It is crazy how much of a glow up this is from every single other amnesia game. I hope people don't sleep on this with how much the series has kinda faded from the public mind as of late.
@alexrenner5117 I get not liking it in comparison to other frictional games, but I guess to me comparing it to things that rip off PT (Cough Bloober) it's pretty cool unique experience.
i rly hope this game ends up being a proof of concept for a larger scale game by frictional in the future, this game's structure and systems are too good to not iterate on.
sorry for necroposting but im pretty sure i remember the main creative leader of the game saying that they're working on something even bigger in frictional right now in a comment or something so you might be right
I think my absolute favorite part of the game is the safe room. It's a place where you can go, lock the steel doors and you know that you are safe to save the game, top up the generator and just breath for a second . . . until the moment you come back to the safe room after grabbing supplies and you notice a hole in the wall that wasn't there before, looking suspiciously like the very same ones the monster crawls out of. Then you realize, no place is safe, you're just forcing the monster to take an alternate route to you.
@@MrEvritIn Hard mode and Shell Shocked mode, the Stalker can come out from that hole and kill you with its new “increased stalker unpredictability” feature in custom mode and those 2 difficulties, but with that setting there’s a lot more that’s scary about the stalker’s AI such as how silent it acts and how it actually sneaks up on you or waits you out if it knows you’re hiding
@@Durdendev71 I thought that option only changed the doors from steel to wooden, I thought the new AI made the stalker able to emerge in the “safe room”
Dude. I just spilled gas on an explosive barrel, rolled it downstairs and ignited the trace of gas it left on the floor with the torch. The flames travelled down the stairs and along the corridor, reached the rolling barrel and it exploded right in front of the creature, and also lighted some rats on fire. Epically satisfying mechanic.
Honestly, my favorite part of the game was the first time you enter the officer's nest. The entire game had been pushing you into an anxious ball of stress, and when you enter the officer's den, you don't even realize it's a safe place at first. the same darkness that filled the halls of the bunker fills it. Amnesia doesn't need a sanity meter for two reasons. The first was that the game was too short, and the second was because of how much it plays with your anxieties, you come to realize that Henri has more balls than you do.
The admin office really is a gem. The times i see myself sprinting towards it in pitch black corridors with bags full of loot and gasoline. A glymph of light in the distance while you hear the beast in the walls snarl in response to your sudden noise. Slamming the steel door shut but forgetting to lock the bolt and the monster bursting in after you. Damn
this game is doing it right, this is how games should be made, a bit of sim into them, to make you feel like you actualy playing the game and not the game playing you, there are lot of way you can make progress in the game, and you can skip most areas, this was an experimental game from the dev and the game got lot of praises from different type of youtuber so safe to say this is the direction their next big title will follow, this style would be amazing for resident evil games
@@ExoticDva Those don't count towards the immersive sim/sandbox aspect of the game. Regardless of that, it's still interesting to see how speedrunners manage to break the game to achieve crazy times like sub three minutes.
@@ExoticDva I love watching broken speedruns like that, like you can skip all of Outlast 1 pretty easily, I have done it and I am by no means a speedrunner. Amnesia Bunker is just one of the most insane horror games I have played though, I am so used horror games that nothing really suprises or scares me, but I was shitting my pants playing this game, especially when I didn't know what the monster was and it hadn't emerged yet.
Shoutouts to Frictional Games 2015 Soma. It's a similarly short yet punchy horror experience, though it leaned far more heavily into more thought-provoking psychological horror than classic survival horror, especially with its themes and story. Great to hear that the team are no slouches when they want to make a gameplay focused game, good stuff
While Soma may not be a great horror game (the mechanics are redundant at best), it's an exceptional sci-fi walking sim with strong characterization and some quality existential dread thrown in.
After roughly a year of peeking at your content here and there, I finally subscribed now that you're uploading frequently rather than thinking I can get away with tuning in once a month and not missing much. I also watched most of your older videos in succession and I can say you're definitely one of the channels I like best right now.
The idea of losing vast amounts of progress after dying in this game is related to something I've said for a long time regarding why survival horror games stop being scary after you die the first time; Death has to mean something beyond just returning to a nearby checkpoint, there has to be detrimental/irreversible consequences that the player wants to avoid. I mean, the genre is called 'Survival' Horror, 'Survival' as in you need to survive, you need to say alive because you don't want to die. If you have no reason to fear dying, then you have no reason to fear the things that can kill you.
there’s really not much progress to lose in this game, but tbf i played it mostly with the generator off and my first playthrough was “experimental”, where i would run through with the generator on and discover where a key item was, then when i was ready, i would load the save or die and return without using any fuel on the generator. It’s really not the kind of game we’re making it out to be here, but they tried.
If you’re saying survival horror is in a bad place then you gotta play indie titles like Signalis, Them and Us, and Tormented Souls. There’s a hundred of those now and most are pretty derivative but there’s some serious classics
@@baroquechevalier8516 the remaster of FF4 was so lazy though. There are N64 level textures everywhere and the game controls like you mapped the Wiimote controls to a standard controller is dolphin. It’s like they put in zero effort
I absolutely love The Bunker, it's so different from Frictional's previous games but it still feels like Amnesia! It's literally one big escape room horror game with consistent mechanics that really make it fun to play!
The bunker is my first amnesia game and I have to say I love the game. I've been going and playing frictional games other works and they are all pretty great so far that being dark descent and soma. Yes they are hide and seek games but I don't hate that genre and the bunker is more alien isolation style which I loved. I think being able to defend yourself at least a little adds to the gameplay for sure. I love the environmental interaction and physics in all their games to it adds alot to the experience especially when games tend to be so static these days with everything nailed down. They are Really good horror experiences.
Dark Descent was the first survival horror game I played and I did feel that the mechanics were kinda lacking. After playing Alien Isolation I was like "ok this is more like it, but still kinda repetitive and the game kinda long" but the Bunker is just about right. I think the ending was anti-climactic and it could've been another hour or so longer, but I loved it!
The Bunker is the best survival-horror game I've played in recent years! Almost have all the trophies collected throughout my near 20 hours of overall playtime. Reminds me of the original Resident Evil 3 with it's dynamic, relentless stalker and the tasteful amount of randomized item locations and events. Adding 'WAS' elements to survival-horror gameplay is a trend I'm eager to see made a reality! Let us hope 'Gloomwood' (a game in a similar vein) makes it so! When it exits 'early access', that is.
One of my biggest gripes about the horror genre is how much control I feel I have whenever I'm given a firearm. I was getting myself immersed and scared s***less back in the day with Silent Hill 4: The Room, up until the very moment I had a weapon and could easily kill those bizarre, yellow ant-eater dogs. The moment I shot those dogs in the subway, the atmosphere of the game was almost entirely killed for me and I wasn't able to immerse myself within it anymore, going into "how to beat this video game" mode. I always imagined the one thing that would catch me off guard and terrify me in a video game is finally getting a firearm only for it to do nothing to the enemy at all, instead needing to be used defensively and strategically for figuring out things rather than just killing the scary thing. Killing the scary things in a video game does not make me scared, it makes me confident and feeling a sense of control. This game sounds like it's exactly what I've been seeking in horror games.
True, I see a bunch of people complaining about horror games where your character is defenseless, but having weapons just makes the whole thing way less scary for me.
10 months late, but the reason people _like_ weapons in horror games, is because after playing them long enough, the "How to beat this game" mindset is on by default. And when your only option is to run and hide, the "how" isn't much of a question anymore. Having a weapon doesn't automatically make the horror worse, because it adds unknowns. Like for example, in Silent Hill 2, in the apartments, when you're locked in a room with Pyramid Head. You have nowhere to run away to, but your weapon also doesn't seem to deal any damage to Pyramid Head. There's no clear answer. If you try shooting Pyramid Head, and it doesn't work, then you've wasted all your ammo, which you might need for the smaller enemies later in the game. But if you just try to avoid him, you might be wasting time and health, which is also bad. Of course, there are bad examples of having weapons in horror games too. Not many people will say Resident Evil 6 is a scary game, because just about anything can be solved by blasting the threat with guns. Even RE4, while a fun game; isn't very scary because of a similar issue. Just like any tool, using it incorrectly will just detract from the experience.
you should give the rest of amnesia a try again, the stories in those games are really good and most of them aren't that hard but its satisfying to complete and get the full picture of the stories in each game
Have the throwaway Overblood references replaced the DMC ones? Is this what Charlie meant back in 2019 when he said DMC5 "closed a chapter in the channel"?
I'm in the same boat where I simply can't complete these types of titles, the best I've done being A Machine For Pigs, but you've sparked my interest in trying The Bunker.
I think this is going to be my next horror game. I've been playing this indie hidden gem Lament that is incredible. Old School RE done like an SNES game with Lovecraft monsters. Definitely a reccomend for anyone looking for more great horror games.
I haven't enjoyed the other Amnesia titles, I tried the first one, didn't like it. But this one seems very interesting. The claustrophobic setting and the map layout with objectives somewhat reminds me of the very old Space Hulk game from 1993.
Great video as always, TGB. However, I do have a question regarding your comments about "hiding games". You say that you prefer the Resi style of survival horror where you can actually shoot the monsters and you need to carefully manage your inventory and ammo compared to the Penumbra/Amnesia style. And while I do like the few Resis I've played, they have a fairly big problem for me. I'm never scared playing them. I don't say that as a knock against them or anything, but the fact is, when I play a horror game, I want to be scared, or at the very least unnerved. And in my experience, games like Amnesia do a better job than games like Resident Evil. Even with the inventory management, my feeling when I have only a few bullets or herbs isn't really fear. It's more concern/frustration. It's like playing Dark Souls and running out of Estus outside of a fog gate. I'm not scared to fight the boss, I'm just wondering if I really want to risk dying and losing all my souls if I can't win in one go. None of which is bad. But it's not scary. So I'd like to ask, has an RE game every really scared you in the way you describe in the video? That "Why do I do this to myself" feeling? And if the answer is no, is survival horror really the best genre to categorize it as?
It's good to hear. The original Amnesia had light mechanics that could have been expanded on in the sequels, but the sequels instead just dumped all those mechanics for being a spooky walking sim where you can die. I might actually play and finish this one.
Well yes when you can finish this in an hour the Amnesia games before this had Actual storyes that left you scared long after you finished them none of this in Bunker
This is the first Amnesia game to really 'Click' with me. Also, once you learn the timing and are stocked up on grenades, it becomes easy mode honestly. But it was a ton of fun and the tension was incredible.
So ive got a playlist for this game. Its at 17 or 18 videos. Yknow what i find the funniest? Two things. 1. A swedish made game, played by mostly brits, taking place in france. Dont ALL THOSE COUNTRIES hate each other? Like real bad? A majority of that playlist i mentioned is brits reviewing the game (not serious just having fun) 2. "Amneezeeuh, tha bunkah"
Never played this game but I noticed every time the game is paused in the video there's the Player characters hand taking up half the screen. That hand alone has more style than AAA multi-hundred million dollar games.
I always loved the amnesia games (mostly nostalgia but also i tend to think more horror games that come out now suck) TDD never rlly scared me but i liked it, i liked justine's story. TMFP was an alright story but wasn't scary, I liked rebirth but sometimes it was annoying (but i think it made up for in story+ i loved the designs in the game). But Bunker has to be my favorite by far in the series. SOMA wasn't an amnesia game but it is my favorite frictional game, the monster designs (especially akers and the proxies + the fishies in the last bit of the game) and story in that game had me obsessed with it and I was always disappointed it was overlooked because it's, in my opinion, one of the best of their games. bunker rlly sits next to it now. It makes me excited for their future projects to see what they do, something akin to SOMA with a bunker like twist would be /amazing/. I also loved their penumbra games, although the story is over and it's very old (but I think that kinda makes the designs for black plague creepier, overture wasn't rlly scary but black plague's main enemies look so bad that they are creepy) I always kinda wished we saw something related to that too
Looks like this game is something like Alien:Isolation, the best game about aliens i know of, which also combines the two different playstyles most of these types of games do.
6:08 made me laugh so hard cause that’s where I’m at in the game I make it all the way to the chapel and he shows up and won’t leave and unlike the video I’m out of bullets lol
It's funny...playing Dark Descent I went into The Bunker like "I'll be fine...I've done this song and dance before" only to nearly scream as I fumbled pressing the lock on the security door one time and nearly getting game-ended within the first hour. GG game...GG.
I might give this a go then. It is a bit like a lot of horror games are just run and hide or just an action game with scary monsters. I've played a bit of the original RE4 for the first time recently and while that certainly goes more towards action already just the inability to move and shoot at the same time added so much tension to the actual gameplay and I'd like to see more of actually gameplay driven horror.
the mechanics are what makes games immersive not the cutscenes its your personal touch and decision making.. taking away the power of the player is important in this genre but there needs to be a balance between horror and action and i feel like puzzles need to lead towards empowering the players more in this game and not just toward opening a new section of the map
If this game was triple A you'd most likely have to use an ingame store for fuel and ammunition. For not to mention the game would be released in a beta state with bugs and glitches riddling the bunker more frequent than the rats
This game stressed me out, in a good way. The last times I had to stop and "rest" of playing an horror videogame was Dead Space and Silent Hill 2, and now this Amnesia. To be honest, this one feels a little bit more like Resident Evil in terms of making decisions, so I like this a lot more than The dark descent.
I’ve seen a lot of people saying this game isn’t scary but that’s because they only play horror games people new to these are pissing the whole playthrough
I started this game, and was really into it, until I died the first time, and just got told to try again with no penalty, and all of the tension immediately deflated,. and Everything that had been stressful and concerning, just seemed annoying,
Is losing all your progress up to that point not a penalty? I havent played the game but the whole one save point thing seems to exist to give you a penalty for dying.
@@JaySteiny You lose progress, but you also get back all of the resources you spent making that progress, and now you have a better idea of where to go and what to do. My brain just doesn't process that as a threat.
The Dark Decent: incredibly effective atmospheric horror game that drags on in the second half A Machine For Pigs: weenie hut jr Soma: beatiful story and puzzles, horror is so poor it should've been a walking sim Rebirth: SUPER WEENIE HUT JR Bunker: meh story, way scarier mechanics and gameplay situations than everything else
I really wanted to love this game, but the combat against the creature sadly never evolved and got stale in under an hour after I got killed a few times. Every problem basically boils down to "make noise and hide". Sure, I have options to open a door. But using a shotgun, rock, grenade or barrel all boil down to the same interaction. You make a noise to open a door and then hide. Over and over and over again. All while the stealth options haven't evolved since Amnesia and using a bed or table is still an easy option. Then I just have to wait, which is honestly quite boring and the reason why playing SOMA without enemy damage was the most fun I had with a Frictional game as I could focus on the story. The core idea of the Bunker is great and I really hope Frictional evolves this. But instead of focusing on one enemy, including more enemies I could actually defeat in different systemic ways. Still, I'm glad this exists. Especially after Rebirth. EDIT: Oh, and you should try Fobia. It's a pretty good survival horror game inspired by RE7 but with more puzzles.
Agreed, overall good stuff, but I am a bit disappointed with the monster design. A stretchy faced monkey-dog lacks much intrigue and Even the pig men prior in the series felt more inspired and unnerving because the look wasn't going off a pile of mashed potatoes. A horror game like this where it's just you and a fam of crocodiles would be fairly engaging.
I disagree big time with survival horror being in a weird place. While there are plenty of remakes on the AAA ends, the indie and AA scene have plenty of horror games where it's not all hiding, nor is completely bombastic a la Resident Evil. Signal and Tormented Souls are proof of that.
I also think that horror is in a weird place because an entire bizarre subgenre called soft horror its taking a great part of the cake, and the main triple A games that came this year are RE4 and Dead Space, both remakes, at the whisper of another remake which is very polenic.Outlast Trials didn't had a great Impact, probably for mainly being a multiplayer game, and the only great original horror game that came out this year so far is this, after critiques that Amnesia Rebirth and AMFP were not that good Gameplay wise.
Mans is upset because it didn't turn out like silent hill or an RE title. Amnesia games were never AAA. Maybe if you actually went outside your comfort zone and didn't only play the only amnesia with the gun in it, you'd understand that. Also, if you took time to look into the lore, you'd have figured out the rats not having hair actually ties into the story. This review is a joke. Like watching someone who isnt remotely experienced in construction give a HOW TO build video.
I don't like horror games My main reason why is that I never find them scary but they also never really stand on their own as games if you ignore the horror aspect. I have played 2 five nights at freddies,resident evil, hello neighbor and silent hill. The problem I have is that they have to limit the gameplay to make them scary, but I never find them scary I just can't lose sight of the fact I am playing a video game so. So I am left with limited gameplay. I love Devil May Cry. As you all know the first DMC was mean to be Resident Evil 4. However the gameplay Hideki Kamiya made for it would make the game less scary so it had to become it's own game. The fact that I love Devil May Cry so much and it's gameplay was deemed not compatible with horror shows that I am not compatible with horror. I don't think it's possible to make a horror game that stands on it's own gameplay wise and is scary, because good gameplay would empower the player and it would distract them from the scares. I have enjoyed System Shock,Bioshock,Doom and F.E.A.R but these are not horror games they are games with horror elements. Am I the only one who thinks this ?
Thanks to @GrimBeard for grind rail sound effect . mp3
Don't download anything that guy sends you! You'll get a talking dog virus.
I love it when slept-on underrated gaming channels collab
Bro gave a shout out for a SFX mp3
It is crazy how much of a glow up this is from every single other amnesia game. I hope people don't sleep on this with how much the series has kinda faded from the public mind as of late.
I'll be real, I just prefer the simplicity and setting of the first game.
@beefbusiness52 Soma just sitting there in a league of its own.
I love soma but it has by far the worst gameplay of any of those games.
@@handlebarsmustacheSoma has great story, but not that good gameplay and horror. TDD still the best Frictional game
@alexrenner5117 I get not liking it in comparison to other frictional games, but I guess to me comparing it to things that rip off PT (Cough Bloober) it's pretty cool unique experience.
i rly hope this game ends up being a proof of concept for a larger scale game by frictional in the future, this game's structure and systems are too good to not iterate on.
sorry for necroposting but im pretty sure i remember the main creative leader of the game saying that they're working on something even bigger in frictional right now in a comment or something so you might be right
I think my absolute favorite part of the game is the safe room. It's a place where you can go, lock the steel doors and you know that you are safe to save the game, top up the generator and just breath for a second . . . until the moment you come back to the safe room after grabbing supplies and you notice a hole in the wall that wasn't there before, looking suspiciously like the very same ones the monster crawls out of. Then you realize, no place is safe, you're just forcing the monster to take an alternate route to you.
And you know what disappears when the hole appears? The soothing save room music. Thanks Frictional, now I feel unsafe everywhere.
Can the monster enter in the saferoom after He digs the hole? I'm asking because I completed the game twice I never got jumped in the room.
@@MrEvritIn Hard mode and Shell Shocked mode, the Stalker can come out from that hole and kill you with its new “increased stalker unpredictability” feature in custom mode and those 2 difficulties, but with that setting there’s a lot more that’s scary about the stalker’s AI such as how silent it acts and how it actually sneaks up on you or waits you out if it knows you’re hiding
@@Mr_MachoGlobeonly on shell shocked mode , with mode "no safe room" .
Not on hard mode
@@Durdendev71 I thought that option only changed the doors from steel to wooden, I thought the new AI made the stalker able to emerge in the “safe room”
Dude. I just spilled gas on an explosive barrel, rolled it downstairs and ignited the trace of gas it left on the floor with the torch. The flames travelled down the stairs and along the corridor, reached the rolling barrel and it exploded right in front of the creature, and also lighted some rats on fire. Epically satisfying mechanic.
That sounds sick. Thanks for teaching us this lol
looney toons stufff
Honestly, my favorite part of the game was the first time you enter the officer's nest. The entire game had been pushing you into an anxious ball of stress, and when you enter the officer's den, you don't even realize it's a safe place at first. the same darkness that filled the halls of the bunker fills it. Amnesia doesn't need a sanity meter for two reasons. The first was that the game was too short, and the second was because of how much it plays with your anxieties, you come to realize that Henri has more balls than you do.
The admin office really is a gem. The times i see myself sprinting towards it in pitch black corridors with bags full of loot and gasoline. A glymph of light in the distance while you hear the beast in the walls snarl in response to your sudden noise. Slamming the steel door shut but forgetting to lock the bolt and the monster bursting in after you. Damn
Finally, representation for the working class in videogames
Hiding from your angry supervisor simulator 2023
This gave me an idea for the next Amnesia game.
The next setting: Chinese Steel Mill.
this game is doing it right, this is how games should be made, a bit of sim into them, to make you feel like you actualy playing the game and not the game playing you, there are lot of way you can make progress in the game, and you can skip most areas, this was an experimental game from the dev and the game got lot of praises from different type of youtuber so safe to say this is the direction their next big title will follow, this style would be amazing for resident evil games
You can skip the entire game with a few fun glitches and tricks
@@ExoticDva Those don't count towards the immersive sim/sandbox aspect of the game. Regardless of that, it's still interesting to see how speedrunners manage to break the game to achieve crazy times like sub three minutes.
@@the_furry_inside_your_walls639 I honestly love seeing a game be completely deconstructed for the sake of speed running.
@@ExoticDva I love watching broken speedruns like that, like you can skip all of Outlast 1 pretty easily, I have done it and I am by no means a speedrunner. Amnesia Bunker is just one of the most insane horror games I have played though, I am so used horror games that nothing really suprises or scares me, but I was shitting my pants playing this game, especially when I didn't know what the monster was and it hadn't emerged yet.
@@ExoticDva And?
Shoutouts to Frictional Games 2015 Soma. It's a similarly short yet punchy horror experience, though it leaned far more heavily into more thought-provoking psychological horror than classic survival horror, especially with its themes and story.
Great to hear that the team are no slouches when they want to make a gameplay focused game, good stuff
I'm currently playing through that right now it's a awesome game so far.
While Soma may not be a great horror game (the mechanics are redundant at best), it's an exceptional sci-fi walking sim with strong characterization and some quality existential dread thrown in.
SOMA is by far one of the most memorable and unique experiences I had with gaming. It's the kind of game that might stay with you for years.
@@beefbusiness52 its not really a game its an experience
SOMA will always be their masterpiece. I don't see them surpassing it and that's ok. It's such a thought provoking experience.
I like to imagine the Typewriter in the safe room is a Resident Evil call back.
After roughly a year of peeking at your content here and there, I finally subscribed now that you're uploading frequently rather than thinking I can get away with tuning in once a month and not missing much. I also watched most of your older videos in succession and I can say you're definitely one of the channels I like best right now.
The idea of losing vast amounts of progress after dying in this game is related to something I've said for a long time regarding why survival horror games stop being scary after you die the first time; Death has to mean something beyond just returning to a nearby checkpoint, there has to be detrimental/irreversible consequences that the player wants to avoid. I mean, the genre is called 'Survival' Horror, 'Survival' as in you need to survive, you need to say alive because you don't want to die. If you have no reason to fear dying, then you have no reason to fear the things that can kill you.
Play dark wood it offers that and it’s terrifying
there’s really not much progress to lose in this game, but tbf i played it mostly with the generator off and my first playthrough was “experimental”, where i would run through with the generator on and discover where a key item was, then when i was ready, i would load the save or die and return without using any fuel on the generator. It’s really not the kind of game we’re making it out to be here, but they tried.
5:23 that was seamless
Great to see you enjoyed this one. Def one of my favorite horror games in a long while
I watched your video
Combining immersive sim elements with these first person horror games was a great idea.
Was not prepared for how good this game is. One of the best survival horror games in YEARS.
If you’re saying survival horror is in a bad place then you gotta play indie titles like Signalis, Them and Us, and Tormented Souls. There’s a hundred of those now and most are pretty derivative but there’s some serious classics
I'd add endoparasitic to that list as well. It was one of my favorite recent short experiences.
He has played signalis he means in the mainstream sense
Fatal Frame is also making a comeback of sorts as well
@@baroquechevalier8516 How exactly? Did I miss a new game announcement?
@@baroquechevalier8516 the remaster of FF4 was so lazy though. There are N64 level textures everywhere and the game controls like you mapped the Wiimote controls to a standard controller is dolphin. It’s like they put in zero effort
I absolutely love The Bunker, it's so different from Frictional's previous games but it still feels like Amnesia! It's literally one big escape room horror game with consistent mechanics that really make it fun to play!
Just keep those Overblood references coming
The bunker is my first amnesia game and I have to say I love the game. I've been going and playing frictional games other works and they are all pretty great so far that being dark descent and soma. Yes they are hide and seek games but I don't hate that genre and the bunker is more alien isolation style which I loved. I think being able to defend yourself at least a little adds to the gameplay for sure. I love the environmental interaction and physics in all their games to it adds alot to the experience especially when games tend to be so static these days with everything nailed down. They are Really good horror experiences.
Great take
Dark Descent was the first survival horror game I played and I did feel that the mechanics were kinda lacking. After playing Alien Isolation I was like "ok this is more like it, but still kinda repetitive and the game kinda long" but the Bunker is just about right. I think the ending was anti-climactic and it could've been another hour or so longer, but I loved it!
We're probably gonna get dlc, we need the connection between France WW2 and this game
This is really interesting, I didn’t even consider playing this until watching this video. Very cool.
The Bunker is the best survival-horror game I've played in recent years! Almost have all the trophies collected throughout my near 20 hours of overall playtime. Reminds me of the original Resident Evil 3 with it's dynamic, relentless stalker and the tasteful amount of randomized item locations and events.
Adding 'WAS' elements to survival-horror gameplay is a trend I'm eager to see made a reality! Let us hope 'Gloomwood' (a game in a similar vein) makes it so! When it exits 'early access', that is.
One of my biggest gripes about the horror genre is how much control I feel I have whenever I'm given a firearm. I was getting myself immersed and scared s***less back in the day with Silent Hill 4: The Room, up until the very moment I had a weapon and could easily kill those bizarre, yellow ant-eater dogs. The moment I shot those dogs in the subway, the atmosphere of the game was almost entirely killed for me and I wasn't able to immerse myself within it anymore, going into "how to beat this video game" mode.
I always imagined the one thing that would catch me off guard and terrify me in a video game is finally getting a firearm only for it to do nothing to the enemy at all, instead needing to be used defensively and strategically for figuring out things rather than just killing the scary thing. Killing the scary things in a video game does not make me scared, it makes me confident and feeling a sense of control. This game sounds like it's exactly what I've been seeking in horror games.
True, I see a bunch of people complaining about horror games where your character is defenseless, but having weapons just makes the whole thing way less scary for me.
@@zwryy7622 Those comments just sound like they want to make horror games less scary, which completely defeats the point
10 months late, but the reason people _like_ weapons in horror games, is because after playing them long enough, the "How to beat this game" mindset is on by default. And when your only option is to run and hide, the "how" isn't much of a question anymore.
Having a weapon doesn't automatically make the horror worse, because it adds unknowns. Like for example, in Silent Hill 2, in the apartments, when you're locked in a room with Pyramid Head. You have nowhere to run away to, but your weapon also doesn't seem to deal any damage to Pyramid Head. There's no clear answer. If you try shooting Pyramid Head, and it doesn't work, then you've wasted all your ammo, which you might need for the smaller enemies later in the game. But if you just try to avoid him, you might be wasting time and health, which is also bad.
Of course, there are bad examples of having weapons in horror games too. Not many people will say Resident Evil 6 is a scary game, because just about anything can be solved by blasting the threat with guns. Even RE4, while a fun game; isn't very scary because of a similar issue. Just like any tool, using it incorrectly will just detract from the experience.
Truly one of the best Overblood 2-likes of this year.
you should give the rest of amnesia a try again, the stories in those games are really good and most of them aren't that hard but its satisfying to complete and get the full picture of the stories in each game
Have the throwaway Overblood references replaced the DMC ones? Is this what Charlie meant back in 2019 when he said DMC5 "closed a chapter in the channel"?
Hello GamingBrit!
I'm in the same boat where I simply can't complete these types of titles, the best I've done being A Machine For Pigs, but you've sparked my interest in trying The Bunker.
If I couldn't take a screenshot or take a picture with my phone I'd just write in my Gaming Notebook. You can't stop me.
I think this is going to be my next horror game. I've been playing this indie hidden gem Lament that is incredible. Old School RE done like an SNES game with Lovecraft monsters. Definitely a reccomend for anyone looking for more great horror games.
Well, you should have used all those explosives to clear up the blocked exit.
I'm glad you've been finding more and more new games that cater to your sensibilities.
I'm a simple gamer.
Games I like have mechanics.
Games I dislike don't have mechanics.
I haven't enjoyed the other Amnesia titles, I tried the first one, didn't like it. But this one seems very interesting.
The claustrophobic setting and the map layout with objectives somewhat reminds me of the very old Space Hulk game from 1993.
Correction: Something more triple A would have p2w mechanics and loot boxes and be a live service model.
Great video as always, TGB. However, I do have a question regarding your comments about "hiding games". You say that you prefer the Resi style of survival horror where you can actually shoot the monsters and you need to carefully manage your inventory and ammo compared to the Penumbra/Amnesia style. And while I do like the few Resis I've played, they have a fairly big problem for me. I'm never scared playing them.
I don't say that as a knock against them or anything, but the fact is, when I play a horror game, I want to be scared, or at the very least unnerved. And in my experience, games like Amnesia do a better job than games like Resident Evil. Even with the inventory management, my feeling when I have only a few bullets or herbs isn't really fear. It's more concern/frustration. It's like playing Dark Souls and running out of Estus outside of a fog gate. I'm not scared to fight the boss, I'm just wondering if I really want to risk dying and losing all my souls if I can't win in one go.
None of which is bad. But it's not scary. So I'd like to ask, has an RE game every really scared you in the way you describe in the video? That "Why do I do this to myself" feeling? And if the answer is no, is survival horror really the best genre to categorize it as?
Well-written, engaging video. Good job
Nice Dick & Dom reference, Amnesia: The Bunker must be the most intense game of bogies ever.
It's like Rebirth is Frictional's cancelled era and The Bunker is their redemption
its nuts how much better amnesia is with gameplay
It's good to hear. The original Amnesia had light mechanics that could have been expanded on in the sequels, but the sequels instead just dumped all those mechanics for being a spooky walking sim where you can die. I might actually play and finish this one.
Well yes when you can finish this in an hour the Amnesia games before this had Actual storyes that left you scared long after you finished them none of this in Bunker
@@gabrielx4639 Bunker has a actual story too, but alright.
@@gabrielx4639 Did bro play the game blind?
@@gabrielx4639 Idiot. Never played it, right?
So edgy...such a cool and egdy guy.
For carrying around large number of objects just find a bucket then fill it with stuff and then carry it around to your safe room
Incredible Dick & Dom in da bungalow reference.
I remember you when you collabed with sidewaysthinker back in the day
That Dick and Dom joke caught me offguard. Very nice.
This is the first Amnesia game to really 'Click' with me. Also, once you learn the timing and are stocked up on grenades, it becomes easy mode honestly. But it was a ton of fun and the tension was incredible.
This is one of my favorite Amnesia vids ❤
So ive got a playlist for this game. Its at 17 or 18 videos. Yknow what i find the funniest? Two things.
1. A swedish made game, played by mostly brits, taking place in france. Dont ALL THOSE COUNTRIES hate each other? Like real bad? A majority of that playlist i mentioned is brits reviewing the game (not serious just having fun)
2. "Amneezeeuh, tha bunkah"
FF16 comes out
Tgbs: 😴
Amnesia comes out
Tgbs: 😎
FF XVI only just came out, chill.
Also a reminder that I want the SH4 video before I die ha
I too am that emoji for FF16 until I have a PS5 to play it on.
@@ElectricBarrier rip brother I have a ps5 and I’m having a blast
@@Mr.Faust3 ;_;
Never played this game but I noticed every time the game is paused in the video there's the Player characters hand taking up half the screen. That hand alone has more style than AAA multi-hundred million dollar games.
Please tell me i am not the only one who took a picture of the dog tags with their phone in case of death and lost progress lollllll
It sucks to think this is going to be Frictionals’ las foray into Amnesia, and Horror.
I wish them luck in their next project. But like. Man…
I always loved the amnesia games (mostly nostalgia but also i tend to think more horror games that come out now suck) TDD never rlly scared me but i liked it, i liked justine's story. TMFP was an alright story but wasn't scary, I liked rebirth but sometimes it was annoying (but i think it made up for in story+ i loved the designs in the game). But Bunker has to be my favorite by far in the series.
SOMA wasn't an amnesia game but it is my favorite frictional game, the monster designs (especially akers and the proxies + the fishies in the last bit of the game) and story in that game had me obsessed with it and I was always disappointed it was overlooked because it's, in my opinion, one of the best of their games.
bunker rlly sits next to it now. It makes me excited for their future projects to see what they do, something akin to SOMA with a bunker like twist would be /amazing/.
I also loved their penumbra games, although the story is over and it's very old (but I think that kinda makes the designs for black plague creepier, overture wasn't rlly scary but black plague's main enemies look so bad that they are creepy) I always kinda wished we saw something related to that too
I would argue the story is exceptional since the tale while really good is a vessel for the moment to moment organic story moments.
NEW Britt yes sirrrrr
Looks like this game is something like Alien:Isolation, the best game about aliens i know of, which also combines the two different playstyles most of these types of games do.
6:08 made me laugh so hard cause that’s where I’m at in the game I make it all the way to the chapel and he shows up and won’t leave and unlike the video I’m out of bullets lol
It's funny...playing Dark Descent I went into The Bunker like "I'll be fine...I've done this song and dance before" only to nearly scream as I fumbled pressing the lock on the security door one time and nearly getting game-ended within the first hour. GG game...GG.
I might give this a go then.
It is a bit like a lot of horror games are just run and hide or just an action game with scary monsters.
I've played a bit of the original RE4 for the first time recently and while that certainly goes more towards action already just the inability to move and shoot at the same time added so much tension to the actual gameplay and I'd like to see more of actually gameplay driven horror.
There is multiple safe points 100% sure one is in the room with the dynamite, and multiple maps
I thought that you could also save in the prison area, no?
Lovely video man. That sick grind reminded of the more comical side of the older gamingbritshow videos I sorely miss 😂🥲
Well I certainly would expect it to have.
A Dick and Dom reference I did not expect.
the monster kinda sounds like bugs from deep rock galactic
I first ignore this Amnesia because I though "meh more of the same". But now I will give it a chance
Hilarious title. Fun video, too. Feel like I'm getting secondhand terrified over here
You should play Soma.
Amazing game.
Have you ever considered making a Backloggd account?
Have you try out fear and hunger termina?
Play Darkwood
the mechanics are what makes games immersive not the cutscenes its your personal touch and decision making.. taking away the power of the player is important in this genre but there needs to be a balance between horror and action and i feel like puzzles need to lead towards empowering the players more in this game and not just toward opening a new section of the map
If this game was triple A you'd most likely have to use an ingame store for fuel and ammunition.
For not to mention the game would be released in a beta state with bugs and glitches riddling the bunker more frequent than the rats
They did it well with this game.
I want to know what you think of outlast
Eh
@TheGamingBritShow man, the game really did a number on you! 😅
This game stressed me out, in a good way. The last times I had to stop and "rest" of playing an horror videogame was Dead Space and Silent Hill 2, and now this Amnesia. To be honest, this one feels a little bit more like Resident Evil in terms of making decisions, so I like this a lot more than The dark descent.
Amnesia The Bunker is awesome
I’ve seen a lot of people saying this game isn’t scary but that’s because they only play horror games people new to these are pissing the whole playthrough
I started this game, and was really into it, until I died the first time, and just got told to try again with no penalty, and all of the tension immediately deflated,. and Everything that had been stressful and concerning, just seemed annoying,
You can always chose to play it as a rouge like with perma death if you want.
Is losing all your progress up to that point not a penalty? I havent played the game but the whole one save point thing seems to exist to give you a penalty for dying.
@@JaySteiny You lose progress, but you also get back all of the resources you spent making that progress, and now you have a better idea of where to go and what to do. My brain just doesn't process that as a threat.
@@Lordlaneus unfortunately, that's how video game as a whole work. you can still play "one life, one save" tho
Hope it will be nominated for GOTY.
The Dark Decent: incredibly effective atmospheric horror game that drags on in the second half
A Machine For Pigs: weenie hut jr
Soma: beatiful story and puzzles, horror is so poor it should've been a walking sim
Rebirth: SUPER WEENIE HUT JR
Bunker: meh story, way scarier mechanics and gameplay situations than everything else
I really wanted to love this game, but the combat against the creature sadly never evolved and got stale in under an hour after I got killed a few times. Every problem basically boils down to "make noise and hide". Sure, I have options to open a door. But using a shotgun, rock, grenade or barrel all boil down to the same interaction. You make a noise to open a door and then hide. Over and over and over again. All while the stealth options haven't evolved since Amnesia and using a bed or table is still an easy option. Then I just have to wait, which is honestly quite boring and the reason why playing SOMA without enemy damage was the most fun I had with a Frictional game as I could focus on the story.
The core idea of the Bunker is great and I really hope Frictional evolves this. But instead of focusing on one enemy, including more enemies I could actually defeat in different systemic ways. Still, I'm glad this exists. Especially after Rebirth.
EDIT: Oh, and you should try Fobia. It's a pretty good survival horror game inspired by RE7 but with more puzzles.
Never liked the run and hide gameplay this series really set forward. But i think ill try this one out. Thanks
Thanks for the vid
Agreed, overall good stuff, but I am a bit disappointed with the monster design. A stretchy faced monkey-dog lacks much intrigue and Even the pig men prior in the series felt more inspired and unnerving because the look wasn't going off a pile of mashed potatoes. A horror game like this where it's just you and a fam of crocodiles would be fairly engaging.
the flash light annoys me
Who else shot the german prisoner?
I disagree big time with survival horror being in a weird place. While there are plenty of remakes on the AAA ends, the indie and AA scene have plenty of horror games where it's not all hiding, nor is completely bombastic a la Resident Evil. Signal and Tormented Souls are proof of that.
I also think that horror is in a weird place because an entire bizarre subgenre called soft horror its taking a great part of the cake, and the main triple A games that came this year are RE4 and Dead Space, both remakes, at the whisper of another remake which is very polenic.Outlast Trials didn't had a great Impact, probably for mainly being a multiplayer game, and the only great original horror game that came out this year so far is this, after critiques that Amnesia Rebirth and AMFP were not that good Gameplay wise.
Good video
0:06 - 0:48 😮😮
amnesia games are mid, but pendumbra games were kino
I hear people say this one is actually closer to a penumbra game than an amnesia game, so this might be for you!
Spoiler, these games have always had mechanics just mechanics you don't like.
"Gun goes bang bang me like."
No, there are multiple save points not just one.
Mans is upset because it didn't turn out like silent hill or an RE title. Amnesia games were never AAA. Maybe if you actually went outside your comfort zone and didn't only play the only amnesia with the gun in it, you'd understand that. Also, if you took time to look into the lore, you'd have figured out the rats not having hair actually ties into the story. This review is a joke. Like watching someone who isnt remotely experienced in construction give a HOW TO build video.
"I've never beaten an Amnesia game, I've never been a fan of the first person run and hide genre"
Don't break my heart, not like this gamingbrit 😢
WHERE'S YOUR SCREAMING FACE IN THE THUMBNAIL BRIT?!
Be more obnoxious! Appease CthuTube!
Charlie (theGamingBritShow) sold me on the game and Charlie (MoistCritikal) sold me on the speedrun
Atomic cringe
I don't like horror games My main reason why is that I never find them scary but they also never really stand on their own as games if you ignore the horror aspect. I have played 2 five nights at freddies,resident evil, hello neighbor and silent hill. The problem I have is that they have to limit the gameplay to make them scary, but I never find them scary I just can't lose sight of the fact I am playing a video game so. So I am left with limited gameplay.
I love Devil May Cry. As you all know the first DMC was mean to be Resident Evil 4. However the gameplay Hideki Kamiya made for it would make the game less scary so it had to become it's own game. The fact that I love Devil May Cry so much and it's gameplay was deemed not compatible with horror shows that I am not compatible with horror. I don't think it's possible to make a horror game that stands on it's own gameplay wise and is scary, because good gameplay would empower the player and it would distract them from the scares.
I have enjoyed System Shock,Bioshock,Doom and F.E.A.R but these are not horror games they are games with horror elements.
Am I the only one who thinks this ?
Five nights is mid, hello neighbor is outright shit, and re 4 is more action then horror
@@anap1680 I remember the horror community treated hello neighbor like god only a few years ago
@@doomdimensiondweller5627 depends on the version