Hey Andrei, I like this scene. But don't you think the flow speed of the water and the splash effects are a bit off or too slow? Greetings to you and stay healthy!
Hi Mares, thank you so much for the comment! And definitely a great suggestion. Will have a look and see if I can improve that. Stay safe and healthy my friend!
@@AndreiGhenoiu I am working on a open world game project and want dynamic lighting with dynamic gi and have searched that cryengine has dynamic gi and it's very good is that true or should I continue on ue4 and port that to ue5 since ue5 would be having dynamic gi but I am afraid that it might be too heavy on performance
Its pretty for rendering. Though I am getting better performance in most of my game scenes than I was getting in Cryengine. Also, everything else is far behind Unreal. Documentation, extremely small community, marketplace is almost dead. A good indication is how many games are currently developed with Cryengine.
@@gursimransingh3513 if it was me, I would stick with UE. Not sure how well GI performance will work in UE5, but even without it you can get some really good results for a day-night cycle atm
Hey Andrei, I like this scene. But don't you think the flow speed of the water and the splash effects are a bit off or too slow? Greetings to you and stay healthy!
Hi Mares, thank you so much for the comment! And definitely a great suggestion. Will have a look and see if I can improve that. Stay safe and healthy my friend!
Maybe you will never see this comment but isnt that the same ravine as the one in the latest streams
Thank you so much! And yes it is! It's good to reuse stuff that you've worked on before ;)
Is that cryengine
It is Unreal Engine. I moved from Cryengine 2 years ago.
@@AndreiGhenoiu why cryengine is amazing actually I am considering to switch over to cryengine
@@AndreiGhenoiu I am working on a open world game project and want dynamic lighting with dynamic gi and have searched that cryengine has dynamic gi and it's very good is that true or should I continue on ue4 and port that to ue5 since ue5 would be having dynamic gi but I am afraid that it might be too heavy on performance
Its pretty for rendering. Though I am getting better performance in most of my game scenes than I was getting in Cryengine. Also, everything else is far behind Unreal. Documentation, extremely small community, marketplace is almost dead. A good indication is how many games are currently developed with Cryengine.
@@gursimransingh3513 if it was me, I would stick with UE. Not sure how well GI performance will work in UE5, but even without it you can get some really good results for a day-night cycle atm