Hi I'm such a huge fan of crash bandicoot and your game is awesome. Is the game released yet and if so I'd love to make a video on it. Also to those who are making a crash bandicoot game I'd be more than happy to check yours too. Great video by the way 😁
Hello, I wanted to tell you something, your video inspired me and I thought about creating a crash bandicoot game in roblox but the following thing happens to me: the crash that you chose from the toolbox is not there, maybe don't read this but you can make a tutorial how to do the crash and its animations pls I hope you read it. oh and by the way new sub
I would normally be happy to help but my videos are not specific tutorials so I won't be making a step by step video of the rig but I would be happy to make a model and link it for you so you can use it for yourself
@@SuperStarLion Thanks, I just wanted to entertain myself by making a Crash Bandicoot game. But no problem, I decided to make another game because my dream is to work in video games so it doesn't matter. well without bothering you further, bye :)
@@SuperStarLion I want to know how you made those animations haha. I have basic knowledge on how things work in Roblox Studio but I'm planning on working on a game where I would need this kind of animation.
there are tons of tutorials on how to animate but let me give you a quick run down. So you go to avatar and then animation editor, you click the rig you want to animate, pose it and if you want your animation to move then you make different keyframes and poses, then export your animation then done.
@@SuperStarLionmy computer shoundlt be lagging due to a spin, but i'll try another pc later actually maybe it should be due to how theres no cooldown on the spin
one last thing aswell, not to sound rude but looking at the crate script it could prob be simpler, something like local crate = script.parent local emitter = crate.splinters local sound = crate.box local function boxJump(part) local player = game.Players:GetPlayerFromCharacter(part.Parent) if not player then return end -- this line above makes it so that only the player can break it, making accidental breaks not possible for i,v in pairs(script.Parent:GetChildren()) do if v.ClassName == "Decal" then v:Destroy() end end crate.Transparency = 1 sound:Play() emitter:Emit(15) -- idk if this should be enough for your emitter as you havent shown the settings on it crate.CanCollide = false end crate.Touched:Connect(boxJump)
The voice I am using is the Daniel MLG voice I would recommend searching a more in depth tutorial about how to get it _____________________ La voz que estoy usando es la voz de Daniel MLG. Recomendaría buscar un tutorial más detallado sobre cómo obtenerla
The spin model is part of the rig so for every animation that doesn't use the spin model I can hide the model under the map really low and for the spin animation I hide everything that isn't the spin model so only the spin model is left. To attach the spin model to your rig you must weld every part of it probably to lower torso. And finally to trigger the animation when you press shift I simply used a shift to sprint script with animation and inside the script you can paste the animation ID for your spin. AND DONE!!!
I love The Crash Series And Your Game Is SO GOOD
bro, your fanmade is amazing, im doing a crash bandicoot too and yours seem so good! (srry for bad english i speak spanish xd)
I look forward for your game
Hi I'm such a huge fan of crash bandicoot and your game is awesome. Is the game released yet and if so I'd love to make a video on it. Also to those who are making a crash bandicoot game I'd be more than happy to check yours too. Great video by the way 😁
Great tutorial! I’m trying to do this for myself but I’m having a little bit of trouble with the instructions
becaus i like ur videos
hey!, make part 2 of this video please!!!!!
I will in summer time
Hello, I wanted to tell you something, your video inspired me and I thought about creating a crash bandicoot game in roblox but the following thing happens to me: the crash that you chose from the toolbox is not there, maybe don't read this but you can make a tutorial how to do the crash and its animations pls I hope you read it.
oh and by the way new sub
I would normally be happy to help but my videos are not specific tutorials so I won't be making a step by step video of the rig but I would be happy to make a model and link it for you so you can use it for yourself
@@SuperStarLion Thanks, I just wanted to entertain myself by making a Crash Bandicoot game. But no problem, I decided to make another game because my dream is to work in video games so it doesn't matter.
well without bothering you further, bye :)
Ok
This is seriously impressive dude. Do you think you can run me through how you did this? I would love to learn from you.
Sure I'd love to but I will make a part 2 and you need to tell me what you want to know first
@@SuperStarLion I want to know how you made those animations haha. I have basic knowledge on how things work in Roblox Studio but I'm planning on working on a game where I would need this kind of animation.
there are tons of tutorials on how to animate but let me give you a quick run down. So you go to avatar and then animation editor, you click the rig you want to animate, pose it and if you want your animation to move then you make different keyframes and poses, then export your animation then done.
@@SuperStarLioncan I also know how you made this?
@@Sprx_editsagain tell me what you need to know because I literally show you how I make it In the video
Hello, a question, what model did you use? I'm looking for it and it doesn't appear.
Don’t give up I want see more looks cool tho keep going
thanks
make it have copylock so we can use the playermodel or animations
nice game it looks really good
my pc really lags when i spin though for some reason so something is hogging up performance on the spin script
I don't lag when I spin maybe it's a performance issue on your computer?
@@SuperStarLionmy computer shoundlt be lagging due to a spin, but i'll try another pc later
actually maybe it should be due to how theres no cooldown on the spin
one last thing aswell, not to sound rude but looking at the crate script it could prob be simpler, something like
local crate = script.parent
local emitter = crate.splinters
local sound = crate.box
local function boxJump(part)
local player = game.Players:GetPlayerFromCharacter(part.Parent)
if not player then
return
end
-- this line above makes it so that only the player can break it, making accidental breaks not possible
for i,v in pairs(script.Parent:GetChildren()) do
if v.ClassName == "Decal" then
v:Destroy()
end
end
crate.Transparency = 1
sound:Play()
emitter:Emit(15) -- idk if this should be enough for your emitter as you havent shown the settings on it
crate.CanCollide = false
end
crate.Touched:Connect(boxJump)
I mean yeah I could but what ya gonna do
Wow
Sorry, Im spanish and i have curiosity, What kind of Text to speech do you use?
The voice I am using is the Daniel MLG voice I would recommend searching a more in depth tutorial about how to get it
_____________________
La voz que estoy usando es la voz de Daniel MLG. Recomendaría buscar un tutorial más detallado sobre cómo obtenerla
@@SuperStarLion ok thanks
how do you code the spin animation??????????????? teach me!!!
The spin model is part of the rig so for every animation that doesn't use the spin model I can hide the model under the map really low and for the spin animation I hide everything that isn't the spin model so only the spin model is left. To attach the spin model to your rig you must weld every part of it probably to lower torso. And finally to trigger the animation when you press shift I simply used a shift to sprint script with animation and inside the script you can paste the animation ID for your spin. AND DONE!!!
@@SuperStarLion thanks
now i can code it (if i can do it....)
Yay!
sorry if I'm being annoying
hey man, can you give me the script for the crash spin animation???
just search up shift to sprint in toolbox
Is it for roblox android and iPad and ps4 ?
Yes there is mobile support and there's console support and I will be talking about that in my part 2
wat does welding do
You have to weld all the wedges to the body part in every body part
Meaning all the wedges are all grouped to the body part
@@SuperStarLion thanks
@@SuperStarLion by the way I’m the guy from that sonic unleashed engine
wat do you mean by everyone
Your have to weld every one of the polygons together in each body part