The Next Phase || Sonic.EXE: The Disaster (1.2 V0.75 Update)

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  • Опубліковано 11 вер 2024
  • Hey guys, The 1.2 version of Sonic.EXE: The Disaster got updated, bringing in one new map, revamped old ones, new sound effects, UI changes, and a new character: Metal Sonic. Shadow got reworked and in my opinion, he's far better than how he used to be like back then. The Update Logs are right below if you wanted to check them out for yourself. I played with some players that I know, but I wouldn't really call them friends just yet. I'm chill with them, no beef whatsoever. I hope you guys enjoy the video, I know there are probably other UA-camrs who have already showcased this update to you guys, but it's whatever- I'm still part of the TD community, lmao. Talk to you guys in the next one, ciao.
    1.2 v0.75 GAME LOGS
    -//IMPORTANT CHANGES
    -New survivor: Metal Sonic (with 2 abilities, grapple & push)
    -All maps have been reworked
    -New map added: Base
    -Shadow's kit has been completely reworked and has 2 new abilities (Homing attack & Boost)
    -Sally's roll ability has been replaced with a new ability (EMP)
    -Classic exe has a new ability (Spindash)
    -The game is NOW A 7 VS 1 (7 survivors vs 1 exe) (experimental change)
    -//MINOR CHANGES
    -Reworked/polished all in-game GUI
    -Players noises can now be heard by other players too
    -Knuckles's punch linger increased a bit
    -Hammer attack's linger increased a bit
    -When small exe attacks a player they will get 2 seconds of iframes + speed instead of 1.5s
    -Both exe got some slight reworks
    -All exe minion model got slight reworks
    -Big exe can no longer block while using any other of his abilities
    -Big exe charge can now be used up stairs or slopes without cancelling itself
    -Eggman's shock time reduced 4s - 3.5s
    -Minions now give iframes to survivors when hit, but those iframes only apply to other minions meaning you can still combo hits with exe but not with other minions
    -Classic exe can no longer attack right after teleporting
    -The game now has a basic wounds and expressions system (unfinished)
    -Exe cooldowns no longer decrease when getting stunned
    -Exe can no longer teleport if stunned
    -Tails glides faster but his energy is drains faster when flying (2 energy - 3 energy)
    -Amy's hammer throw now has a slight start up (0.5s)
    -Big exe no longer can charge out of a pushed state
    -Active teleport points no longer change binds once placed or removed
    -Ability cooldown decrease for survivors now will only trigger if the player is in a group smaller than 4 survivors (only survivors close to the player will count) The cooldown decrease went from a minimum of 5 seconds to 6
    -Sally's shield cooldown decreased (30s - 25s)
    -Cream's speed boost first stage buffed (50 speed - 52 speed)
    -Rouge's flashbang activates slightly faster (0.5 seconds - 0.4 seconds)
    -Survivor spring cooldown decreased (6 seconds - 5 seconds)
    -Getting hit by spindash/charge will not decrease the survivor's cooldowns even if the criteria is met
    -If a survivor leaves the game early the game timer will decrease
    -Tails's arm cannon stun time (3 seconds - 2.5 seconds)
    -Eggman's shock stun time decreased (3 seconds - 2 seconds)

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