Rotate Things in Houdini using CHOPS | Tutorial

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  • Опубліковано 5 лис 2024
  • Tired of keyframing bonkers values reaching over 9000, to spin a propeller, turbine or fan? Look no further and follow along to learn how to use CHOPS (channel operator) waveforms to ramp a value from 0 to 360 degrees, then back to 0 to generate rotational movement. This procedural technique allows for endless rotations of objects without the need for a single keyframe, with a high degree of control of RPM, acceleration and start-time.

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