wow, that's strange... I guess I skipped showing the second array by mistake... but you can add one more Array modifier to the scales, set Fit Type to Fit Curve, and add the path to the Curve windows that appear below, hope that helps!
Ok I figured it out on my own. You failed to show that you deleted the two vertices of the curve -x of the 3d cursor. Made all the difference in the world. Seems like there are errors and omissions like this in almost all of the tutorials I watch on youtube. Gets your watch hours up there quicker though doesn't it. Thanks for the help brother.
Hey, thanks for watching bro, I'm glad you figured this out! Yes, there are jump cuts in the video because I wanted to make it shorter. In the beginning, I'm showing how to set the curve and I do not want to show the same process over and over again, but as you can hear there I'm saying - adding the curve and adjusting it as before... and I believe it is visible that the curve is scaled down already and the other half is deleted with the origin point in the beginning of the curve and at the center of the scene. I'm not doing this to trick you, mislead you, or lose more of your time watching the video... I'm actually doing it so I can optimize the video and make it shorter for all of you, but I'm sorry if that misled some of you. You are saying "Seems like there are errors and omissions like this in almost all of the tutorials I watch on youtube." but I think these are just not beginner-focused videos and do not show the process step-by-step, assuming that you already have some experience and knowledge with Blender... Be aware that there are other jump cuts like that in the these 3 videos, but I believe that once you see something you can learn it and apply it later in the video, hope that helps, and thanks for watching though!
what happened, cause I am facing lots of problems but following along too, bottom scale wont array properly, also the solidify on scale itself went broken aswell, I even followed the layer management of it,
This is an awesome tutorial for someone kinda set in their ways with their modeling techniques. You use a lot of really intuitive tools like creasing edges and using the twist modifier that I've never even considered in my workflow! Thanks for making such a quick and awesome tutorial!
Hi, I rarely comment on anything on UA-cam. Still, recently I wanted to give up on Blender, specifically sculpting and modeling due to the difficulties of topology (I am a beginner and have never taken any 3d classes besides those on UA-cam). I stumbled upon your video and was amazed by your work! Thank you for your in-depth tutorials. I will be sure to try them out!
Hey, thank you so much, I'm glad that the tutorials help. If you are a beginner you can find everything you need on UA-cam for free, so if this is something you like don't give up.
This is really awesome! I was right with you until 10:13 but when I extrude or otherwise move points they parented objects duplicate but straight down the body they don't follow the curve. I've gone back over it but can't find where I went wrong. I'll keep trying sometimes I just hit File-New-General and start from beginning. Lol Thanks again this is really awesome!
OMG i love you! T^T been searching for asian dragon stuff for weeks now (am new to blender), this is exactly what I need! Thank you! I'll try it (tho in snail mode, as I barley manage to use the camera in this program xd)
Hey, thanks for the feedback! Yes, I wanted to optimize the video without doing the same thing over and over, but I understand that it makes it difficult for some of you to follow, so I'll improve this in future tutorials.
Hey, thanks for the feedback! I'm not a teacher, so it may not be the best tutorial out there, but I'll improve this in future videos. Thanks for watching though!
I'm so thankful that I can watch this high quality video :-) but for me... at 21:28 I have no idea why NurbsPath is not selected😥😥I cna't see it at all
I'm just doing something like this for work 😅. Waiting for which animation method you used (I opted for a fish-like solution that I learned from another UA-cam tutorial).
Auto smooth 6:44 is now a modifier addition (only) in 4.1? Any additional changes changes that need to be accounted for with this change if so? Thanks!
Around 3:00 when you select the empty in array, in my project that scale is appearing outside the box empty top and down and in different sizes. Can you help?❤😊
Hey, make sure you apply the scale and rotation of the mesh and also adjust the empty size with the right mouse click option instead of scaling it with S
anyone else have a smooth bit and a really chunky bit after adding the simple deform modifier at 17:07 the first bit is smooth, like his, but it becomes jaggered after that (idk how to explain it)
Hey, I don't know if you are still answering questions about this tutorial, but I've been scratching my head over the array modifier , because when I add the empty cube as the object offset, it makes the other scales huge, and when I try to apply the scale after with "ctrl + a" it makes it all distorted, would you know if this issue is because of the model of scale that I've made or am I resizing the empty space wrong? I've tried with relative offset and for some reason the scale dupes remain the same size, so I guess the problem would be with how I'm incorporating and resizing the empty space. Thanks in advance!!
Nvm, I fixed it, it was a problem with the thickness of the solidify modifier, that was causing the distortion. After that I just ctrl + a and it resized.
Hey, try to apply the scale of the objects. also, make sure you adjust the empty size with the right mouse click not with S because that's a different thing, check that and let me know if you still need help
Hey, for this, you have to use a path, but make sure you always have at least 3 vertices of the path because if you leave only 2 vertices the curve will not be smooth anymore when extruding
This tutorial is great, but maybe explain a little more everything you do. Following your steps didn't lead me to the same outcome and idk if that was a settings difference or a shortcut choice.
Hey mate, if I have to be honest, if I had to recreate this dragon I'd also get different results and that has nothing to do with the settings or shortcuts, it's just the way it is. Still, thanks for the feedback, I'll try to explain things in more detail in future tutorials.
Thank you for this great tutorial. I am making progress, though I really notice my utter hate for curves. These things seem to hate me, I hate them. I have an issue with the mouth around the 10:15 mark, my mouth just won't turn out curvy... Everytime I extrude the curve, it just turns straight. I thought I had adjusted the curve properly and deleted the points to one side of the world origin, but apparently I must have done something wrong... I'd be grateful for any advice you might have, I'll try to figure it out tomorrow.
Hey, thanks! When working with paths, make you you always have at least 3 points/vertices, because if at any time you are left with only 2 points, when extruding after that the path won't be curved but straight. Let me know if that was the issue.
Yo! the tutorial is great, but im wondering what you did at 24:29 to make the eyeris a circle? when i use shrinkwrap it warps the circle around the eye
Hey, maybe it is because you skipped some of the steps, try to replicate it following close the tutorial and let me know more about what happens if you get the same issue.
Hey, thanks for watching! What exactly do you mean - the tail is an object arrayed on another curve (not the body curve) Did you connect it with the curve modifier like in the video?
Please help when I try to spin the scales or even make them one becomes bigger than the others and when I put it at stop of sphere at 3:20 I just force me to quit this and I like dragons
Hey, that's because you scaled the empty with "S" You have to "adjust the empty size" with the right mouse click like in the video, and that's different thing, hope that helps
Brother, I operated there at 5:19. I selected the merge option for my array, and I also put the array priority to the first, but my graphics just overlapped and were not merged like in the tutorial. How to solve this problem?
Hey bro, yeah I know what you mean - you just have to play with the vertices position - the ones at the end and the beginning of the mesh. You can also adjust the merge value to get the welding between these vertices right, let me know if that helped
I solved it bro, because the gap between the vertices at the end and the vertices at the beginning is a bit big, so I merged the extra nodes at the end, and then I can merge them.@@Shieverski
great tutorial! however at around 3:00 my array doesn't do the same thing and makes a scale that's just way too big and I can't solve it... Do you have a solution? Thank you very much!
@@Shieverski Thank you for your answer! It wasn't that problem in the end, but after starting again I understood that I hadn't "applied the scale" at the beginning. thank you again for responding so quickly
Hello, great video so far but I am struggling a bit at 2:20 whenever I try to put it into complex mode one of the pieces gets inot the corner when I edge crease leaving a semi sharp corner, I've been trying to fix it but idk what's wrong, if anyone has a idea on what might be wrong I would love to know.
Hey, can be anything... try to move some vertices or play with the settings of the modifier, or apply scale, if not just recreate it again following the steps, hope that helps!
@JerryManMan Hey, I didn't find an answer to this, so just adjust as much as possible until it looks the best. It doesn't have to be perfect since there will be a lot cramped together.
Teacher I have a question. I followed the modeling with your youtube, not as beautiful as you but similarly. However, I'd like to use Monster as the boss of my indie game, but I think there are too many vertexes, so can you explain the retopology for later games?
@@Shieverski Okay. Then can I ask you a small question? Is there a reason to use the NURB curve? Most blender instructors use the Bezier curve. What are the advantages?
@@user-rm2pj9jf8s No special reason, just the path is easier to adjust. There you have only points, but on the bezier curve you have handles that can make it harder to get a smooth path.
hello, it is a great tutorial! however I’m confused by what happened at 3:50 when there were suddenly so many duplicates of the scales . thank you
wow, that's strange... I guess I skipped showing the second array by mistake...
but you can add one more Array modifier to the scales, set Fit Type to Fit Curve, and add the path to the Curve windows that appear below, hope that helps!
Hey guys, I uploaded the missing part here:
ua-cam.com/video/W8zbE78I3xA/v-deo.html
@@Shieverski what a legend, really loving this tutorial so far!
@@Shieverski understood, thank you
Appreciate it bro, thanks for watching!
You're a genius.
Glad you think so;] thanks!
This is the most interesting modeling tutorial i've watched on youtube. Please keep making more of these.
Glad you think so, thanks!
Sure, a lot more to come...
Ok I figured it out on my own. You failed to show that you deleted the two vertices of the curve -x of the 3d cursor. Made all the difference in the world. Seems like there are errors and omissions like this in almost all of the tutorials I watch on youtube. Gets your watch hours up there quicker though doesn't it. Thanks for the help brother.
Hey, thanks for watching bro, I'm glad you figured this out!
Yes, there are jump cuts in the video because I wanted to make it shorter.
In the beginning, I'm showing how to set the curve and I do not want to show the same process over and over again, but as you can hear there I'm saying - adding the curve and adjusting it as before... and I believe it is visible that the curve is scaled down already and the other half is deleted with the origin point in the beginning of the curve and at the center of the scene.
I'm not doing this to trick you, mislead you, or lose more of your time watching the video... I'm actually doing it so I can optimize the video and make it shorter for all of you, but I'm sorry if that misled some of you.
You are saying "Seems like there are errors and omissions like this in almost all of the tutorials I watch on youtube."
but I think these are just not beginner-focused videos and do not show the process step-by-step, assuming that you already have some experience and knowledge with Blender...
Be aware that there are other jump cuts like that in the these 3 videos, but I believe that once you see something you can learn it and apply it later in the video, hope that helps, and thanks for watching though!
what happened, cause I am facing lots of problems but following along too, bottom scale wont array properly, also the solidify on scale itself went broken aswell, I even followed the layer management of it,
Best Tutorials about making dragons! ez to make rate 9/10 almost the best tutorial I ever watch for 1 year 2023
It's great to hear that, thank you so much!
Wow it looked so complicated but you explain it so well, such a good teaching style
I appreciate that bro, thanks a lot!
I agree with @noobplays
This looks freaking amazing and just in the first two minutes I already learned so much!
Nice, happy to hear it's helpful. Thanks for watching!
This is an awesome tutorial for someone kinda set in their ways with their modeling techniques. You use a lot of really intuitive tools like creasing edges and using the twist modifier that I've never even considered in my workflow! Thanks for making such a quick and awesome tutorial!
Hey, thank you so much! I'm glad you enjoyed it and learned some.
I learned so many new techniques for blender from this, part 2 and part 3. Thank you!
That means a lot to me, thank you so much for your feedback!
This is probably one of the best tutorials I've seen for blender. Simple and fluent. Plus, you learn how to fucking curve array.
Thanks a lot man, it's nice you already get the curve array!
WOW where has this tutorial been all my life, its like everyone makes such weird looking dragons, I only like this style, so good!!!!
Thanks a lot man, I'm glad you like it!
Excellent, the work is amazing in its originality, thank you, thank you.
I appreciate that, thank you! I'm glad you like it
one of a kind and these are the best. Never stop making, amazing yo. can't believe this is free. love from India ♥
Thanks a lot man, appreciate that! Can't stop, I just started...
Man this is so amazing, hope to see your next part!
Thanks man, sure coming out in a few days! ;]
I love how beautiful it is and how creatively you deal with modifiers ❤ subscription earned! You are definitely underappreciated!
Hey, thanks a lot, I appreciate that!
Dude, this is the coolest tutorial I've seen on UA-cam!
I'M REALLY LOOKING FORWARD TO THE FOLLOWING VIDEOS
Wow, that means a lot, bro!
Part 2 is out and part 3 coming soon, thanks for watching!
the fact that it is fully procedural 😎 amazing amazing!!
True, I really like to work in a way that allows me to tweak things at any time, so yeah it is an amazing workflow...
Thanks for watching!
My man everytime you do more amazing stuff!
Thanks man, that means a lot! ;]
Your work is insane!! Thank you for sharing your talent with the 3D artist community
Hey, thank you so much! Glad I can contribute there!
oh my oh my! subscribed and I am so sharing this! Great Content! can't wait for part 2
Thanks a lot bro, part 2 coming in a few days, stay tuned
This tutorial is done so well, quick direct, straight to the point. Well done! Subbed!
Nice, happy to hear such feedback, thank you!
it's beautiful! I love this Chinese dragon.
Thanks, appreciate that!
I remember your old Dragon tutorial, thank you for doing it again 😍
Sure man, happy you like it, and thanks for watching!
This tutorial really teaches a lot of useful things and the pace is really pro! Amazing stuff!
Hey, that means a lot, thanks!
amazing work 🐉
Hey, thanks!
wow!! You're a machine dude! well done!
Thanks bro;]
Your artstyle is beautiful bro !
I appreciate that, thanks bro!
Amazing! I really like how the Dragon looks and moves!
Thanks, glad you like it!
It's amazing how you explain things. Looking forward to next parts
Thank you, I appreciate that!
Part 2 is out and 3 coming in a few days, thanks for watching!
dude thank you so much i had no idea what to do for days nice job too
Nice, I'm glad that helps bro, thanks for watching!
Hi, I rarely comment on anything on UA-cam. Still, recently I wanted to give up on Blender, specifically sculpting and modeling due to the difficulties of topology (I am a beginner and have never taken any 3d classes besides those on UA-cam). I stumbled upon your video and was amazed by your work! Thank you for your in-depth tutorials. I will be sure to try them out!
Hey, thank you so much, I'm glad that the tutorials help.
If you are a beginner you can find everything you need on UA-cam for free, so if this is something you like don't give up.
Beautiful work my friend!
Thanks a lot my man!
This is amazing! Well done, it’s very impressive. And nice and easy to follow along.
Hey, thanks so much, glad to hear that!
Wow its amazing tuts
Glad you think so, thanks!
just in time when I wanted to do some dragon modelling! amazing tutorial
Thanks so much, enjoy!
This is really awesome! I was right with you until 10:13 but when I extrude or otherwise move points they parented objects duplicate but straight down the body they don't follow the curve. I've gone back over it but can't find where I went wrong. I'll keep trying sometimes I just hit File-New-General and start from beginning. Lol Thanks again this is really awesome!
Thanks a lot, bro!
Make sure to adjust the curve path as we did in the beginning
A very cool tutorial! I have learned a lot from it, and I can't wait to see the next video
Thanks a lot, happy to hear that!
Part 2 is out there and 3 coming soon, thanks for watching!
Lots of interesting techniques! Great tutorial!
Glad to hear that, thanks so much!
Hats off for this tutorial 🔥
Hey, thanks!
Nice, I cant wait to see other videos, Great work :)
Thanks a lot bro!
Oh man, I loved your last tutorial on this! I'm looking to get back into Blender, so I'm totally going to make another dragon!
I guess the tutorial coming right on time to get you back on track ;]
i love you
amazing how u use curves
Hey thanks, appreciate that!
OMG i love you! T^T been searching for asian dragon stuff for weeks now (am new to blender), this is exactly what I need! Thank you! I'll try it (tho in snail mode, as I barley manage to use the camera in this program xd)
Hey, thank you so much, I'm glad that helps!
No rush... it's out there)
Hello, this tutorial was really great
I just wish you didn't cut the video anywhere
But overall it was great👌
Hey, thanks for the feedback!
Yes, I wanted to optimize the video without doing the same thing over and over, but I understand that it makes it difficult for some of you to follow, so I'll improve this in future tutorials.
This is epic. Well done man.
Thanks mate!
With 99.9% of the time giving rapid-fire instructions,this is probably more a showcase of your competence than a tutorial.
Hey, thanks for the feedback!
I'm not a teacher, so it may not be the best tutorial out there, but I'll improve this in future videos.
Thanks for watching though!
Wow this looks really cool! Subscribed 👌
Thanks & welcome!;]
Hi. Please tell me did you do this lesson and did you succeed?
Sure, just make sure to follow every step ;]
I'm so thankful that I can watch this high quality video :-) but for me... at 21:28 I have no idea why NurbsPath is not selected😥😥I cna't see it at all
Hey, thanks! not sure what's the issue but if you let me know more I'll try to help
If all the scales moved along his body and also the tail wiggled it would be awesome.
True, maybe on the next one)
Quelle maitrise des outils de modélisation !
Merci pour tous ces exemples d'utilisation.
félicitations
Merci d'avoir regardé!
amazing 🔥🔥
Thanks 🔥
It looks so cool!
Thanks a lot!
I'm just doing something like this for work 😅. Waiting for which animation method you used (I opted for a fish-like solution that I learned from another UA-cam tutorial).
Hey man, thanks for watching! Part 2 is out there, so hope it helps.
Still, I'm curious what's that fish-like solution you mentioned
Auto smooth 6:44 is now a modifier addition (only) in 4.1? Any additional changes changes that need to be accounted for with this change if so? Thanks!
Amasing!❤
Thanks)
Around 3:00 when you select the empty in array, in my project that scale is appearing outside the box empty top and down and in different sizes. Can you help?❤😊
Hey, make sure you apply the scale and rotation of the mesh and also adjust the empty size with the right mouse click option instead of scaling it with S
❤❤❤❤
anyone else have a smooth bit and a really chunky bit after adding the simple deform modifier at 17:07
the first bit is smooth, like his, but it becomes jaggered after that (idk how to explain it)
Hey, maybe is the scale or rotation, try to apply these
Dammmmmmmm this is killer. waiting for further tutorials
Thanks, coming soon! ;]
@@Shieverski I am very exiting brother , waitingggggggggggggggggggggggggggggggggggggggg
Grreat ❤❤❤
thanks)
Hey, I don't know if you are still answering questions about this tutorial, but I've been scratching my head over the array modifier , because when I add the empty cube as the object offset, it makes the other scales huge, and when I try to apply the scale after with "ctrl + a" it makes it all distorted, would you know if this issue is because of the model of scale that I've made or am I resizing the empty space wrong?
I've tried with relative offset and for some reason the scale dupes remain the same size, so I guess the problem would be with how I'm incorporating and resizing the empty space.
Thanks in advance!!
Nvm, I fixed it, it was a problem with the thickness of the solidify modifier, that was causing the distortion. After that I just ctrl + a and it resized.
Hey, try to apply the scale of the objects. also, make sure you adjust the empty size with the right mouse click not with S because that's a different thing, check that and let me know if you still need help
@@mikeock14 I see, it's nice you figured that out
We want more animation tutorial...
Sure, already working on the next one!
Dude. wtf, this is fckng amazing
Hey, thanks! ;]
This is amazing!
Thanks)
this is so cool man
Thanks man!
10:13 How does the path extrude into such a smooth curve? When I try it looks very jagged and straight when making those bends. Pls help!
Hey, for this, you have to use a path, but make sure you always have at least 3 vertices of the path because if you leave only 2 vertices the curve will not be smooth anymore when extruding
This tutorial is great, but maybe explain a little more everything you do. Following your steps didn't lead me to the same outcome and idk if that was a settings difference or a shortcut choice.
Hey mate, if I have to be honest, if I had to recreate this dragon I'd also get different results and that has nothing to do with the settings or shortcuts, it's just the way it is.
Still, thanks for the feedback, I'll try to explain things in more detail in future tutorials.
Thank you for this great tutorial. I am making progress, though I really notice my utter hate for curves. These things seem to hate me, I hate them.
I have an issue with the mouth around the 10:15 mark, my mouth just won't turn out curvy... Everytime I extrude the curve, it just turns straight. I thought I had adjusted the curve properly and deleted the points to one side of the world origin, but apparently I must have done something wrong... I'd be grateful for any advice you might have, I'll try to figure it out tomorrow.
Hey, thanks! When working with paths, make you you always have at least 3 points/vertices, because if at any time you are left with only 2 points, when extruding after that the path won't be curved but straight. Let me know if that was the issue.
@@Shieverski Thank you so much, that was indeed the issue and I was able to fix it! Can't wait to continue with the tutorial!
@@tenebra9962 Nice, I'm glad that helped, just let me know if you stuck again.
How to curve the array,it is not happening,like the blocks are going straight
Hey, if you tell me what exactly is wrong, I'll help. Maybe you skip some of the settings, try to repeat it and follow all the steps
this is awesome bro
Thanks bro, glad you think so!
Awesome tutorial! When will the part 2 come out?
Hey, thanks! Two more days to finish the editing there, coming soon!
Yo! the tutorial is great, but im wondering what you did at 24:29 to make the eyeris a circle? when i use shrinkwrap it warps the circle around the eye
Hey, thanks!
Just change the wrap Method of the Shrinkwrap modifier to Project
Wow, wow, woooow
hi I hope that u will answer me but when I use array on the path line the object don't respect the line can you help me pls
Hey, maybe it is because you skipped some of the steps, try to replicate it following close the tutorial and let me know more about what happens if you get the same issue.
Hello, can you tell me what size the curve should be at the minute 9:50
Hey, it doesn't really matter cuz you can make it as long as you need, just delete 2 of the 5 curve vertices so the curve starts from the center
amazing!
thanks)
Hello, can I have the project file of the work you prepared in this video?
Sure, it's available on Patreon, check the links
@@Shieverski It says I joined Patrion and the payment was made, but something went wrong.
@@beyzaozcanresmi What's wrong, let me know and I'll help you out
@@Shieverski (503 Service Unavailable )shows as
Thank you so much for sharing your work flow! Your work is amazing, and I really happy I'm just catch up with your update!
Hey, thanks a lot, I appreciate that!
Hi great tutorial but how do you tapper the body tail? I cant scale the last point of the curve
Hey, thanks for watching!
What exactly do you mean - the tail is an object arrayed on another curve (not the body curve)
Did you connect it with the curve modifier like in the video?
sorry@@Shieverski Iam new to blender and I was pressing S instead ofo ALt-S to scale. Thanks!
11:08
nice work💖💖
hey, thanks;]
Please help when I try to spin the scales or even make them one becomes bigger than the others and when I put it at stop of sphere at 3:20 I just force me to quit this and I like dragons
Hey, that's because you scaled the empty with "S"
You have to "adjust the empty size" with the right mouse click like in the video, and that's different thing, hope that helps
Over 16k+ views in just 5 days 🎉
Yeah, the things getting wild n out here 🔥
@@Shieverski You truly deserve this! More to come
@@Gettutorials123 Thanks a lot my friend:)
Your are best!!
Thanks)
When i use curve modifier 4:12 my mesh gets bigger
Hey, check if the scale is applied
Thank you so much for sharing your work flow! But in 13:13 my subdivison does not give such results, it still looks like
Hey, it shouldn't be like that, try to recreate it and follow every step
bookmark 23:03
Brother, I operated there at 5:19. I selected the merge option for my array, and I also put the array priority to the first, but my graphics just overlapped and were not merged like in the tutorial. How to solve this problem?
Hey bro, yeah I know what you mean - you just have to play with the vertices position - the ones at the end and the beginning of the mesh. You can also adjust the merge value to get the welding between these vertices right, let me know if that helped
I solved it bro, because the gap between the vertices at the end and the vertices at the beginning is a bit big, so I merged the extra nodes at the end, and then I can merge them.@@Shieverski
Nice, glad you make it! @@user-tj4yg8ly6m
Smoke
WAITING for part 2
Hey, thanks for watching, part 2 is there
can i get this blend file?? for free ??
no, but it's available on Patreon
hey does anyone know how to mirror edit for the scale at first?
Hey, ain't get it, but if you explain more I'll try to help, thanks
Это фантастически круто!
Thank you! :)
Thanks bro for share
Thanks for watching bro!
great tutorial! however at around 3:00 my array doesn't do the same thing and makes a scale that's just way too big and I can't solve it... Do you have a solution?
Thank you very much!
Hey, that's because you have to "adjust the empty size" with the right mouse click menu, don't scale it down with S because that's a different thing.
@@Shieverski Thank you for your answer! It wasn't that problem in the end, but after starting again I understood that I hadn't "applied the scale" at the beginning. thank you again for responding so quickly
5:41 Why does the bottom obj move when I move it?
Hey, maybe because you move it in object mode? You need to adjust it in edit mode.
Hello, great video so far but I am struggling a bit at 2:20 whenever I try to put it into complex mode one of the pieces gets inot the corner when I edge crease leaving a semi sharp corner, I've been trying to fix it but idk what's wrong, if anyone has a idea on what might be wrong I would love to know.
Hey, can be anything... try to move some vertices or play with the settings of the modifier, or apply scale, if not just recreate it again following the steps, hope that helps!
I have the same problem!!!!!!!!!!!!!!!!!!!!!!
@JerryManMan Hey, I didn't find an answer to this, so just adjust as much as possible until it looks the best. It doesn't have to be perfect since there will be a lot cramped together.
Is the bro Bulgarian?
Teacher I have a question. I followed the modeling with your youtube, not as beautiful as you but similarly.
However, I'd like to use Monster as the boss of my indie game, but I think there are too many vertexes, so can you explain the retopology for later games?
Hey mate, I don't have experience when comes to games, so I'm not sure about this.
@@Shieverski Okay. Then can I ask you a small question? Is there a reason to use the NURB curve? Most blender instructors use the Bezier curve. What are the advantages?
@@user-rm2pj9jf8s No special reason, just the path is easier to adjust. There you have only points, but on the bezier curve you have handles that can make it harder to get a smooth path.
@@Shieverski thanks!
@@Shieverski Your lecture skills are epic level. Even beginners like me are easy to follow!