depth of field in Arnold for maya tutorial | Animate focus

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 6

  • @shaikhsahil5842
    @shaikhsahil5842 19 днів тому

    Thanks for the helpful tutorial. It cleared most of my doubts on the measurement tool.
    Thank you again! ❤

    • @Swatstuts
      @Swatstuts  19 днів тому +1

      @@shaikhsahil5842 you're welcome ♥️

  • @Vishnu.s_Official
    @Vishnu.s_Official Місяць тому

    bro arnold ile gpu rendering in patti onnu parayaamo

    • @Swatstuts
      @Swatstuts  Місяць тому

      Arnold GPU parayan mathram athra advancement onnum ith vare undayitilla. Ipozhum camera samples mathram athil work cheyyolloo. indirect samples work cheyyilla. indirect noise kurakkanamenkilum cmara samples thanne koottanam. nammude graphic card nu ram ethra undo athil kollunna scene files mathre render cheyyan patoo. scene ithiri heavy anel polum chilapo hang avum, render avilla. ithrayokke anu njan kandekkunnath. njan adikam use cheyyan poyitilla.

    • @Vishnu.s_Official
      @Vishnu.s_Official Місяць тому

      @Swatstuts bro appol ee studios il arnold vechu heavy scene okke cpu render cheyyan ethra time edukkum? Atho vere render engine aano use cheyyne?

    • @Swatstuts
      @Swatstuts  Місяць тому +1

      @Vishnu.s_Official ath vary cheyyum. Ori studio yum avarude preferable render engine avan use cheyyunnath. Vray. Renderman, octane etc. and render time um scene. Ethra heavy anu alennathine anusarich irikkum. Polycount, number of textures, shaders, texture resolution, render resolution etc. pinne studios nu mikkavarum render farms kanum, Nammude pole artist nte machine il thanne render cheythedukkunna paripadi illa