There's actually a story that's been circulating recently about an explorer in The Backrooms, named Jack Trameil (not THAT Jack Trameil). He accidentally stumbled on a large group of frowners while exploring a dark hallway. Thinking that they were smilers at first, he tried to run away. But they quickly grabbed Jack and held him still until he calmed down. By then, he realized that they were frowners. From there, he has actually developed a close relationship with the group. He reports that they can mimic human speech like Smilers. Nearly all of it is unintelligible. But he also says that they can communicate telepathically. He also reports that they like to hear singing, as long as the song isn't aggressive in any way. They particularly like to hear him sing "The Mourning Tree" from the game, "Everybody's Gone to the Rapture". It is believed that the frowners have taken Jack to level "Frown". He stated that he would keep a camera on him and record as much of it as possible, should he ever get to go there. So hopefully, the MEG will be getting many hours of video showing the level, for study.
Of all the common entities in the Backrooms, as an explorer, I find the smilers and frowners to be the easiest to deal with. Their general lack of interest in people makes them substantially less threatening than actively malevolent entities. The light thing is annoying, but I have always had good dark vision for a person anyway. Let this relative old timer give some personal notes he’s made over the years: 1. Smilers and frowners like music. They are drawn to singing, and will often be too preoccupied with the music to focus on anything else. 2. Glow sticks also called chemlights, are a decent light alternative for areas with smilers. However, be sure to use a cooler color such as red or orange. 3. Frowners have a concept of trade and are willing to barter in return for food, especially sugary snacks. They don’t seem to understand, monetary value, and more of the active treating itself is what matters. They could bring something extremely valuable, like a rare artifact or an automatic weapon, or they could turn up with fasteners and plastic refuse. 4. If you must fight any of these entities, don’t do it with melee weapons if you can avoid it. 5. They are not particularly robust and go down in a few gunshots no problem. They seem to have no internal organs nor blood so choice of weapon doesn’t really matter. When they die, they leave no corpse, unless something like a tooth was knocked out while they were still living. And when they die, they dissolve instantly rather than going through a dying process like an organic creature. 6. Thick outerwear, as well as proper protective equipment, offers a degree of protection from their bites and claws. They do damage to aramids like Vectra and Kevlar, but they cannot get through hard armor plates and components. So some thinglike an old military greatcoat or even motorcycle leathers would offer decent protection. 7. UV blacklight doesn’t seem to bother them. 8. UV light actually works inversely on them; the teeth and eyes absorb it while the rest of the face glows brightly. 9. If you can make nice with frowners and trade with them, they can be willing to offer you protection against malevolent entities, such as wretches and partygoers. 10. Different instances of these entities know different human languages. 11. You can differentiate between individuals by the shape of their expression, the shape and number of their teeth, and the size of their teeth. 12. Some individuals have more than two eyes. 13. If wounded in the eyes and ”blinded”, they lose their aversion to light, but somehow can still navigate. 14. If attacked by a large mob, successfully, engaging even as few as one or two can scare the rest into fleeing. 15. Instances that have been exposed to the effects of weapons before can be scared off by the sight of armaments, but instances which have not will not react to weapons any differently than other random objects. 16. They hate the smell of almond water. 17. The area around a freshly killed instance will smell like cured tobacco 18. They love the smell of distilled spirits. 19. Some instances bond closely with each other, and travel together in pairs, or even larger groups. 20. Killing large numbers of these entities does not seem to do anything to permanently impact their populations. They seem to spawn to a certain value rather than have a population that exist in ecosystem, and a need to reproduce; kill as many as you can but there is no end to them.
If smilers appear to "hover", what's to logically stop them from purely being dangerous PNG images Since they have claws, you would have to add floating arms, but still
Awesome presentation video from Quill! Rattlers are terrifying! Imagine being stalked to the point of being driven insane, and then killed! As with Frowners, imagine MEG found a way to tame them and use them as weapons against other entities or as protectors in bases.
I actually haven't looked at the backrooms in a while. Did Smilers get re-written? Because the parts about smilers only really being interested in the lights, basically killing wanderers by accident, being fairly docile when not provoked, and attacking with their claws seems really different from what I remember. With the old ones being highly aggressive, enjoying hunting people, and killing by strangulation if I'm remembering correctly. Edit: Also I remember hearing that even if you escaped the old kind of Smiler, they would try to stalk you from the shadows for days, weeks, or even months, waiting for you to go back into a dark spot so they could get you. Which is why it was a rule that you should never re-enter a dark area immediately after encountering a Smiler.
Idk why but listening to these are so calming, i love hearing your voice it sounds so soft😭✨✨ I always listen to these videos whenever I'm working on a project :D
I like the current take on the lore, that they aren’t actually malevolent they’re just strongly photosensitive. This needs further investigation to see exactly what sort of like they can tolerate and how strong. If something like a low level, colored light doesn’t set them off that would be a big upgrade over, having to just eyeball it in the dark, especially on levels that are properly dark, dark, and not just low light.
Ngl I find the smilers “Carving a smile into their victim’s face” and “Leaving behind creepy messages” as just cringey campy nonsense lol It’s far more scary to imagine a completely alien entity so far removed from our understanding as humans as apposed to them writing in blood like their a knock off ghost
I thought the Backrooms was kind of like SCP, in that there is no definitive comprehensive cannon so you can pick and choose elements within a larger version.
There's actually a story that's been circulating recently about an explorer in The Backrooms, named Jack Trameil (not THAT Jack Trameil). He accidentally stumbled on a large group of frowners while exploring a dark hallway. Thinking that they were smilers at first, he tried to run away. But they quickly grabbed Jack and held him still until he calmed down. By then, he realized that they were frowners.
From there, he has actually developed a close relationship with the group. He reports that they can mimic human speech like Smilers. Nearly all of it is unintelligible. But he also says that they can communicate telepathically. He also reports that they like to hear singing, as long as the song isn't aggressive in any way. They particularly like to hear him sing "The Mourning Tree" from the game, "Everybody's Gone to the Rapture". It is believed that the frowners have taken Jack to level "Frown". He stated that he would keep a camera on him and record as much of it as possible, should he ever get to go there. So hopefully, the MEG will be getting many hours of video showing the level, for study.
He's become the Frowner Whisperer
Of all the common entities in the Backrooms, as an explorer, I find the smilers and frowners to be the easiest to deal with. Their general lack of interest in people makes them substantially less threatening than actively malevolent entities. The light thing is annoying, but I have always had good dark vision for a person anyway.
Let this relative old timer give some personal notes he’s made over the years:
1. Smilers and frowners like music. They are drawn to singing, and will often be too preoccupied with the music to focus on anything else.
2. Glow sticks also called chemlights, are a decent light alternative for areas with smilers. However, be sure to use a cooler color such as red or orange.
3. Frowners have a concept of trade and are willing to barter in return for food, especially sugary snacks. They don’t seem to understand, monetary value, and more of the active treating itself is what matters. They could bring something extremely valuable, like a rare artifact or an automatic weapon, or they could turn up with fasteners and plastic refuse.
4. If you must fight any of these entities, don’t do it with melee weapons if you can avoid it.
5. They are not particularly robust and go down in a few gunshots no problem. They seem to have no internal organs nor blood so choice of weapon doesn’t really matter. When they die, they leave no corpse, unless something like a tooth was knocked out while they were still living. And when they die, they dissolve instantly rather than going through a dying process like an organic creature.
6. Thick outerwear, as well as proper protective equipment, offers a degree of protection from their bites and claws. They do damage to aramids like Vectra and Kevlar, but they cannot get through hard armor plates and components. So some thinglike an old military greatcoat or even motorcycle leathers would offer decent protection.
7. UV blacklight doesn’t seem to bother them.
8. UV light actually works inversely on them; the teeth and eyes absorb it while the rest of the face glows brightly.
9. If you can make nice with frowners and trade with them, they can be willing to offer you protection against malevolent entities, such as wretches and partygoers.
10. Different instances of these entities know different human languages.
11. You can differentiate between individuals by the shape of their expression, the shape and number of their teeth, and the size of their teeth.
12. Some individuals have more than two eyes.
13. If wounded in the eyes and ”blinded”, they lose their aversion to light, but somehow can still navigate.
14. If attacked by a large mob, successfully, engaging even as few as one or two can scare the rest into fleeing.
15. Instances that have been exposed to the effects of weapons before can be scared off by the sight of armaments, but instances which have not will not react to weapons any differently than other random objects.
16. They hate the smell of almond water.
17. The area around a freshly killed instance will smell like cured tobacco
18. They love the smell of distilled spirits.
19. Some instances bond closely with each other, and travel together in pairs, or even larger groups.
20. Killing large numbers of these entities does not seem to do anything to permanently impact their populations. They seem to spawn to a certain value rather than have a population that exist in ecosystem, and a need to reproduce; kill as many as you can but there is no end to them.
I don’t care if this is canon or not, this shit sound cool
Why thank you. I treat this like SCP, where there is no fixed canon.
If smilers appear to "hover", what's to logically stop them from purely being dangerous PNG images
Since they have claws, you would have to add floating arms, but still
Awesome presentation video from Quill! Rattlers are terrifying! Imagine being stalked to the point of being driven insane, and then killed! As with Frowners, imagine MEG found a way to tame them and use them as weapons against other entities or as protectors in bases.
I actually haven't looked at the backrooms in a while. Did Smilers get re-written? Because the parts about smilers only really being interested in the lights, basically killing wanderers by accident, being fairly docile when not provoked, and attacking with their claws seems really different from what I remember. With the old ones being highly aggressive, enjoying hunting people, and killing by strangulation if I'm remembering correctly.
Edit: Also I remember hearing that even if you escaped the old kind of Smiler, they would try to stalk you from the shadows for days, weeks, or even months, waiting for you to go back into a dark spot so they could get you. Which is why it was a rule that you should never re-enter a dark area immediately after encountering a Smiler.
Idk why but listening to these are so calming, i love hearing your voice it sounds so soft😭✨✨ I always listen to these videos whenever I'm working on a project :D
I’m glad you like these :) Means a lot to me :)
Thanks for covering smilers, fowners, and rattlers. If you couldnt tell, they are my favorite entities.
Glad you liked the video, man :) Means a lot :)
Nice, yet another cover of one of my rewrites. Can't take all credit though, all the nice fellas who helped me with this also deserve all the credit!
Nice work, man :)
This channel is so underrated
Haha Not really
Oh shut up ablaze.
@@ItsMeQuill you deserve more subs bro, thanks for posting free content for us to enjoy 🔥
@@AsteroidSodaikr
For the record, Frowners and Rattlers don’t exist. They have long been deleted from the wiki and aren’t coming back
Thank you for this channel! If i go to the backrooms, i would search up this channel for suggestions to escape.
Why are you so underrated? You deserve more for your hard work! :)
smilers are one of the single most unnerving backrooms entities. i wonder how they're going to alter smiler lore one day.
This was a rewritten version apparently
@@ItsMeQuill oh, i see.
I like the current take on the lore, that they aren’t actually malevolent they’re just strongly photosensitive.
This needs further investigation to see exactly what sort of like they can tolerate and how strong. If something like a low level, colored light doesn’t set them off that would be a big upgrade over, having to just eyeball it in the dark, especially on levels that are properly dark, dark, and not just low light.
@@Mortablunt that would be a very interesting concept, actually. Good on you👍🏾
Ngl I find the smilers
“Carving a smile into their victim’s face” and “Leaving behind creepy messages” as just cringey campy nonsense lol
It’s far more scary to imagine a completely alien entity so far removed from our understanding as humans as apposed to them writing in blood like their a knock off ghost
I love this channel because I just love that videos you're so informative about the back rooms
Fun fact frowners,Smiler and Rattlers are rivals. Also Frowners can turn smilers into Frowners
Frowners and Rattlers don’t exist, they were deleted
@@RealMctoranwhat?! Why?!
YESSIR QUILL, THE BEGINNING OF MY FIRST COMMENT CAREER IS UPON YOU
THIS VIDEO WAS A W
Smilers and Fr owners are my favorite entities
Yes suuuuuuurrr thanks man im a smiler
i just imagine 1000 30 year olds saying OH HELL NAW
I’m 30 and I really don’t like this.
This man deserves all the subs
Haha Thanks :)
Quill dropping facts as always.
imagine a smiler transformation.
FIRST! Also nice video, I like it. 👍👍
@ToxicWaste184 lets just call it a tie since there's no proof.
Frowners are the best entities in the backrooms!
“ they actually have no interest in you” I thought I was about to get a smiler baddie💀
this is the only backroom channel that dont have goofy obnoxious energy like those scp tubers
DOESNT CHANGE THE FACT THAT THEY LOOK COOL
How long until the fandom alters smiler lore??
This is the rewritten version according to quill
I thought the Backrooms was kind of like SCP, in that there is no definitive comprehensive cannon so you can pick and choose elements within a larger version.
Imagine Usain bolt outrunning the group of smilers😂
Me: thinks of a good joke
Also me before telling the joke:
Love your videos
Wow I’m early!!!! If you are ever looking for ideas, I recommend the level the Azure Blue!
Thanks :)
Question can I hug a Frowner?
hmm, smilers reside in the dark, why turn the lights off if your in a completely lit area
frowner kind of similar to party pooper.
W Quill Upload :D
Smilers actually make me laugh 😂🤔
Don’t worry that’s just a gengar
This is off topic but I like geese and got attacked by some canada geese for going near their nest
What do you mean, if you see any smile in the backrooms your in danger
W
Smile 😁
ive never heard of parrots hunting people down and copying there voices lol
when you realize the faces are real
First pin me
First
Nope
@ToxicWast3 [GD] congrats heres ur nonexistant prize
Pin?