It would be nice if there was a real gaussian blur node in Redshift materials so we didn't have to go back and forward from photoshop for simple things. Maybe it's just impossible bc it needs to be rasterized, but the C4D shader node lets you set a texture size and work off that so I don't see a problem with bottlenecking the procedural aspect as long as you're aware you're doing it. I've used something kinda similar by taking the curvature node and adding with a tiny scale noise and a ramp, but if you zoom in close it's still a heap of small black dot's rather than a diffused gradient so it can't be used the same way. p.s. if I've just missed a better way let me know, that's not uncommon lol
The man the myth the legend!
Using blended displacement with broad-mid-fine levels of detail is really handy!
Ross's work is so amazing! He's a good teacher too
Love this guy!
Hey Stepan!
Miss your tutorials on YT man hope all's well 👍
Cooool
It would be nice if there was a real gaussian blur node in Redshift materials so we didn't have to go back and forward from photoshop for simple things. Maybe it's just impossible bc it needs to be rasterized, but the C4D shader node lets you set a texture size and work off that so I don't see a problem with bottlenecking the procedural aspect as long as you're aware you're doing it.
I've used something kinda similar by taking the curvature node and adding with a tiny scale noise and a ramp, but if you zoom in close it's still a heap of small black dot's rather than a diffused gradient so it can't be used the same way.
p.s. if I've just missed a better way let me know, that's not uncommon lol
there is an OSL blur shader for that, if that helps
The only file in your pack is the RM_STUDIO_SETUP. Is there any chance you add the other scene files please?