@Vishnu.s_Official ath vary cheyyum. Ori studio yum avarude preferable render engine avan use cheyyunnath. Vray. Renderman, octane etc. and render time um scene. Ethra heavy anu alennathine anusarich irikkum. Polycount, number of textures, shaders, texture resolution, render resolution etc. pinne studios nu mikkavarum render farms kanum, Nammude pole artist nte machine il thanne render cheythedukkunna paripadi illa
Thanks for the helpful tutorial. It cleared most of my doubts on the measurement tool.
Thank you again! ❤
@@shaikhsahil5842 you're welcome ♥️
bro arnold ile gpu rendering in patti onnu parayaamo
Arnold GPU parayan mathram athra advancement onnum ith vare undayitilla. Ipozhum camera samples mathram athil work cheyyolloo. indirect samples work cheyyilla. indirect noise kurakkanamenkilum cmara samples thanne koottanam. nammude graphic card nu ram ethra undo athil kollunna scene files mathre render cheyyan patoo. scene ithiri heavy anel polum chilapo hang avum, render avilla. ithrayokke anu njan kandekkunnath. njan adikam use cheyyan poyitilla.
@Swatstuts bro appol ee studios il arnold vechu heavy scene okke cpu render cheyyan ethra time edukkum? Atho vere render engine aano use cheyyne?
@Vishnu.s_Official ath vary cheyyum. Ori studio yum avarude preferable render engine avan use cheyyunnath. Vray. Renderman, octane etc. and render time um scene. Ethra heavy anu alennathine anusarich irikkum. Polycount, number of textures, shaders, texture resolution, render resolution etc. pinne studios nu mikkavarum render farms kanum, Nammude pole artist nte machine il thanne render cheythedukkunna paripadi illa