTP made it's way here.
@@cameronparris1 well I talked to the developers and of that and they're thinking of moving sins of the prophet 2 to sins to they just still have to learn the engine and stuff before they make the giant leap
@avatarwarmech Really? That's great news.
@cameronparris1 yes
What??? Stargate mod already dropped??
I thought these would take years if possible, never even knew people remembered it.
I played the first game with both stargate mods to death
@@doktork3406 in a alpha state
Sexy Destiny Model, even the Sounds are really good. :D
Whoa, this game has a sequel?
You mean Sins 2? yeah been out a few months, very good but early in development.
Yes this game has a sequel the long way to sequel that everybody was waiting for
@@avatarwarmech I'm glad they waited so long. We needed the 64bit engine and the more powerful modern systems to help it reach it's full potential.
My hope is that the devs will start adding more depth to the combat once they iron out the current gameplay. Id like to have more combat maneuvers especially in the Z axis.
@christophersweetz7495 no ask for combat on the z-axis is still tricky since they don't allow it the base game the ships will move there on their own but does it really allow them to travel there not necessarily but if they have to they will but yes they're waiting for the full potential I've heard when I talk to them the last time that all the models and stuff are just about done and order them for them to convert everything they would have to work on the turret points and other stuff like that
@avatarwarmech yea I was referring to the devs of the game not the mod. I do think full 3d movement might overcomplicate the game but I do think having different attack orders could make it interesting.
Like a button to make the ships split up and flank an enemy fleet or even a button to make the ships move above or below the enemy to attack them at a weak spot.
Another interesting option could be adding formations. Then you could put your capital ships sideways at the front to shield more vulnerable long range artillery ships from weapons fire for example. This would add more tactical complexity to the battles and make them more fun.
Thumbnail 29:49
idk why but every mods I install I cant see the name of ships and guns it is replace by this (???)
I can't say that I've ever had that issue before that's completely new