You Don't Need Much To Be Effective In Fighting Games

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  • Опубліковано 13 вер 2024
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КОМЕНТАРІ • 210

  • @kirtisbakalarczyk4876
    @kirtisbakalarczyk4876 3 роки тому +122

    This definitely rings true for me. I remember being put off SF4 because I couldn't do Ryu's DP FADC into Ultra and people online said you might as well not even play the character if you can't. (also the terrible netcode). Fighting games have helped me develop a learning mindset over time - I think that's something fighting games are uniquely well suited for.

    • @Wazzen563
      @Wazzen563 3 роки тому +19

      If there's one thing I've learned about the online FGC, it's that a lot of them are elitist jerkasses. The less you listen to them, the better.

    • @3lectronX
      @3lectronX 2 роки тому +6

      Reminds me of the time playing TTT2 and all I knew were Lili's and Miguel's 10 hit combos and got told "hit the lab kid" and was so put off by it, but still stuck to the game.

  • @davehoffman515
    @davehoffman515 3 роки тому +33

    This is why I picked up Axl in Strive. He doesn't have super long combos to get work done. Most of the time people online don't know what to do when I'm blowing them up from full screen in the floor 6 range where I'll likely stay.

    • @Zyzzkxx
      @Zyzzkxx 2 роки тому +1

      I’m an Axl main, and rn I’m at F8 and I’m really struggling at this point I believe I have to start learning what is punishable and to start using faultless defense more

    • @CptSourcebird
      @CptSourcebird 2 роки тому

      For me, Sol's combos are short but do so goddamn damage...
      I feel guilty at times for wiping an enemy's 75% hp in one turn.

    • @chromulus2225
      @chromulus2225 2 роки тому +1

      The thing I love about Axl in strive is that he has a really simple game plan to start with. But if you want to put the extra time in he has bomber loops and time stop setups that are hard but fun. He was my main before Jack o came out and he really helps in learning the basics of the game while still having tons of room to grow.

    • @valkrym2676
      @valkrym2676 2 роки тому

      Same reason I picked Potemkin I want the little I do to hurt lmao

    • @aswirlything5838
      @aswirlything5838 2 роки тому

      So far, I've learned A combo for Axl and it's literally just a time stop. I only really figured it out so I could emote on a friend during the move just for the meme

  • @ZAYVERYRARE
    @ZAYVERYRARE 3 роки тому +61

    I really needed to hear this. I’ve been struggling somewhat with this. I’m pumped for MBTL, had to pre-ordered it. I recently bought DOA 6 to help me get familiar with fighting games in general. Its challenging but the key is to not give up. I don’t have to work Thursday so ima definitely be on MBTL all day. Thank you for posting this. 💯
    Edit: I have always enjoyed playing fighting games when I was younger but I gave up on them to quick. MBTL is the game that’s going to help me branch out and explore more fighting games in general.

    • @kuzunohaxiv7912
      @kuzunohaxiv7912 3 роки тому +3

      Well get back into them, it's the perfect time

    • @raionbomber75
      @raionbomber75 3 роки тому +1

      DOA6 has a good tutorial, nice pickup

    • @dr.hasdan
      @dr.hasdan 3 роки тому +1

      Try gg xrd or strive. Doa6 is very different from your traditional fighter. But at the end of the day play whatever you think looks the coolest.

    • @user-dm8il9ew9t
      @user-dm8il9ew9t 2 роки тому

      DOA is the best "press buttons, cool shit happens" game ever.

  • @user-st4rf4et2z
    @user-st4rf4et2z 3 роки тому +96

    "You don't need to know frame data to be effective in fighting games"
    This made me feel a lot better

    • @gyhgh2672
      @gyhgh2672 2 роки тому +2

      It shouldn't, frame data is crucial to understand what you're doing. Otherwise I totally agree with his point

    • @itsaUSBline
      @itsaUSBline 2 роки тому +2

      @@gyhgh2672 I mean yes and no. You need to be aware of some aspects of frame data, but you don't really need to memorize the specific numbers for every single move unless you're trying to be EVO champion or something. As a beginner all you really need to know is, which of my moves have fast startups, which of my moves have long recovery frames and leave me vulnerable if I whiff, which of my moves are extremely minus and will get me punished every time if I just throw them out randomly and they get blocked. You can glean a lot of that pretty intuitively by just playing your character a lot. It's not like people back in the day had the internet and dustloop and shit in the arcades.

    • @gyhgh2672
      @gyhgh2672 2 роки тому

      @@itsaUSBline yes, that's actually using frame data. You may or may not learn the values, you're actually learning your attack properties frame wise, and that's data about those frame so, that's frame data.
      What I mean is that doing it intuitively is definitely doable and interesting, but using a frame data to identify your good normals etc is the most efficient way to have a basic understanding of your character.
      Even if you don't do it and use indirect means such as getting an intuitive grasp, you're actually doing the same thing, checking blockstun, startups etc in a less efficient way and a slower way.
      Both is learning frame data anyway imo

  • @aamake547
    @aamake547 2 роки тому +7

    More people need to watch this. Alot of my homies avoid fighting games for whatever reason. Alot of my anime homies avoid Tekken and alot of my Tekken homies avoid anime games. I tell them that they're stunting their growth. Its amazing what taking a break from your main game and playing something else, does for your main game. Whenever I take break and come back to a game, its like I'm my third eye is open.

  • @noremacx8
    @noremacx8 3 роки тому +17

    I don't think I've ever hit an optimized Magneto combo in my life, but I'll still pick him.

  • @brendongame2543
    @brendongame2543 3 роки тому +5

    The moment i was like "I wanna buy Melty Blood, but i afraid of people who's just gonna casually destroy me", you make this video. Thanks.

  • @RalphCoak
    @RalphCoak 2 роки тому +6

    Hey man I've never seen any of your videos before but last night a friend that I've been trying to get into fighting games recently agreed to try out MBAACC and had me show him the ropes after years of "nah man I can't play that. Fighting games are just way too hard and I can't be bothered." After we played for a couple hours and he started getting decent with just the buttons he knew and his execution started getting better, he posted this video in the group chat and said it's what pushed him to give it a fair shot. I can't thank you enough for helping my friend get into the game, giving me new ways to share my love of this genre with people, and for those hours of fun I had last night. Thanks man and I'm gonna check out the rest of your content

    • @BrendanMushi
      @BrendanMushi  2 роки тому +1

      You’re very much welcome! That’s so sick. I’m glad you told me this haha

  • @excel161
    @excel161 3 роки тому +5

    This why I chose Ky in every GG titles, because he's so simple and I can work around with all of his moves.
    Even tho I can't do complex combos or utilities his tools to the max, I still have fun playing him because I have a sense of control when I play Ky.

    • @diggityhawtdawg
      @diggityhawtdawg 2 роки тому

      i chose ky too because of his easy shoto style and strive is my first GG game
      his specials are easy to understand and i too have fun playing ky because i learn as i play with matchups and combos

    • @excel161
      @excel161 2 роки тому +1

      @@diggityhawtdawg always follow the king

  • @Arlo5.13
    @Arlo5.13 3 роки тому +35

    Overcoming the mental hurdle of thinking you need to know everything to be even ok at something is important for life in general. I threw away too many years of my life (and I’m only in my early 20s!) not doing stuff because I was worried about being bad at it at first. Video editing, event running, UA-cam projects, music, all these are things I wish I’d started earlier but am not afraid of being bad at now.
    Fighting games taught me that mentality. Whatever it is you’re wanting to do, just start doing it. Be bad at it. You’ll get better way faster than you think, and you’ll be glad you got in there when you did. Play some sick ass fighting games, they’ll fucking change your entire worldview if you let them 👌
    P.s. Brendan, your channel and a few other fgc creators like sajam and Maximilian have kept me in the fgc and striving to grow and enjoy the process. The stuff you’ve made means a lot to me and helped to both spark my love for fighting games and then keep building that flame. Thanks man 😊

  • @mendics
    @mendics 2 роки тому +1

    finally someone who says that the fighting game genre is infact difficult. Honestly the only problem i find with fgc is that i rarely see any newbies, its so inaccessible to newbies that even the newbies that do try getting past the gatekeeping aspect of it, end up just meeting sweaty long time fg players, and yeah i understand theres no solution to that but it just makes you more aware how inadequate you are as a new player even tho its suppose to be like that. I wish i knew how i can find the answer of how i can just enjoy fighting games as they are, cause honestly thats all i wanted. You may be right that its more just in our mind, but cant help it... when you see youre the only one having filthy dirty inputs, seeing youre the only one inputting an auto combo, seeing youre the only one not able to consistently fire off a super after a combo, makes you think that you are alone. I feel like i've just been so overly conscious about improving since thats how the fgc has been badgering newbies since forever, the "ged gud" or scrub quotes... I understand thats just building up some bro level competitiveness with people but honestly for me im not really into that.. I just want to enjoy the game, and people saying how bad you are even tho its just for fun and good sport, does the opposite for me. thank you for this talk, Its not the first time i've heard it and someone else have said it before too, but i feel like us newbies just need it at times.

  • @breadandpotato
    @breadandpotato 3 роки тому +20

    used to play Lost saga and there are so much combo potential there's never enough time to learn them all let alone understand how each character plays. so instead its easier to just make up your own combo set and master that then move on to longer and harder combos with hero swaps and such.

    • @mrblooper1994
      @mrblooper1994 2 роки тому +2

      Dude lost saga used to be the shit before the "balanced" characters started appearing. Not thing was more satisfying than throwing a bitch freezing them with an ice mage and then switching to something else to combo. Or I can just be a coward and switch to my Dragon Rider because I'm very good with it lol.

  • @greatestgamer00
    @greatestgamer00 3 роки тому +44

    Facts. Take it from a guy who only footsies knows one combo and mashes DP like a god in gg acent core.

    • @griin6
      @griin6 3 роки тому +2

      based

  • @RinsMelody
    @RinsMelody 3 роки тому +6

    God I am absolutely loving this channel, hope you grow bigger bro. I've only been playing fighters for a couple years and I still don't really consider myself that good, but I still fucking love fighters. I've decided that Melty is gonna be *my* game when it comes out though. I've been playing AACC nonstop to prepare, and I'm totally determined to get as good as I can in Type Lumina.

  • @igordias6881
    @igordias6881 3 роки тому +6

    this video is so beatiful 😭🤧

  • @LAZERMAC87
    @LAZERMAC87 3 роки тому +8

    I also am the guy that got all of my friends to at least casually pick up fighting games. I don’t think I will be able to talk them into Melty Blood though. They JUST night GGS and are still having too much fun with it, and actually want to to some tourneys in the future.
    I’m sure we’ll pick this game up in 18 or more months when it’s on sale sometime.

  • @G1antTeddyBear
    @G1antTeddyBear 2 роки тому +2

    I will probably eternally be a spectator to fighting games. They look cool, but are absolutely grueling to learn. I tried to learn SFV and spent hours learning a characters combos and watched videos to learn. Just to get absolutely stomped out like I walked away after character select by someone in the lowest rating. I went to Discords, Subreddits, and spoke to people to try and learn but nothing really clicked. So I felt content just playing something else. I don't have any friends that play fighting games so online was really my only choice.

  • @isaacsteele7986
    @isaacsteele7986 3 роки тому +1

    When i first player ggxrd i played ky.
    Literally all i did was 2k,f.s,6p,2h and barely even moved left and right. I confirmed those into knockdown and did basic girder oki, breaking the game down as fundamentally as it could possible be. I learned how the pressure works, when i had a chance to attack and when i didnt, After only a couple days of this i was already pretty comfortable to jump into more advanced stuff. Start at the basic level and you will be shocked how far you can get.
    This may sound stupid, but games like striver are harder to get into in terms of online. Its so easy to play optimal or near optimal that you have to learn way faster to not get washed online, while a higher skill ceiling in a game like melty actress again means that they arent gonna 2-3 shot kill you at quite as low of a level. Gives you a chance to learn neutral and pressure.

  • @andyboots_acta7838
    @andyboots_acta7838 Рік тому +1

    You’re always giving the most down to earth take lol

  • @capefeather
    @capefeather 2 роки тому +3

    I had a similar experience trying to learn Zato. The first few matches I went into, I came to the conclusion that I'd have won the majority of them if I could just actually do "Zato offense", but then when I tried to do that, I got way worse and went on losing streaks against low-ranked players. This of course isn't really a bad thing in the long run, but it was pretty discouraging until I changed my approach and started trying to use moves that I wasn't using. I can still barely do any of Zato's oki but at least it finally kind of feels like I'm actually playing the game.

  • @cadian101st
    @cadian101st 3 роки тому +7

    I will say as a complete newby to fighting games and still on floor 5 of Strive I do think just having most of the fundamentals down to decent proficiency allows you to go a long way. I have a friend who is super into fighting games and has been for years but I was able to win one out of three games against him just by using the basics to keep him from backing me into a corner for most rounds. I didn't know long combos, I literally forgot that half Ramlethal's move-set existed, but I could still be able to take advantage of certain game play elements to not be completely annihilated by a much more proficient player

  • @Nyagro
    @Nyagro 3 роки тому +7

    I think this is the result of the modern era of the internet and the abundance of available information and the mindset many people developed because of it.
    You see all those people who've been playing fighting games for years and their results of their work in videos or Twitch and (reasonably so) get intimidated thinking that the bar for entry is so high.
    I started to get my first real understanding of fighting games with BB CS and I didn't have much access to the internet at that time. So I just picked up the game from a shelf of my local store because the cover looked cool and dived into it, learning it by my own pace without any of those high expectations.
    Looking back I was obviously bad at the game but I didn't care and barely had anybody to compare myself to. Learning my first FG in such a way was a blessing I'm constantly reminded of when I see such conversations pop up time and time again.

    • @user-dm8il9ew9t
      @user-dm8il9ew9t 2 роки тому +2

      I often play to get good enough to beat the single player content (usually Arcade Mode). If I try to measure up with actual pros I'd never have fun with any game ever.

  • @montefisto
    @montefisto 3 роки тому +8

    @7:35 "Most modern fighting games have a fair ranking system in which they will match you up against people who are of an equal skill level to you."
    Not Skullgirls. And if you complain about that, the fanbase of that game will go mental on you for pointing it out as a negative aspect of the game.

    • @grantgarbour
      @grantgarbour 3 роки тому +2

      Being a beginner in Skullgirls is doing the tutorial, picking characters, learning combos then getting reset online for 2 hours without understanding when you got reset, when you will get reset next and what to do about it.

    • @BrendanMushi
      @BrendanMushi  3 роки тому +1

      Personally when I said that I didn’t count Skullgirls. I know modern is a broad term, but I meant playing a game that had its first release within like a year ago. Skullgirls was released a looooooong time ago and the community is extremely small and filled with incredible players. I meant like Strive, Melty Blood Type Lumina, SFV, Tekken 7, the next MK or Injustice game etc if that makes sense

    • @montefisto
      @montefisto 3 роки тому +1

      @@BrendanMushi I got you, I just think with Skullgirls being one of the EVO headliners and having a new character released for it, it would've been a good time to introduce some kind of a ranking/placement system... But they didn't. I just think it's a missed opportunity, and as a result I'm playing Mortal Kombat and Guilty Gear with plans to get into Tekken and Street Fighter. The Skullgirls community left a real bad taste for me.

    • @BrendanMushi
      @BrendanMushi  3 роки тому

      I agree, fair matchmaking is extremely important and a completely valid reason to make or break a game for people

    • @bageltoo
      @bageltoo 2 роки тому +2

      Wait does skullgirls really have no matchmaking whatsoever? I get that it’s indie but that’s still kinda inexcusable.

  • @yourbellboy
    @yourbellboy 2 роки тому +49

    "the best combo in a fighting game is the one combo you can hit consistently, without fail"
    DAMMIT BRENDAN
    if i crafted a grateful comment to praise each & every nugget of wisdom or observational humor you slip into your vids,
    I'D NEVER HAVE TIME TO FINISH THE D*MN THINGS 😡😡😭

  • @HasekuraIsuna
    @HasekuraIsuna 3 роки тому +13

    Very good message! Took me playing "dumbed down" Strive to realise it haha
    The one thing fighting games are really disadvantaged in though, when you are getting combo'd you can't do anything.
    While you're getting shot at in Overwatch you can still shot back, when you are attacked in StarCraft your units still attacks back, not the case in a fighting game.
    I think this is a reason why (some) fighting games are daunting.
    Also it feels kind of bad knowing your throw combo _should_ be 22 hits, but you can only do 5 hits.
    This is why I think Strive is an excellent starting game for newbies, and I understand why veterans don't like it at all.
    Cheers!

    • @bageltoo
      @bageltoo 3 роки тому +7

      Going from DBFZ to Strive was really refreshing for me because of this. I get why people like long combos and I’m glad some games have them… but I also don’t wanna wait 30 minutes to play the game again because my opponent got a stray hit on 7 bars.

    • @DuoMaxwellDS
      @DuoMaxwellDS 3 роки тому +1

      I dunno, for me long combo is "breather" time. You know what stressed me out the most? People who dropping their long combo, or purposely doing short combo so they could continue their pressure and mix up. Even when playing against my newbie friends, they are afraid more when I'm just using short combo for oki instead of long combo, and when I heard that, I realize long combo isn't negative point for people who started playing as I thought.
      OTG in Strive are things that extremely effective against new players because they couldn't prepare for the next thing happen. I'd say that the whole afraid of long combo is mostly point from people who haven't actually played fighting game and think that what they have to do to actually started.
      Veteran don't like Strive isn't because of those points, but because it's hiding information for the sake of "not scaring new players". You don't know the wall's HP because too much information, the risc gauge is as small as possible because they don't want new people to look at it, frame data doesn't exist because it's too hardcore, etc. The game is fun, and that's all casual care about. They don't even think about all the things that Strive tried to hide from them. Tekken has that many players despite being one of the most complex FG in the market.

    • @deprivedfloozy
      @deprivedfloozy 3 роки тому +3

      Actually funnily enough Melty Blood Actress Again has a mechanic called Reduce that reduces the damage of a combo you’re in if you press a button to the rhythm of the combo, it keeps you engaged and rewards players who memorise other characters combos that you don’t even play

    • @eggbreakerdotexe
      @eggbreakerdotexe 2 роки тому

      @@deprivedfloozy Is this in Type Lumina?

    • @deprivedfloozy
      @deprivedfloozy 2 роки тому +1

      @@eggbreakerdotexe No unfortunately not, i assume because the game was simplified for newcomers they didn’t want others with an unfair advantage by taking less damage. It could also mess with combo scaling because actress again works off of a ‘guts’ system like Guilty Gear while Lumia Doesn’t

  • @fern8594
    @fern8594 3 роки тому +31

    sick video man, I'd love to see some more game plan type vids for newbies like me

    • @BrendanMushi
      @BrendanMushi  3 роки тому +10

      I definitely will have more stuff for newbies in the future!

    • @Pann272
      @Pann272 2 роки тому

      @@BrendanMushi5

  • @peepo6869
    @peepo6869 2 роки тому +3

    Thanks for the beginner friendly content, it's helped my mindset, and I have improved a lot. I have a friend that's like you, convinced me to pick up strive when it came out. I always thought I hated fighting games and that they were too complicated for my monkey brain. I used to go 0-30 but now I can finally take some sets.
    One question I have is how do you take what you lab and apply it to your real games? I spent a lot of time in training mode w different setups/combos my friends use on me and I'll figure out a way to play around it or counter it, but once I'm in the match I just completely forget, or don't think about it. If you're going into a match with some concept you wanna master do you just go in with the attitude like "fuck it. I'll take that DP to the face 50 times as long as I counter X concept I've been labbing" ?

  • @Faelitu
    @Faelitu 3 роки тому +6

    Preach brother, preach 🙌🏻. Thank you SO MUCH for your hard work to produce such high standard/quality videos man!
    I started my fg journey with you and your videos on the GG Xrd Rev2 and i have followed you ever since. Thanks for sharing your thoughts 👍🏻

  • @SmashCentralOfficial
    @SmashCentralOfficial 2 роки тому +3

    I think its important to note that you dont need to know how to do much to HAVE FUN playing fighting games. I've been trying to learn GG coming from Smash Bros, and yeah it does feel really intimidating and confusing, but it's still insanely fun to just mess around and hit buttons.

  • @draw_neos-5064
    @draw_neos-5064 3 роки тому +3

    More people need to do videos like this, Most of the FGC like, BIG NAMES are always like "Fighting games are really hard" or "this game is so hard than your hands can't handle it" and no dude, it's just a game, you don't starts bring a pro in a shooter, or a rpg, you need to learn, and adapt, or read, or even just, Put the damn tutorial, Then arcade and congratulations, you learned how to play a character, Now try to master that character, or don't, just have fun

  • @ssbm_sin
    @ssbm_sin 2 роки тому

    so glad this popped up on my recommended, absolutely love the content

  • @SmashCentralOfficial
    @SmashCentralOfficial 2 роки тому +13

    I love your videos lmao. "Man that shit looks hard and I got a job and kids"

  • @Z3R01d
    @Z3R01d 2 роки тому +3

    Thanks man, I really needed to hear these words, truly inspiring and motivating. Still the best FGC content on UA-cam.

  • @PlatinPark1992
    @PlatinPark1992 Рік тому

    Me playing melee since 15 years. And it's true, you still adding constantly new mechanic and techniques to your gameplay

  • @JacksCompleteLackOfSuprise
    @JacksCompleteLackOfSuprise 3 роки тому +1

    Dude...dude! Thank you for this.

  • @TheDynastyHunter
    @TheDynastyHunter 3 роки тому +5

    When you were saying you dont need frame data and stuff. Reminded me of borp from melee, mans is so good but looks like he just been playing for a week or 2.

  • @shinyxshadyboi
    @shinyxshadyboi 3 роки тому +1

    I love the energy here I just started fighting games this year.

  • @alanneus
    @alanneus 2 роки тому

    Its a shame that this only has 8k views you explained things so clearly and put into words the main reason why I like fighting games. Its all about you and the progress you make. More people need to see this.

  • @user-qx8bd5tb4g
    @user-qx8bd5tb4g 2 роки тому

    It is so true. I play street fighter 5, only few people can do what pro players do. Many people drop combo, mashing, dont know how untiair even when that are ranked pretty high. Fighting game is demanding and has lots of depth to explore, but you don’t need to master all of them to have fun. Sometimes it is fun just to mashing and jumping sweeping everywhere.

  • @yeetleslaw8529
    @yeetleslaw8529 3 роки тому +3

    You're right, but you're also, really wrong. Dropping a new player into a 5+ year old fighting game is going to be hell for them. I know this from personal experienced. I picked up DBFZ two years ago when it went on sale for 20usd. I love dragon ball and the game marketed itself as easy to pick up. It has auto combos, just spam square, right. And you wanna know what happended?
    And I got my ass handed to me basically every single match. The queue times for matches were insanely long, and I rarely got matched up with someone at my skill level. I lost about, 70-80% of my matches.
    Of course, I knew I was going to get my ass handed to me by more experienced players. And I don't mind losing, as long as I learned something from the lost. Like, I should block instead mashing. Or wait, instead of mashing, or whatever. But some matches, I would just die from a single touch and my opponent would give me bad manners for not understanding the game properly. Frustrating to say the least. But when I did match up against a player at my skill level, it was absoutely a wonderful experience. The appeal of fighting games really opens up, when you finish a match, and you're analyzing tiny decisions on why you won or lost and going to use that knowledge on the rematch.
    Anyway, I'm getting off-topic. My point is, you should have mentioned, new/inexperienced players should play the latest fighting game. Because the player peak is ALWAYS on release day and slowly drains over the months/years. This increases the chances of new players playing against other new players.

    • @BrendanMushi
      @BrendanMushi  3 роки тому

      Yeah, that’s why I said most modern fighting games match you up against players of equal skill level

  • @soundrogue4472
    @soundrogue4472 10 місяців тому

    0:59 it's the fact people often times DON'T LIKE LONG COMBOS! Whenever your opponent OR YOU is performing them.

  • @Ballsexpuncher
    @Ballsexpuncher 2 роки тому +2

    This video has given me the confidence to continue playing type lumina. I get my ass usually handed in online matches but hopefully i'll get better at it with enough trial and error.

  • @ZAYVERYRARE
    @ZAYVERYRARE 3 роки тому +4

    3:08 😂😂

  • @someguy8273
    @someguy8273 2 роки тому

    A small monolouge on what finaly inspired me to learn fighting games. I bought the 1998 version of guilty gear on the switch and played through the arcade mode with the character who was both aestheticly pleasing and had comfy buttons(Zato=1). I made it through most of the game with zero brain button mashing, but got hard stuck on the Millia fight. I then had to take a good look at my character's kit and realized there was a move that HARD countered Millia's super and reflected it against her. After many atrempts I finally beat her, only to be met with an EVEN HARDER boss that spammed lazers and other unreflectable ranged attacks. But I didn't give up. I eventually developed a cheese strat that involved me sprinting up to them and grappling them over and over again until they died, only TO BE MET WITH AN EVEN HARDER BOSS WITH EVEN MORE LAZERS AND UNREFECTABLE PROJECTILES. or at least it seemed like that at first. I took another look at my character's move and was able to make use of a move that was at first useless against most of the AI's that I it tried against, but was EXREMELY effective at dodging Justice's attack patterns and actually made her the easiest opponent I had faced up until that point. It gave me way more dopamine than getting a team wipe in Overwatch, or a Pentakill in League, because I knew my win was purely based off my own game knowledge and mechanics.

    • @someguy8273
      @someguy8273 2 роки тому

      Okay, that monolague wasn't as small as I thought it was...

  • @coalminecanary1277
    @coalminecanary1277 2 роки тому +2

    I heard that all you needed was sole good pokes and an anti-air, so when I bought MK11 on sale I saw Jade had a ridiculous anti-air and thought “ok, this should work” and man she carried me so far lmao and in Tekken I realized I had to do LESS not more! Sometimes just flat-out stand still until it’s my turn to press

  • @mc_zittrer8793
    @mc_zittrer8793 2 роки тому

    This video made me chuckle. Thanks man, I needed to hear this. I'm an old-head that's been playing fighting games since like, middle school. But back then, it was all about just pressin' buttons. I felt smug just from surprising my buddies with specials and raw supers, no buffers into sleek conversions or anything like that. Playing footsies was awkward and clumsy and was as graceless as mud wrestling(and kinda still is) and I wouldn't have changed a thing about it.
    Tatsucap was my first dive into learning how to actually climb up in terms of skill, and then I spent about 5 years on SFV fluctuating between Bronze and Silver league. Hard to describe how much it shattered my confidence, knowing that hundreds of hours labbing inputs and figuring out frametraps and meaties in Training mode wasn't even enough to be mildly impressive. Even for all my enthusiasm, I was still just mediocre. But then one day I was watching a streamer I'd been learning from, and saw their Steam library - they had like maybe 7 or 8 games. Whereas I have in the neighborhood of like, over a thousand. XD I came to realize that the reason my favorite streamers are so good is cause SFV was literally *ALL* they freaking played. Whatever disappointments or setbacks I went through must have been charming novelties compared to the disappointment they'd feel from botching a major tourney from just one mistake, or just running into a serious threat early on.
    We all feel self conscious when it comes to skill-based gaming. Not all of us can be Daigo, and it's not healthy to try to reach that plateau. He's there cause that's where he was meant to be, and even then, the dude still loses sometimes. Fighting games are still there for having fun first and foremost, and it's nice to be reminded of that sometimes. Wish me luck on the Happy Chaos grind, he's the reason I hopped back into Strive, lol.

  • @misfiteando
    @misfiteando 3 роки тому +1

    Great video bud! I think the harder approach is accepting your loses and not getting frustrated

  • @thundermorphine
    @thundermorphine 2 роки тому

    Thanks, man! Pumped for Guilty Gear Strive now. The latest GG-game I played was 20 years ago.

  • @hentaipanda07
    @hentaipanda07 Рік тому

    Really all you need in fighting games is a willing to adapt , self improve and think on your feet , along with a bit of tenacity.
    Just keep going at it and there will be times , you might squeeze a win against an opponent you really shouldn't have beat. (They can have a bad day too )
    I think one thing that puts off gamers for fighting games , is that from a competitive view point , it's one of those genres where it's a solo affair. A lot of online gamers are more comfortable in a squad . But genres like fighting games are good because all the blame is on yourself if something goes wrong , which is a mentality a lot of gamers need to better their game .
    Playing fighting games competitively really is sort of a self improvement project , kind of like a martial arts class in itself eerily and unironically.

  • @minignoux4566
    @minignoux4566 9 місяців тому

    I myself started playing Melty and fighting games in general by just playing trough the story mode on the lowest difficulty, you eventually come up naturally with ways to make fights shorter and more stylish, and then you get up getting better at the game, and eventually you can fight level 5 ai no problem

  • @StaxPiece
    @StaxPiece 3 роки тому +1

    Yo great vid I feel like this also just applies to people learning new characters as well too many people are scared to branch out to other characters as well it is a great way to learn to fight against a character and adapt your style. Even if you don’t end up playing them in the long run.

  • @aquaos
    @aquaos 2 роки тому +1

    This was perfect. I am in love with MB Lumina because of my love for the Nasuverse and my main Vlov is just the coldest character I have ever played. While I am only a D rank, I manage to boost my win rate from 8.5% to 30%. It is such a magical feeling when the feeling of combo and block just clicks somehow.

  • @Neloch4
    @Neloch4 3 роки тому +3

    i really try my hardest in these games. I'll will only 10% of the time when i play any fighting game with bud. i always feel like like a waste of space afterwards, but he says he feels like we have GGs.
    so just try to have good games. fighting games always end in a binary win or loose, but that's just how it is. Just gotta do your best.

  • @genuwine21
    @genuwine21 3 роки тому

    The tip of take things you can do and discard the rest is so important in any activity. I used to think that way with shooters and MOBAs and now when I watch top players play my character I use the stuff I can see working. One addendum tip would be to learn what all your moves look like, especially in a game with proximity normals, it helps a lot when watching a pro to be able to see a combo they are doing and be able to write it down or just repeat it back to yourself for later.

  • @davidnichol4735
    @davidnichol4735 3 роки тому +26

    I feel bad for all the gatekeepers who claim Smash isn't a fighting game. It's an incredible game that's easy as hell to get going in. You don't even need to hit practice mode to start!
    Even if it's not your cup of tea, it's a fun game everybody at least kinda knows, like a lingua franca, so you can play with people who would normally be terrified to play a fg.

  • @bastinelli443
    @bastinelli443 3 роки тому

    The hardest thing about fighting games is being comfortable with sucking for a long ass time. You will lose and you will lose a lot. There is no one else to blame but yourself. Team games are easy to pass the buck and blame someone else, never yourself. This took me a long time to understand and it's the reason I only play fighting games now at the age of 38. I like seeing the improvement in my game. I feel like I accomplish something every time I play.

  • @Deko__
    @Deko__ 3 роки тому +2

    Everything you want to do in a fighting game you WILL learn to do, so long as you're enjoying yourself

  • @MatheusFreitasOrangeMaths
    @MatheusFreitasOrangeMaths 3 роки тому +1

    Combos and all of that stuff are ways to capitalize on situations of advantage. The harder combos, as an example, are more effective when it comes to cashing out as much damage as possible.
    But a lot of times they require specific set ups, or some other things. The easier combos will still let you capitalize, and since they are easier you can care less about the combo itself and focus more on creating these situations of advantage. The game is about creating these situations, combos are a consequence.
    When i learn a new fighting game i will usually try to learn like, basic mechanics, an anti air combo, a bnb and try to get a hang of how the game is played. Once i'm confortable with the game and the tools, i'll start to try the harder combos, and start to incorporate other mechanics.

  • @yourbellboy
    @yourbellboy 2 роки тому +1

    "Tekken's move list are longer than the time it takes to boot up GGST"
    🗣🎤
    Mankind knew they could not change the Loading Times,
    so instead of reflecting on their time, they talked Mad Sh*t.
    . . .
    (👌HIGHKEY FACTS👌)

  • @mitsuhashiicy
    @mitsuhashiicy 3 роки тому +1

    Was about to comment how much I needed to hear this but a lot of people already did that so I'll just go back to spamming 2A

  • @shiwanmi
    @shiwanmi 3 роки тому

    This is so important! Feeling like I needed to know everything was one of the biggest hurdles to overcome for me mentally. It held me back for a while, as learning everything at once is literally impossible.
    I don't bother with long combos usually, and try to look for favorable situtations on knockdown from shorter combos, as combos aren't really my favorite part of fighting games. That's served me for a while, but I'm starting to want to have to interact with my opponent just a smidge less lol. Looking to branch out a little more in that department with Lumina!

  • @Rekkenze
    @Rekkenze 2 роки тому +1

    Extra reinforcement to those still struggling:
    I climbed to the 8th floor in GGST as May recently hardly knowing directional input attacks (this includes that dolphins attack), grapple or combo. While facing dudes who combo and juggle the hell outta be for not blocking.
    Y’all should be fine.

  • @raionbomber75
    @raionbomber75 3 роки тому +1

    Damn this truth made me sub, you spitting out here boi.

  • @xelic1996
    @xelic1996 2 роки тому +3

    Honestly after all the hours grinding melee and Strive and feeling like I'm getting nowhere in my practice sessions, I needed this.

  • @erickp3003
    @erickp3003 2 роки тому

    This is basically what I am trying to achieve short term: to have the minimum effective skills, and be well-rounded in the utmost basics. Even that much is hard for me, especially anti-airs in +R. LOL

  • @gabebarnes6814
    @gabebarnes6814 2 роки тому

    2:00 I think even Sakurai mentioned something like that when showcasing Kazuya in Ultimate.

  • @Creepman_Horror
    @Creepman_Horror 2 роки тому

    Managing getting smashed in fighting games is just like getting hit in a kick boxing match. You don't rage, you shouldn't panic, you shouldn't struggle. Take the hit, compose your self, and analyze what the other fighter is hitting your with. As soon as you know what he's using over and over again, you're going to win 8/10 of the time.

  • @Realmidboss
    @Realmidboss 2 роки тому +1

    For me is that it does have to click something in me. Even of GG Strive is "beginner-friendly" I don't like how it works due to me not being a fan of how GG works in general with things like Tension and Roman Cancel. Having the community pushing it to make all people tyring it doesn't help me either since I don't like to be forced to play a thing.
    I'm not a fighting game person. I like watching them from time to time and I try to play them sometimes (it doesn't help that between my IRL friends I'm the only one who is slightly interested in the genre and not even in a hardcore way) but I'm more of a Platformer and RPG fan, my mind works differently so I lack skill for executing a lot of stuff, sometimes even basic stuff.
    Somehow I did find UNICLR to be a game that works for me even if the netcode sucks. I just really enjoy playing Akatsuki when I boot up the game up.
    Maybe I'll find something even in the Melty Blood remake or the new KoF, who knows.
    Surely not in Guilty Gear Strive for me, that's for sure.
    Probably doesn't help also me not being a fan of PC gaming and I avoid using mods a lot.

  • @thefatal
    @thefatal 2 роки тому

    Wow, thank you for this!

  • @rogersnick17
    @rogersnick17 3 роки тому +1

    Great vid bro.

  • @BorderlandSkylights
    @BorderlandSkylights 2 роки тому

    I learned how to do the one jab in tekken and went 2-2 in my tekken 7 evo pool. Felt good.

  • @arachnofiend2859
    @arachnofiend2859 3 роки тому +1

    The thing that made it click for me and when Strive became the first of several games I've tried that I actually was able to have fun and feel progress in was watching a Sajam clip where he said to just start off figuring out how to sweep and how to anti-air. Is my Pot's damage nearly as extreme as it's supposed to be? Hell fucking no, but I can 2D->Megafist->Megafist the shit out of you and that has gotten me wins.

  • @mauvves
    @mauvves 2 роки тому

    i needed to hear this, great video 👍

  • @deltase7en717
    @deltase7en717 3 роки тому

    This is so true, bro, i have been playing fighting games for 20 years probably, i'm not a pro player but i realize that there is a perspective that fighting games are about those 20 string combos, for me this is the least important, every time i play a new fighting game i just go in training mode for 15 minutes, find a simple combo that i can do, see the normals and go online, i always lose the first few matches, because i know that i'm not used to the flow of the online environment, and my muscle memory isnt there yet.
    The other problem its that, people new to the genre dont think that much of what they're doing, they just repeat what they learn, and commit the same mistake every time, fighting games are a constant thinking game, they dont think as to, why am i always been punished when i do this move in this situation, and because of that they perceive fighting games as hard because they are getting bodied every time in a match, and i feel like the games in other genre they make you feel awesome without putting much of an effort in it, fighting games are the total opposite, you have to put the work in it, but when you do and see that your effort is worth it, you'll fall in love with this genre, its all about the mindset imo.

  • @deeja109
    @deeja109 3 роки тому +1

    Great video man keep up the amazing work

  • @insurtusername8987
    @insurtusername8987 Рік тому

    In my case and SO MANY OTHER PEOPLES CASES YES we do

  • @fgc_liionxheart2393
    @fgc_liionxheart2393 2 роки тому

    Great video 💯👍 Definitely words of wisdom

  • @monicasayad-personal3974
    @monicasayad-personal3974 3 роки тому

    Great video, dude. Keep it up

  • @jordansmoviereviews9787
    @jordansmoviereviews9787 2 роки тому

    @BrendanMushi this is definitely relatable to me as I really want to get better at Injustice 2 and I’m fine with the skill curve and yes, I’m afraid of fighting games for this very reason and this video means that I need to improve at the game.

  • @user-wl2xl5hm7k
    @user-wl2xl5hm7k Рік тому

    Thanks man 👍

  • @ph34rb0t_
    @ph34rb0t_ 3 роки тому +1

    Am never really good at fighting games so I always tend to just give up near the beginning. Getting bodied all the time can be a bit humiliating lol. Yesterday i tried playing MBAACC and one of my first few matches was against a Satsuki that bounced me around like a basketball (I tried playing Kouma bc he looked cool.) I'll try to not give up this time and keep at it. Especially since type lumina is around the corner lol. Just gotta learn how to deal with Satsuki as Kouma lmao

  • @etherealz2861
    @etherealz2861 2 роки тому

    Honestly man thank you lol. I've been playing a lot of fighting games recently and sometimes feel as if I lack what it takes to be a somewhat decent player for not knowing all the mechanics in the game or even frame data.

  • @yourbellboy
    @yourbellboy 2 роки тому

    Miyako's 22A is my favorite combo

  • @InventiveReality
    @InventiveReality 3 роки тому

    Very well said.

  • @IamNster
    @IamNster Рік тому

    This video hits different after coming back from going 0-2 in bracket.

  • @spunkieworks6203
    @spunkieworks6203 3 роки тому

    subbed. can't wait for melty

  • @demetrestamatis7328
    @demetrestamatis7328 2 роки тому

    Gets me hype to put in the hours in Type Lumina - thanks!

  • @XmortoxX1990
    @XmortoxX1990 2 роки тому

    I don't play Melty Blood because it's intimidating to me, but because I never lied the source material it originates, but I do love Guilty Gear and I want to get into KOF and Blazblue

  • @MCSorry
    @MCSorry 2 роки тому

    Me: I started playing +R, OG Melty Blood and Skullgirls; fuck these game are too much man. But me now, vs me from a year ago: huge change.

  • @garethcf1016
    @garethcf1016 2 роки тому

    Honestly, I feel the best ways to learn fighting games are to watch what others do then go online and lose, u watch other to figure out what u can do, and u go lose online to figure out what u can't do, after a while, u start to win more and more

  • @ytfch-ef8zf
    @ytfch-ef8zf 11 місяців тому

    People overreact to frame data, you dont need to know EVERY move or something but if there's a character you struggle against then it's probably best to look at the frame data for like their best poke or best tools. And it's not like oh HOW plus or HOW minus am I, it's just like a general threshold usually to get a guage of what you can do. It's not THAT bad and it actually makes you a TON better.

  • @snailtootz
    @snailtootz 3 роки тому

    Hahaha this video makes me so happy. G'job.

  • @isaacsteele7986
    @isaacsteele7986 3 роки тому

    I know this is another comment, but in some games there are characters that just have massive combo execution barriers. The classic is tekken with electrics, or certain characters that in order to confirm off many hits have to do some difficult link. There is real execution barrier to play at a decent level for online in many games, sometimes you have to swap to another character if you dont wanna deal with it.

  • @duke1160
    @duke1160 Рік тому

    I paid for whole move list, im gona use the whole move list

  • @cupcake1684
    @cupcake1684 2 роки тому

    Dude. I just know that riot stamp and grand viper is a fullscreen move and i somehow got my first accent core win. Feel like playing dark soul but thats fun af

  • @s_factor_sam
    @s_factor_sam 2 роки тому

    In the efforts of having full information here, it's very understandable that you can do decent in Tekken 7 without doing Korean BackDash.
    It's the Tekken entry in which KBD and sidestep are at their least effective, by dev design.
    I'd say the closest 2D fighter equivalent is someone who can't do consistent motion input specials playing Granblue Fantasy Versus. If your other fundamentals are on point, you can still outplay someone who is doing all the motion inputs well.

  • @johnhurley8918
    @johnhurley8918 2 роки тому +1

    I play Nago in Strive. I only know one combo and I got to floor 7.

  • @zithriel9024
    @zithriel9024 Рік тому

    "Then steal it" HAH. In ggst I seen you convert overhead arbiter sign with red rc I diddnt know that was a thing will def be trying to incorporate it

  • @coolkumla
    @coolkumla 2 роки тому

    I've played fighting games for years and even then I just can't learn them no matter how much I practise the basics or watch guides. I've never gotten out of the first ranks, I don't even know what I'm doing.it feels like I'm just born to be bad at fighting games

  • @MrChifmasteraca
    @MrChifmasteraca 3 роки тому

    Great video man, hope you cover melty blood when it comes out