As a second year Computer Science undergrad with plenty of experience coding in other languages, I usually find code tutorials extremely dull, but you point out a lot of the intricacies of C++ and explain things concisely, so these videos have actually been very interesting so far. Thanks very much for making this series!
I like how fast you talk. I consume the words by a huge block of many sentences instead of one word by one word. Thanks to this, you managed to shrink 2 hours of lecture on Functions in C++ in less than 10 minutes. You are God sent
I haven't even started learning C++ yet, but I'm really enjoying watching these videos. They're still very useful information even for other languages.
I think it's important to understand concepts that C and C++ teach you even if you only program in higher level languages. It's good to know what the higher-level languages are doing for you behind the scenes, so you have an idea of what everything is costing you (in terms of performance, etc). That way you understand the tradeoffs you are making.
for me the secret sauce in these wonderful videos is The Cherno's obvious passion for the subject it comes through loud and clear every time lots of youtubers grind out the vids for the likes and subscribes but this guy not only knows his subject he actually loves it, too
I love the direction this c++ tutorial is going! You were a huge inspiration for me to start programming java games on my channel, and I am excited to see where this new series goes!
Oh my God! Thank you, dude! You rock! I was struggling with even the most basic functions. I'm so brand spanking new to C++, I didn't even know how to label what I was struggling with or ask the right questions to get help from my instructor or my peers or my tutor or anyone. But you made it crystal clear! I wrote a tiny program from scratch just to practice what you taught, and it ran and behaved as I intended, thanks to you! Aaaaand... it turns out that was the only place where I was stuck (so far) so I was able to get the program assigned to me up and running as intended, too. Thank you!
God, I feel like I finally understand a tutorial, I never understand tutorials I don't know why I even try to start those 9-hour 22-hour 30-hour masters courses on programming. This is digestible, this is the most comprehensive c++ tutorial I've ever watched because I actually took home some information.
@Cherno i love your videos. At first when i started watching them without going for the beginning ones.....It looked tough to me. But now looking back at the beginning videos it all makes sense. YOU'RE AMAZING !!! 😍🥰
I just want to say thank you for all that you have already done for us and keep doing. The Chearno, for me you are the best tutor ever. And again, thank you!
5:10 hope this source code helps if you've had any problem understanding #include using namespace std; void mullog(); int mul(int x,int y){ return x*y; } int log(int a,int b){ cout
several years ago when I picked up programming due to school, not a focal point for my apprenticeship at the time... I never fully understood functions. With this video, I think i grasped the concept a lot better. TY :)
I think that modern compilers won't really care if a function is inline or not, they rather use algorithms to make assumptions to decide whether to make them inline or not. Correct me if I am wrong, please do continue this... I will surely contribute as soon as I get a job - you are making my days great with c++. Learned a lot from you; really really inspirational and knowledgeable.
Ok first of all, I really did paused the video and went to instagram to actually follow you. That edit to pause the background music when you said that really brought my attention btw lol. Now onto Summary Functions are blocks of code that perform a specific task. We can remember a function by its input and output. To define a function, we have to declare whether it has a return value. If it doesnt, declare using 'void', and if it does, declare using the appropriate data type according to the result. We also have to declare the data type of inputs. There are a whole lot of benefits when it comes to using functions in an appropriate manner. 1. IT lets the code DRY, and easy to read and understand 2. It is easy to update and maintain if there are any problem that occurs. However, we shouldn't be overusing functions, since, above the appropriate level, our code could be messy and difficult to read. Deciding what is actually worth putting in functions would require us to have some decent experience with programming, but as a rough rule of thumb, just make a function whenever you find there are some lines of code that are being repeated over and over again. Going into the details of why is like this. If a function is being used not in-line(as Cherno stresses), it would result as in the compiler or CPU(what ever) jumping to the location of our binary code where the function is defined, to look for the definition, and jumping back to the place where function was executed. Calling a function also results in creating a whole stack framework with parameters and return address. This is also a waste of memory and time.(if I understood correctly.)
This series is awesome, i am looking for this type of series.Thank you so much Cherno. Can you please make videos on Concurrency in C++ and also on Design Patterns
you make your videos in such a didactic and incredible way that the only thing that makes my learning difficult is the way that your beauty distracts me (and it distracts a lot rs) Thanks for the content!
7:08, Another, more subtle, benefit to using functions is to visually, and semantically, separate logic into discrete chunks. This makes it muuuch easier to quickly parse out what a function is doing, if the individual parts of the parent functions are themselves functions. It also forces the programmer to indicate (via function signatures) which code uses which variables. This makes for more maintainable code, since it becomes much clearer where a variable is used, and what changing it will impact. General rule of thumb, is to keep functions no longer than one screen tall. Of course, it's a hard rule to stick to (especially when declaring a bunch of inline data), but it's a really good indicator that a function is getting too long.
Lol dude, I think am only gonna watch your videos from now. Am a beginner in cpp, but you explain everything so well plus you are funny dude! you def get a follow
I created a function with a pointer because of this video! This is really good stuff for learning foundational things, especially when self taught. Thank you! +1
Something that almost tripped me off was whether it was necessary to declare a function when compiling a single .cpp file.. after all I had learned in the past that this is the case. Turns out it IS necessary, but the function definition acts as its own declaration as long as it is placed before the entry point (main), which he always does in this video. This had confused me in the video about Header files that comes after. You also don't always have to include the file that contains the definition because of how the linker works. I love these videos. I learned C++ from Mike Dawson's Beginning C++ through Game programming (great book btw, check it out if you're totally new!), but I am watching this to fill some gaps :) Thanks Cherno!
I just watch that video stoned, man u are so fucking good teaching. And you have a high level of programming skills. I've never had a idol of programming world, but now i have you as my idol!
I would like to ask a question. At 05:04, the function will create a brand new variable called " result " whenever we call MultiplyAndLog function. In order to avoid creating a brand new variable, should we send a third parameter that will hold the result of multiplication? What is the negative side of doing that?
Mr Cherno, first of all I will like to thank you for all the wonderful things you have done for me personally in terms of teaching. Your videos have been beyond what i call helpful, I will like to ask you for some specifications regarding the hardware. For some of the previous series you have done. Series like sparky and building the java game engine. What kind of hardware will you recommend in order to achieve maximum performance while building the game engine
In embedded systems, using functions will also actually make you use less memory. Which is crucial, since you need to manage resources more importantly than with computer science.
That bit about making mistakes from copy and pasting: my professor, when he was teaching us C, kept telling us that "code duplication is EVIL." He kept saying that, and it's the one thing that really stuck because he kept saying it lol
at 5:30 you used void multiplyandlog because the function isn't returning a value. So why not use void main instead of int main because the function of main was to just call another function and not return a value? Also for the int multiply function. why did you have to write, int return. couldn't you just write, return. seeing as the return variable has to be an int due to the fact that you wrote int multiply to begin with?
I usually go by a self-made rule I call the rule of 3. If I have to write a chunk of code that's more than 3 lines long and I have to write the same chunk of code more than 3 times in my codebase, then I'm making a function.
Nice intro to functions! although perhaps a bit too basic. I'm looking forward to more advanced topics like the rule of three, modularizing code with unions and templates etc although I suppose those topics have more to do with classes .
It's missing alot information about functions. For example passing by reference or value. Passing in functions... and much more. It's just scratching the VERY VERY basics of functions. But good for beginners. But don't expect to understand everything about functions after this video lol.
You are a god, I really appreciate all of those tutorials and I love your videos! Keep up the good work and if you can make a series on dll coding, i mean like conecting to the pipe and more stuff
Would expand on this topic with my experience in Web development, nevertheless, it is writing code daily :). The another important thing apart from readable code and not making spaghetti, therefore applying the solution to split your code into nice functions, is able to write tests for the code. So code which is split into nice little short functions is easier to write tests for, if any needed in given context. It is all about delegation and then writing isolated tests to test your application.
Your series is 99.99% perfect. I reserve 0.01% for the opening curly brace on a new line and using an uppercase character for the first letter of a function name. Ahhhh...C#, what have you done to style...? :D
In a lot of my programs I tend to create single use functions for things that the program does to set up an environment for the main task of the program. For example the thing im working on right now needs to take a few text files as input. I feel like this makes my code much easier to understand since I can keep only the important bits in the main function. Do you think this is a nad practice? How about single use functions for other large tasks? Imo that could also make things easier to understand.
Why do we need a variable to get the value of what a function returns? I get that it need a space to store the result but can't we just call the function to get the result when that function already has a data type??
Raising my devops hand here just say: please return useful and sane values from your main (and document them!)! Testing the return value of programs is the fundamental error checking method from within shell scripting or even exec within other programs. By all means create an error handling function or class to organise this.
As a second year Computer Science undergrad with plenty of experience coding in other languages, I usually find code tutorials extremely dull, but you point out a lot of the intricacies of C++ and explain things concisely, so these videos have actually been very interesting so far. Thanks very much for making this series!
same, those 4 hour long videos just become shifting to new syntax
What do you guys study in CS, I'm in high school rn?
This is full-time youtuber tutorial quality. Thanks so much for this series and sticking with it
I'm from the future and he is a full time youtuber now, you were right
I am also from the future and I can confirm he is still to this day a full time UA-camr
I'm also from the future, he's still going for the grind
I am also from the future and he’s still going strong.
I'm also from the future, he's still grinding it
i'm fast approaching my 64th birthday
it's like having my grandson teach me c++
wonderful stuff
many thanks for sharing your knowledge
This is the only UA-camr that actually breaks these concepts down. 10/10 best series
I'm a CS student and so far everything we do is in Java. I've always wanted to get into c++ and then wham! Cherno comes in clutch. Thx for doing this
C++ isn't all that fun, it's necessary for some companies and platforms and is otherwise inconvenient.
Java is the way to go honestly.
@@ashishkalam9337 i think he already graduated bro
And? How's it going now? Did you learn c++, did you find a job?
same! I do like how convenient Java is though, so whenever performance isn't a requirement I'll probably just use Java...
@@ashishkalam9337 it all depends, it may not be fun to you but for someone else it is
I like how fast you talk. I consume the words by a huge block of many sentences instead of one word by one word. Thanks to this, you managed to shrink 2 hours of lecture on Functions in C++ in less than 10 minutes. You are God sent
And again, the quality of this video is truly stunning.
I haven't even started learning C++ yet, but I'm really enjoying watching these videos. They're still very useful information even for other languages.
I think it's important to understand concepts that C and C++ teach you even if you only program in higher level languages.
It's good to know what the higher-level languages are doing for you behind the scenes, so you have an idea of what everything is costing you (in terms of performance, etc). That way you understand the tradeoffs you are making.
for me the secret sauce in these wonderful videos is The Cherno's obvious passion for the subject
it comes through loud and clear every time
lots of youtubers grind out the vids for the likes and subscribes but this guy not only knows his subject he actually loves it, too
I love the direction this c++ tutorial is going! You were a huge inspiration for me to start programming java games on my channel, and I am excited to see where this new series goes!
Oh my God! Thank you, dude! You rock! I was struggling with even the most basic functions. I'm so brand spanking new to C++, I didn't even know how to label what I was struggling with or ask the right questions to get help from my instructor or my peers or my tutor or anyone. But you made it crystal clear! I wrote a tiny program from scratch just to practice what you taught, and it ran and behaved as I intended, thanks to you! Aaaaand... it turns out that was the only place where I was stuck (so far) so I was able to get the program assigned to me up and running as intended, too. Thank you!
ikr Cherno explains stuff so well :D
What?! A midway video? Am I dreaming? Has Cherno gone crazy?!
Cournaut Midweek*
Resantic
Hey Geoff, when you gonna make the drop?
Cournaut idk but for sure: im going crazy 2 vids in the week!!!!!!
anthony-y what
Resantic
Don't do this to me man. We can't discuss the details here. The er... drop. When you dropping that stuff off that I asked for?
you sir have earned yourself a sub. The quality of these tutorials is truly amazing. You describe things in exactly the style I like.
how r u doinn
God, I feel like I finally understand a tutorial, I never understand tutorials I don't know why I even try to start those 9-hour 22-hour 30-hour masters courses on programming. This is digestible, this is the most comprehensive c++ tutorial I've ever watched because I actually took home some information.
@Cherno i love your videos. At first when i started watching them without going for the beginning ones.....It looked tough to me. But now looking back at the beginning videos it all makes sense. YOU'RE AMAZING !!! 😍🥰
I just want to say thank you for all that you have already done for us and keep doing. The Chearno, for me you are the best tutor ever. And again, thank you!
5:10
hope this source code helps if you've had any problem understanding
#include
using namespace std;
void mullog();
int mul(int x,int y){
return x*y;
}
int log(int a,int b){
cout
The only problem with this series is that the videos dont come that often, so this was a pleasent supprise :D
Great series Cherno! really lovely.
Thank you for these videos man. I can't explain with words alone how much these videos have helped me to refine my C++ skill set.
This is the best programming series ever! :D
It is the best C++ tutorial in all tutorials i have learned! Love you, the Cherno!
U're amazing and your videos are getting even better. Congrats.
several years ago when I picked up programming due to school, not a focal point for my apprenticeship at the time... I never fully understood functions.
With this video, I think i grasped the concept a lot better.
TY :)
this is the best c++ tutorial serie ever! This explains every bit of c++.
I really hope that this C++ series gets as many audiences as possible !! The best C++ series available on UA-cam :)
I think that modern compilers won't really care if a function is inline or not, they rather use algorithms to make assumptions to decide whether to make them inline or not. Correct me if I am wrong, please do continue this... I will surely contribute as soon as I get a job - you are making my days great with c++. Learned a lot from you; really really inspirational and knowledgeable.
bro inline makes the code readable nothing more in that
@@aryansharma4340what?!
Ok first of all, I really did paused the video and went to instagram to actually follow you.
That edit to pause the background music when you said that really brought my attention btw lol.
Now onto Summary
Functions are blocks of code that perform a specific task. We can remember a function by its input and output.
To define a function, we have to declare whether it has a return value. If it doesnt, declare using 'void', and if it does, declare using the appropriate data type according to the result. We also have to declare the data type of inputs.
There are a whole lot of benefits when it comes to using functions in an appropriate manner.
1. IT lets the code DRY, and easy to read and understand
2. It is easy to update and maintain if there are any problem that occurs.
However, we shouldn't be overusing functions, since, above the appropriate level, our code could be messy and difficult to read. Deciding what is actually worth putting in functions would require us to have some decent experience with programming, but as a rough rule of thumb, just make a function whenever you find there are some lines of code that are being repeated over and over again.
Going into the details of why is like this. If a function is being used not in-line(as Cherno stresses), it would result as in the compiler or CPU(what ever) jumping to the location of our binary code where the function is defined, to look for the definition, and jumping back to the place where function was executed. Calling a function also results in creating a whole stack framework with parameters and return address. This is also a waste of memory and time.(if I understood correctly.)
This series is awesome, i am looking for this type of series.Thank you so much Cherno.
Can you please make videos on Concurrency in C++ and also on Design Patterns
you make your videos in such a didactic and incredible way that the only thing that makes my learning difficult is the way that your beauty distracts me (and it distracts a lot rs)
Thanks for the content!
7:08, Another, more subtle, benefit to using functions is to visually, and semantically, separate logic into discrete chunks. This makes it muuuch easier to quickly parse out what a function is doing, if the individual parts of the parent functions are themselves functions. It also forces the programmer to indicate (via function signatures) which code uses which variables. This makes for more maintainable code, since it becomes much clearer where a variable is used, and what changing it will impact.
General rule of thumb, is to keep functions no longer than one screen tall. Of course, it's a hard rule to stick to (especially when declaring a bunch of inline data), but it's a really good indicator that a function is getting too long.
The production quality on these videos has really gone through the roof
Lol dude, I think am only gonna watch your videos from now. Am a beginner in cpp, but you explain everything so well plus you are funny dude! you def get a follow
This is best C++ course I’ve found on UA-cam.
Thanks for the series! Great refresher since I haven't had to write C++ in a couple years.
I created a function with a pointer because of this video! This is really good stuff for learning foundational things, especially when self taught. Thank you! +1
I never even heard anything about unsigned variables once in my C++ 1 class. These videos are amazing.
Glad to have found this channel and commence my c++ journey.
my lecturer explained it nearly about 1 hour but still we cant understand....thank god i found this channel!!!Thank you!
same
Love it dude. Can't wait to finish the C++ series so I can dive into the Game Engine playlist.
Something that almost tripped me off was whether it was necessary to declare a function when compiling a single .cpp file.. after all I had learned in the past that this is the case. Turns out it IS necessary, but the function definition acts as its own declaration as long as it is placed before the entry point (main), which he always does in this video. This had confused me in the video about Header files that comes after. You also don't always have to include the file that contains the definition because of how the linker works.
I love these videos. I learned C++ from Mike Dawson's Beginning C++ through Game programming (great book btw, check it out if you're totally new!), but I am watching this to fill some gaps :) Thanks Cherno!
Your way of teaching is too much good..... i really like and enjoy it.....
I just watch that video stoned, man u are so fucking good teaching. And you have a high level of programming skills.
I've never had a idol of programming world, but now i have you as my idol!
your videos are amazing. so many details and answers to common questions!
I would like to ask a question. At 05:04, the function will create a brand new variable called " result " whenever we call MultiplyAndLog function. In order to avoid creating a brand new variable, should we send a third parameter that will hold the result of multiplication? What is the negative side of doing that?
@Artem Katerynych Plus the effects of copy elision will most likely get rid of the temporary copy. That is guaranteed in C++17.
After watching 10s of videos this small video actually gave me a clear idea about functions
Mr Cherno, first of all I will like to thank you for all the wonderful things you have done for me personally in terms of teaching. Your videos have been beyond what i call helpful, I will like to ask you for some specifications regarding the hardware. For some of the previous series you have done. Series like sparky and building the java game engine. What kind of hardware will you recommend in order to achieve maximum performance while building the game engine
Love these series
these videos are a beast bro jackson
In embedded systems, using functions will also actually make you use less memory. Which is crucial, since you need to manage resources more importantly than with computer science.
That bit about making mistakes from copy and pasting: my professor, when he was teaching us C, kept telling us that "code duplication is EVIL." He kept saying that, and it's the one thing that really stuck because he kept saying it lol
It's facts tho
This series is magnificent.
Thanks for existing Cherno....
Love your videos man! Keep it up!
At school our teacher makes us to make every code with a function, even simple ones like: Fibbonacci series and the the least common multiple
at 5:30 you used void multiplyandlog because the function isn't returning a value. So why not use void main instead of int main because the function of main was to just call another function and not return a value? Also for the int multiply function. why did you have to write, int return. couldn't you just write, return. seeing as the return variable has to be an int due to the fact that you wrote int multiply to begin with?
bong hits between vids bro, imma be a genius by the end .
Thank you!! Wasn't expecting a video in the middle of the week..
I like that you have increased the font size so that we can watch on low res or small screens.
Niceeeeee to see a new video in the week!!
Thanks for an awesome second video of the week!!!
This was so helpful! Thank you for your effort
Thanks Cherno
Damn dude... You have a talent for helping people understand... SUBBED!
I usually go by a self-made rule I call the rule of 3. If I have to write a chunk of code that's more than 3 lines long and I have to write the same chunk of code more than 3 times in my codebase, then I'm making a function.
its the best video series,ever!
You enunciate your words so clearly. I'd sound like a mumbling bogan if I tried to be a youtuber. 😂
He's really come a long way...I started here
congratulations on your wedding
Love the videos, thank you. One suggestion; Could you zoom out a bit in the future when writing the code, would help when following along.
Nice intro to functions! although perhaps a bit too basic. I'm looking forward to more advanced topics like the rule of three, modularizing code with unions and templates etc although I suppose those topics have more to do with classes .
I won't be surprised if your videos show in college to teach students c++ (sorry for my bad English tho )
The stuff on the compiler/linker is pretty good for interview studying imo
My computer science teacher is assigning us to watch this video and come up with two questions about C++ Functions
No prob ^, (sorry for my bad English)
It's missing alot information about functions. For example passing by reference or value. Passing in functions... and much more. It's just scratching the VERY VERY basics of functions. But good for beginners. But don't expect to understand everything about functions after this video lol.
Herman Willems No shit, this is obviously a beginner video.
Hi Cherno, I would like to say thank you. You have excellent training skill, and thank god, you give this course free :). Hope you fine.
omg thank you I just been having trouble lately understanding Functions
You are a god, I really appreciate all of those tutorials and I love your videos! Keep up the good work and if you can make a series on dll coding, i mean like conecting to the pipe and more stuff
Hey sir your series is amazing your teaching is looks like you have very heavy duty expereince.
Thank you so much! Your videos are amazing!
Thanks for this! Super helpful with school!
love the way you explain.
6:09 "Asterisk"*
* Nice xD
Would expand on this topic with my experience in Web development, nevertheless, it is writing code daily :). The another important thing apart from readable code and not making spaghetti, therefore applying the solution to split your code into nice functions, is able to write tests for the code. So code which is split into nice little short functions is easier to write tests for, if any needed in given context. It is all about delegation and then writing isolated tests to test your application.
Your series is 99.99% perfect. I reserve 0.01% for the opening curly brace on a new line and using an uppercase character for the first letter of a function name. Ahhhh...C#, what have you done to style...? :D
Me: "Has the Cherno gone crazy?"
The Cherno: "Maybe but that's not the point"
AHhahahahaah
Another awesome Charno video!
I want to specify that functions has other various features. They also make interface, self-descripted code, possibility of modular code.
An episode half-way through the week? I'm pausing Masterchef for this!
Any multi-line snippet you end up repeating in several places is probably better to write a function for imo.
Thanks for this C++ tutorial!
This series is so good. 👌
In a lot of my programs I tend to create single use functions for things that the program does to set up an environment for the main task of the program. For example the thing im working on right now needs to take a few text files as input. I feel like this makes my code much easier to understand since I can keep only the important bits in the main function. Do you think this is a nad practice? How about single use functions for other large tasks? Imo that could also make things easier to understand.
You are amazing.....You have made a C++, a piece of cake for me. Thanks a lot 😍
Why do we need a variable to get the value of what a function returns? I get that it need a space to store the result but can't we just call the function to get the result when that function already has a data type??
4yr of college & my teacher could never explain things this easy
Raising my devops hand here just say: please return useful and sane values from your main (and document them!)! Testing the return value of programs is the fundamental error checking method from within shell scripting or even exec within other programs. By all means create an error handling function or class to organise this.
not sure if i am more jealous of your hair or your c++ skill
Why cant it be both?😂
Such clear explanation. Thanks
You are amazing! Thanks for the great videos 😍
Great work!
thank you, sir. you explain everything greatly
Great series! You can actually modify the console font properties.
Just out of curiosity and I know what was done was for the sake of example, but what about "std::cout