@CactusHeart79 That's why I chose a VPN that doesn't spend tons on marketing. A big well-known and popular VPN is just gonna be a massive target for hackers.
I was thinking the same thing, this must be a great game, it’s free! However if you wanted to have some extra money to use either way just by shopping online, you should install Honey. Honey will save you money with each online purchase.
@@LoponStormbased Or at least is spending too much on advertising and not enough on security, like what happened with a certain VPN that shilled a lot...
And Monster Hunter 3: Tri. Almost all of the games data is on the disc except a teeny tiny amount that's exclusively tied to an online server (quest data). About 4/5th's of the game is inaccessible without that quest data! Efforts to reverse engineer this data and how the game interacts with it began too late, the servers were shut down before an earnest effort could begin (Reverse engineering the online component succeeded with Monster Hunter 4 Ultimate).
The issue is they don't give a damn once they have made all the money they can make from a game. 9 out of 10 producers couldn't care less if your favorite game of all time won't work in 10 years as long as they milked every penny from it.
Fun fact: A few years ago, the EU funded a study trying to show that piracy hurt sales of legitimate software/game/music/movie publishers and artists. The main purpose of the study was to justify the EU writing up some more extreme anti-piracy regulations. The results were astounding: With the exception of maybe the movie industry, piracy actually *boosted* legitimate sales and actually *helped* the original artists. The study was quietly pushed under the rug, since it did not help its funding agenda, but you can still read it on the official EU website. And let's not forget the anime and manga industry which exists *because* of piracy.
"And let's not forget the anime and manga industry which exists because of piracy." Care to elaborate on that? AFAIK Japan has some of the strictest anti-piracy laws. (although they weren't strict about manga until last year) Unless you're talking about the _international_ market becoming more aware of anime and manga thanks to bootlegs.
Well, 'Climate Change' used to be called 'Global Warming'. Then when tat got debunked (because the planet isn't warming up), they suddenly changed it to 'Climate Change'. Now the term is more broad, and can cover more categories. Much better chance of something happening that agrees with it.
And you watch. In a few years if 'Climate Change' doesn't pan out, they'll change the name to something else, like 'Environmental Phenomenon'. They'll come up with a term that they could blame anything in the world on.
Let's face it, it's going to ultimately be the pirates that preserve gaming history. The companies that make the games don't care about preservation, so it'll be up to the gamers to do it, in any way we can.
I think there are a few that do, but for the most part you are correct, it's going to be up to hardcore collectors, and pirates/crackers/hackers/preservationist/whatever you want to call them to do the hard work to make sure future generations get to experience gaming's past. Also one of the few big companies I think that actually cares in some form is Valve by helping to make Windows only games from the XP era up playable on Linux via Proton/Linux Runtime, because as the more Microsoft updates their OS, the less, and less older games work, also I've noticed on STEAM even if a game is no longer for sale like OutRun Coast 2 Coast 2006 for example I can still download, and reinstall it much as I want, and even make a backup of the game, which is a step in the right direction, meaning at least one person will have access to these games that are digital only, and no longer for sale on STEAM.
@@CommodoreFan64 I have to STRONGLY disagree as a person who has played many a steam port of older games that were unupdated unplayable unoptimized piles of garbage. Probably put on steam to give people nostalgia and cause them to impulse buy. Just because steam has a streamlined platform doesnt mean it's any less scummy than the others. GOG all the way.
@@TheMccaleb19 I would say GOG, but they currently don't have a native Linux client for the GOG Galaxy service, so till then as a Linux user it's STEAM all the way for me.
It's not even that _most_ companies don't care, sometimes it's worse. Preservation is seen as a threat to some companies because they want players to focus on current products, and usually can't make as much money off of their backlog, they are concerned people will just play the old games for free and never "upgrade" maybe that's why so many companies throw away the source code once a game is shipped...
Thanks to piracy, games that would be lost to history have been saved; think of all the prototype cartridges that would have spent decades gathering dust in someone’s loft if software enthusiasts hadn’t got their hands on them and released the contents to the world.
Especially considering the eeprom chips used in old game cartridges actually degrade over time. Which is sad because there are some games out there where the very few cartridges in existence are being hoarded by greedy people who don't want anyone to dump the ROMs. Eventually their cartridges will degrade into unusability and those rare (mostly unreleased) games will be lost to history.
I'm reminded of the quote from Jake and the Neverland Pirates the Internet keeps putting up. "Remember, a Good Pirate never takes something without permission." Or something around those lines.
We're a Band of Vicious Pirates Sailing out to Sea When you hear our vicious singing Be sure to turn and flee! A Pirate I was meant to be! Trim the sails and roam the seas!
@@cutest_pets technically, it still is. It's just rare that anyone goes after anyone pirating something that they are no longer making money on. Since it's a waste of money most of the time.
The thing is, for game companies it's all about the first-day and first-week sales. Most of the time, the large majority of a game's lifetime profits will be made in less than a month. So, they don't care if a game gets cracked six months down the line. They just need the DRM to work for a few weeks, max. And that's also why we've started to see companies voluntarily remove the DRM, after they've secured their profits. (And you know, honestly, I consider that a perfectly fair compromise as long as the DRM truly is removed after a couple months.)
yeah that makes a weird amount of sense, it's like copyright expiration, when you consider they've had long enough to profit from it now but it's not good for any industry when only immediate success is counted. long-term appeal has to be the major goal of any media producer or else true fans get the shaft in favor of flighty, disloyal casual players.
@@jasonblalock4429 I don't consider it a fair compromise. Most of the time, they're putting in DRM that at best lasts less than a day, and making paying customers wait a year or longer (usually never) for the DRM to be removed. They aren't protecting the sales they wanted to protect, and they're screwing over the people who were still willing to pay for a hell of a lot longer than the first month. There's nothing fair about this at all. It's bullshit and more of us need to stand up and refuse to buy the game when it has DRM. They want DRM to "pRoTecT sAlEs", they need to see that DRM costs them more sales than they ever expected. These days, if a game has DRM, I don't buy it. If I want the game I'll wishlist it, and check on it whenever I'm notified that it goes on sale. If the DRM is still there, I still don't buy it. If it's gone, then I buy it at a heavily reduced price. No sales for these scumbag companies if they're going to give me a worse product than pirates get for free, and they make way less money when they finally remove it. If they want more sales and more money at launch, they can leave the DRM out of their next game entirely. That's my perfectly fair compromise for them, because I deserve better for my money than DRM ridden garbage that might self-destruct one day like that Tron game last year.
@@jasonblalock4429 I'd argue that adding DRM just for the first-week sale don't do shit because piracy is inevitable no matter what, and pirates will always pirate and real customers will purchase the game regardless and plus being advertised as "DRM-free" in marketing more likely to encouraged some pirates to buy the game legally to support the devs for being consumer-friendly. Witcher 3 is the best example. No DRM especially if you bought from GOG and a huge commercial success.
Pirates: spread game. People: see game, play game. Some of those people: "This is great, I'll buy it." Producers: gain profit. The only ones who lose out here are the publishers. Now guess who it is that constantly tries to shove the "piracy hurts the industry" propaganda down our throats.
Releasing a pirate-able version of game is likely also cheaper than making a game demo which would require its own separate time spent to what amounts to polishing a specially edited version of the full game. Game demos have been dying for many years and it's because many studios have reasoned that from their own analysis of costs, that the money spent in building and distributing a demo version of their game usually isn't recovered from any extra sales that would result from playing the demo. I think this is a interesting to think about and at least they had cost-benefit analysis. A demo can help with visibility, but it can also eat up sales. This is something many devs have seen where sales just stop as soon as a demo is added where you might have thought they would improve.
@@Daemon4 Yeah, a lot of times it's even the case of not having enough money. I used to pirate almost all the games I played as a kid. Now that I can buy my own games I just prefer to buy them because of all the hassle it saves and the extra online features. Even when the DRM is ridiculous and makes me want to pirate (looking at you Bethesda Launcher's Doom Eternal) I STILL prefer to own the game and not have to worry about updates and shady, long downloads
Early internet anecdote: When I lived in San Antonio, one could access the internet through local campuses (and because they never bothered to check, you technically didn't even have to attend). Though this, I randomly learned that a major video game expo would be held in San Antonio, and that a "Champion Edition" of SF2 would be on display. Not even local arcades were aware of this. To get in, all you had to do was pretend you were employed by a local arcade. They did indeed have SF2CE. At least 20 machines arranged in a large square. I distinctly remember the time somebody managed to get M.Bison stuck doing his psycho crusher while the other player blocked. The game was stuck doing this. A Japanese rep stopped by to investigate and he literally *gawked.* It's a safe assumption that they licked that particular bug. (Footnote: I also saw Total Carnage at the same expo. Since that was the only place I *ever* saw the game, I assumed, wrongly, that it never made it to actual arcades.)
I remember being fairly blown away when I first discovered the story behind Ms. Pac-Man. Mainly because I had always considered the 80s in general to be a period of time when Western game development lagged conspicuously behind the Japanese (and really, only felt this had changed around when things like Halo started to appear). It boggled my mind to understand that the version of Pac-Man that was widely considered to be the best ever made (until Pac-Man CE) was in fact arranged by some guys from MIT.
@@hypotheticaltapeworm Dunno which one you're talking about, but the intro/outro song is the theme for Secret of Monkey Island from LucasArts' point-and-click adventure days of mid-80's to mid-90's.
Yeah, DLC is generally preserved by way of an extra file that tends to just include everything. That's how it is on Wii and 3DS so far. Not every time, obviously, or else a game like Rock Band's DLC would be horribly enormous.
Not to mention the preservation of prototype copies of games, especially old cartirdge-based games, which also allows people to see the evolution of game dev. (Example: Sonic 2, Sonic 3, Sonic & Knuckles, 3D Blast, etc - all of which had massive prototype dumps in recent times.
I’ve bought so many games I wouldn’t have otherwise after pirating them and loving the game. Then I buy it! If it’s mediocre and filled with micro transactions I pass on it.
Same here. I pirated Hollow Knight, but ended up loving it so much I bought it. Twice. There are loads of games I would never have tried at all if not for pirated versions.
Romancing saga 3 took 20 years, then I bought a legit digital copy because they explained Mikhail war, plus official translation is sometimes worth seeing what they change (demilune not demirune is stupid). Then we got unlimited packages for games these day. Especially Amazon games fka twitch prime.
Honestly, a lot of people say that rom distribution and emulation help preserve games, as some of them don't even have official ports. I actually kinda agree with that, and plus emulators usually have higher resolutions, plus other stuff.
I'm of the opinion that once a game leaves official support, then it's (ahem) fair game. This is doubly true for games on older-generation platforms. The company has made its money and the workers have been paid. And some companies charge exorbitant rates for their back catalog; $20 for Call of Duty 4 is nuts. It's over a decade old and has had a remastered edition!
@@mistertagomago7974 Yeah, and plus emulation allows you to play straight-up never released but the roms are online, games! (Though stuff like R4 and Everdrive do exist, emulation is honestly easier)
My stance on piracy is it’s the best way to help a game survive as most so-called “official” channels drag their heels on the preservation front. A great example is Carnevil, a great arcade game that nobody is profiting from as the company is bankrupt and the rights are in legal limbo. The only time it hurts developers is when it’s a new game and you’re just doing it to “fight the system”. In that case you can fuck off with that prestigious bullshit.
It has been like 15 years since I heard it for the first and only time when visiting a friend and he was emulating the game. I recognized it immediately, such an amazing tune!
It is a nice influence when bootlegs and ROM hacks spur the actual company to do better and to listen to fans more, otherwise someone else will just do it themselves and make more money off of it
Highretrogamelord The only reason he regrets it is because the meme has gone on for way longer that it should have, and that lots of new Vargskelethor viewers keep bringing it up and preventing the meme from dying.
@@NathanCassidy721 as a meme it's fine, it's that people keep sneaking it into game bundles and disrupting the stream. He even said in its original context it's still funny, but harassing him about it or bringing it up out of nowhere isn't. Also, Vinny is sick of being lumped in because he wasn't even the one who the meme started with but there are people who genuinely believe he and Joel are the same person.
Nintendo now: "Oh, are you a lifelong Nintendo fan who put countless hours and energy into a totally original fan game to show how much you support and enjoy a franchise? Well here's a nice lawsuit for you and no one can ever see your work again! Please buy our next release that we may or may not just steal your code for. Love, Nintendo"
@@chungo. Nes classic used emulation software that was from Rom sites they (Nintendo) sued and had taken down. It wasn't their emulator software. But they took code from it and incorporated it into the nes classic they did the same for the snes classic, and for parts of the emulation for Nes and snes games on switch.
@@RageUnchained And even as far back as the Wii's Virtual Console the ROMs they sold had headers that are used by bootleg copies, which means Nintendo either used bootleg equipment/software to rip their own games, or just downloaded the ROMs from a pirate site.
"Little persons can make better than a multimillionarie compamy." We are in debt with pirates, they do magnificent things that most skilled people just cant.
I love how the internet enhances all of it. The scene encourages competition and speed from some of the most autistic hackers around, it's beautiful and we all benefit except the whiny suits thinking they are loosing money and their brainless fanboys. The gaming companies are not your friends people and they certainly don't care about preserving game history or fixing games, it's the gamers themselves that actual demand and create change people!
@@cattysplat Probably not autistic actually, you're waving a challenge at them with new DRM. Who'll be first to break the code? Competitive impulses like that aren't as common a push for autistics. though at the same time solving a puzzle definitely appeals for the sake of doing it which is why you'll often find them doing fan fixes decades later on a Bethesda game.
Wealth, fame, power... Nintendo, the King of Games, attained this and everything else the world had to offer. "You wanna slap Mario's face on some random Flinstones game? You can have it! You'll just have to get past our lawyers!" These words lured men to the GRAND Line in pursuit of dreams greater than they've ever dared to imagine! This is the time known as "The Great Bootleg Era"!
Nintendo once or maybe more times used ROMs from pirate sites too for Virtual consoles if i remember right. And Sony recent PSone mini is also using a barely/unmodified emulator software which they actually tried to sue for a quite a while.
actually, most emulators are open source, so there is a lot of freedom and wiggle room involved with it, especially given their software is essentially a "hack" (it is not a hack) of the device which originally provided the content. So long as the original developers were credited, sony could basically do whatever it wanted with the code unless you mean sony tried to sue the original devs and similar
@@nathanielbass771 He's saying it's ironic that Sony used a fan-made emulator for the PS1 Classic considering their long, storied history of legal action against PlayStation emulators made by anyone but themselves. What's even better is the version of the emulator used on the PS Classic is so unoptimized for the hardware that installing RetroArch on it and running the same emulator provides significantly better performance than using the built-in one.
Thank you for the subtitles Larry. I always turn on the subtitles when watching your videos and appreciate the fact that you put the effort to provide the subtitles yourself.
Thanks bud, yeah, I hate leaving the default subs on, they're so mangled half the time, you spend most of the video tryibg to work out what the hell they're supposed to mean!
I'm surprised that the gamemakers who went and released cracked version's didn't gave people viruses if Max Payne had a virus then Rockstar would have been banned from Steam.
@@ninjacat230 not really when you realise all a crack team has is their reputation, clean good quality dumps that are ahead of your competitors are how you build that. Usually if you find malware involved it was from down the distribution chain somewhere. You get a rep for malware nobody is going to touch your efforts.
Mother 1 and 3, what is the prototype getting released online for the former, and a whole highly praised fan translation for the latter. Yes, technically you can legally obtain mother 3 by importing the japanese release and using the rom as a backup, but still... And apparently since mother 3 is a nightmare to localize or something, it's going to be literally the only way to play in English for a LONG time... Actually do romhacks count? Because there's this one halloween based romhack of earthbound made by this little known guy that called himself radiation at the time... ;)
Mother 3 had some drama behind the fan localization, but it turned out great and only took a little over two years. Earthbound on the other hand is a nightmare of a game to hack, so the fact that we got an official English release is a miracle. Theres an article on Legends of Localization by the M3 translator about how EB's dialog is built almost like assembly code. So it's by far the hardest to work with. And hey if you liked Halloween Hack, check out Hallow's End, another romhack. It's one of the best games I played overall in the 2010s. Like a seriously incredible romhack.
It's great seeing you constantly putting out content again Larry, hope the weight loss is still going well for you, we want you around for years to come bud!
The second I read the headline, I knew what number one would be. Back in the day that game was amazing. Way better and more fun to play than the original
“Rainbow edition is balanced” Lets see, double infinite hadokens, mega quick moving blanka, guile can spam sonjc boom faster...if anything this is mugen kind of balanced
"But, HELLO YOU~" always makes my day. It's as iconic for this channel as hearing "Hello you absolute LEGENDS" at the beginning of a Karl Jobst video or "My FRIENDS" at the beginning of an RWhiteGoose video. Please never stop opening videos with it.
I think it was someone like an exec in Capcom like Capcom USA that played the Rainbow Edition, and then played the regular Street Fighter. He said that the original game felt incredibly slow after playing Rainbow Edition and pressured to update the original
I spotted a phantom frame at 3:19 and convinced myself that you'd hidden an easter egg in the video, after finally getting it to pause exactly the right point, it ended up just being a picture of Bison giving a piggy back. I'm not disappointed.
Ms. Pac-Man is one of my all time favorite arcade games. Anytime I see one in the wild (like at a pizza parlor or hotel in my area) and if it's just a quarter per play, then I can't pass it up. So many great memories playing it with friends.
If you have the Genesis/MegaDrive version of Special Champion Edition, you get both SCE and the Hyper mode adapted from the "Rainbow Version". You even get to select how much you want to speed up the gameplay.
2:05 They literally did change A LOT though. There were numerous balance and bug fixes, as well as new attacks or tweaks to the properties and rules of existing attacks. (Hurricane Kicks knock the opponent down in Championship. Chun Li gets a new attack in Championship where she flips over the opponent and kicks them from behind. Etc.) Also, two of the most bizarre fighting game mechanics of all time were removed in Championship Edition. In vanilla SF2, there is a 1 in 512 chance that pressing a button will randomly do a special move instead of a normal attack. Also in vanilla, there is 1 in 512 chance that you will automatically block an attack even if you aren't holding backwards. (now dubbed "512 Guard") It was also recently discovered that 512 Guard can cause some weird behavior in the game such as being to guard at times when it shouldn't be possible. (like while you are attacking or even jumping) Again, both 512 Special and 512 Guard were removed in Championship Edition.
"But, that's for the future episode..." Ok guys... how many times have Larry said that, and yet hasnt made video on those who has quoted with that sentence?! Comment down below to remind Larry how many "future episodes" he has yet to do. ;)
Fun fact: Wonderboy: The Dragon’s Trap is on PSN Store, remade HOWEVER you can revert it to and from its Master system retro look by pressing the touchpad in game.
and then apple destroyed it by getting everyone hooked on locked-down fucking phones where everything costs money that used to be free on real computers, and nothing's easy to mod or use
Adobe creative suite was another one, they turned a blind eye to home piracy for years so everyone used it and it became the industry standard. IIRC you only had to stop it phoning home via your firewall and use an easily found serial with a demo version to get completely unlocked for the first years of its existence.
Hi Larry, my son and I really love your book, it's great. If we ever get out of quarantine we shall be video game experts as we read it all the time and test each other on our knowledge.
Going waaaaaayyy back, one of my favorite anecdotes about the adventure game company Sierra Online is that, supposedly, they sold more copies of the "Leisure Suit Larry" hintbook than they did copies of the game. Which, you know, is actually a valid way to profit off piracy.
Really, the age trivia quiz was quite fair for the time. An adult circa 1985 who didn't know who Spiro Agnew was or what an "Edsel" was, would have been pretty out of touch. But, of course, it's getting harder with each passing year as more of the questions pass into the realm of pure trivia.
@Akin DT It's not censorship. Without copyright laws a lot of great games wouldn't have even been made. Companies spend thousands of dollars to make games. If they can't guarantee that someone else won't steal their hard work then they wouldn't risk spending so much money and time in the first place. I agree some parts of the copyright law should be changed, but that doesn't change the fact that copyright laws do help protect artists and inventors from being screwed over by others.
Subtitles are welcome! I'm not a north american and these really helps when we don't understand a word or we want to watch with low volume. (Just giving a shout out to Larrys because of the end of the subtitles message). Please keep putting the subtitles, me and many others appreciate it.
Can't be forgetting one of the biggest ones - GTA Online. It started as a San Andreas pirated mod called SAMP. Rockstar pretty much copied the ideas and used it to make GTA4 Online which then obviously led to the GTAV Online we enjoy today. But also, for the last couple of years - all the crazy cars and weapons were originally designed by modders but then taken by rockstar. I could write the longest list of stolen content they're currently using, but I won't. And very lastly, their coding filing system has stayed nearly exactly the same from San Andreas all the way up to GTA V which makes modding a much easier process. And don't get me started on their file stacking routine..
In Brazil, piracy helped boost the sales of International Superstar Soccer Deluxe for the SNES. Modders added Brazilian and some South American and European teams to the game, replacing the national teams, and marketed the game as "Futebol Brasileiro" (Brazilian Soccer) and every year they updated the game, until 1999. They were so popular that they sold more than the original game and from 2007 onwards, hackers brought the edit teams back and continue releasing yearly versions, World Cup, Libertadores, Euro Cup and even UEFA Champions League versions.
I've got another one for you I had to deal with personally: Need For Speed Carbon is a game I've wanted to play ever since I was a kid. For my 19th birthday, I finally got it (Collector's Edition in fact). Except there was one issue: the game didn't work. Turns out the game has, just like Vegas 2 and Max Payne 2, anti-piracy DRM that won't allow you to play the game without having the disc in the disc drive. I've got a physical copy of the game, so I'm fine, right? Nope! That DRM is not compatible with Windows 10. To play my LEGAL PHYSICAL copy of NFS Carbon, I had to go online and dig up some illegal crack of the launcher from 2006 that bypassed that stupid DRM! Yep. Thanks to anti-piracy DRM, piracy is the only way for me to play my LEGAL PHYSICAL copy of the game. Also I think there's the exact same issue with Need For Speed Underground too. Weirdly though, the copy of Underground 2 that I got works perfectly fine (and it has that disc-only DRM).
Sounds like my story with my favorite childhood collectathon, I-Ninja. It refuses to run on Windows 7 and newer because DRM abused some bugs in Windows or something like that, so I had to install a crack.
You mentioned Rainbow Edition but the footage you shown about the bootlegs sf2 are the Redwave Edition and Koryu Edition (the last one also become a mod for sf4 years later)
I read subtitles, as a no native english speaker, it helps me a lot to understand and learn (got a good base, but need to learn and use more english). Really, thank you.
Ah wow, A pleasure to meet you Sir!!! I wish I knew that before as I'd have mentioned you by name in the video :( Have you discovered anything else on your travels?
@@Larry No worries. Most the news articles didn't mention me so it's probably not too easy to find. Not found anything since; this one was a complete fluke. It wouldn't run on my machine so I saw something that suggested a flip a value in a hex editor. Accidentally opened notepad instead, and found the logo. Fun fact: If you download Max Payne 2 on Steam right now (I just did to confirm), you can see the Myth logo is still there, but in the "testapp.exe" file instead.
Aw, thank you, you are most welcome!!! Drives me nuts the complete nonsense the UA-cam bot translates subtitles into, It seems to absolutely hate any kind of non-american accent.😄
I get anxiety whenever I hear anything like "But, before we start" anymore as I prepare to hear the millionth ad for Raid Shadow Legends.
Well, don't I have quite the disagreement with you. But, before I start, this comment was brought to you by Raid Shadow Legends.
He actually did do a RAID ad before, so you're not wrong.
@CactusHeart79 That's why I chose a VPN that doesn't spend tons on marketing. A big well-known and popular VPN is just gonna be a massive target for hackers.
I was thinking the same thing, this must be a great game, it’s free! However if you wanted to have some extra money to use either way just by shopping online, you should install Honey. Honey will save you money with each online purchase.
@@LoponStormbased Or at least is spending too much on advertising and not enough on security, like what happened with a certain VPN that shilled a lot...
Without pirates, the 'always online' DRM will kill many titles stone dead once servers are switched off.
Case in point: games like Darkspore and Need for Speed World.
And Monster Hunter 3: Tri. Almost all of the games data is on the disc except a teeny tiny amount that's exclusively tied to an online server (quest data). About 4/5th's of the game is inaccessible without that quest data! Efforts to reverse engineer this data and how the game interacts with it began too late, the servers were shut down before an earnest effort could begin (Reverse engineering the online component succeeded with Monster Hunter 4 Ultimate).
The issue is they don't give a damn once they have made all the money they can make from a game. 9 out of 10 producers couldn't care less if your favorite game of all time won't work in 10 years as long as they milked every penny from it.
so explain why there's always 10 million people on Steam?
@@GiordanDiodato Steam is not a game
Fun fact: A few years ago, the EU funded a study trying to show that piracy hurt sales of legitimate software/game/music/movie publishers and artists. The main purpose of the study was to justify the EU writing up some more extreme anti-piracy regulations.
The results were astounding: With the exception of maybe the movie industry, piracy actually *boosted* legitimate sales and actually *helped* the original artists.
The study was quietly pushed under the rug, since it did not help its funding agenda, but you can still read it on the official EU website.
And let's not forget the anime and manga industry which exists *because* of piracy.
Just pirate the anime and buy the figurines, is what I say! It's not like Star Wars makes it's money from box office sales either.
"And let's not forget the anime and manga industry which exists because of piracy."
Care to elaborate on that? AFAIK Japan has some of the strictest anti-piracy laws. (although they weren't strict about manga until last year)
Unless you're talking about the _international_ market becoming more aware of anime and manga thanks to bootlegs.
Well, 'Climate Change' used to be called 'Global Warming'. Then when tat got debunked (because the planet isn't warming up), they suddenly changed it to 'Climate Change'. Now the term is more broad, and can cover more categories. Much better chance of something happening that agrees with it.
And you watch. In a few years if 'Climate Change' doesn't pan out, they'll change the name to something else, like 'Environmental Phenomenon'. They'll come up with a term that they could blame anything in the world on.
@@SBaby their already using climate emergency.
"Didn't remove the pirates credits from the patch" That is a good thing, they made sure he got credited for his work.
My thoughts exactly. I could imagine they were instructed to, but the coding team had some integrity.
@@cecilchesley7406 I feel like the most fair thing to do would have been for them to pay them for their work but this is Ubisoft we're talking about.
@@OptimumTaurus absolutely, but let's take what we can get
you dont know how hard it was to evade viruses and shitty installers
@@OptimumTaurus let’s take a moment to consider the irony of your statement.
Let's face it, it's going to ultimately be the pirates that preserve gaming history. The companies that make the games don't care about preservation, so it'll be up to the gamers to do it, in any way we can.
I think there are a few that do, but for the most part you are correct, it's going to be up to hardcore collectors, and pirates/crackers/hackers/preservationist/whatever you want to call them to do the hard work to make sure future generations get to experience gaming's past. Also one of the few big companies I think that actually cares in some form is Valve by helping to make Windows only games from the XP era up playable on Linux via Proton/Linux Runtime, because as the more Microsoft updates their OS, the less, and less older games work, also I've noticed on STEAM even if a game is no longer for sale like OutRun Coast 2 Coast 2006 for example I can still download, and reinstall it much as I want, and even make a backup of the game, which is a step in the right direction, meaning at least one person will have access to these games that are digital only, and no longer for sale on STEAM.
Lots of media has already been lost to time and decay. Game preservation is incredibly vital.
@@CommodoreFan64 I have to STRONGLY disagree as a person who has played many a steam port of older games that were unupdated unplayable unoptimized piles of garbage. Probably put on steam to give people nostalgia and cause them to impulse buy. Just because steam has a streamlined platform doesnt mean it's any less scummy than the others. GOG all the way.
@@TheMccaleb19 I would say GOG, but they currently don't have a native Linux client for the GOG Galaxy service, so till then as a Linux user it's STEAM all the way for me.
It's not even that _most_ companies don't care, sometimes it's worse. Preservation is seen as a threat to some companies because they want players to focus on current products, and usually can't make as much money off of their backlog, they are concerned people will just play the old games for free and never "upgrade" maybe that's why so many companies throw away the source code once a game is shipped...
Thanks to piracy, games that would be lost to history have been saved; think of all the prototype cartridges that would have spent decades gathering dust in someone’s loft if software enthusiasts hadn’t got their hands on them and released the contents to the world.
@Nonon Jakuzure good point. I wonder if they would've put it on SNES Classic without the cult popularity of the pirated Star Fox 2
Heck, even games that DID see release can get lost as well, which further showcases that pirates are always to be thanked.
P
Especially considering the eeprom chips used in old game cartridges actually degrade over time. Which is sad because there are some games out there where the very few cartridges in existence are being hoarded by greedy people who don't want anyone to dump the ROMs.
Eventually their cartridges will degrade into unusability and those rare (mostly unreleased) games will be lost to history.
Do what you want cause a pirate is free, you are a pirate!
YAR, HAR, FIGGLE DE DEEEE
BEING A PIRATE IS ALRIGHT WITH ME
DO WHAT YOU WANT, CAUSE A PIRATE IS FREE
YOU ARE A PIRATE!
I'm reminded of the quote from Jake and the Neverland Pirates the Internet keeps putting up.
"Remember, a Good Pirate never takes something without permission."
Or something around those lines.
🙏May he rest in peace
We're a Band of Vicious Pirates
Sailing out to Sea
When you hear our vicious singing
Be sure to turn and flee!
A Pirate I was meant to be!
Trim the sails and roam the seas!
FLYING INCA! ua-cam.com/video/aKdLbEpKAgs/v-deo.html
Also, piracy helps preserve games that would had been lost forever.
Nintendo, when you releasing mother 3 for America already...
Technically, if it's old/retro it's not illegal
@@cutest_pets technically, it still is. It's just rare that anyone goes after anyone pirating something that they are no longer making money on. Since it's a waste of money most of the time.
@@cutest_pets Abandonware is more legal than pirating "old/retro" games, as the entity that owned it no longer exists.
Yeah, that too!
Despite the anti-piracy efforts of Ubisoft, there were still cracks of their game...
Why is this not a surprise?
Ya think that'd tell someone that "Hey, this DRM isn't stopping the pirates, but is stopping the people who payed for it!"
The thing is, for game companies it's all about the first-day and first-week sales. Most of the time, the large majority of a game's lifetime profits will be made in less than a month. So, they don't care if a game gets cracked six months down the line. They just need the DRM to work for a few weeks, max. And that's also why we've started to see companies voluntarily remove the DRM, after they've secured their profits.
(And you know, honestly, I consider that a perfectly fair compromise as long as the DRM truly is removed after a couple months.)
yeah that makes a weird amount of sense, it's like copyright expiration, when you consider they've had long enough to profit from it now
but it's not good for any industry when only immediate success is counted. long-term appeal has to be the major goal of any media producer or else true fans get the shaft in favor of flighty, disloyal casual players.
@@jasonblalock4429 I don't consider it a fair compromise. Most of the time, they're putting in DRM that at best lasts less than a day, and making paying customers wait a year or longer (usually never) for the DRM to be removed. They aren't protecting the sales they wanted to protect, and they're screwing over the people who were still willing to pay for a hell of a lot longer than the first month. There's nothing fair about this at all. It's bullshit and more of us need to stand up and refuse to buy the game when it has DRM. They want DRM to "pRoTecT sAlEs", they need to see that DRM costs them more sales than they ever expected.
These days, if a game has DRM, I don't buy it. If I want the game I'll wishlist it, and check on it whenever I'm notified that it goes on sale. If the DRM is still there, I still don't buy it. If it's gone, then I buy it at a heavily reduced price. No sales for these scumbag companies if they're going to give me a worse product than pirates get for free, and they make way less money when they finally remove it. If they want more sales and more money at launch, they can leave the DRM out of their next game entirely. That's my perfectly fair compromise for them, because I deserve better for my money than DRM ridden garbage that might self-destruct one day like that Tron game last year.
@@jasonblalock4429 I'd argue that adding DRM just for the first-week sale don't do shit because piracy is inevitable no matter what, and pirates will always pirate and real customers will purchase the game regardless and plus being advertised as "DRM-free" in marketing more likely to encouraged some pirates to buy the game legally to support the devs for being consumer-friendly.
Witcher 3 is the best example. No DRM especially if you bought from GOG and a huge commercial success.
it's not piracy, it's an extended demo
I prefer surprise ownership.
@@thesuddendemise7735 that made me laugh
tell it to the judge
it's infinite demo
@@GiordanDiodato he can't prove shit.
Inevitable "GRAND DAD" comment
FLEENSTONES?!?
Guilty! :3
WHAT THE SHIT!? GRANDAD!!!
Shoutouts to Simpleflips
Grand Papa
Pirates: spread game.
People: see game, play game.
Some of those people: "This is great, I'll buy it."
Producers: gain profit.
The only ones who lose out here are the publishers. Now guess who it is that constantly tries to shove the "piracy hurts the industry" propaganda down our throats.
Applause for Katie!
(and much love for Neps
Releasing a pirate-able version of game is likely also cheaper than making a game demo which would require its own separate time spent to what amounts to polishing a specially edited version of the full game.
Game demos have been dying for many years and it's because many studios have reasoned that from their own analysis of costs, that the money spent in building and distributing a demo version of their game usually isn't recovered from any extra sales that would result from playing the demo. I think this is a interesting to think about and at least they had cost-benefit analysis. A demo can help with visibility, but it can also eat up sales. This is something many devs have seen where sales just stop as soon as a demo is added where you might have thought they would improve.
They can only gain, I doubt anyone willing to only pirate a game would buy it if piracy wasn't an option
@@Daemon4 Yeah, a lot of times it's even the case of not having enough money. I used to pirate almost all the games I played as a kid. Now that I can buy my own games I just prefer to buy them because of all the hassle it saves and the extra online features. Even when the DRM is ridiculous and makes me want to pirate (looking at you Bethesda Launcher's Doom Eternal) I STILL prefer to own the game and not have to worry about updates and shady, long downloads
i am not sure if i understand,when you say producers do you mean the developers or someone else?
Early internet anecdote: When I lived in San Antonio, one could access the internet through local campuses (and because they never bothered to check, you technically didn't even have to attend). Though this, I randomly learned that a major video game expo would be held in San Antonio, and that a "Champion Edition" of SF2 would be on display. Not even local arcades were aware of this. To get in, all you had to do was pretend you were employed by a local arcade. They did indeed have SF2CE. At least 20 machines arranged in a large square. I distinctly remember the time somebody managed to get M.Bison stuck doing his psycho crusher while the other player blocked. The game was stuck doing this. A Japanese rep stopped by to investigate and he literally *gawked.* It's a safe assumption that they licked that particular bug. (Footnote: I also saw Total Carnage at the same expo. Since that was the only place I *ever* saw the game, I assumed, wrongly, that it never made it to actual arcades.)
Putting Grand Dad in the thumbnail without mentioning it should be made illegal
Great video though
A same we got no funny fleenstones.
I'm suprised to see you here.
GURAND DAYAD!
@@IaeyanElyuex FLEENSTONES?
Co rady děláš ty? 😃
I remember being fairly blown away when I first discovered the story behind Ms. Pac-Man. Mainly because I had always considered the 80s in general to be a period of time when Western game development lagged conspicuously behind the Japanese (and really, only felt this had changed around when things like Halo started to appear). It boggled my mind to understand that the version of Pac-Man that was widely considered to be the best ever made (until Pac-Man CE) was in fact arranged by some guys from MIT.
15:40 "Give me a shout if someone ever reads these subtitles."
Here you go, Larry!
Uh what's that song
@@hypotheticaltapeworm Dunno which one you're talking about, but the intro/outro song is the theme for Secret of Monkey Island from LucasArts' point-and-click adventure days of mid-80's to mid-90's.
@@ElNeroDiablo The one playing at 15:40
@@hypotheticaltapeworm Why'd you ask me
@@Thoomas2001 because you happened to timestamp the part of the video during which I was curious about the song that was playing
Preservation of games such as Scott pilgrim which thanks to iso dumpers isn't lost to time.
I think dlc for other gsmes are also getting dumped maybe.
Yeah, DLC is generally preserved by way of an extra file that tends to just include everything. That's how it is on Wii and 3DS so far. Not every time, obviously, or else a game like Rock Band's DLC would be horribly enormous.
Is the PS3 Scott Pilgrim game playable on that PS3 emulator yet?
Didn't know that game was on Apple
@@jahrfuhlnehm depends on pc you have I think.
Not to mention the preservation of prototype copies of games, especially old cartirdge-based games, which also allows people to see the evolution of game dev. (Example: Sonic 2, Sonic 3, Sonic & Knuckles, 3D Blast, etc - all of which had massive prototype dumps in recent times.
I’ve bought so many games I wouldn’t have otherwise after pirating them and loving the game. Then I buy it! If it’s mediocre and filled with micro transactions I pass on it.
Same here. I pirated Hollow Knight, but ended up loving it so much I bought it. Twice. There are loads of games I would never have tried at all if not for pirated versions.
Charles Jones
Imagine being so scummy you pirate an indie game.
Pirating AAA and AA titles is fine, though.
@@peppinoandweskerfriendsfor3450 If you pirate the game to try it out before buying, it's perfectly fine.
Donald Baird
I thought about it for a bit and honestly, yeah, I agree.
Romancing saga 3 took 20 years, then I bought a legit digital copy because they explained Mikhail war, plus official translation is sometimes worth seeing what they change (demilune not demirune is stupid). Then we got unlimited packages for games these day. Especially Amazon games fka twitch prime.
That feeling when a pirate makes a better game then a multi-million dollar company and as the boss you still get paid in full.
The pirate's sword is a double edged one....
Shoutout to Larry for putting subtitles he made.
lol, the irony of a DRM breaking the game, and then having to fix it with a pirated crack. 🤣
Let's all laugh at an industry that never learns anything tee-hee-hee
Ubisoft loves DRM, though I wonder if EA ever tried again after their absolute blunder with Spore.
Basically, the more accurate title would be
"5 Times When Pirates Did Better than Publishers, and Forced them to step up their game"
the pirates though probally had more time and less deadlines and only built off what was started...
Honestly, a lot of people say that rom distribution and emulation help preserve games, as some of them don't even have official ports.
I actually kinda agree with that, and plus emulators usually have higher resolutions, plus other stuff.
I'm of the opinion that once a game leaves official support, then it's (ahem) fair game. This is doubly true for games on older-generation platforms. The company has made its money and the workers have been paid. And some companies charge exorbitant rates for their back catalog; $20 for Call of Duty 4 is nuts. It's over a decade old and has had a remastered edition!
Plus some games like Panzer Dragoon Saga are expensive and difficult to obtain.
@@mistertagomago7974 Yeah, and plus emulation allows you to play straight-up never released but the roms are online, games!
(Though stuff like R4 and Everdrive do exist, emulation is honestly easier)
My stance on piracy is it’s the best way to help a game survive as most so-called “official” channels drag their heels on the preservation front. A great example is Carnevil, a great arcade game that nobody is profiting from as the company is bankrupt and the rights are in legal limbo.
The only time it hurts developers is when it’s a new game and you’re just doing it to “fight the system”. In that case you can fuck off with that prestigious bullshit.
So many games only had an arcade release and we shouldn't pretend anybody is losing money over it.
Rainbow edition was the first game to teach us that when everyone is overpowered, noone is overpowered
When everyone's super no one is
Except, it taught us the opposite, when one is over powered the rest of us stand no chance and shouldn't even bother playing
@@johndorian4078 got beaten by a Byoneta main is smash, didn't you?
steve main*
"And you'd be technically correct."
The best kind of correct.
Futurama, hehe.
TECHNICALITY
I get it.
By default! My favorite way to win!
I can't be the only one appreciating 'Cleopactra' playing at the end there. Maze Madness is a classic.
Only Ms. Pac-Man music I could think of :D
It has been like 15 years since I heard it for the first and only time when visiting a friend and he was emulating the game. I recognized it immediately, such an amazing tune!
It is a nice influence when bootlegs and ROM hacks spur the actual company to do better and to listen to fans more, otherwise someone else will just do it themselves and make more money off of it
Still loving the content provided by Larry. Especially due to it's originality and not expressing himself as an arrogant person throughout the videos.
Legends say that to this day Vargskelethor/Vinesauce Joel regrets to have played Mario 7 and made Grand Dad popular.
Highretrogamelord The only reason he regrets it is because the meme has gone on for way longer that it should have, and that lots of new Vargskelethor viewers keep bringing it up and preventing the meme from dying.
Good memes should never die :D
I mean of all the memes that are still around, that one is a pretty good one.
@@polygonplus9999 I saw a cosplayer at MAGFest this weekend.
@@NathanCassidy721 as a meme it's fine, it's that people keep sneaking it into game bundles and disrupting the stream. He even said in its original context it's still funny, but harassing him about it or bringing it up out of nowhere isn't. Also, Vinny is sick of being lumped in because he wasn't even the one who the meme started with but there are people who genuinely believe he and Joel are the same person.
Nintendo now: "Oh, are you a lifelong Nintendo fan who put countless hours and energy into a totally original fan game to show how much you support and enjoy a franchise? Well here's a nice lawsuit for you and no one can ever see your work again! Please buy our next release that we may or may not just steal your code for. Love, Nintendo"
Can I have a citation on that "stealing code" thing
@@chungo. Nes classic used emulation software that was from Rom sites they (Nintendo) sued and had taken down. It wasn't their emulator software. But they took code from it and incorporated it into the nes classic they did the same for the snes classic, and for parts of the emulation for Nes and snes games on switch.
@@RageUnchained And even as far back as the Wii's Virtual Console the ROMs they sold had headers that are used by bootleg copies, which means Nintendo either used bootleg equipment/software to rip their own games, or just downloaded the ROMs from a pirate site.
@@ulti-mantis That's the weirdest thing ever. You'd think that Nintendo would have the original master files, but heh.
@@RageUnchained Source?
The mad “Fact Daddy”. Happy New Year Larry.
If you came up with that, you should know I'm stealing it.
Aw, thank you. Happy New Year to you too :)
@@Larry And thanks for the subtitles, Larry! I really appreciate it when creators go though ask the trouble of adding them!
Grand dad?
@@ksaspectre *GRAND DAD*
Ms. Pac-Man was:
-an update/balance patch
-one of the earliest known romhacks
-feminism done properly
*A PRO GAMER MOVE*
It may have been the first video game with a story that develops as you progress through.
"Little persons can make better than a multimillionarie compamy."
We are in debt with pirates, they do magnificent things that most skilled people just cant.
I love how the internet enhances all of it. The scene encourages competition and speed from some of the most autistic hackers around, it's beautiful and we all benefit except the whiny suits thinking they are loosing money and their brainless fanboys. The gaming companies are not your friends people and they certainly don't care about preserving game history or fixing games, it's the gamers themselves that actual demand and create change people!
@@cattysplat Probably not autistic actually, you're waving a challenge at them with new DRM. Who'll be first to break the code? Competitive impulses like that aren't as common a push for autistics. though at the same time solving a puzzle definitely appeals for the sake of doing it which is why you'll often find them doing fan fixes decades later on a Bethesda game.
Wealth, fame, power... Nintendo, the King of Games, attained this and everything else the world had to offer.
"You wanna slap Mario's face on some random Flinstones game? You can have it! You'll just have to get past our lawyers!"
These words lured men to the GRAND Line in pursuit of dreams greater than they've ever dared to imagine! This is the time known as "The Great Bootleg Era"!
“BUY MY BOOK! BUY MY BOOK!” Jay Sherman represent.
BUY my *BOOK* !
Hatchi Matchi!
ACKHEM
"BUY MY SHIT"
-- Oxhorn
just wanna point out the entire series is on youtube
Nintendo once or maybe more times used ROMs from pirate sites too for Virtual consoles if i remember right.
And Sony recent PSone mini is also using a barely/unmodified emulator software which they actually tried to sue for a quite a while.
actually, most emulators are open source, so there is a lot of freedom and wiggle room involved with it, especially given their software is essentially a "hack" (it is not a hack) of the device which originally provided the content. So long as the original developers were credited, sony could basically do whatever it wanted with the code
unless you mean sony tried to sue the original devs and similar
@@nathanielbass771 He's saying it's ironic that Sony used a fan-made emulator for the PS1 Classic considering their long, storied history of legal action against PlayStation emulators made by anyone but themselves. What's even better is the version of the emulator used on the PS Classic is so unoptimized for the hardware that installing RetroArch on it and running the same emulator provides significantly better performance than using the built-in one.
i dont know why but the "hello you" think is kinda soothing to hear..... i dont know why.
Thank you for the subtitles Larry. I always turn on the subtitles when watching your videos and appreciate the fact that you put the effort to provide the subtitles yourself.
Thanks bud, yeah, I hate leaving the default subs on, they're so mangled half the time, you spend most of the video tryibg to work out what the hell they're supposed to mean!
Never knew that balance in fighting games happened because of a bootleg. I learn something new every day. Thank you, Larry!
I'm surprised that the gamemakers who went and released cracked version's didn't gave people viruses if Max Payne had a virus then Rockstar would have been banned from Steam.
That kind of thing happens a lot less than you would expect
@@ninjacat230 not really when you realise all a crack team has is their reputation, clean good quality dumps that are ahead of your competitors are how you build that. Usually if you find malware involved it was from down the distribution chain somewhere. You get a rep for malware nobody is going to touch your efforts.
Mother 1 and 3, what is the prototype getting released online for the former, and a whole highly praised fan translation for the latter. Yes, technically you can legally obtain mother 3 by importing the japanese release and using the rom as a backup, but still... And apparently since mother 3 is a nightmare to localize or something, it's going to be literally the only way to play in English for a LONG time...
Actually do romhacks count? Because there's this one halloween based romhack of earthbound made by this little known guy that called himself radiation at the time... ;)
Mother 3 had some drama behind the fan localization, but it turned out great and only took a little over two years. Earthbound on the other hand is a nightmare of a game to hack, so the fact that we got an official English release is a miracle. Theres an article on Legends of Localization by the M3 translator about how EB's dialog is built almost like assembly code. So it's by far the hardest to work with.
And hey if you liked Halloween Hack, check out Hallow's End, another romhack. It's one of the best games I played overall in the 2010s. Like a seriously incredible romhack.
It's great seeing you constantly putting out content again Larry, hope the weight loss is still going well for you, we want you around for years to come bud!
"GRAND DAD!!!" - Joel
FleentStones!1!1!1
Opening music is Monkey Island.
Fuck, I have ZERO regrets subscribing to you Larry. Keep up the great work.
The second I read the headline, I knew what number one would be. Back in the day that game was amazing. Way better and more fun to play than the original
“Rainbow edition is balanced”
Lets see, double infinite hadokens, mega quick moving blanka, guile can spam sonjc boom faster...if anything this is mugen kind of balanced
Yeah it's balenced
If you consider Brawl Meta Knight vs. Ganondorf balenced
Making all the characters as ridiculously OP as the best few top tier characters is technically a form of balance.
@@JeremyLevi Its Brawl Minus style balance by making everyone equally broken.
If everybody’s OP then no one is!
Amazing video mate, you always nail it with such unique topics!
Thanks matey, I think I'm just lucky on creating topics that I would like to watch doing well.
"But, HELLO YOU~" always makes my day. It's as iconic for this channel as hearing "Hello you absolute LEGENDS" at the beginning of a Karl Jobst video or "My FRIENDS" at the beginning of an RWhiteGoose video. Please never stop opening videos with it.
Since you asked, yes, I like having the subtitles on. Thanks for providing them. :)
Damn, the Rainbow Six and Max Payne stories, though!
I read the subtitles, they're very valuable to me. Thanks Larry!
I think it was someone like an exec in Capcom like Capcom USA that played the Rainbow Edition, and then played the regular Street Fighter. He said that the original game felt incredibly slow after playing Rainbow Edition and pressured to update the original
Grand
yes, quite grand >:]
Dadd y
Dad
It's always a good day when Larry uploads
I really should do it more often :D
There's no expressing how grateful I am for the Wonder Boy thing. I love this series.
Is that _"The Secret of Monkey Island"_ theme I hear? ❤ Then let me tell you about this wonderful LucasArts game called _"Loom!"_
Aye.
Grog! Grog! Grog!
LOL. Let me go grab my chicken with a pulley in the middle
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
@@TimLake Even if a woodchuck could chuck wood and even if a woodchuck would chuck wood, should a woodchuck chuck wood?
I spotted a phantom frame at 3:19 and convinced myself that you'd hidden an easter egg in the video, after finally getting it to pause exactly the right point, it ended up just being a picture of Bison giving a piggy back.
I'm not disappointed.
Ms. Pac-Man is one of my all time favorite arcade games. Anytime I see one in the wild (like at a pizza parlor or hotel in my area) and if it's just a quarter per play, then I can't pass it up. So many great memories playing it with friends.
Love having this channel recommended every so often.
Thumbs up just for The Monkey Island music at the intro!
Does that mean it gets a second thumb for being the outro music as well?
How appropriate, you fight like a cow.
Only because he's talking about piracy. You will never hear it on this show again.
I want to be a mighty pirate!
One of the best video game soundtracks ever made
If you have the Genesis/MegaDrive version of Special Champion Edition, you get both SCE and the Hyper mode adapted from the "Rainbow Version". You even get to select how much you want to speed up the gameplay.
Grand Dad!
Fleenstones?
Uughh!
Grand Dad....Grand Dad?!
2:05 They literally did change A LOT though. There were numerous balance and bug fixes, as well as new attacks or tweaks to the properties and rules of existing attacks. (Hurricane Kicks knock the opponent down in Championship. Chun Li gets a new attack in Championship where she flips over the opponent and kicks them from behind. Etc.) Also, two of the most bizarre fighting game mechanics of all time were removed in Championship Edition. In vanilla SF2, there is a 1 in 512 chance that pressing a button will randomly do a special move instead of a normal attack. Also in vanilla, there is 1 in 512 chance that you will automatically block an attack even if you aren't holding backwards. (now dubbed "512 Guard") It was also recently discovered that 512 Guard can cause some weird behavior in the game such as being to guard at times when it shouldn't be possible. (like while you are attacking or even jumping) Again, both 512 Special and 512 Guard were removed in Championship Edition.
When you go through frame by frame to find out what that one flicker in the loop of Guile shaking his fists was.
SHOUTOUT TO LARRY for the subtitles at 15:40 (turn your subtitles on to see his meesage).
"But, that's for the future episode..."
Ok guys... how many times have Larry said that, and yet hasnt made video on those who has quoted with that sentence?!
Comment down below to remind Larry how many "future episodes" he has yet to do. ;)
As long as Larry keeps saying that he is immortal.
So glad you're around Larry. I absolutely love you're channel. Hat's off to the Guru Larry Team 👌
Monkey Island music always hits me in the feels
I distinctly remember playing ms.Pac-Man back when I was a kid in the corner of an old country style restaurant.
The first fact hunt of 2020...tis beautiful man
Thank you so so much for the video, I’ve had an immensely stressful day at work and watching this helped me decompress
Well, that was a fun romp down memory lane.
Also here's that SHOUT for reading the subtitles Larry! :D
Fun fact: Wonderboy: The Dragon’s Trap is on PSN Store, remade HOWEVER you can revert it to and from its Master system retro look by pressing the touchpad in game.
"I'm loose"
That's what she said
I approve this dad joke.
Nah you just have a small peepee
Awesome video as always, Larry, and it came at a great time. Cheered me right up!
The greatest „winner“ of piracy is Microsoft. Only on that way it raised the sellrate of homecomputers and made Windows (and DOS) so popular.
and then apple destroyed it by getting everyone hooked on locked-down fucking phones where everything costs money that used to be free on real computers, and nothing's easy to mod or use
@@KairuHakubi not to mention their insane prices
i'm not spending fucking 1000 on a damn phone that has less functionality than a game console
They basically embraced piracy at this point. They let people pirate windows 10 to get more people onto it and away from windows 7.
This was despite the best efforts of the Disk Protector to tell us not to copy that floppy (ua-cam.com/video/up863eQKGUI/v-deo.html).
Adobe creative suite was another one, they turned a blind eye to home piracy for years so everyone used it and it became the industry standard. IIRC you only had to stop it phoning home via your firewall and use an easily found serial with a demo version to get completely unlocked for the first years of its existence.
Hi Larry, my son and I really love your book, it's great. If we ever get out of quarantine we shall be video game experts as we read it all the time and test each other on our knowledge.
I should probably be ashamed of how many of those bootlegs in the intro I recognise...
Also GRAND DAD!!!
*BUY MY BOOK! BUY MY BOOK! BUY MY BOOK!*
What a cheeky reference to such an underrated show..
Going waaaaaayyy back, one of my favorite anecdotes about the adventure game company Sierra Online is that, supposedly, they sold more copies of the "Leisure Suit Larry" hintbook than they did copies of the game. Which, you know, is actually a valid way to profit off piracy.
People probably needed help to get past the stupid Adult protection question
@@jsmith5212
That was the point.
Really, the age trivia quiz was quite fair for the time. An adult circa 1985 who didn't know who Spiro Agnew was or what an "Edsel" was, would have been pretty out of touch. But, of course, it's getting harder with each passing year as more of the questions pass into the realm of pure trivia.
Great video as usual Larry! I've been a fan for many years. Keep up the good work!
Guru Larry the absolute shitposter couldn't help puttin GRAND DAD in the thumbnail. Our guy ;)
I did have a pirate Ive from Soul Calibur originally, but thought Grand Dad was more relevant :D
@@Larry Definitely a man of culture as well. Thanks, Larry.
Your alliteration game is on point today, Larry!
I see the Pirates as a necessary evil. Yes, what they're doing is illegal, but they're preserving this amazing art
@Akin DT It's not censorship. Without copyright laws a lot of great games wouldn't have even been made. Companies spend thousands of dollars to make games. If they can't guarantee that someone else won't steal their hard work then they wouldn't risk spending so much money and time in the first place.
I agree some parts of the copyright law should be changed, but that doesn't change the fact that copyright laws do help protect artists and inventors from being screwed over by others.
@Akin DT Laws that are morally coherent are based on rights. The utmost of those are property rights.
Subtitles are welcome!
I'm not a north american and these really helps when we don't understand a word or we want to watch with low volume.
(Just giving a shout out to Larrys because of the end of the subtitles message).
Please keep putting the subtitles, me and many others appreciate it.
I think it's funny how someone reacting to a certain bootleg somewhat made a meme music channel with 2 tournament and better lore then most games.
Joel for KfaD3!
KFAD3 is dead
Long live K4AD
Can't be forgetting one of the biggest ones - GTA Online. It started as a San Andreas pirated mod called SAMP. Rockstar pretty much copied the ideas and used it to make GTA4 Online which then obviously led to the GTAV Online we enjoy today. But also, for the last couple of years - all the crazy cars and weapons were originally designed by modders but then taken by rockstar. I could write the longest list of stolen content they're currently using, but I won't. And very lastly, their coding filing system has stayed nearly exactly the same from San Andreas all the way up to GTA V which makes modding a much easier process. And don't get me started on their file stacking routine..
Well... Larry has good tastes when it comes to watching stream channels.
Joel's a friend of mine funnily enough :D Lovely guy!
@@Larry I do enjoy his charity streams. Also that dude can cure the worst case of depression with his goofy laugh.
The way you say "hello you" makes me feel so special 😊
Aw, thank you :)
I still wanna know what music he uses during the “loading” screens
It's from Daytona USA
@@JoeyJ0J0 You mean Daytonnnnnnnnnnaaaaaaa?
@@JoeyJ0J0 Jr. Shabadoo
Juan Isasi Thank you! I’ve been wanting to know for a really long time!
@@Ratciclefan That's the worst name I've ever heard
Otherwise known as "Those five times game manufacturers pirated the pirates" lol, good stuff!
"From emulation to cold hard torrenting"
Where do you think people get the ROMs to emulate?
Ripping the files of the games you actually own?
Most ROM sites let you download them directly. I've been emulating for seven years, and I've never torrented anything.
Good to see you're still around & making hilarious videos, Larry!
Darren Pierazek
Albuquerque, New Mexico
thanks bud, I should be more regular too now!
Go to bed, Larry!
...He says 3 and a half hours before has to get up for work.
In Brazil, piracy helped boost the sales of International Superstar Soccer Deluxe for the SNES. Modders added Brazilian and some South American and European teams to the game, replacing the national teams, and marketed the game as "Futebol Brasileiro" (Brazilian Soccer) and every year they updated the game, until 1999. They were so popular that they sold more than the original game and from 2007 onwards, hackers brought the edit teams back and continue releasing yearly versions, World Cup, Libertadores, Euro Cup and even UEFA Champions League versions.
I've got another one for you I had to deal with personally:
Need For Speed Carbon is a game I've wanted to play ever since I was a kid. For my 19th birthday, I finally got it (Collector's Edition in fact).
Except there was one issue: the game didn't work. Turns out the game has, just like Vegas 2 and Max Payne 2, anti-piracy DRM that won't allow you to play the game without having the disc in the disc drive. I've got a physical copy of the game, so I'm fine, right? Nope! That DRM is not compatible with Windows 10. To play my LEGAL PHYSICAL copy of NFS Carbon, I had to go online and dig up some illegal crack of the launcher from 2006 that bypassed that stupid DRM!
Yep. Thanks to anti-piracy DRM, piracy is the only way for me to play my LEGAL PHYSICAL copy of the game.
Also I think there's the exact same issue with Need For Speed Underground too. Weirdly though, the copy of Underground 2 that I got works perfectly fine (and it has that disc-only DRM).
Sounds like my story with my favorite childhood collectathon, I-Ninja. It refuses to run on Windows 7 and newer because DRM abused some bugs in Windows or something like that, so I had to install a crack.
Gnidel I wonder just how many games out there don't play on modern systems just because of stupid DRM. It's annoying like hell
You mentioned Rainbow Edition but the footage you shown about the bootlegs sf2 are the Redwave Edition and Koryu Edition (the last one also become a mod for sf4 years later)
Woop woop Fact Hunt Larry 😁
I read subtitles, as a no native english speaker, it helps me a lot to understand and learn (got a good base, but need to learn and use more english). Really, thank you.
I'm the guy who found the Max Payne 2 crack text in the executable! Didn't think my discovery would find its way to a Larry video!
Ah wow, A pleasure to meet you Sir!!!
I wish I knew that before as I'd have mentioned you by name in the video :( Have you discovered anything else on your travels?
Nice
@@Larry No worries. Most the news articles didn't mention me so it's probably not too easy to find. Not found anything since; this one was a complete fluke. It wouldn't run on my machine so I saw something that suggested a flip a value in a hex editor. Accidentally opened notepad instead, and found the logo.
Fun fact: If you download Max Payne 2 on Steam right now (I just did to confirm), you can see the Myth logo is still there, but in the "testapp.exe" file instead.
Almost entirely deaf viewer here, I always appreciate a creator providing accurate subtitles. Thank you. ^_^
Aw, thank you, you are most welcome!!! Drives me nuts the complete nonsense the UA-cam bot translates subtitles into, It seems to absolutely hate any kind of non-american accent.😄