Lol "LOOK AT THESE SPLITS! How you gonna surround that with zerglings or hit them with banelings??" *army gets surrounded and wiped out by zerglings and banelings*
Yes, but he lost every single bane/ ling in doing so, instead of three banes to wipe out all of those marines without splits. Meanwhile he lost a base, 20ish drones, 5 queens, and 2 extractors to the reaper. He basically lost 90% of his units in 3 seconds having to rebuild it all without that third base against a 14 rax terran that had another wave ready and rallied.
@@lucifer6966 still he lost all the marines there, it's a fact -"How you gonna kill it, it's too good!" -literally kills it -well look at other stuff that happened elsewhere What? What kind of shitty defense is that? Fact is the split does not save the marines and lowko assuming that it's not gonna happen then for it to happen 5 sec later is hilarious, quite being a salty boi man
@@salvadorez8675 I watched it. Yeh, he has great moves, but something more "action-heavy" like juggling three immortals AND continuing proper macro is hindered by APM cap. Even if you don't consider unimpactful moves of human players their APM during serious fights is much bigger, Alpha has a handicap due to inability to "spike" like this
@Ander P the APM restriction was not equal to professional players' performance, it was lower. I was arguing that the bot was in worse position "physically"
ZERG LIFE IS NOTHING BUT A GENETIC MUTATION, AN ACCIDENT. YOUR LIVES ARE MEASURED IN SECONDS AND MINUTES. YOU WITHER, AND DIE. WE ARE ETERNAL. THE PINNACLE OF EVOLUTION AND EXISTENCE. BEFORE US, YOU ARE NOTHING. YOUR EXTINCTION IS INEVITABLE.
Lowko, if you hover your mouse upon the attck icon of the unit it will mention “number of attacks: _” there you multiply the attack (damage + upgrade) * number of attacks = damage per attack. Reaper has 2, battlecruiser has 5 or 6
Thanks for another great video! It’s been great listening to all of your commentary, strategies, and break downs. Personally, I do enjoy the few moments you take to pause and go over things that happen simultaneously! Many times in your videos I also watch the mini-map and think “ah, yeah. Those infested terrains must have been attack moving while the Phoenix’s were just “moving”” I personally wouldn’t mind a pause here and there while you give us a glimpse of Runby’s, or other little tricks the players are using to get ahead
@@inperangua we're talking about in and out, pokey pokey, ranged and very mobile units. The Queen is the polar opposite of that. Mutas would be the closest, as it's flying capabilities provide the same function as jet pack and blink, essentially. Reapers and stalkers, however, are more cost-effective, early game units that have greater potential for healing (reaper heal, stalker shield). You cant make 2-3 queens and rush a base and net value from it 2-3 minutes in. You cant do that with mutas either. So Zerg simply does not have this type of early-game unit; lings are the fastest, but the fragility and lack of range puts it in a different category.
@@ethanhalloran7562 requires lair, takes longer to get established than stalkers or reapers. Vulnerable to detection and slow when burrowed. Might as well go mutas, but therein lies my first point... Not to day they arent powerful, or don't have their place, it's simply further proof that Zerg doesn't hsve the same level of ranged, agile harass that the other races do.
im pretty sure the only hyper units zerg has are muta and to a much lesser extent zerglings, protoss has the most, stalker, oracle, pheonix, even warp prism with speed, and to a lesser extent dt's with blink. How I identify hyper units, is a unit that if controlled perfectly should never die unless to another hyper unit.
The problem with reaper grenades is that if you mismicro, you'll blow your own teeth off and then you're left to choose between a painfully awkward mech transition or bio w/o combat shields. Nice to see you cast some weird games, though. That's usually Winter's call.
@@schamarchie they don't have unlimited potential, the only micro you can do on them is chosing where they land, then they land and they attack, with little range and while being extremely slow
dont know if that was intentional, but throwing the granades in a way that they hit your own reapers and bounce them away from each other seems effective at preventing the zergling surrounds even more
Zergs are always on top of your reapers, so you need to throw them on top of your reapers for it to properly work even if there's a good gap, they move so fast that they can close in in the time the throwing animation is done
I'd say zerg unit with the most micro potential is the nydus worm. The worm is static but it can swallow low health units (or low energy queens), and you can technically swallow low health roaches, pull them out on the other end of the worm and burrow them to heal then bring them back full life. Obviously the worm can get sniped though. But yeah aside from that I guess zergling + baneling in a mirror matchup because being melee isn't a problem for micro when your opponent is melee too.
I think you missed the era where 3 rax reaper was a legit strategy. It's not a meme. I mean, it was nerfed with the grenade nerf but it still can be used! ByuN is a legend because of what he's done with those reapers.
Had an old strategy before the Widow Mine invisibility nerf where I'd go half-and-half Reaper/Widow Mine with constant pressure. Transition into Thor/Mine or add on Vikings and Libs if the game started getting too long (Infestors and Lurkers are a pain in particular). It worked pretty well for a little while. Might try it again if the Mine invisibility @Armory tech goes through.
Likely it would've just been a drain on time and resources. Roaches alone aren't going to answer mass reapers when dealing with someone who can micro super well. About all he could do was defend with queens and use ling speed to go for surrounds and maybe push an attack or two if enough survived. All this delaying until he could tech up to mutas but as lowko said repeatedly, dudes a god with reaper micro so he kept Zerg on their heels all game.
Think the zerg wasn't totally expecting him to stay with reapers for that long and was looking for a reaper end to transition to droning stage with resources, but i mean how many people think a players goal is to win with reapers. If this strat gets more use widely people will find a way to counter it more. However this wasnt something he probably was used to seeing and as it was said roaches by themselves was not the answer. maybe with roach speed but could of been dangerous diverting resources to upgrade them.
Muta infinite micro can only work in ZvT and maybe ZvZ. In ZvP toss can always go mass phoenix, which mutas just die to, provided simillar micro skill.
Isnt alpha star designed to have micro abilities similar to human ones ? I think I heard it is supposed to become really smart but infinite micro would be broken and not fun
@@UrGhostGaming Sort of. The initial versions had a cap on average APM, but that just meant that it would go for minutes with nearly 0 apm and then spike up into thousands whenever there was a fight. Newer versions seem to have a more realistic cap on APM/EPM.
Very funny one. I didn't expect it to be a pro game when I saw the title :) Next time I play as Terran against a Zerg on this map I'm gonna try it even though I'm only gold as Terran.
Second time watching this cast. It is an awesome analysis of a very unusual strategy. Your style and enthusiasm enriches this game to make it super awesome.
I'd personnaly compare reapers to adepts, but zerg is a lot about attrition and taking the good trade at the right moment, not so much about getting value out of units, wich would explain why they don't have an equivalent to these units. Still, we have some possible hit and run/surprise possible plays with roaches or mutas but...
This strat has become more popular lately. If you watched the WCS Spring NA Open Qualifier, RuFF does this against MCanning in the Winner's bracket in the round of 16 (where MCanning plays Toss). It is harder to do against Zerg because Zerg simply produces units faster, but good micro (and fast +1 infantry weapons) can overcome that. The weapons upgrade is critical because this adds +2 damage per shot, and Reapers also fire quickly. So with +1 attack, you go from needing 6 reapers to 1 shot a zergling to 4 reapers. I wonder if UThermal could have snowballed quicker and had a decisive advantage in game 1 if he got reactors for his first 2 barracks from the beginning. That way, he could have started to mass marines sooner while still pumping out as many reapers as his gas would allow.
Why didn't he just build a spire and pump out Mutas way earlier? Wasted so much time building a Baneline nest and expanding when he could have simply stopped this and macroed behind a Muta counter. Seems pretty obvious.
The zerg actually had the reapers surrounded a few times, most notably while jumping to high ground at his base but mismicroed and had them run away. Could have finished a good number of them off there... The zerg trickles in lings so many times...
I was thinking something similar, but as much as I love muta play, I think that would just give the terran room to take an extra base or two until mutas come out. I'd probably go nydus instead of muta and spam more queens for defense, but a few spines would definitely be useful. Heck, throw in double evo for queen upgrades and a possible hydra-lurker transition. I don't think roaches are much more than meat shields vs well microed reapers in this case, so I don't think those should be added.
Why would he not put some reactors on the baracks? It seems like that would be more cost efficient in the long run than 14 barracks. Would the downtime kill the build?
Idk dude, even though there is money on the line, it's homestory cup! You're supposed to have fun, and uThermal has a history of memeing there. If I'm not mistaken he even played as protos last year.
I'm not surprised about this build. I always thought reapers were a bit OP ever since they were changed a long time ago. Why the heck is zerg massing lings vs reapers though? Should be going sunken/queen into muta or nydus/burrow roaches (probably better due to marines working well against mutas and marauders requiring a tech bay at least). At the least he should be going banelings on the cliff (and burrow in non-cliff areas), which will bait precious scans and get reaper kills.
-14 racks reaper. -You mean 14 scv then barracks, then reaper? -No, 14 barracks, 14 reapers at any given moment. -That is insane! -No, thats uThermal at his environment.
I'm bad at this game but what was stopping him from just building roaches, queens and spines to defend and then build air or something if he never stopped building reapers?
I think roaches with move while burrowed could have some infinite potential, an AI could just go and burrow a roach when HP drops, move it behind the army and once the HP goes back up it gets back in combat combine that with ravager's perfectly spread corrosive bile to make it almost impossible to dodge without getting damaged
Z borrow macro with roach; should make the roaches borrowed in fron to tank damage while regenning heavily, and switching the damaged out with new borrowed when they get 50%. if no detection, it should be even more efficient. i actually never see borrow micro with roach for the healing, the way we see stalker micro, but with enough apm it would be very strong.
I mean, not saying it's exactly the same, but roach burrow and regeneration are kind of the zerg unit to compare it to. If we're simply talking about units with mobility and regeneration. Sadly, as we know... Roaches be slow as molasses.
Lol "LOOK AT THESE SPLITS! How you gonna surround that with zerglings or hit them with banelings??"
*army gets surrounded and wiped out by zerglings and banelings*
Was just about to comment that haha
With a-move, apparently
Yea and then he won the game 60 seconds later
Yes, but he lost every single bane/ ling in doing so, instead of three banes to wipe out all of those marines without splits.
Meanwhile he lost a base, 20ish drones, 5 queens, and 2 extractors to the reaper. He basically lost 90% of his units in 3 seconds having to rebuild it all without that third base against a 14 rax terran that had another wave ready and rallied.
@@lucifer6966 still he lost all the marines there, it's a fact
-"How you gonna kill it, it's too good!"
-literally kills it
-well look at other stuff that happened elsewhere
What? What kind of shitty defense is that? Fact is the split does not save the marines and lowko assuming that it's not gonna happen then for it to happen 5 sec later is hilarious, quite being a salty boi man
Alphastar controlling the Reapers
that will be fun to watch
It'll be like the 1812 Overture, but with grenades and jetpacks instead of cannons.
Alphastar's APM cap might be too low for professional moves
@@Invizive Try watching the video of Alphastar on this channel, the stalker micro is crazy
@@salvadorez8675 I watched it. Yeh, he has great moves, but something more "action-heavy" like juggling three immortals AND continuing proper macro is hindered by APM cap.
Even if you don't consider unimpactful moves of human players their APM during serious fights is much bigger, Alpha has a handicap due to inability to "spike" like this
@Ander P the APM restriction was not equal to professional players' performance, it was lower.
I was arguing that the bot was in worse position "physically"
uthermal: how many reapers are enough
Mira Han: yes
more likely "no"
Mira's reapers are so good vs structures
Alpha Star is watching your videos confirmed !
I would assume uthermal got the idea from alpha star in their test matchups.
@@JanSauerwein sounds reasonable!
ua-cam.com/video/FWbVseLiopw/v-deo.html
Incorrect. AlphaStar needs not study a human. It advanced further and faster by playing itself with no human input.
Ah yes, reapers! The infamous scouting convicts with jet packs waiting to kill our workers. We have dismissed this claim.
*I should go intensifies*.
Well if you put it like that...
Liquidthermy clearly went with blue lasers. He's controlling the Reapers well.
ZERG LIFE IS NOTHING BUT A GENETIC MUTATION, AN ACCIDENT. YOUR LIVES ARE MEASURED IN SECONDS AND MINUTES. YOU WITHER, AND DIE. WE ARE ETERNAL. THE PINNACLE OF EVOLUTION AND EXISTENCE. BEFORE US, YOU ARE NOTHING. YOUR EXTINCTION IS INEVITABLE.
@@Deolrin Ha. This is hilarious when you apply fridge logic and consider what happens after Amon wins in the WoL vision.
Really brings out the banelings' balloony qualities when they jump up from the reapers' grenades and then pop.
it looks soo adorable when they're in the air and spread their wittle limbs to land back down.
2:10 my cat is offended, he expecting an apology video soon
I heard that cats are banned from starcraft because they just walk across the keyboard and boom... 200 supply
Yup, true story. But my 2 cats watch Lowkos videos with me!
ZirJo My cats love to sleep in front of my I Phone when I try to watch something with them!🤣🤣
But they are not banned from watching it.
@@shiramineayaka hahahaha they always want to be the center of attention xD :3
@ZirJo Of course!🤣🤣🤣🤣🤣🐱
2:08
AlphaStar: (chuckles) I'm in danger
Unless Alphastar uses that against humans.
Yeah. How cool would it be if alphastar determined mass reaper is the best strat. Uthermal did it first
Lowko, if you hover your mouse upon the attck icon of the unit it will mention “number of attacks: _” there you multiply the attack (damage + upgrade) * number of attacks = damage per attack. Reaper has 2, battlecruiser has 5 or 6
Thanks for another great video!
It’s been great listening to all of your commentary, strategies, and break downs.
Personally, I do enjoy the few moments you take to pause and go over things that happen simultaneously! Many times in your videos I also watch the mini-map and think “ah, yeah. Those infested terrains must have been attack moving while the Phoenix’s were just “moving””
I personally wouldn’t mind a pause here and there while you give us a glimpse of Runby’s, or other little tricks the players are using to get ahead
I remember time when reapers were destroying buildings.
Husky used to show off builds with all racks. I used to love this build in my.low league play
Terran: Reapers
Protoss: Stalker
Zerg: ... Mutas?
Imo, Zerg : Queens
@@inperangua we're talking about in and out, pokey pokey, ranged and very mobile units. The Queen is the polar opposite of that. Mutas would be the closest, as it's flying capabilities provide the same function as jet pack and blink, essentially. Reapers and stalkers, however, are more cost-effective, early game units that have greater potential for healing (reaper heal, stalker shield). You cant make 2-3 queens and rush a base and net value from it 2-3 minutes in. You cant do that with mutas either. So Zerg simply does not have this type of early-game unit; lings are the fastest, but the fragility and lack of range puts it in a different category.
@@stevenhetzel6483 I on the other hand saw the question as early game unit that gives you extreme amount of value if your micro is on point.
@@stevenhetzel6483 What about burrowed roaches?
@@ethanhalloran7562 requires lair, takes longer to get established than stalkers or reapers. Vulnerable to detection and slow when burrowed. Might as well go mutas, but therein lies my first point... Not to day they arent powerful, or don't have their place, it's simply further proof that Zerg doesn't hsve the same level of ranged, agile harass that the other races do.
im pretty sure the only hyper units zerg has are muta and to a much lesser extent zerglings, protoss has the most, stalker, oracle, pheonix, even warp prism with speed, and to a lesser extent dt's with blink. How I identify hyper units, is a unit that if controlled perfectly should never die unless to another hyper unit.
The problem with reaper grenades is that if you mismicro, you'll blow your own teeth off and then you're left to choose between a painfully awkward mech transition or bio w/o combat shields.
Nice to see you cast some weird games, though. That's usually Winter's call.
If you mismicro, you’ll lose your games. Reapers just punish you more for mismicro. When you do use them effectively, they are incredible
zerg don't need a unit with unlimitied micro potential , they have units with unlimited free unit potential like swarmhost.
That's provided you make it to tier 2 with enough resources to push swarmhosts.
@@Xgourouneitor blink stalkers are also tier 2
@@schamarchie Haven't played in a really long time but isn't blink a cyber-core upgrade?
@@Xgourouneitor no it's in the twilight council with needs a cybernetic core. I think that makes it tier 2 , but I'm not 100% sure.
@@schamarchie they don't have unlimited potential, the only micro you can do on them is chosing where they land, then they land and they attack, with little range and while being extremely slow
dont know if that was intentional, but throwing the granades in a way that they hit your own reapers and bounce them away from each other seems effective at preventing the zergling surrounds even more
Zergs are always on top of your reapers, so you need to throw them on top of your reapers for it to properly work
even if there's a good gap, they move so fast that they can close in in the time the throwing animation is done
ByuN made really good use of bouncing front reapers back with grenades back in the day.
why aren't we talking about how perfect lowko's facial structure is, dem cheek bones contour perfect af
I'd say zerg unit with the most micro potential is the nydus worm. The worm is static but it can swallow low health units (or low energy queens), and you can technically swallow low health roaches, pull them out on the other end of the worm and burrow them to heal then bring them back full life. Obviously the worm can get sniped though.
But yeah aside from that I guess zergling + baneling in a mirror matchup because being melee isn't a problem for micro when your opponent is melee too.
Aah reaper push.
Didn't see that since Wings of Liberty.
"Do not forget to smile."
Appreciate the reminder 😀
Prepare for a reaper spam in the ladder bois.
"look at these splits, look at these splits!"
*entire army gets destroyed in 0.5 seconds*
Thank you for this one Lowko. I have watched this numerous times. GNARLY!
I think you missed the era where 3 rax reaper was a legit strategy. It's not a meme. I mean, it was nerfed with the grenade nerf but it still can be used!
ByuN is a legend because of what he's done with those reapers.
Reaper damage is 4 +1 per upgrade, for each gun. So 8 +2 per upgrade total. Scales very well against Zerglings
However, armor upgrades will cut the damage by 1 for each gun as well, meaning you have to lead in upgrades to get an advantage of that
@@alsash1658 Ah yeah, I'm stupid lol
Oh I haven't seen mass reaper do so well in such long time. This was very fun to watch!
Had an old strategy before the Widow Mine invisibility nerf where I'd go half-and-half Reaper/Widow Mine with constant pressure. Transition into Thor/Mine or add on Vikings and Libs if the game started getting too long (Infestors and Lurkers are a pain in particular). It worked pretty well for a little while. Might try it again if the Mine invisibility @Armory tech goes through.
Why the Zerg player do not use Roach?
Likely it would've just been a drain on time and resources. Roaches alone aren't going to answer mass reapers when dealing with someone who can micro super well. About all he could do was defend with queens and use ling speed to go for surrounds and maybe push an attack or two if enough survived. All this delaying until he could tech up to mutas but as lowko said repeatedly, dudes a god with reaper micro so he kept Zerg on their heels all game.
14 Rax could mass produce Marauders T just needs a few more refineries
Think the zerg wasn't totally expecting him to stay with reapers for that long and was looking for a reaper end to transition to droning stage with resources, but i mean how many people think a players goal is to win with reapers. If this strat gets more use widely people will find a way to counter it more. However this wasnt something he probably was used to seeing and as it was said roaches by themselves was not the answer. maybe with roach speed but could of been dangerous diverting resources to upgrade them.
“Really sexy grenades.” Lol Lowko
I love when he said attack move was the method so true haha Zerg
What about Muta micro? Mutas have infinite micro potential, too! I guess AlphaStar will go Mutas, Reapers, and Stalkers all the time :P
muta, warpprism and may be cyclones are units like that
its actually gonna be the roaches with burrow and regen while burrow and every time a roach gets low that specific roach will burrow and heal
Muta infinite micro can only work in ZvT and maybe ZvZ. In ZvP toss can always go mass phoenix, which mutas just die to, provided simillar micro skill.
Isnt alpha star designed to have micro abilities similar to human ones ? I think I heard it is supposed to become really smart but infinite micro would be broken and not fun
@@UrGhostGaming Sort of. The initial versions had a cap on average APM, but that just meant that it would go for minutes with nearly 0 apm and then spike up into thousands whenever there was a fight. Newer versions seem to have a more realistic cap on APM/EPM.
Very funny one. I didn't expect it to be a pro game when I saw the title :) Next time I play as Terran against a Zerg on this map I'm gonna try it even though I'm only gold as Terran.
I'm gold too, been doing it for a couple months and it works on most maps at our level and against all the races.
So don't care too much about the map/race
@@arthurserra1413 ok tanks mate :) I tried it against Zerg, he went roach x) I lost :)
Second time watching this cast. It is an awesome analysis of a very unusual strategy. Your style and enthusiasm enriches this game to make it super awesome.
ByuN: I'm doing the biggest reaper attack
uThermal: hold my SCV's
6:17 psst! You can hover your mouse cursor over the weapon box when you select a single Reaper ;)
Time is a flat circle, This was a strat back in WoL for a long time on like metropolis /lost temple until they buffed queen and roach range.
I'd personnaly compare reapers to adepts, but zerg is a lot about attrition and taking the good trade at the right moment, not so much about getting value out of units, wich would explain why they don't have an equivalent to these units. Still, we have some possible hit and run/surprise possible plays with roaches or mutas but...
Mass Reaper used to be a thing during Wings of Liberty, we've come full circle.
Vincent Alucard well yeah but that’s because they had that building attack that would snipe crazy fast.
For those wondering: 30 damage per attack, it was previously their grenade. 10 reapers took down hatcheries in 6 seconds, give or take.
@@stevenhetzel6483 They also 2-shot workers if I remember correctly
... but what happens if BYUN would do this?!
He would have crush the zerg with only 6 of them ^^, he like heavy reaper, but with this meta he will be dominating with that strat
@@Mlork972 lol what meta are you talking about, reaper were stronger before
They get nerfed
Reapers got nerfed, just bcuz of Byun :))
@@TamLe-bj2yl Precisely
2:10 I dont know how many of us are robots
Alpha star: he knows too much
This used to happen every game in WoL, except reapers also has a grenade for buildings that was the fastest killing thing in the game back then.
I love your videos... and I have never commented this quickly on a video.
excellent play. always fun watching thermy play
Did anyone see the flying queen corpse as like 6:34??
yea, looked like it got naded, awesome ;D
This strategy was actually used against me a few days ago and now I know where it came from..
“I love it when a plan comes together”
04:56 How could he do that? He has 6 hands or something?
Nah, he got hit with his own grenades, hence the reapers jump away
7:48 So what does one call a flock of reapers?
Great game & video. What a rare find! Mass reapers in 2019
This strat has become more popular lately. If you watched the WCS Spring NA Open Qualifier, RuFF does this against MCanning in the Winner's bracket in the round of 16 (where MCanning plays Toss). It is harder to do against Zerg because Zerg simply produces units faster, but good micro (and fast +1 infantry weapons) can overcome that. The weapons upgrade is critical because this adds +2 damage per shot, and Reapers also fire quickly. So with +1 attack, you go from needing 6 reapers to 1 shot a zergling to 4 reapers.
I wonder if UThermal could have snowballed quicker and had a decisive advantage in game 1 if he got reactors for his first 2 barracks from the beginning. That way, he could have started to mass marines sooner while still pumping out as many reapers as his gas would allow.
Lowko, I'm an animal and I've been watching your videos for almost two years. Cheers!
♪one of these things is not like the others, one of these things is not the same♪
I remember mass reaper in wings of liberty was a thing. Starcraft was so simple back then haha
or void rays.
When I read 14 Barracks Reapers, I thought it was a viewer submitted Platinum game 😅
🤣🤣🤣
That was absolutely insane to watch
Why didn't he just build a spire and pump out Mutas way earlier? Wasted so much time building a Baneline nest and expanding when he could have simply stopped this and macroed behind a Muta counter. Seems pretty obvious.
Now this is the kind of game I love to watch!
Best Starcraft Commentator mainly because he's funny lol.
Can i watch the original casted game?
The zerg actually had the reapers surrounded a few times, most notably while jumping to high ground at his base but mismicroed and had them run away. Could have finished a good number of them off there... The zerg trickles in lings so many times...
i guess the equivalant would be roach burrow heal micro. but i wonder how well that would actually play out.
There is, there was and there will always be only one REAPER MAN/GOD...
Byun!
THE ONE MAN ARMY!
Now zerg knows how terran feels vs mass muta harass xP
Wait do you have the original video where you casted with Reynor and Lambo? I can't find it on youtube
Here: www.sc2links.com/match/?match=50714
The title made me think this was viewer submitted until I read the description.
I kinda figured this was gunna happen one day... Reaper Revolution has begun.
The closest "unlimited micro" unit Zerg have is probably Mutas. Maybe Lurkers once you have the burrow speed upgrade.
Wouldn't morphing one or two fast dropolords work out better than bane speed tho?
ROACHES can micro real well, with tunneling claws basically acting like a SLOW blink ablity and healing when burrowed
Pretty cool strategy!
Yeah, still surprisingly effective strategy, never gets old.
Roach burrow might work as your early game micro zerg unit. You should be able to get a lot of value if you play well.
Hmm 🤔
I feel like stacking queens and a couple crawlers could possible stall him long enough to tech muta
how are those group of reapers keep those reapers behind them from burning up?
Wouldn't spines and mutas be a hard counter to this?
I was thinking something similar, but as much as I love muta play, I think that would just give the terran room to take an extra base or two until mutas come out. I'd probably go nydus instead of muta and spam more queens for defense, but a few spines would definitely be useful. Heck, throw in double evo for queen upgrades and a possible hydra-lurker transition. I don't think roaches are much more than meat shields vs well microed reapers in this case, so I don't think those should be added.
Why would he not put some reactors on the baracks? It seems like that would be more cost efficient in the long run than 14 barracks. Would the downtime kill the build?
Idk dude, even though there is money on the line, it's homestory cup! You're supposed to have fun, and uThermal has a history of memeing there. If I'm not mistaken he even played as protos last year.
14:11 ''the *VALUE* that they ''created''! ''
Tell me, how many *MUTALISKS* did those *REAPERS* kill exactly? :D
Wouldnt the roach with burrow be the micro unit for the zerg?
I remember Catz doing a major reaper play waaay back(husky casted game). I think the reapers hit harder then though.
Would investors be a better transition against mass reaver?
I'm not surprised about this build. I always thought reapers were a bit OP ever since they were changed a long time ago.
Why the heck is zerg massing lings vs reapers though? Should be going sunken/queen into muta or nydus/burrow roaches (probably better due to marines working well against mutas and marauders requiring a tech bay at least). At the least he should be going banelings on the cliff (and burrow in non-cliff areas), which will bait precious scans and get reaper kills.
*"Don't Fear the Reaper,"*
--> "Hold my Beer...." XD
I was literally just thinking the other day, “why don’t terrans make more reapers?”
True story
Reaper max rush! My fav on certain maps but easily countered.
Peter Dao this works against Zerg players that like to stay on ling tech way too long.
Peter Dao lol what’s the counter jw. I lost to a Terran microing his reapers super well when I was Zerg a few weeks ago. Super annoying
after the reaper style, it becomes a number game
-14 racks reaper.
-You mean 14 scv then barracks, then reaper?
-No, 14 barracks, 14 reapers at any given moment.
-That is insane!
-No, thats uThermal at his environment.
imagine the reapers say "fire in the hole" every time they cast grenade. kekekekekeke
This kind of videos is awesome!
Before I started watching uthermal videos I thought he’s a super serious pro player then there’s him mining salt with pf rushes
I'm bad at this game but what was stopping him from just building roaches, queens and spines to defend and then build air or something if he never stopped building reapers?
I like these videos, and your insights.
infestors, if spellcasters count would be like the stalker or the reaper or maybe mutas
I think roaches with move while burrowed could have some infinite potential, an AI could just go and burrow a roach when HP drops, move it behind the army and once the HP goes back up it gets back in combat
combine that with ravager's perfectly spread corrosive bile to make it almost impossible to dodge without getting damaged
Any recording of Thermal vs Serral TvZ available?
I have just 1 question. Why zerg did not mutas?
Z borrow macro with roach; should make the roaches borrowed in fron to tank damage while regenning heavily, and switching the damaged out with new borrowed when they get 50%.
if no detection, it should be even more efficient.
i actually never see borrow micro with roach for the healing, the way we see stalker micro, but with enough apm it would be very strong.
Nice one! Love your content.
I mean, not saying it's exactly the same, but roach burrow and regeneration are kind of the zerg unit to compare it to.
If we're simply talking about units with mobility and regeneration. Sadly, as we know... Roaches be slow as molasses.