Definitely made some decisions in deckbuilding I'd do differently after getting some more experience with the cards here. I'd probably cut -2 Firebrand Archer, -1 Nef-Crop Entangler, -1 Khenra Scrapper. Add in +2 Naga Vitalist, +2 Tormenting Voice. I disliked the Firebrand Archers and Nef Crop Entangler mainly due to the 1 toughness in a format where 1/1s and -1/-1 counters ended up being pretty common, plus with a good lategame, we didn't need to push for aggressive 2 drops as hard as I did. As for the additions, the Naga Vitalists would've done a lot more in this deck than I was giving them credit for. We have three 5 drops, two 6 drops, and a couple 6 mana eternalize abilities. I wasn't accounting for the Eternalize costs or the Desert Cerodons as 6 drop game enders enough when considering the Vitalists. As for the Tormenting Voices, it's for a similar reason, we have a lot of powerful individual cards to draw into in the lategame like big creatures in general, and the two Planeswalkers, so digging to those cards would be pretty powerful. Overall I think I was too focused on going aggro with the two rare Khenras, and by throwing in the Nissa a bit later in the deckbuild I didn't spend enough time recontextualizing what the deck's plan should be if we were moving towards three color with a bit of splashing and ramp. Should've been some card draw and early ramp creatures to support the lategame plays rather than sticking to my guns with the mediocre aggressive creatures to support the powerful aggressive creatures. The Eternalize Khenras are powerful enough alone to do plenty of work in a slower deck as well.
Got three wins and 1000 gems with an Izzet Damage deck, built around Insult//Injury, Prowess creatures like the red 2-mana Khenra, Countervailing Winds, and a couple mill cards, including the blue uncommon Desert land that allows for milling 4 cards from a player's deck by sacrificing a Desert (even itself). Even drafted a late-boarded Imminent Doom to shore up the damage spells. Missed the chance on a couple Open Fires, but I did get Chandra's Defeat, and Puncturing Wound.
That was a... lets say "strange" deck you built: aggro with ramp + Edifice of Authority. Not ideal. OTOH, I completely support forcing Nissa, because she and Chandra deserved to be together!
In my opinion I'd still count it as a 2 for 1 since the Cartouches already each traded for one of our cards with their ETB Triggers. Black cartouche accomplished going 1 for 1 by killing Nef Crop Entangler and Green Cartouche killing Bitterbow Sharpshooters. It might be a little better than a 2 for 1, but definitely not a 2 for 3.
Definitely made some decisions in deckbuilding I'd do differently after getting some more experience with the cards here. I'd probably cut -2 Firebrand Archer, -1 Nef-Crop Entangler, -1 Khenra Scrapper. Add in +2 Naga Vitalist, +2 Tormenting Voice. I disliked the Firebrand Archers and Nef Crop Entangler mainly due to the 1 toughness in a format where 1/1s and -1/-1 counters ended up being pretty common, plus with a good lategame, we didn't need to push for aggressive 2 drops as hard as I did. As for the additions, the Naga Vitalists would've done a lot more in this deck than I was giving them credit for. We have three 5 drops, two 6 drops, and a couple 6 mana eternalize abilities. I wasn't accounting for the Eternalize costs or the Desert Cerodons as 6 drop game enders enough when considering the Vitalists. As for the Tormenting Voices, it's for a similar reason, we have a lot of powerful individual cards to draw into in the lategame like big creatures in general, and the two Planeswalkers, so digging to those cards would be pretty powerful.
Overall I think I was too focused on going aggro with the two rare Khenras, and by throwing in the Nissa a bit later in the deckbuild I didn't spend enough time recontextualizing what the deck's plan should be if we were moving towards three color with a bit of splashing and ramp. Should've been some card draw and early ramp creatures to support the lategame plays rather than sticking to my guns with the mediocre aggressive creatures to support the powerful aggressive creatures. The Eternalize Khenras are powerful enough alone to do plenty of work in a slower deck as well.
Got three wins and 1000 gems with an Izzet Damage deck, built around Insult//Injury, Prowess creatures like the red 2-mana Khenra, Countervailing Winds, and a couple mill cards, including the blue uncommon Desert land that allows for milling 4 cards from a player's deck by sacrificing a Desert (even itself). Even drafted a late-boarded Imminent Doom to shore up the damage spells. Missed the chance on a couple Open Fires, but I did get Chandra's Defeat, and Puncturing Wound.
That was a... lets say "strange" deck you built: aggro with ramp + Edifice of Authority. Not ideal. OTOH, I completely support forcing Nissa, because she and Chandra deserved to be together!
Went 7-2 with the free draft entry. Easy profit
Congrats!
51:00 Is it really 2 for 1 when they have 2 cartouche on it? Seems more like 2 for 3.
In my opinion I'd still count it as a 2 for 1 since the Cartouches already each traded for one of our cards with their ETB Triggers. Black cartouche accomplished going 1 for 1 by killing Nef Crop Entangler and Green Cartouche killing Bitterbow Sharpshooters. It might be a little better than a 2 for 1, but definitely not a 2 for 3.